Matrox G400 MAX

Matrox G400 MAX

Recensione scheda video Matrox G400 MAX

di pubblicato il nel canale Schede Video
 

Caratteristiche tecniche


• Floating Point 3D Setup Engine with
  dynamically re-allocatable resources:

    • Ultra-pipelined floating point and culling
      engines

    • Optimised support for Direct3D and
      OpenGL triangles, strips, fans and vectors
    • Flexible Vertex Format natively

      supported
    • Vertex Buffers natively supported
Environment Mapped Bump Mapping
Single cycle multi-texturing
Vertex and table fog
Specular highlighting (any colour)
True colour ARGB Flat and Gouraud
   shading
Vibrant Colour Quality2(VCQ2) Rendering:
    • 32-bit precision internal pipelines

    • up to 32-bit source textures
    • 32-bit output
    • 16bpp dithering down from 32bpp
      palette for 16bpp output
    • Full subpixel and subtexel correction

    • 8-bit precision for filter coefficients
    • Highly saturated & separated analogue
      colour output (UltraSharp DAC)
Texturing support:
    • Texture sizes up to 2048 x 2048
    • All texture formats are supported
    • non-square texture support
    • non-power of 2 texture support
    • Perspective Correct Texture Mapping
    • Texturing from local and AGP memory
    • Opaque Texture Surfaces
    • Alpha in Texture Palettes
    • Texture transparency
    • Mip-map non-power of 2 textures
    • Multiple YUV source texture formats for
      Video Stream Texture Mapping
    • Full subpicture blended DVD as texture
      source
Filtering support:
    • 11 level mip-mapping support
    • Bilinear Filtering
    • True eight-sample per pixel trilinear
      filtering
    • Anisotropic filtering
Alpha blending:
    • All blend modes under DirectX 6 and
      OpenGL
    • Supports all permutations of passes
      including light maps, environment maps,
      reflection
      maps, etc.
Z-buffer support:
    • 16-bit
    • 32-bit
    • 24-bit plus 8-bit stencil buffer used for

      shadows, overlays, etc...
Guard Band Clipping
Single, Double or Triple buffering
3D-image effects combined with no
  exclusion conditions
Sort independent (full scene) anti-aliasing
Vector/edge anti-aliasing
Hardware dithering including dithering of LUT
   textures

Una delle caratteristiche più interessanti della G400 è la possibilità di utilizzare la risoluzione massima di 2048x1536; la tabella sottostante riporta le frequenze massime di refresh orizzontali e verticali per ognuna delle risoluzioni, per i due modelli G400 e G400 MAX.

  Millennium G400 MAX Millennium G400
Refresh Rates Vertical (Hz) Horizontal (KHz) Vertical (Hz) Horizontal (KHz)
2048 x 1536 85 130 70 110
1920 x 1440 85 130 75 115
1800 x 1440 85 130 80 120
1600 x 1200 100 130 100 130
1280 x 1024 120 130 120 130
1152 x 864 140 130 140 130
1024 x 768 160 130 160 130
800 x 600 200 130 200 130
640 x 480 200 130 200 130
 
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