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#241 | |
Senior Member
Iscritto dal: Jul 2006
Messaggi: 1738
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Quote:
a me non salva nemmeno la configurazione personalizzata dei tasti (che ad ogni avvio devo rifare ![]()
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| AMD Ryzen 9 3900X | Asus X570 TUF Gaming Plus | AMD Wraith Prism | G.Skill DDR4 3600 2x16GB F4-3600C16D-32GTZNC | Sapphire Pulse Radeon RX 5700 XT | M.2 Nvme Samsung 970 EVO Plus 500GB | Samsung F1 750GB | Western Digital 1,5Tb+2,0Tb+4,0Tb | Corsair RM650 | Thermaltake Armor Silver | |
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#242 | |
Senior Member
Iscritto dal: Oct 2005
Città: Trento (Shadowglen)
Messaggi: 4945
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Quote:
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SCHEDA MADRE Asrock 939 Dual-Sata2 CPU Athlon64 X2 4400+ RAM 2x1Gb KingstonSCHEDA VIDEO HD4850 512MB
![]() ANTONELLA TI AMO ![]() |
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#243 |
Senior Member
Iscritto dal: Sep 2006
Messaggi: 8932
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non vorrei dire una cagata (non ho gow) ma sono entrambi giochi epic??
__________________
...continuate a morire finchè non viene giorno... ...forse solo uno che si erge con la spada infranta dalla più profonda disperazione... |
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#244 | |
Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15239
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Quote:
Porca miseria, dopo aver avuto i problemi con GOW mi era preso il timore che anche UT3 li avesse, ma che ca77o combinano alla EPIC? Io dovrei prenderlo oggi, se mi da questi problemi mi inca@@o come una biscia!! ![]()
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PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#245 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Prima patch in arrivo
![]() http://forums.beyondunreal.com/showp...20&postcount=2 Gameplay: * - Fixed scaling of certain player meshes (increased in size some human and * robot meshes). *Addresses meshes being smaller than collision box, as well as * eyeheight issues. * - Fixed feigning death into/through ForcedDirVolumes. * - Fixed grenade effects in water. * - Increased hellbender rear turret damage. * - Reduced Goliath machine gun spread, plus slight damage increase. * - Fixed warfare scoring for locking down a prime node not called "prime * node". * - Slightly increased momentum taken for damage by mantas and vipers. * - Flak, Rocket, and Shock do slightly more damage to manta and viper. * - Made sure Hellfire SPMA cannon can't fire through walls. * - Increased incoming SPMA fire sound radius. * - Fixed impact jumping with hoverboard. * - Fixed bot Pawns losing their PRI at the end of the match, causing them to, * among other things, be invisible * - Fixed being able to switch away from the rocket launcher in the delay * between the third rocket being loaded and the weapon autofiring. AI: * - Improved bot AI with darkwalker. * - Tweaked bot voice message frequencies. * - Bot aiming tweaks. * - Fixed bots attacking friendly player in rare cases when that player recently * stole an enemy vehicle. * - Fixed bots not handling the "Hold This Position" order correctly when the * player giving the order is in a multi-person vehicle. Demo playback: * - Fixed demo playback not ending/looping correctly when the demo ends due to * the DemoRecSpectator being destroyed before the end of the file is reached. * - Demos can now be paused. * - By default, demo playback now runs at full speed and interpolates in between * demo frames using the normal client simulation code. The old frame-locked * method is still available by passing ?disallowinterp. Timedemos are unaffected * by this change. * - Fixed demoplay URL parsing counting the options as part of the filename * unless an extension was specified in the demo name * - Added a "Delete Demo" button to the demo playback menu. * - Demo playback now properly handles rotation when viewing a Pawn in first * person. * - Fixed looking around while spectating a vehicle. Server Browser: * - Implemented "Server History" tab page in server browser, with ability to * "lock" favorites on that page. * - Added 'Join as spectator' feature. * - Server browser uses smaller font to display more servers. * - Fixed custom mutators not appearing in server browser. * - Fixed custom gametypes not displayed in server browser's window. * - Fixed server browser's listed MaxPlayers being incorrect. * - Added filter option for dedicated servers. * - Fixed server browser showing an incorrect goal score and time limit when the * .ini values were used. User Interface: * - Can now save settings/progress even if have never created a profile. * - Added ping and connect time to scoreboard. * - Removed annoying confirmation menu when starting a game. * - Removed unnecessary top settings page (can use tabs at the top of the * settings to navigate). * - Added a Messages tab to the mid game menu. * - Friends messages now saved until explicitly deleted. * - Finer control over mouse sensitivity, using an edit box instead of a * slider. * - Added framerate smoothing and FOV options to the advanced video menu. * - Increased max players/bots in menus to 32. * - Fixed auto switching to vote menu at end of match. * - Improved mid game menu performance (don't render world behind it). * - Added version number to main menu. * - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in * the [WinDrv.WindowsClient] of your UTEngine.ini to enable * gamepads/joysticks). HUD: * - Added the killer weapon to victim messages. * - Fixed flag and orb scaling in minimap at high resolutions. * - Fixed node teleporter not showing "You can't teleport with orb" message on * clients. * - Fixed situations where "get in vehicle" pictograph wouldn't work correctly. * - Still draw the clock on the scoreboard after the game is over. * - Fixed Duel HUD issues. Networking: * - Implemented STUN support (Simple Traversal of UDP Through Network Address * Translators) to enable clients and servers to connect from behind a NAT. * - Fixed team scores very rarely not updating for a client. * - Fixed bot faction option when running a listen server. * - Fixed link setup not reset correctly when going from a map with a custom * link setup to one using the default. * - Fixed a case where Duel would place an incoming player on the wrong team * when some players were still travelling. * - Bullseye stats are now properly recorded. * - Fixed clients not travelling to downloaded maps correctly. * - Fixed the client and server getting into a loop sending each other close * messages in some situations. * - Quick match incorporates player rating into search decision. * - Fixed issue where Vista clients would not receive all servers from a server * browser search. * - Applied proper fix to suppressing voice on dedicated servers. * - Fixed issues with players not getting on right team in Duel and * Duel+Survival if a player leaves in certain timing windows during map * transitions. * - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the * client travels (making it look like players have already scored lots of points * when those clients are in fact still loading) * - Fixed losing your custom character mesh after changing teams during a * match. Server Administration: * - Reduced tick rate for dedicated servers with no clients (saves CPU on idle * servers). * - Dedicated servers do not require CD keys. * - Added -configsubdir= command line option to cause .ini files to be * loaded/saved from the specified subdirectory of Game\Config\ * - Added QueryPort configuration and command line option. * - Added an "AdminChangeOption [option] [value]" console command for server * admins. This allows changing most simple .ini values (e.g. GoalScore) from the * client. This command will not override URL options. The change will take * effect after the next map change. * - Added an "AdminPublishMapList" console command for server admins. This * overrides the server's map list for the current game type with the one on the * client that used the command. * - Uses GameReplicationInfo.ServerName if set for the name of the server on the * server browser. * - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a * player from sending voip to others * - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player * from send text messages to others * - Updated AdminPlayerList to show the PlayerID of the players on the server. * - Updated Kick/Ban to allow for using either the player name or the id Map Specific * - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs. * - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city * section. * - Fixed some VCTF-Suspense pathing issues. * - Fixed issues with circular lift on DM-Deimos. * - Fixed translucent mesh sorting issues in DM-Gateway. Campaign/Co-op: * - Fixed a bug that could cause too many bots to be added to co-op matches in * some cases. * - Added support for seamless travel interrupting a travel to start another * travel. This fixes single player breaking if the host selects the next mission * before the clients have finished travelling to the mission selection level * - Fixed extra copy of a character when a human player leaves a co-op game at * the right time. * - Changed network loss during single player to result in player signed in * locally. Modding: * - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some * entries are in this array, the mutator will only be visible in the menus if * the selected gametype is found in the array. * - Fixed custom gametype midgame menus not being used correctly. * - Shipping script compiler now allows localized/config defaultproperties * because otherwise autodownloaded mods have no way for their localized/config * variables to work. * - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values * that can be modified without creating a dependancy. |
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#246 | |
Senior Member
Iscritto dal: Sep 2006
Messaggi: 8932
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Quote:
ps: ma per creare un profilo online? a volte mi dice che il nome utente esiste già, a volte che non è possibile crearlo...è normale? non posso registrarmi da qualche altra parte e poi accedere in game?
__________________
...continuate a morire finchè non viene giorno... ...forse solo uno che si erge con la spada infranta dalla più profonda disperazione... Ultima modifica di Jammed_Death : 23-11-2007 alle 10:02. |
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#247 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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A breve
![]() Ecco gli screenshot della nuova UI: http://ve3d.ign.com/articles/news/35...UI-Screenshots Certo che potevano aspettare un po' a rilasciarlo.....fra un po' cambiano tutto ![]() ![]() |
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#248 | |
Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15239
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Quote:
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__________________
PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#249 |
Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15239
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Qualcuno di voi ha preso la collector edition per caso?
Al negozio dove l'ho ordinata non gli è arrivata, hanno solo quella liscia. Sapete dove trovarla (in ita)? ![]()
__________________
PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#250 | |
Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15239
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Quote:
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__________________
PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#251 | |
Senior Member
Iscritto dal: Sep 2006
Messaggi: 8932
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Quote:
se puoi mettilo in eng, io ora ho chiesto una conversione sul famoso sito, sennò me lo reinstallo in eng e vedo che ci capisco della storia....comunque c'è una lista dei giochi multilingua sugli shop stranieri, magari qualcuno l'ha preso
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...continuate a morire finchè non viene giorno... ...forse solo uno che si erge con la spada infranta dalla più profonda disperazione... |
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#252 |
Registered User
Iscritto dal: Feb 2006
Città: Milano
Messaggi: 150
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edit
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#253 |
Senior Member
Iscritto dal: Jan 2005
Città: In viaggio perpetuo fra Skyrim, Pandora e l'Overworld!
Messaggi: 3105
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Niente...l'avevo preordinato da un mese da play.com ma mi hanno annullato l'ordine perchè hanno rifiutato la carta (postepay)
![]() Allora ho provato a comprarlo su D2D ma mi da questo errore: "Unreal Tournament 3 was removed from your cart due to country location restrictions." ![]() |
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#254 | |
Senior Member
Iscritto dal: May 2003
Città: Bollate (MI)
Messaggi: 811
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Quote:
__________________
i7 6700k // 2x8gb Corsair 3200mhz // MSI Z7170A // MSI GTX 1080 // Samsung 850 evo 1tb // LG 34UC98 // Audio-Technica ATH-A900 // Synology DS413j 4x WD Red 2tb |
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#255 |
Senior Member
Iscritto dal: Feb 2006
Messaggi: 2839
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La (beta) patch di 181 mb è già pronta, scaricabile da questo link:
http://www.esreality.com/?a=post&id=1472671 EDIT scaricata ed installata, ora faccio qualche prova. Ultima modifica di Insert coin : 23-11-2007 alle 11:44. |
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#256 | |
Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15239
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Quote:
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__________________
PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#257 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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#258 |
Senior Member
Iscritto dal: Feb 2006
Messaggi: 2839
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Insomma, graficamente mi sembra "migliorato" ma io non sono un esperto e non vorrei che fosse solo "suggestione" viste le promesse della patch, a livello di framerate le prestazioni sono rimaste le stesse, anzi mi sembra che la gestione della memoria sia migliorata, ho un giga ddr400 e non swappa più, anche uscendo dal gioco si nota la differenza, prima l'hard disk si metteva a frullare un pò, adesso praticamente mi torna al desktop in un instante
Altre cose, beh scopritele voi, io è già tanto se ho notato questo. ![]() qualche screen. ![]() ![]() ![]() ![]() ![]() |
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#259 |
Senior Member
Iscritto dal: Jun 2004
Messaggi: 5474
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Alla faccia della patch, e' UT IV ?
![]() ![]() Qualcuno potrebbe dire se in un file di configurazione del gioco completo i valori di questa sezione, soprattutto la dimensione delle textures (in fondo), sono ancora come questi della demo ? Codice:
[AppCompatBucket5] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True QualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=True FogVolumes=True FloatingPointRenderTargets=True Trilinear=True OneFrameThreadLag=False UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=True EnableHighPolyChars=True SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=1 MaxAnisotropy=16 MaxMultisamples=4 MinShadowResolution=32 MaxShadowResolution=512 ResX=1024 ResY=768 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) |
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#260 | |
Bannato
Iscritto dal: Feb 2001
Città: Pescara
Messaggi: 10542
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Quote:
Fix/miglioramenti/aggiunte??? |
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