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#661 |
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Senior Member
Iscritto dal: Dec 2000
Città: Provincia di Vicenza
Messaggi: 13823
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Ho risolto,non era colpa dei driver ma bensì di Ati Tray Tools.
Ho capito che purtroppo dovrò usare solo il CCC
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AMD Ryzen™ 9 5900X/Cosmos C700P/Crosshair VII HERO (WI-FI) /Corsair AX 850Watt 80 PLUS Gold/HyperX Predator HX440C19PB3K2 B-Die@3600Mhz /Nvdia RTX 4070TI/Samsung 980 PRO NVMe M.2 2TB X2/Sound Blaster Z/Monitor LG 32GK850G/Pianeta Fibra FTTH2500/500->GT-AX6000/Le mie trattative |
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#662 | |
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Senior Member
Iscritto dal: Jul 2006
Città: Partenope
Messaggi: 10217
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Quote:
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"Per aspera sic itur ad astra" |
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#663 |
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Senior Member
Iscritto dal: Aug 2004
Città: Provincia di Monza e Brianza
Messaggi: 6262
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Provato con AtiTools ?
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AMD Ryzen 5 7600X - Dissipatore Thermalright Assassin King 120SE - RAM Kingston Fury Beast 2x16Gb DDR5 CL30 @ 6000 - Motherboard ASROCK B650 Pro RS - NVME Kingston KC3000 2Tb - PSU FSP Hydro PRO 600w - Win 11 PRO |
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#664 |
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Senior Member
Iscritto dal: Dec 2000
Città: Provincia di Vicenza
Messaggi: 13823
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Mi sa che stiamo parlando dello stesso programma
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AMD Ryzen™ 9 5900X/Cosmos C700P/Crosshair VII HERO (WI-FI) /Corsair AX 850Watt 80 PLUS Gold/HyperX Predator HX440C19PB3K2 B-Die@3600Mhz /Nvdia RTX 4070TI/Samsung 980 PRO NVMe M.2 2TB X2/Sound Blaster Z/Monitor LG 32GK850G/Pianeta Fibra FTTH2500/500->GT-AX6000/Le mie trattative |
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#665 |
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Senior Member
Iscritto dal: Aug 2004
Città: Provincia di Monza e Brianza
Messaggi: 6262
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No, c'è AtiTrayTools e poi AtiTools...son diversi, anche se non so se fanno entrambi tutte le stesse cose...
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AMD Ryzen 5 7600X - Dissipatore Thermalright Assassin King 120SE - RAM Kingston Fury Beast 2x16Gb DDR5 CL30 @ 6000 - Motherboard ASROCK B650 Pro RS - NVME Kingston KC3000 2Tb - PSU FSP Hydro PRO 600w - Win 11 PRO |
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#666 | |
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Senior Member
Iscritto dal: Dec 2000
Città: Provincia di Vicenza
Messaggi: 13823
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Quote:
li avevo confusi per via dei nomi quasi uguali
__________________
AMD Ryzen™ 9 5900X/Cosmos C700P/Crosshair VII HERO (WI-FI) /Corsair AX 850Watt 80 PLUS Gold/HyperX Predator HX440C19PB3K2 B-Die@3600Mhz /Nvdia RTX 4070TI/Samsung 980 PRO NVMe M.2 2TB X2/Sound Blaster Z/Monitor LG 32GK850G/Pianeta Fibra FTTH2500/500->GT-AX6000/Le mie trattative |
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#667 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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Prima recensione su Chaos Rising in uscita giovedì 11, con un voto molto buono.
http://pc-mmo.nowgamer.com/reviews/p...2-chaos-rising |
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#668 |
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Senior Member
Iscritto dal: Jul 2005
Città: Luxembourg
Messaggi: 9332
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io credo aspetterò a prendere l'espansione , tanto se va come per il gioco, dopo un mesetto la trovi a un quarto del prezzo.
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►► Blog in una riga: Lahde Quits Hedge Funds, Thanks `Idiots' for Success ◄◄ "It's so much easier to suggest solutions when you don't know too much about the problem." - Malcolm Forbes
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#669 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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Non so perchè ma mi aspetto gli Space Marine del Chaos "leggermente" OP
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#670 | |
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Senior Member
Iscritto dal: Jul 2005
Città: Luxembourg
Messaggi: 9332
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Quote:
CHAOS ![]()
__________________
►► Blog in una riga: Lahde Quits Hedge Funds, Thanks `Idiots' for Success ◄◄ "It's so much easier to suggest solutions when you don't know too much about the problem." - Malcolm Forbes
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#671 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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Queste le unità del Chaos
Video Single Player http://www.youtube.com/watch?v=IArM60fgroc Video Multiplayer http://www.youtube.com/watch?v=58ZW_...eature=related CHAOS LORD ![]() Uno specialista da mischia che usa la forza bruta e gli attacchi ad assorbimento energetico per schiantare i nemici. I Templi evocano periodicamente dei Sanguinari temporanei. PLAGUE CHAMPION ![]() Il Campione della Peste può sparare normalmente quando subisce fuoco di soppressione. Protegge la fanteria alleata dal fuoco a distanza con l'Alito di Nurgle e può essere potenziato per supportare gli alleati con varie aure della Peste e torrette. I Templi curano le vicine unità alleate e respingono periodicamente la fanteria nemica. CHAOS SORCERER ![]() Eccelle nel rompere le formazioni nemiche con incantesimi dannosi e distruttivi. I Santuari del Caos coprono le unità alleate vicine ed esplodono dardi infuocati che danneggiano in modo prolungato le unità all'interno di un'area. CHAOS HERETICS ![]() Unità da mischia ad armamento leggero in grado di farsi esplodere per danneggiare i nemici vicini. Può inoltre erigere Templi e utilizzare Preghiera per dare sostegno alle unità del Caos circostanti. CHAOS SPACE MARINES ![]() Fanteria tatticamente versatile ed equipaggiabile con molteplici potenziamenti alle armi. CHAOS HAVOCS ![]() Squadra dotata di armi pesanti in grado di sopprimere la fanteria. Potenziabile con armi antiveicolo. PLAGUE MARINES ![]() Poderose unità a distanza che possono continuare a sparare anche sotto il fuoco di soppressione. Morendo, curano le unità alleate e danneggiano i nemici e sono dotati di un lanciamissili, utile contro i veicoli. CHAOS DREADNOUGHT ![]() Enorme camminatore in grado di danneggiare bersagli di ogni tipo. Può essere potenziato con un lanciamissili o con una seconda arma da mischia. CHAOS PREDATOR ![]() Corazzato pesante da combattimento, equipaggiato con armi a lunga gittata efficaci contro veicoli e unità di fanteria. BLOODLETTERS ![]() Temibile unità da mischia in grado di teletrasportarsi attraverso il Warp. Può effettuare Sfasamento. BLOODCRUSHER ![]() Un grosso demone Juggernaut in grado di caricare contro la fanteria. Acquisisce energia restando in mischia e tramite Preghiera. GREAT UNCLEAN ONE ![]() Unità da mischia d'elite che può rigurgitare vomito, proiettare un'aura venefica e trascinare a sé i nemici. |
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#672 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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Queste le nuove unità introdotte da Chaos Rising
Video: http://www.youtube.com/watch?v=r2jjxFb2AiM LIBRARIAN [SPACE MARINE] ![]() Space Marine Psionico in grado di infliggere ingenti danni e di effettuare incantesimi di supporto. Le sue uccisioni in mischia esaltano i marine circostanti. WEIRDBOY [ORKS] ![]() Il Weirdboy è un'unità a lungo raggio e un evocatore. Carica la sua energia posizionandolo vicino ai ragazzi e facendoli urlare. WRAITHGUARD [ELDAR] ![]() Fanteria pesante efficace a corto raggio e lenta negli spostamenti. Si muovono più rapidamente con uno Stregone nelle vicinanze, ma rimangono storditi se lo Stregone muore. GENESTEALER BROOD [TYRANIS] ![]() Un'unità da mischia d'elite in grado di infiltrarsi dopo essere rimasta immobile per un tempo sufficiente. L'abilità Scarica di adrenalina garantisce sottrazione vitale e un incremento alla velocità e al danno. TYRANT GUARD [TYRANIDS] ![]() Questo mostro da mischia puo utilizzare l'abilità Carica e rigenerare la propria vita anche in combattimento |
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#673 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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L'espansione è stand alone: non necessita di DoW2, chi ha solo Chaos Rising non potrà usare le altre quattro razze.
Tuttavia la lobby (diversamente da DoW) potrà accogliere sia i giocatori di DoW2 che di Chaos Rising permettendo di giocare tutti assieme. |
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#674 |
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Member
Iscritto dal: May 2009
Messaggi: 57
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Domanda.
Come funziona l'importazione dei savegame? Ho giocato DoW 2 con un profilo e salvato il tutto. Poi ho dovuto reinstallare Vista 2 e, essendomi dimenticato il vecchio profilo, ho creato su Games for Windows Live un nuovo profilo per Bioshock 2. Ora ho le partite salvate di DoW ma non riesco a caricarle. Stavo pensando di rigiocarlo da capo....... ma che scatole. Quando si installa l'espansione, carica automaticamente i save da qualche parte o gli posso indicare quali save usare? Ho cercato su internet e non ho trovato spiegazioni. Forse avrò il gioco (in preorder presso Gamestop) con un giorno di anticipo.
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FUROR VINCIT OMNIA Il mio pc: hardware in aggiornamento |
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#675 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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i file della campagna li salva nella cartella ...\Documenti\My Games\Dawn of War 2\Saved Games
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#676 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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patch 2.1 prevista per domani 11-03-2010
=============================== Chaos Rising Update 2.1 notes =============================== New Features Global • Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology • Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes Multiplayer • New Map: 2p Judgment of Carrion • New Map: 2p Ice Station Obelis • New Map: 4p Desert Showdown • New Map: 4p Judgment of Carrion • New Map: 4p Selenon Fissure • New Map: 6p Argent Shelf • New Map: 6p Judgment of Carrion • New Map: 6p Calderis Refinery (Free-For-All) • New Map: 6p Judgment of Carrion (Free-For-All) • Added Librarian Unit to tier two of Space Marines • Added Weirdboy Unit to tier two of Orks • Added Tyrant Guard Unit to tier two of Tyranids • Added Gene Stealers Squad to tier two of Tyranids • Added Wraithguard Squad to tier two of Eldar • Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race • Added Free for All and Team Free for All Victory Point game modes to Custom Games • New target priority system implemented so that idle units prefer attacking enemies they specialize against • Vehicle wrecks now remain on the map and provide cover The Last Stand • Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant Campaign • Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising • Added the ability save during mid-missions (Chaos Rising Campaign Only) • Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc • New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game Campaign, Last Stand and Global Bug Fixes Global • Various general performance and memory optimizations • Various stability fixes to front-end menu screens Campaign • Fixed issue where a drag-select starting on a wargear item would "stick" even after releasing the mouse button • More enemies now have the updated unit decorators • Cyrus' Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself • Thaddeus' Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon • The Chapter's Fury ability has been reworked to charge up from taking damage • Thule's Might of the Ancient ability has been renamed "Mighty Strike" • The Force Commander's Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command • The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage's position on the Will path Multiplayer • Maps are now listed in alphabetical order • New tutorial loading screens have been added • Various minor ability functionality and balance tweaks • Various text updates for clarity and accuracy Army Painter • Space Marine Red Scorpions chapter added • Chaos Red Corsairs warband added • Chaos Alpha Legion warband added • Chaos Death Guard warband added • Chaos Emperor's Children warband added • Chaos Iron Warriors warband added • Chaos Night Lords warband added • Chaos Thousand Sons warband added • Chaos Word Bearers warband added • Chaos World Eaters warband added • Khorne Red color added • Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising Last Stand • Fixed issue where players would lose ability functionality if revived after dying while entering a building • Fixed problem with player collision when standing on closing gates • Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances • Last Stand heroes can now be rotated in the hero select screen Front End and Options • Custom games list can now be sorted by clicking the 'Players' header • Fixed an issue where a player's Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen • Fixed the total number of wins/losses displaying incorrectly on the leaderboards • Fixed a variety of issues with rendering after changing graphics options • Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions • Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch Balance Changes and Multiplayer Bug Fixes Global • Repair no longer works on ambient buildings • Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets • Units under the effects of the Phase Shift ability can no longer repair other units or buildings • Units can now be damaged by grenades while entering a building but before fully setting up • Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order • Unit and ability FX can no longer be seen through the fog of war (some exceptions) • Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit • Camouflage abilities can no longer be used in buildings Map Changes • Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues • Outer Reaches: Moved some objects to prevent units getting stuck • Greentooth Gorge: Added impasses to prevent units getting stuck behind bases Orks Global • Added the Weirdboy unit to Tier 2 • Roks global ability now costs 500 Waaagh • More dakka will no longer work on some units who have no ranged weapon • More dakka will no longer work on unconscious units • Ork global abilities order on the Select Hero screen now match their order in-game Kommando Nob • Remote bomb placement no longer keeps Kommando in suppressed animation state • Kaboom damage no longer works on invulnerable targets. • Kommando Nob's Rokkit Launcha damage reduced to 65 from 72 Mekboy • Banner no longer gives bonus to recharge times Deff Dread • Deff Dread health has been increased to 650 from 450 • Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20 • Burnaz and Bitz now adds +400 HP • Deff Dread cost has increased to 250/70 from 250/45 • Burna damage reduced to 40 from 90 • Burnas can now use Attack Ground • Special attack no longer cut through immunities and armor Stikkbomma • Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds • Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage. • Stikkbomma HP increased to 200 • Stikkbomb damage increased to 67 from 58 Tankbustas • Min range added to Rokkit barrage Warboss • Warboss Powerclaw now does 190 damage, up from 150 • Warboss’ Shoota ability now does 50 damage for the duration of the ability, up from 28 • Weapon skill reduced to 70 from 90 • Knockback shot can no longer target vehicles • Knockback shots changed to weapon knockback instead of ability knockback Stormboyz • Bomba boyz attack no longer hurts immune units Sluggas • Burna Upgrade increases health by 10% instead of 20% • Burna upgrade cost 85/20 Banner • Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies • Ork waaagh banner no longer gives bonuses to ability recharge times Nob Squad • Can now attack buildings with their default weapon Looted Tank • Max speed reduced to 5 from 7 Eldar Global • Added the Wraithguard unit Tier 2 • Eldritch Storm now costs 500 Psychic Might • Weapon platform teams can now garrison buildings Webway • Holo-field ability added to farseer webway gate, when activated cloaks nearby units. • Webway gates are now permanently cloaked when playing as the Farseer hero Warpspider Hero • Entangle will no longer work on unconscious units • Units affected by group teleport are immune to knockback • Crack Shot can no longer be used on units without a ranged weapon • Heavy gauge filament can be toggled in buildings • Heavy gauge filament no longer changes weapon damage • Entangle no longer works on vehicles Farseer • Cannot be knocked back while levitate active • Weapon skill reduced to 70 from 90 • Mindwar damage type is now melee heavy instead of piercing Warlock • Warlock’s merciless Witchblade now drains 15 mana per hit, down from 30 • Destructor damages units in buildings • Weapon skill reduced to 70 from 90 • Cloaking shroud now affects vehicles • Providence should now properly make you invulnerable • Warlock no longer leaps and knocks down enemies • Warlock now charges enemies Avatar • Avatar of Khaine sword damage increase to 340 from 250 • Cost decreased slightly by 20 power • Build time decreased to 75s Warpspider • Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies Wraithlord • Wraithlord weapon upgrade icons now disappear when one is researched • Wraithlord cost has increased to 450/120 from 450/80 • Wraithlord health has increased to 1200 from 700 • Wraithlord now does splash damage on its melee attack Rangers • Kinetic shot cannot target units immune to knockback • Kinetic shot now does weapon knockback instead of medium weapon knockback • Infiltrate ability has no cooldown Shuriken Cannon team • Energy removed • Can garrison structures • Squad health increased to 825 Brightlance Weapon team • Squad health increased to 825 Banshees • When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration. • Aspect of banshee increases HP by 30% from 25% D Cannon • Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets • Can garrison structures • Squad health increased to 825 Guardians • Guardian warlock damage reduction aura effect changed to 0.825 from 0.75 Falcon • Speed reduced to 6 from 8 Fire Prism • Improved toggling between fire modes • Speed reduced to 4.5 from 6.5 Space Marines Global • Added Librarian unit to tier 2 • Orbital Bombardment now costs 500 zeal • Blessing of the Omnissiah now repairs less HP to vehicles • Added the ability to upgrade Space Marine Turrets to Missile turrets Force Commander • Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus • Force Commander power fist wargear damage increased from 145 to 170 • Force Commander terminator power fist damage increased from 145 to 170 • Force Commander artificer armour now grants 20 energy as well as addition HP • Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate • Force Commander in Terminator armour now has a lightning claw upgrade Techmarine • Techmarine melee damage increased from 14 to 18 • Techmarine now has a melta gun wargear option in tier 2 • Bionics now effects a 360-degree area with reduced damage • Proximity Mine can now be cancelled while building Devastator Marine Squad • Now has a Lascannon upgrade in tier 2 effective against vehicles Dreadnought • Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry • Dreadnought cost increased from 500/90 to 500/140 • Dreadnought HP increased to 1200 from 800 • Dreadnoughts now do splash damage with their melee attacks Tactical Marines • Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour • Plasma gun damage decreased to 65 from 70 Razorback • Razorback damage increased to 110 from 95 Predator • Predator now has a dual linked lascannon upgrade which is effective vs. vehicles Terminators • Terminator powerfist damage increased from 47 to 68 • Terminator cost reduced to 300 Zeal and 600 Requisition • Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units Assault Terminators • Assault Terminators now have a lightning claws upgrade • Assault Terminators HP increased from 1500 to 1800 • Storm Hammer damage decreased from 85 to 75 • Assault Terminators cost reduced to 300 Zeal and 600 Requisition Tyranids General • Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3 • Added Genestealer unit to tier 2 • Added Tyrant Guard unit to tier 2 • The global ability ‘Mycetic Spores’ now deploys a Ravener Brood and has been moved to the Ravener Alpha • The global ability ‘Spore Mines’ has been moved to the Lictor Alpha • Tyranoformation now costs 500 Biomass Hive Tyrant • Hive Tyrant Crushing Claw damage increased to 120 from 73 Ravener Alpha • Corrosive Devourer damage reduced from 180 to 135 • Corrosive Devourer cooldown reduced from 1.8 to 1.4 • The Ravener Alpha can now construct the Hive Node structure Hormagaunt • The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20 Warriors • Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage • Adrenal Gland warriors damage reduced to 27.5 from 55 Zoanthrope • Zoanthrope windup speed increased to 2s from 1.5s Venom Brood • The Venom Brood now provides ranged Tyranid units with a boost to ranged damage • Venom Brood warrior no longer knockdown units with their leap Spore Mines • Fixed an issue where Spore Mines would not damage power nodes and power generators ============================== / end of notes for 2.1 Chaos Rising Update ============================== |
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#677 | |
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Member
Iscritto dal: May 2009
Messaggi: 57
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Quote:
Posso indifferentemente selzionare salvataggi miei o di altri account windows live contenuti in essi. Ad esempio, se voglio iniziare la campagna con i sav di mio fratello o con quelli del mio primo account (adesso ne ho un altro9, posso farlo? Basta che siano dentro la cartella? Parlate di patch ma a me il gioco non è ancora arrivato...... l'uscita non è prevista per domani? grazie comunque per i chiarimenti
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FUROR VINCIT OMNIA Il mio pc: hardware in aggiornamento |
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#678 | |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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Quote:
Ora steam sta aggiornando tutto... Chaos Rising si lancia dallo stesso eseguibile di DoW2 |
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#679 |
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Senior Member
Iscritto dal: Feb 2002
Città: Vicenza
Messaggi: 1368
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Le prime 4 recensioni sono molto positive per una espansione:
PcGamer: 9.1 Nowgamer.com: 9.1 http://pc-mmo.nowgamer.com/reviews/p...2-chaos-rising Eurogamer.net: 9.0 http://www.eurogamer.net/articles/da...-review?page=3 VideoGamer.com: 9.0 http://www.videogamer.com/pc/dow_2_c...ng/review.html |
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#680 |
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Senior Member
Iscritto dal: Aug 2004
Città: Provincia di Monza e Brianza
Messaggi: 6262
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Ma se avessi dei save fatti con una mod, potrebbe succedere un casino ?
__________________
AMD Ryzen 5 7600X - Dissipatore Thermalright Assassin King 120SE - RAM Kingston Fury Beast 2x16Gb DDR5 CL30 @ 6000 - Motherboard ASROCK B650 Pro RS - NVME Kingston KC3000 2Tb - PSU FSP Hydro PRO 600w - Win 11 PRO |
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Tutti gli orari sono GMT +1. Ora sono le: 00:25.






































