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#581 | |
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Senior Member
Iscritto dal: Jul 2006
Città: Partenope
Messaggi: 10217
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Quote:
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"Per aspera sic itur ad astra" |
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#582 | |
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Senior Member
Iscritto dal: Aug 2004
Città: Provincia di Monza e Brianza
Messaggi: 6262
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Quote:
Anche la Squad Mod è altrettanto buona, ma purtroppo non riesco a farla funzionare!
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AMD Ryzen 5 7600X - Dissipatore Thermalright Assassin King 120SE - RAM Kingston Fury Beast 2x16Gb DDR5 CL30 @ 6000 - Motherboard ASROCK B650 Pro RS - NVME Kingston KC3000 2Tb - PSU FSP Hydro PRO 600w - Win 11 PRO |
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#583 |
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Senior Member
Iscritto dal: Jul 2006
Città: Partenope
Messaggi: 10217
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ok tx.
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"Per aspera sic itur ad astra" |
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#584 | ||
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Senior Member
Iscritto dal: Jul 2005
Città: Luxembourg
Messaggi: 9332
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Espansione Chaos Rising™ Annunciata!
![]() http://www.thq-games.com/uk/gamenews...ising%E2%84%A2 Quote:
Bello Bello , a me piace un sacco il chaos come fazione , e attendevo l'annuncio dell'espansione Spero che ci sia anche un bella trama sotto , e non solo delle missioni alla rinfusa (le espansioni del primo capitolo davano quella impressione )
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►► Blog in una riga: Lahde Quits Hedge Funds, Thanks `Idiots' for Success ◄◄ "It's so much easier to suggest solutions when you don't know too much about the problem." - Malcolm Forbes
Ultima modifica di MesserWolf : 21-09-2009 alle 15:48. |
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#585 |
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Senior Member
Iscritto dal: Jul 2006
Città: Partenope
Messaggi: 10217
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bella!
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"Per aspera sic itur ad astra" |
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#586 |
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Senior Member
Iscritto dal: Aug 2004
Città: Provincia di Monza e Brianza
Messaggi: 6262
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Evvai!!! Si combatterà CON e CONTRO le forze del Chaos...spettacolo!
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AMD Ryzen 5 7600X - Dissipatore Thermalright Assassin King 120SE - RAM Kingston Fury Beast 2x16Gb DDR5 CL30 @ 6000 - Motherboard ASROCK B650 Pro RS - NVME Kingston KC3000 2Tb - PSU FSP Hydro PRO 600w - Win 11 PRO |
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#587 | |
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Senior Member
Iscritto dal: Jul 2005
Città: Luxembourg
Messaggi: 9332
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Quote:
Avranno messo una sorta di indicatore del grado di corruzione ?
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►► Blog in una riga: Lahde Quits Hedge Funds, Thanks `Idiots' for Success ◄◄ "It's so much easier to suggest solutions when you don't know too much about the problem." - Malcolm Forbes
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#588 | |
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Senior Member
Iscritto dal: Aug 2004
Città: Provincia di Monza e Brianza
Messaggi: 6262
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Quote:
(chessò, un artefatto che da strabilianti poteri ma crea una sorta di 'berserk' quando si attiva e non permette al possessore di distinguere tra amici e nemici).
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AMD Ryzen 5 7600X - Dissipatore Thermalright Assassin King 120SE - RAM Kingston Fury Beast 2x16Gb DDR5 CL30 @ 6000 - Motherboard ASROCK B650 Pro RS - NVME Kingston KC3000 2Tb - PSU FSP Hydro PRO 600w - Win 11 PRO |
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#589 |
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Senior Member
Iscritto dal: Sep 2006
Messaggi: 8933
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e soprattutto che la campagna non sia un susseguirsi delle stesse mappe a ripetizione..
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...continuate a morire finchè non viene giorno... ...forse solo uno che si erge con la spada infranta dalla più profonda disperazione... |
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#590 |
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Senior Member
Iscritto dal: Jan 2006
Città: Milano
Messaggi: 1997
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non ho capito se il Chaos sarà una razza utilizzabile anche per l online..
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Thermaltake Armor plus VH6000BWS -- i7 920 3,4 ghz + thermalright Ultra 120 eXtreme -- Asus Gtx 570 cuII -- Asus P6td deluxe -- 12GB Corsair Dominator 1600MHz -- Tagan "PipeRock Series" 800 Watt -- SSD OCZ Vertex 2 120GB -- Logitech Z-5400 digital -- Asus Xonar DX -- Samsung SyncMaster F2380 -- RAT 7 M.M.O -- Dinovo Edge. Xbox 360 + Wii +DS |
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#591 |
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Senior Member
Iscritto dal: Apr 2001
Città: Merone (CO)
Messaggi: 1823
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Anche online naturalmente.
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#592 |
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Senior Member
Iscritto dal: Jan 2006
Città: Milano
Messaggi: 1997
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Bene..!
Qualcuna sa darmi qualche consiglio su come affrontare eldar e orchi ad inizio partita..?? Con questa nuova patch sono davvero in crisi.. Di solito uso gli Space con Apotecario. Parto subito con una tattica e mi vedo piombare addosso 3 squadre di orchi corpo a corpo.. in 2 secondi sono costretto a ritirare.. Stessa cosa con gli eldar, quando arrivano con 3 squadre di guardiani sono praticamente spacciato, mi prendono di mira gli esploratori che fanno appena in teampo a scappare. Ovviamente poi mi trovo in inferiorità numerica, avendo solo una tattica e l eroe, sono costretto a ritirare anche loro... Stessa cosa se usano le banshee, l unico modo che ho di fermarle è avere un requiem, ma ora costando 25 di energia non riesco a tirarlo fuori subito, per non parlare degli assaltatori... Guadagno un pò di tempo con il pompa degli esploratori ma nulla di che.. Insomma, non so voi, ma io mi sento in netto svantaggio ad inizio partita poichè ho delle unità che mi costano troppo per essere del primo livello (anche se poi sono fondamentali per tutta la partita a differenza di altre unità che a partita inoltrata soffrono un pò).
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Thermaltake Armor plus VH6000BWS -- i7 920 3,4 ghz + thermalright Ultra 120 eXtreme -- Asus Gtx 570 cuII -- Asus P6td deluxe -- 12GB Corsair Dominator 1600MHz -- Tagan "PipeRock Series" 800 Watt -- SSD OCZ Vertex 2 120GB -- Logitech Z-5400 digital -- Asus Xonar DX -- Samsung SyncMaster F2380 -- RAT 7 M.M.O -- Dinovo Edge. Xbox 360 + Wii +DS |
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#593 |
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Senior Member
Iscritto dal: Sep 2006
Città: Rome
Messaggi: 781
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Salve,
la versione che ha play.com di questo gioco è multilingua o solo inglese? Grazie
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My config: Intel i7-9700K CPU, 32GB RAM, NVIDIA GeForce FE 3080
My Steam profile: Njk00 Fondatore e amministratore del campionato online di F1 su PC https://f1abruzzoedintorni.files.wordpress.com/ |
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#594 | |
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Senior Member
Iscritto dal: Jul 2005
Città: Luxembourg
Messaggi: 9332
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Quote:
Cmq per la prossima volta guarda qui : http://www.hwupgrade.it/forum/showthread.php?t=1919496
__________________
►► Blog in una riga: Lahde Quits Hedge Funds, Thanks `Idiots' for Success ◄◄ "It's so much easier to suggest solutions when you don't know too much about the problem." - Malcolm Forbes
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#595 |
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Senior Member
Iscritto dal: Mar 2002
Città: Monza
Messaggi: 5004
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Ciao, sicuramente sono io che sono
ma ho scaricato DoW2_squadmod2.2 ho messo le varie cartelle nel posto giusto e poi ho modificato il percorso x lanciare la mod"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 15620 -dev" o almeno credevo di averlo fatto, ma non parte una cippa, nel senso che il gioco parte ma non come mod. Sicuramente è il collegamento che non funziona, ma nel txt c'è scritto così "C:\Program Files (x86)\Steam\Steam.exe -applaunch 15620 -dev" senza le virgolette dopo steam.exe ma non me lo prende, devo per forza scriverlo con le virgolette dopo steam.exe, ma così non va. Qualcuno ha provato la mod ed è riuscito a farla partire? Ciao ps la CampaignMods v1.5.5 l'ho messa e funziona benissimo, anche perchè è presente il file CampaignMods.bat che fà tutto lui.
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Alienware M16R1 - i9 13900HX - Ram 64 GB DDR5 - QHD+ da 16" (2.560 x 1.600) 165 Hz 3 ms - GeForce RTX 4090 16 GB di GDDR6 - 2 WD BLACK SN850X SSD PCIe NVMe M.2 da 2 TB - Inspiron 15 7000 Gaming - i7-7700HQ - Nvidia GeForce GTX 1050Ti 4GB - 16GB Ram 2.400 MHz - 970 Evo Plus 512GB M.2 PCIe SSD + 1TB 5400 rpm |
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#596 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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tra un po' sarà disponibile The Last Stand con la patch 1.8....
qui il filmato http://community.dawnofwar2.com/blog...ure-last-stand =============================== The Last Stand Update 1.8 Release Notes =============================== New Content *The Last Stand *Added The Last Stand, a new arcade survival mode where teams of three fight waves of *increasingly deadly enemies *Added new unique wargear, abilities and effects to the three heroes in The Last Stand *Added The Last Stand leaderboards *Hero progress is stored online and is associated with a player’s gamertag *Multiplayer Maps *Added (2p) Quest’s Heresy map *Added (4p) Hydris Chasm map Multiplayer Balance Updates General Balance updates *The cost of the tier 3 upgrade is now 300 requisition, 150 power up from 200/100 *XP granted for Hormagaunts, Termagants, Sluggas, and Shootas has been brought in line with other tier 1 units *Flame resistant armor type has been lowered to 25% fire damage mitigation, down from 50% *Generator health has been increased to 600 from 500, a 20% increase *All walkers except the Wraithlord had their speed increased from 4 to 4.5 m/s *All personal teleport abilities now start on cooldown *Walker charge cooldowns reduced from 8 seconds to 5 *Snipe damage now does 125% to heavy armor *Melee heroes have had their weapon skill increased to 70 from 60. This will increase their chance to special attack units and reduce their chance of being special attacked. Heroes include: Force Commander, Apothecary, Warboss, Hive Tyrant, Lictor Alpha, Warlock and Farseer. Eldar Balance Updates *The Warlock’s immolator blade damage over time is now set to piercing damage *Telegraph on the Warp Spider Exarch’s mass teleport now displays ~3 seconds before arrival *The cast times on the Farseer’s Doom, Fortune, and Guide spells have been removed *Squad plans on rangers removed to correct erratic behavior *The Eldar Avatar’s Khaine’s Wrath ability no longer damages nob squads that have activated the frenzy ability *Ranger kinetic shot radius increased from 4 meters to 5. *Ranger detection range increased from 30m to 40m *Warlock Immolate and D-Cannon singularity no longer harms invulnerable units *Aspect of Banshee health bonus increased from 20% to 30% *Aspect of Banshee cost increased from 75/20 to 100/20 *Shuriken Cannon damage increased from 210 to 300 *Brightlance crew hp increased to 825 from 660 *Warp throw moved to tier 2 *Warp throw cost reduced to 100/30 Ork Balance Updates *The Mekboys’s electric armor now drains 6 energy/s, increased from 4/s *Waaagh Shout cost has increased to 20 from 15 *Big stomp works on Spore Mines *The Looted Tank is now affected by the Entangle ability *The Kommando’s Luv Da Dakka ability no longer takes them out of infiltrate when used *Mekboy now has to set up after using the ‘Ave a Taste ability *The Mekboy can no longer teleport while using the Mega Rumblah ability *Moved Stikkbommas to T2, Stkikkbommas now deal suppression damage *Moved Lootas to T1, changed their damage to equal a Space Marine’s Heavy Bolter *Loota health increased to 250 from 200 *Increased suppression on Deffgun *Deff Dread rampage no longer has health requirement *Looted tank cost increased to 400/100 from 350/100 *Nob Frenzy now renders Nobs immune to most types of knockback. *Stikkbomma stun grenade and stikkbomb range increased to 60 meters *Stikkbomma stun grenade cooldown increased from 30 seconds to 60 seconds *Stikkbomma stun grenades now explode on impact *Stikkbomma stun grenades now no longer require a Bomma kit upgrade *Stikkbomma stun grenades are now thrown in groups of 4 *Stikkbomma stun grenade cost changed from 20 Waaagh to 10 *Stikkbomma Bomma kit upgrade removed. *Stikkbomma stikkbomb damage type now deals 150% damage vs heavy armor, up from 125% *Stikkbomma squad cost changed to 360/20 from 280/30 *Kommando hero shotgun ability changed from pie area-of-effect to circle area-of-effect *Slugga upgrade changed from 50/15 to 85/20, increases HP by 10% Space Marine Balance Updates *Techmarine’s powerful sweep no longer affects retreating units *Techmarine’s powerful sweep damage increased from 40 to 60 *Scout shotgun knock back ability now causes suppression *Scout shotgun cost changed to 75/15 from 40/20 *Scout weapon skill increased from 50 to 100 *Damage on the Techmarine’s consecrated bolter has been increased to 60, up from 51 *Damage on the Techmarine’s master crafted bolter has been increased to 65, up from 60 *The Venerable Dreadnought is now affected by the Entangle ability *Orbital Bombardment no longer effects units that are invulnerable *Assault Marine health increase on level increase reduced to 10% from 15% *Tactical Marine health increase on level increase reduced to 10% from 15% *Plasma gun damage reduced from 90 to 70 *Plasma gun damage vs infantry reduced to .7 from 1 *Plasma pistol damage reduced from 25 to 15 *Missile launcher upgrade time increased from 15 seconds to 30 seconds *Apothecary Power Axe energy regeneration reduced from 20 to 15 *Apothecary Master-Crafted bolter damage reduced from 75 to 65 *Battlecry now grants knockback immunity in most cases Tyranid Balance Updates *Hormagaunts have had their HP and damage decreased 10% *The Hormagaunt adrenal gland upgrade now grants +1 speed, down from +1.5 *The Hormagaunt adrenal gland upgrade increased in cost to 75/20 *The Hormagaunt weapon skill increased to 55 *The Hormagaunt cost reduced to 270 requisition *Increased the HP of the Zoanthrope by 25% *Zoanthrope damage type changed to deal 150% damage to heavy armor *Zoanthrope accuracy increased to 100% *Zoanthrope damage decreased to 60 from 80 *Zoanthrope shield absorption ratio changed to 0.3 from 0.2. *The cost of the Lictor Alpha’s toxic cysts has increased to 120/25, up from 80/20 *The Lictor Elite jump, Toxic Cysts moved to tier 2 *Flesh hook cooldown increased from 40 to 70 seconds *Barbed Strangler radius has decreased to 6m from 7m *Termagants’ devourer damage has increased from 7.65 to 8.8 *Termagant Toxin Sac upgrade now increases damage by 45%, up from 35% and increases max health by 10% *Spore Mines are now affected by mines and burrow traps like ordinary units *Spore Mines no longer explode when killed by another unit *Spore Mines are now susceptible to melee attacks *Spore Mines health decreased from 150 to 120 *Warrior Adrenal gland upgrade reduced from 200/20 to 100/20 *Warrior Adrenal glands now increases their HP by 20% *The Ravener Corrosive devourer damage increased from 100 to 135 *The Ravener Acid Splatter now affects fire resisting units *The Ravener Crippling Talon debuff effect increased to 35% from 25% *Tyranid synapse death now inflicts 14% damage to regular units and 10% to Carnifexes Improvements *Optimized sound files to reduce the amount of RAM they consume *Added additional effects to 6p and 2p Calderis Refinery Maps *Enabled pathing prediction for walkers and improved the predicted interaction between tanks and walkers *Users are now able to select Ultra FX fidelity *General AI improvements involving better resource and economy handling *Added a readme.txt file for Traditonal Chinese to the root folder Bug Fixes *Adrenal glands, aspect of banshee, warrior adrenal glands, crippling poison upgrade and battle equipment stat bonuses should no longer fall off when loading into a hold *Fixed tooltips for: Luv Da Dakka, Proximity Mines, Warriors, Heavy Flamer on FC Terminator, Carnifex Venom Cannon *Fixed a positioning bug in 4p Calderis Refinery where players were only able to place one generator at around a specific listening post *Fixed a bug where melee units would not respond if they were overlapping the melee circle of another melee entity *Fixed a bug preventing melee units from automatically attacking vehicles when in melee combat *Fixed a bug causing ranged units to be unresponsive when being attacked by enemy melee units *Fixed a crash caused by casting an ability after changing squads while the game is paused *Fixed a crash caused by HTTP request being in progress when HttpRequest object is destroyed *Fixed a bug involving units standing unresponsive while in melee *Fixed miscellaneous crashes involving squad combat states *Fixed a bug causing grenades to fall through craters *Fixed an issue where the user’s Champion status might not contribute to their “Hail the Champion” achievement *Fixed bug where units would rarely leap after teleporting units they were engaged in melee with *Players that drop during the loading screen no longer show up in the post-game summary screen *Added sound cue when a player drops from a match Ork Bug Fixes *Fixed problems with Ork sync kill markers and non-looping sync death animations Eldar Bug Fixes *Fixed a bug where the Banshee warshout ability disappeared if all Banshee units were killed except the squad's Exarch *Removed squad plans on rangers to correct erratic behavior *Fleet of Foot fires simultaneously between Eldar heroes and regular units when both are selected Space Marine Bug Fixes *Fixed a bug where the Dreadnought’s death animation was missing an explosion effect Tyranid Bug Fixes *Fixed a sound effect issue with the Ravener’s burrow ability *Fixed an animation bug involving the Zoanthrope’s warpblast *Fixed a bug involving the unreliability of the Hive Tyrant’s invulnerability *Fixed a bug where the Ravener hero’s burrow ability would break if its energy was too low *Fixed a bug where the Zoanthrope’s warpblast would fire regardless if the unit had line of sight of its target *Fixed missing sound for Screamer-Killer ability under some conditions =============================== End of The Last Stand Update 1.8 Release Notes =============================== |
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#597 |
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Senior Member
Iscritto dal: Jan 2006
Città: Milano
Messaggi: 1997
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Quanto imminente?
Ore o giorni?
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Thermaltake Armor plus VH6000BWS -- i7 920 3,4 ghz + thermalright Ultra 120 eXtreme -- Asus Gtx 570 cuII -- Asus P6td deluxe -- 12GB Corsair Dominator 1600MHz -- Tagan "PipeRock Series" 800 Watt -- SSD OCZ Vertex 2 120GB -- Logitech Z-5400 digital -- Asus Xonar DX -- Samsung SyncMaster F2380 -- RAT 7 M.M.O -- Dinovo Edge. Xbox 360 + Wii +DS |
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#598 |
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Senior Member
Iscritto dal: Dec 2000
Città: Trento
Messaggi: 5917
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in teoria domani:
http://www.co-optimus.com/article/27...ht_Friday.html
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Linux User #272700 >+++++++++[<+++++++++>-]<+.++.>++++[<---->-]<++.+++++++. HOWTO: SSH Firewall e DMZ ɐɹdosoʇʇos oʇuǝs ıɯ |
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#599 |
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Senior Member
Iscritto dal: Jan 2006
Città: Milano
Messaggi: 1997
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Provata per un oretta!
Prime impressioni direi positive. E' frenetico e bisogna costantemente usare i poteri degli eroi per aiutare se stessi ma soprattutto il gruppo. Ad ogni livello si sblocca un oggetto nuovo, non necessariamente pi "forte" di quelli precedenti, ma che utilizzati in combo con altri poteri e armamentidi altri giocatori sono davvero efficaci. i difetti: -l' arena parrebbe essere una sola e alla lunga potrebbe stancare. -i punti esperienza non fanno aumentare le skill dei personaggi, ma bisogna ricorrere ad armi e armature (le ultime aumentano solo la resistenza al danno) -alla lunga come modalità stufa, non è decisamente varia.
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Thermaltake Armor plus VH6000BWS -- i7 920 3,4 ghz + thermalright Ultra 120 eXtreme -- Asus Gtx 570 cuII -- Asus P6td deluxe -- 12GB Corsair Dominator 1600MHz -- Tagan "PipeRock Series" 800 Watt -- SSD OCZ Vertex 2 120GB -- Logitech Z-5400 digital -- Asus Xonar DX -- Samsung SyncMaster F2380 -- RAT 7 M.M.O -- Dinovo Edge. Xbox 360 + Wii +DS |
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#600 | |
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Senior Member
Iscritto dal: May 2005
Messaggi: 4488
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Tutti gli orari sono GMT +1. Ora sono le: 07:17.













ma ho scaricato DoW2_squadmod2.2 ho messo le varie cartelle nel posto giusto e poi ho modificato il percorso x lanciare la mod








