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#161 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
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chiedo conferma, attualmente non mi sembra che il gioco sia giocabile con volante, ma solo tastiera o pad. Gisuto?
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#162 |
Senior Member
Iscritto dal: Jul 2004
Città: Jesi
Messaggi: 7003
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No No si gioca col volante, io ora sono sei mesi che l'ho disinstallato, ma giocavo col volante
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i7 11700K w/ Corsair H100i Pro - ASUS Z590-P - Palit RTX 3080 - 32 GB Corsair 3000 Mhz - Sound BlasterX AE-5 - SSD Crucial MX300 512MB - SSD Crucial MX500 1TB - SP PCIe M.2 NVMe 1TB - WD 2 TB - EVGA GQ 850W - Monitor LG 27GL650F PC2 i7 8700 - ASUS Z370-P - 16 GB RAM DDR 3200 - Asus GTX 1080 |
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#163 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
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#164 |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Io ho sempre giocato con il pad xbox360 e mi trovavo bene (50% delle gare in multi da 24 user vinte, 80% tra i primi 3)
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Vendo Steamdeck OLED e LCD |
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#165 |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Sta per uscire il mega aggiornamento, gli autori in queste ore hanno confermato che non ci saranno ritardi... quindi tra oggi e domani dovrebbero pubblicare la release su steam, pronti con il download
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#166 |
Bannato
Iscritto dal: May 2015
Messaggi: 841
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Sarebbe pure ora, ho sborsato i miei soldi per ricevere poco e nulla almeno fino adesso.
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#167 |
Senior Member
Iscritto dal: Oct 2007
Città: ROMA
Messaggi: 2296
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Finalmente! Attendiamo...
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#168 |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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in giornata dovrebbe arrivare l'aggiornamento
svelata intanto una nuova auto: ![]() e un nuovo screen del garage: ![]()
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Vendo Steamdeck OLED e LCD |
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#169 |
Senior Member
Iscritto dal: Feb 2006
Messaggi: 2839
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Aggiornamento in corso, 2.6 GB.
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#170 |
Senior Member
Iscritto dal: Apr 2012
Messaggi: 379
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C'è chi dice che dopo l'ultimo aggiornamento sia perfino peggiorato.
![]() Come cavolo è possibile? Ultima modifica di Darth Mike : 30-06-2015 alle 22:48. |
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#171 | |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Anche io lo stò scaricando adesso
Quote:
Solitamente dopo un'update grande pubblicano i giorni successivi diversi fix hai problemi riscontrati dalla comunità Il changelog dell'update è molto lungo: General: Added a 64bit executable. Fixed out of memory errors with high texture quality (on systems with enough memory). Physics: Implemented multi-body suspension physics. Implemented physically based tire model. Implemented proper clutch (no manual yet). Improved visual damage accuracy from collisions. Transferred physical vehicle parameters to a new data system for future modding support. Improved accuracy of car-vs-car collisions. Fixed car part simulation. Fixed car-vs-environment visual damage. Implemented surface bump for surfaces. Renderer: Implemented physically based renderer (PBR) enabling higher quality materials and lighting. Implemented initial version of the DX11 renderer (pending optimization). Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant). Implemented foliage transparency antialiasing (alpha to coverage). Controls: Controllers are now re-detected upon entering options. Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders. Fixed crash when controller name contained non-ascii characters (like ©). Fixed keyboard key unmapping. Gameplay: Added new game mode: Team Race (2-4 teams). Added new game mode: Elimination Race (2-4 teams). Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint. Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection). Replay now tracks whether tires are lost or still attached. Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game. Increased maximum number of laps to 60 (replay may be cut short though). Implemented more accurate lap time measurement. Added Steam leaderboards. AI: Improved throttle and brake management. Improved avoidance of other cars. Improved starting grid behaviour. AI now drives better on angled surface. Cameras: Implemented camera shake effect for collisions. Cinematic camera can move along a predefined path (not used yet). Improved replay camera positions on all tracks. Cars: New car: American Muscle 3. New car: European Coupe 2. Added more alternative skins. Upgrading: Car upgrade selections are now saved. Added engine subcomponent upgrades (light on choice for now). Tracks: Added new oval track. Added overhauled Sandpit track. Improved AI splines. Added pit areas (for future use). User Interface: Redline and max RPM in tachometer are now dynamic based on the engine. Disabled shoddy looking RPM meter needle smoothing. Split time to player in front of the player is now shown at certain split points during races. Concise race standings are now shown in HUD during races. Race winner is now shown in HUD. In-race results overlay now always shows the top positions in addition to the player's. In-race results overlay is now accessible in photo/replay/spectate modes. Fixed various problems with in-game HUD in replay. Added an option to hide HUD during races. Player name overlay can be now hidden directly from replay UI. Added photo mode hotkeys to cycle between car targets. Graphics options are now adjustable from in-game settings menu. Improved launcher layout for 720p screens. Launcher is now not shown if settings loading succeeds. Fixed a bug affecting primary graphics adapter detection. Implemented scalable distance field fonts for use with new future UI. Implemented borderless window mode for native full-screen resolution window. Window should now remain mostly responsive during loading screens. Kicking/banning is now possible with right-click context menu in lobby and in-race results overlay. Input fields now support cursor movement for editing. Multiplayer: Implemented an option to change the track and event settings in lobby. Added an option to change the car and upgrades in lobby. Added an option to spectate a race in progress from lobby. Implemented full photo mode instead of just track side camera in post-race spectator mode. Host can now add AI bots. Added server filtering options. Remaining laps or time left is now shown in server browser when a race is in progress. Implemented chat in respawn screen, spectator mode as well as during and after race (Enter to activate). Added an option to game settings to disable in-race chat. A speech bubble icon in now shown in lobby next to players that are currently typing a message. Added an option for a player to change their team (max 12 players per team). Added a host option to limit car class. Added a host option to force same car model as host. Added a host option to disable car resets. Added a host option to set a custom server name. Added a host option to set a welcome message (displayed when a client joins). Implemented a vote kick/ban system. Added an option to promote other players to moderators (can kick and ban) and admins (can adjust event/rules). Third ban to same player results in the ban being automatic in subsequent games on the same host. Players can retire from race in the pause menu (useful e.g. when hopelessly in a ditch on a no-reset server). Lost tires are now synced from server. Fixed wrong gear on clients after car reset or new race. Fixed bugs in results calculation. Improved client-side prediction. Various server side fixes. Dedicated Server: Implemented first version of dedicated server (the server runs without a Steam account and uses considerably less RAM and CPU than the full game). Implemented command line configuration. Implemented remote configuration through game client. Effects: Improved particle performance. Sounds: Improved audio positioning. Added a beep to lobby race countdown. Fixed curb sounds.
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Vendo Steamdeck OLED e LCD Ultima modifica di luca_pw : 30-06-2015 alle 23:25. |
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#172 | |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Quote:
Confermo, al momento è un disastro; - la versione a 64 bit crasha ogni 10 secondi - il framerate al momento è notevolmente ridotto rispetto prima - sono cambiati riflessi, profondità colore etc (a me non piace) spero in update celeri (i primi potrebbero arrivare oggi)
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#173 |
Bannato
Iscritto dal: May 2015
Messaggi: 841
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Concordo, ogni volta questo gioco sembra sempre piu' brutto. In ogni caso per quanto mi riguarda e' stato un Early Access buttato al vento.
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#174 | |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Quote:
approfondendo un pò la situazione emerge al momento problemi di crash in modalità dx11 - 64 bit per chi ha nvidia (sli e non) alcuni utenti, rimettendo driver vecchi, sono riusciti a farlo girare. Al momento noi abbiamo fatto girare il gioco nella modalità vecchia (dx9) con incredibili peggioramenti sotto ogni punto di vista. C'è già una patch rilasciata tramite steam in data odierna, da 28 mb circa, per correzioni varie... attendiamo ulteriori novità
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#175 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
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ieri ho finalmente provato e devo dire che funzionava tutto !
Unica pecca pochissima gente online. |
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#176 | |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Quote:
Per quanto mi riguarda, dopo il secondo hotfix, ancora non ho risolto i problemi legati alla modalità dx11/64 bit, mentre sul pc con 6800k+R9 270X gira bene sull'altro 4770k+ 2 gtx780 non c'è verso crasha dopo pochi istanti di gara
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#177 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
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per fortuna non ho problemi di crash. E devo dire che nonostante siamo ancora in pre alpha, non riesco a trovare un gioco di guida da pad migliore di questo.
Sono molto fiducioso e speranzoso. |
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#178 | |
Senior Member
Iscritto dal: Feb 2014
Messaggi: 2676
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Quote:
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#179 |
Senior Member
Iscritto dal: Dec 2000
Città: Prov.di FE
Messaggi: 2585
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appena uscito un hotfix
dal commento dello sviluppatore "Next build will feature improvements to visual damage" |
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#180 | |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
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Quote:
Altra cosa strana che ho notato è la fisica degli impatti, contro i muri tende ad incollarcisi anche se li sfiori di lato, mentre con le altre auto si ribaltano un pò troppo facilmente. |
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Tutti gli orari sono GMT +1. Ora sono le: 06:37.