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#2281 | |
Senior Member
Iscritto dal: Dec 2005
Città: Verona
Messaggi: 1592
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Quote:
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#2282 |
Senior Member
Iscritto dal: Oct 2006
Città: Modica
Messaggi: 6882
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Ok, grazie mille
![]() Vi tengo aggiornati ![]()
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MOBO: Gigabyte B450 Aorus Elite CPU: Amd Ryzen 5 5700x3d cooled by Noctua NH12SE RAM: 2x16GB Corsair Vengeance RGB @3600mhz VGA: Sapphire 9070xt Pure ![]() |
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#2283 |
Senior Member
Iscritto dal: Aug 2005
Messaggi: 5852
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Come ormai si poteva intuire, è stato annunciato lo slittamento della data di uscita della prima patch
![]() Crysis Patch Delayed The highly anticipated first patch for Crysis has been delayed until January 2008. Crytek promises that the patch will not only contain fixes, but also performance improvements in both DX9 and DX10, as well as on SLI and Crossfire systems. They are also working simultaneously on a second more substantial patch, but the due date for it is not clear. Da www.tweakguides.com ![]() |
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#2284 | |
Senior Member
Iscritto dal: Nov 2006
Città: Roma
Messaggi: 7104
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Quote:
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Considerate la vostra semenza fatti non foste a viver come bruti ma per seguir virtute e canoscenza |
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#2285 |
Senior Member
Iscritto dal: Feb 2004
Città: (RE)
Messaggi: 371
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Salve a tutti, ho un problema riguardo all'audio, quando avvio il gioco (sotto vista) dopo neanche 10 min di gioco l'audio scompare oppure viene riprodotto con numerosi disturbi tali da renderlo ingiocabile, a qualcuno è già capitato quasto problema? se si ci sono possibili soluzioni al problema?
Vi ringrazio anticipatamente.
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PC:[/b]AMD Ryzen5 2600x, Gigabyte b450m ds3h, 16GB DDR4 Hyper Fury 3200MHz, Asus Geforce GTX1060 Turbo 6Gb, WD Blue 1Tb, ssd m2 nvme 512Gb Masterizzatore LG, CoolerMaster 500w CONSOLE:XBox ONE X NICK:BOMBER84 Trattazioni ok:Pinco88, Vyper, ironhead Da Evitare: Alcarnus |
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#2286 |
Bannato
Iscritto dal: Nov 2007
Messaggi: 3333
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edito, ho sbagliato thread
Ultima modifica di Jesus1987 : 22-12-2007 alle 13:03. |
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#2287 | |
Senior Member
Iscritto dal: Sep 2006
Messaggi: 27832
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Quote:
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CPU: Ryzen 5700x COOLER: Noctua NH-D15S MOBO: Gigabyte b550 Professional RAM: 4x8 @3600 GPU: XfX Qick319 Rx6700XT ![]() |
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#2288 | |
Bannato
Iscritto dal: Nov 2007
Messaggi: 3333
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Quote:
EDIT: mi sono accorto che dividede in tecnico e ufficiale, quindi è sbagliato anche quì, scusate Ultima modifica di Jesus1987 : 22-12-2007 alle 13:06. |
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#2289 |
Senior Member
Iscritto dal: Mar 2001
Città: Grosseto
Messaggi: 2451
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Raga con hardware in firma sto sui 25-30 fps durante il primo livello.
Ho settato tutto elevato in dx9 a 1440x900 sotto Vista ed in + ho aggiunto i parametri di tweakguides per migliorare il gioco,tipo il sunshaft il color grading e q_render ecc.Come è come risultato?La scheda è cloccata a 730 per il core e 960 per le mem e regge tranquilla con ventola al 68%
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Hp Omen 15 - Ryzen 5800H - RTX 3060 6Gb |
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#2290 |
Senior Member
Iscritto dal: Aug 2005
Messaggi: 5852
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Ecco alcuni dettagli in più sulle 2 patch che usciranno nei prossimi mesi, direttamente da incrysis.com:
Lots of questions from the community regarding Crysis Patches, the SDK and the Linux Dedicated Server have been asked, and we wanted to get all of them answered right before Christmas and right before we have our holiday break. So let’s get started… Patch #1 Delayed – The Reason In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time. Patch #1 – Current Status Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January. Patch #1 – Scheduled Release Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule. Patch #1 - Content The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below. So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships) Fixes Damage dealt to vehicles when shot by LAW has been made consistent F12 (screenshot) now works in restricted mode as well When player melees during gun raise animation, their gun will not be in a permanently raised position anymore Memory leaks and potential crashes Updates Improved SLI / Crossfire support and performance Improved overall rendering performance (DX9 and DX10) Enabled VSync functionality in D3D10 Tweaks Reduced grenade explosion radius in multiplayer Clamped water tessellation to avoid cheating in MP Reduced LAW splash damage vs. infantry in PowerStruggle mode Slowed Rocket projectile speed down in MP slightly Crysis SDK – Status Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications. Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game. Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can expect the next update on this to happen around Christmas. Crysis Linux Dedicated Server – Status The Linux version of the Crysis Dedicated Server is still in development and we don’t have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon. Patch #2 – Information As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions. Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution. We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date. Regards, -Crysis Dev Team |
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#2291 |
Messaggi: n/a
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- Improved overall rendering performance (DX9 and DX10)
molto interessante. speriamo... ![]() |
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#2292 | |
Senior Member
Iscritto dal: Jan 2006
Città: Firenze
Messaggi: 18084
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Quote:
Il resto è fuffa.......
__________________
Intel i9 12900k@5.2ghz allcore liquid cooled//Corsair Vengeance RGB 2x16gb 3600mhz DDR4//RTX 4090 Strix liquid cooled//Asus Strix Z690 Gaming-A//Samsung 990pro Pciex4.0 2tb//Thermaltake ThoughPower 850w//LG C4 oled 42" 144hz 4k//Aquaero 6XT//Edifier S360DB with Topping Dx3Pro+ Ultima modifica di davide155 : 22-12-2007 alle 16:47. |
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#2293 |
Messaggi: n/a
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#2294 |
Senior Member
Iscritto dal: Dec 2005
Città: Verona
Messaggi: 1592
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#2295 | |
Senior Member
Iscritto dal: Aug 2005
Messaggi: 5852
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#2296 |
Member
Iscritto dal: Aug 2007
Messaggi: 56
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Ragazzi ho un problema su internet.....
Praticamente non posso entrare nei server...... Perché???? il gioco e senza aggiornamenti,li devo fare?
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#2297 | ||
Senior Member
Iscritto dal: Dec 2005
Città: Verona
Messaggi: 1592
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Quote:
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![]() Ultima modifica di Karmian : 22-12-2007 alle 20:46. |
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#2298 |
Messaggi: n/a
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![]() raga, ma voi che aumenti prestazionali vi aspettate da sta patch?? ![]() seriamente... ![]() |
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#2299 | |
Senior Member
Iscritto dal: Dec 2005
Città: Verona
Messaggi: 1592
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Quote:
![]() Io sarei decisamente contento se col sistema in sign (che entro breve cercherò di occare maggiormente) riuscissi a stare sui 35 fps nel gpu test @1680x1050 col misto high/very high che usavo prima, a parte il rendering ultra-high che è un po' pesante. Ma soprattutto lo sarei se non vedessi calare improvvisamente 10 fps per chissà quale motivo nelle scene finali. ![]() |
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#2300 | |
Messaggi: n/a
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Quote:
e ora quanto fai con queste impo.???? |
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Tutti gli orari sono GMT +1. Ora sono le: 01:01.