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Strumenti |
06-09-2016, 12:45 | #1061 |
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10-09-2016, 18:42 | #1062 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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TEST BRANCH UPDATE to v.358T - SPOILERS
We've just updated The Long Dark Test Branch to v.358T. Details on the contents of this build are available in the [SPOILER FILLED] test branch forums. ***If you don't want to be exposed to spoilers about the next Sandbox update, please DO NOT go to the Test Branch forums.*** Everyone else, instructions on how to access the Test Branch can be found here: http://steamcommunity.com/app/305620...9808478003064/ We're trying a few new things about how we gather Bugs and Playtest Feedback in the Test Branch, so please make sure you read the stickied thead called "***READ THIS FIRST***". Thanks in advance for your help to firm up the next update! More news on the full release to MAIN BRANCH will be coming in the next few days, based on what we see from TEST BRANCH progress. - The Hinterland Team
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
22-09-2016, 23:20 | #1063 |
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Iscritto dal: Oct 2006
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THE LONG DARK SANDBOX UPDATED to v.364: "VIGILANT TRESPASS"
We’ve just updated The Long Dark to v.364,“Vigilant Trespass”. This update introduces several new features and changes to content, outlined below. A full changelist can be found at the end of this message. Here’s a video that discusses some of the changes introduced in “Vigilant Trespass”. https://www.youtube.com/watch?v=OTx2Fv1dJoU New Experience Mode: Interloper We’ve added a new Experience Mode: Interloper. Interloper is a highly challenging mode that focuses on self-sufficiency in survival. It is the most “extreme” of the Experience Modes for the following reasons: * The world becomes more hostile to you as you play. Global temperature drops, wildlife and fuel resources become more scarce, and Blizzards become more frequent. * There are no Rifles in the world. * Apart from the Hacksaw and Hammer, which spawn rarely in the world, you need to create all your own improvised tools (ex. Hatchets, Knives, etc.). * The best Clothing and Food items do not spawn. * Wolves are more rare, but also more deadly. * Wildlife becomes more rare over time. New Challenge Mode: Hunted, Part Two We’ve added the follow-up challenge to Hunted. In Hunted, Part Two, you must track the Old Bear from the Trapper’s Cabin, to its Den. Keep an eye out for tracks and blood drops. The weather may not cooperate! Improved World “Decay” Systems We’ve made some changes to how various systems work to ensure that, over time, the Sandbox becomes gradually more challenging over time. This is to combat the sense that the game becomes too easy once players have made it past a certain threshold in their survival skill and with improvised gear and tools. The new Experience Mode, Interloper, shows the most extreme version of this updated “Decay”, but we’ve applied it to all pre-existing Experience Modes as well. In general, we tune about a dozen variables differently as the game progresses over time, including (amongst other things): wildlife spawn behaviour, weather patterns, global temperature, and the availability of fuel resource spawns. The rate at which this “decay” occurs depends on the Experience Mode, with Pilgrim and Interloper being on opposite ends of the spectrum. Our intent is that these changes ensure the level of challenge in the game remains engaging over long-term Sandbox games, but consistent with the level that players would expect for that particular Experience Mode. First-Person Presence & Updated Locomotion We’ve updated all our in-game Light Sources with first-person animations. This includes: Flare, Lantern, Torch, Brand, Matches. Lantern placement has also been modified to work better with first-person hands. Both Male and Female hands are represented. For now, we are not visualizing custom player clothing or gloves/mittens on the hands. Please note that there may still be glitches with this system, as well as unanticipated effects to some of the in-game interactions. We’ve updated our Locomotion animations to work better with the First-Person hands. You will see equipped light sources in hand when walking, though hidden while sprinting. We’ve also modified the way Sprinting works -- you can no longer sprint backwards, nor sprint-strafe in perfectly lateral directions (though it is still possible to sprint forward and on an angle). Updated Rest & Passing Time Interface Our last pass on the Rest and Passing Time interface was confusing for players, so we’ve updated both these interfaces. Now, to Pass Time, you use the Radial > Campcraft menu to select the “Pass Time” option (the icon is a Deck of Cards). You will now get real-time feedback on how Passing Time is affecting your Status, and you can interrupt Passing Time at any time. Please keep in mind that the previous Warmth bonus during Pass Time was an artifact from the use of the Rest menu, and was not an intended bonus. You can now Pass Time anywhere (i.e. you do not need a Bed or Bedroll). Rest works as it always has -- you can Rest from the Bedroll or any Bed. Both interfaces have been updated to clarify your current Status, to help you make a better decision about how long you want to Rest or Pass Time. Wolf Decoy Exploit Fix We’ve fixed the Wolf Decoy exploit. Decoys will now cause Wolves to “retreat” for a period of time, but they will no longer stand there making an easy target. Only Meat (includes Fish and Guts) may now be used for Decoys, and the “Drop Decoy” action will automatically select the “smelliest” (i.e. lowest Condition) meat in your Backpack. Beachcombing We’ve updated the Coastlines to have open water. You’ll find that useful things occasionally wash up, but keep an ear out for signs of weak ice. If you fall in the water, it’s instant Hypothermia and your clothes will all be Wet! New Skills: Archery & Mending We’ve added two new skills: Archery, and Mending. Keep in mind that we’re still iterating on the Skills system, so our plan is to continue tuning and expanding this system over time. Feat Slots Based on feedback from the community, we’ve modified how we handle Feats. Now each Experience Mode supports a number of active Feats -- 5 for Pilgrim, 4 for Voyageur, etc. During the Sandbox setup, you’ll need to activate any Feats you’ve unlocked so far, and those Feats will be active for that particular Sandbox game. If you prefer not to use Feats, simply do not activate any of them. Also, please keep in mind that you can’t enable Feats you’ve unlocked in your current game. A Few More Tweaks We’ve rebalanced Snow Shelters to be a little less effective. Linux users can now Alt-Tab without audio becoming corrupted. We’ve added a warning to help avoid burning partly-researched Books. Cleaning your Rifle no longer improves the Rifle Firearm skill. Cooking Fish now produces a small amount of usable Lamp Oil. We’ve also fixed several bugs; the full changelist will be published once we migrate the Test Branch to the Main Release. New Languages Apart from any new text added in this Test Branch (which hasn’t been translated yet), you should find the Sandbox has now been translated into: Portuguese, Brazilian Portuguese, Spanish, Finnish, and Dutch. Middleware Updates In this Test Build, we’ve updated Unity and also Wwise (our audio engine). We don’t think this will impact anyone, but it’s possible that these updates may have affected stability. You may notice this particularly around graphics, and audio. Please make sure you report any bugs around unusual graphics glitches, audio issues. NOTE ON TEST BUILD SAVES As noted during the Test Build process, we are not carrying progress from the Test Build back into the Main Branch. This is to prevent any bugs or issues captured in your Saves, from being introduced back into your Main Branch games. ***Please note that current in-progress games from the Main Branch should continue working as expected with Vigilant Trespass.*** Also, please make sure your drivers are updated! ***** THE LONG DARK SANDBOX UPDATE v.364, “VIGILANT TRESPASS” -- FULL CHANGELIST NEW FEATURES * Added new Experience Mode: Interloper * Added new Challenge: Hunted, Part 2 * Added full First-Person Presence for Light Sources: Flare, Torch, Brand, Lantern, Matches * Added Beachcombing Gameplay * Added Archery Skill * Added Mending Skill * Iteration on “World Decay” systems across all Experience Modes, focused particularly on: global temperature, weather patterns, wildlife presence, blizzard frequency, and fuel resources * Iteration on Feats system; players now activate a limited number of unlocked Feats per Sandbox game CRASHES FIXED * Fixed rare crash when firing Arrows * Fixed rare crash issue in Fire UI * Fixed rare crash in Badges UI * Fixed rare audio crashes * Fixed crash issues that could occur in the Snow Shelter UI * Fixed rare crash related to Cabin Fever * Fixed rare crash when accessing the Log screen * Fixed rare crash when cancelling Firestarting * Fixed rare crash when being stalked by a Wolf * Fixed “Many Campfires” Out of Memory crash * Fixed crash that could occur when trying to force burn an unread research book * Fixed rare crash that could occur when firing the Survival Bow * Fixed crash that could occur when entering a Struggle and holding a lit Flare/Torch/Brand GAMEPLAY TUNING * Cooking Fish now produces a small amount of Lamp Oil (varies based on Fish type and weight) * Tuned Snow Shelter dismantling resources * Hacksaws can now be used to harvest Saplings and Tree Limbs * Updated the Bed and Bedroll interfaces to support Passing Time as well as Rest * Enabled Users to view status overlay when Rope Climbing - but not the radial menu * Tuned Hacksaw per-use decay rate * Fixed Decoy exploit; Wolves will no longer make an easy target! FIXES * Fixed issue where brandishing the Flare did not increase Fatigue * Fixed issue where player could drop Decoys when in a Snow Shelter or vehicle * Fixed issues with drag-and-drop behaviour in Containers * Fixed issue with Inventory sort icon colliders overlapping * Fixed issue with audio when dragging scrollbar * Fixed alpha issue on car windows that caused trees/foliage to not sort correctly * Fixed floating objects after breaking down furniture in Farmhouse * Fixed issue with player crashing through top of Snow Shelter after picking up items * Fixed issue with debug screenshot behaviour * Fixed issue with Brands providing a Heat Bonus when placed near a fire * Fixed issue where players could become stuck on a black screen when retrying a Challenge * Fixed being unable to light Torches from a fire * Fixed issue where players could add Coal to a fire at an invalid (too low) temperature * Fixed audio dropping out after a player Alt+Tabs away from the game * Fixed issue with falling snow passing through walls in Forestry Lookouts * Fixed issue that caused wildlife to sometimes become stuck on chunks of ice * Fixed issue with Wildlife trying to pathfind into deep water * Fixed Flare effects showing through doors * Fixed issue that caused corpses to disappear when only partially in view * Fixed issue where players could place Camp Fires deep in mines * Fixed issue with looping Flare ignition audio * Fixed floating plates appearing after breaking down certain tables in Coastal Highway * Fixed inaccurate Calorie cost preview for Passing Time * Fixed Harvesting UI displaying incorrect requirements when harvesting with bare hands with the Master Harvesting Skill * Fixed issue with stackable items merging with invalid stacks, when dropped from inventory * Fixed issue with inaccessible backpack in Timber Wolf Mountain * Fixed issue with Torches not being lit by other lit (dropped) Torches and Flares * Fixed issue that prevented the Journal stats from populating when viewed from the Main Menu * Fixed issue that caused the camera to rotate and pan unexpectedly * Fixed issue that could cause incorrect camera FOV at the start of game * Fixed missing cabins in Coastal Highway * Fixed duplicate rope near Mystery Lake Western Access * Fixed issue with the Extinguish/Brandish prompts disappearing too quickly * Fixed issue that caused the Torch effects to become offset after a scene load * Fixed issue that allowed players to fire the Survival Bow after dropping their last Arrow * Fixed issue caused by picking up an Arrow and nocking it, while holding the Survival Bow * Fixed issue that allowed all Bunkers to spawn in Mystery Lake in certain scenarios * Fixed issue that allowed low detail trees to appear on the Main Menu when running Low or Medium quality MISC. * Memory optimizations * Fixed various environment art and world collision issues ### END OF CHANGELIST ### Thank you for playing, and we hope you enjoy Vigilant Trespass! The Hinterland Team
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
23-09-2016, 00:11 | #1064 |
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Iscritto dal: Aug 2009
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Ormai è un miraggio trovare sotto New Languages la parolina "Italian"...
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Ci sono solo 10 tipi di persone al mondo: quelli che capiscono il codice binario e quelli che non lo capiscono. |
23-09-2016, 05:07 | #1065 |
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Iscritto dal: May 2009
Città: toscana
Messaggi: 49599
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Ma non c'è già?
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MY STEAM & MY PC La Vita ti prenderà sempre a calci nelle palle , e quando penserai che le cose inizino ad andare meglio, in realtà starà solamente caricando un calcio ancora più forte. |
23-09-2016, 06:05 | #1066 |
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Iscritto dal: May 2007
Città: Bidaa
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Sulla carta sì, in quanto l'italiano era fra le lingue aggiuntive di uno dei goal della campagna kickstarter (non raggiunto durante la campagna, ma raggiunto successivamente con quella estesa sul sito), ma di fatto non è ancora stata aggiunta.
Comunque per ora è possibile utilizzare quella sul workshop.
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Pentiment | JWE 2 | Ghost of a Tale | Oxenfree | Kholat | AC IV | Horizon Forbidden West | Outcast | Outcast SC | Outcast 2 | TW3 [post] |
23-09-2016, 07:29 | #1067 |
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Iscritto dal: May 2009
Città: toscana
Messaggi: 49599
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Meno male.
Immagino però che se uscirà la campagna, sarà solo eng e dovremo aspettare i volontari.
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MY STEAM & MY PC La Vita ti prenderà sempre a calci nelle palle , e quando penserai che le cose inizino ad andare meglio, in realtà starà solamente caricando un calcio ancora più forte. |
23-09-2016, 07:39 | #1068 | |
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Iscritto dal: May 2007
Città: Bidaa
Messaggi: 25647
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Quote:
Allo stato attuale, nel sandbox, la traduzione non è che abbia chissà quale necessità. Menù, informazioni varie e dialoghi presenti sono tutti largamente comprensibili anche da chi non ha una buona conoscenza dell'inglese.
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Pentiment | JWE 2 | Ghost of a Tale | Oxenfree | Kholat | AC IV | Horizon Forbidden West | Outcast | Outcast SC | Outcast 2 | TW3 [post] |
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23-09-2016, 07:43 | #1069 | |
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Iscritto dal: May 2009
Città: toscana
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Quote:
Al limite se un termine non si conosce c'è google. La campagna è un altra storia. Cmq
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MY STEAM & MY PC La Vita ti prenderà sempre a calci nelle palle , e quando penserai che le cose inizino ad andare meglio, in realtà starà solamente caricando un calcio ancora più forte. |
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23-09-2016, 23:00 | #1070 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
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THE LONG DARK -- TWO YEAR ANNIVERSARY
Dear community, Two years ago -- on September 22nd, 2014 -- we brought The Long Dark to Steam Early Access. It was a newer platform back then. Survival games weren’t truly a “genre” unto themselves yet. We were still hitting our stride as an independent developer, about 18 months into development and only 11 months after we wrapped up our successful Kickstarter. We had released an early version of the game to some of our Kickstarter backers, and we were thrilled to have some feedback. The notion of community-informed development was still pretty new to us back then, with the team mostly coming from traditional “triple-A” development backgrounds. We were used to working on games for years without being able to talk about them, pushing them out the door when they were as ready as we could make them, and crossing our fingers in hope that people would like them. The idea of releasing an early, unfinished, unpolished version of the game was both tremendously exciting, and scary as hell. What if people hated it? We knew The Long Dark didn’t really fit into the traditional mold -- which was precisely the reason we had embarked on creating it. But really, apart from 6966 Kickstarter Backers who trusted our vision enough to give us their money, we had no idea if anyone would like what we had made. Launching on Steam, in Early Access, was a turning point for us. On our first day, The Long Dark appeared in the #4 slot on Steam’s Top Sellers list. In the first month, we sold over 40,000 copies. We thought that was pretty good. By the end of January, 2015, we had sold over 250,000 copies. Today, across Steam and Xbox One, more than 950,000 people have contributed to the development of The Long Dark. We know we’ve missed promised Story Mode dates. We’ve not always been able to get updates out as frequently as we would have liked. Not everything we’ve added to the game has been universally loved (*cough* intestinal parasites *cough). We’ve produced nearly 300 builds and over 75 public updates. Our team has grown from about 8 developers in September 2014, to nearly 25 today. We have a studio on Vancouver Island and are about to open a Hinterland Outpost in Vancouver. Tens of millions of play hours have been logged. Millions of people have watched the game played on YouTube and Twitch. The Long Dark has been analyzed critically by academics, has been incorporated into philosophy and literature curriculum as a case study of “vulnerability”, it’s helped people suffering from anxiety issues find some peace, while also managing to challenge veteran outdoorspeople and survivalists. Seeing one game be so many things to so many people is one of the most rewarding things in the world. It’s even attracted the attention of some notable Canadian icons, like Margaret Atwood! (One of my personal high points on this project, so far!) I’ve been fortunate to see this game grow from the kernel of an idea. What started as a deeply personal journey about striking out to the proverbial “hinterlands” of the games industry, has evolved into an artistic survival experience that has touched many people’s lives. It’s also provided the team at Hinterland with meaningful work and a way to provide for our respective families and dependents. For you, it is $20 and (hopefully) dozens of hours of escapism. For us, it is a calling, a livelihood. For me, it has become integral to the very fabric of my being. Thank you for the faith you have put in us. Every day we strive to live up to it. We hope you have enjoyed the last two years of The Long Dark. Here’s to many more years! (But not too many more without Story Mode.) You are the best of us. - Raphael ################################ ANNIVERSARY BUILD To celebrate this anniversary with us, we’re giving all of you the exact version of The Long Dark we launched on Steam Early Access on September 22nd, 2014. For one week only, you can access it on Steam, by the following: * Right-click The Long Dark in your Steam library * Select Properties * Click the Betas tab * Enter the code: h1nterland2014 * Select the build from the dropdown: build_sept22_2014 Steam should automatically update to this old 2014 build. To revert back to the current build, simply Opt Out of Betas from the Betas tab, and Steam should update back to the current Main Branch build. REMEMBER! Gameplay has changed substantially since 2014, so things may not work the way you are used to. Please help each other out! Also, please note that you will not find current saves in the old build. We’ll leave this build live for about a week, and then will shut it down. So enjoy it! We’ve also put together a little video to commemorate this anniversary. We hope you like it! https://www.youtube.com/watch?v=ZrGo0VafL_s
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
24-09-2016, 08:56 | #1071 |
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Iscritto dal: Aug 2006
Messaggi: 13902
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ieri un orso mi ha sbranato due volte al primo giorno
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24-09-2016, 09:15 | #1072 |
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Io l'ho reinstallato, il video del comparison 2014 2016 è commovente e niente, voglio tornarci dentro, alla fine il sandbox è la modalità principe del gioco, anche se, per l'appunto, me la volevo conservare per il post story mode.
Ma mi sono rotto di aspettare. The Long Dark è veramente uno dei migliori giochi usciti negli ultimi anni, e soprattutto è quello con più amore da parte del team di sviluppo.
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IB 3570k- EVGA GTX 970&1489mhz - Z77-DS3H - Antec HCG M620w -16gb ram ddr3 - Asus VN279QLB SteamID |
27-09-2016, 23:20 | #1073 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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The Long Dark Hotfixed to v.365
We've just hotfixed The Long Dark to v.365 to fix some bugs in the recent update, Vigilant Trespass. THE LONG DARK SANDBOX HOTFIXED to v.365 CHANGELIST * Fixed issue with Flare Brandish not playing audio or warding off wildlife when player stamina low * Fixed issue with unlit light sources being unequipped when picking up items with double click * Fixed camera issues when entering tilted vehicles * Fixed crashes due to quitting game during fade outs of scene transitions or exiting vehicles * Fixed crash that could occur when renaming a Journal * Fixed issue with being able type text in a Journal if you died while editing * Fixed issue with toilets disappearing when loading old saves * Fixed glitch with lit Matches animation when inspecting an item or container * Fixed issue with Storm Lantern playing ignite audio when running out of fuel * Fixed issue with movement speed if Struggle is triggered when player is crouching * Optimized audio in Desolation Point to prevent potential sound hitches * General fixes to Environment art and collision ### END OF CHANGELIST ###
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
30-09-2016, 17:13 | #1074 | |
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Quote:
Inviato dal mio SM-G920F utilizzando Tapatalk
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30-09-2016, 17:17 | #1075 |
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Città: toscana
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Dovrebbe essere uscita la story mode.
O almeno su fb la annunciavano.
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MY STEAM & MY PC La Vita ti prenderà sempre a calci nelle palle , e quando penserai che le cose inizino ad andare meglio, in realtà starà solamente caricando un calcio ancora più forte. |
30-09-2016, 17:24 | #1076 | |
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Iscritto dal: May 2007
Città: Bidaa
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? Non che io sappia.
Quote:
Tuttavia da un po' la sandbox è stata affiancata da una nuova modalità di gioco: le challenges. Si tratta di sfide dove per ciascuna di esse hai un obiettivo specifico da portare a termine (oltre alla sopravvivenza stessa) e una volta raggiunto, completi appunto la sfida ottenendo una rispettiva medaglia.
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Pentiment | JWE 2 | Ghost of a Tale | Oxenfree | Kholat | AC IV | Horizon Forbidden West | Outcast | Outcast SC | Outcast 2 | TW3 [post] |
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30-09-2016, 17:37 | #1077 |
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Iscritto dal: Aug 2006
Città: London, UK
Messaggi: 20572
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Neanche un giorno fa hanno confermato di non avere ancora neanche una data di rilascio, dubito seriamente sia uscita o uscirá oggi.
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● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
30-09-2016, 17:37 | #1078 |
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Iscritto dal: May 2009
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Come non detto allora
__________________
MY STEAM & MY PC La Vita ti prenderà sempre a calci nelle palle , e quando penserai che le cose inizino ad andare meglio, in realtà starà solamente caricando un calcio ancora più forte. |
30-09-2016, 17:40 | #1079 |
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Iscritto dal: May 2007
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Credo che ti sei confuso con i post pubblicati in questi giorni che riguardano le sessioni di registrazione vocale per la story-mode con Mark Meer (voce di Shepard in Mass Effect) che nel gioco doppia il protagonista maschile Will Mackenzie.
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Pentiment | JWE 2 | Ghost of a Tale | Oxenfree | Kholat | AC IV | Horizon Forbidden West | Outcast | Outcast SC | Outcast 2 | TW3 [post] |
30-09-2016, 21:08 | #1080 | |
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Quote:
Inviato dal mio SM-G920F utilizzando Tapatalk
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I5-8600K, Asus TUF Z370-PLUS GAMING, Gtx 1080TI Gainward Phoenix Golden Sample, 16GB Ram DDR4 G.Skill 3200, Artic Liquid Freezer 360, M2 Samsung 960 evo, Thermaltake SE 730W, AOC AGON AG271QG LCD Monitor 27". |
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Tutti gli orari sono GMT +1. Ora sono le: 15:54.