|
|
|
![]() |
|
Strumenti |
![]() |
#2441 |
Senior Member
Iscritto dal: Jul 2003
Città: Ivrea (TO)
Messaggi: 6583
|
con l'M3GTR non riesco a scendere sotto all'1:28.193 che ho fatto ieri...
un amico con la tastiera ha fatto 1:25.757 con la mia stessa auto... possibile? non è che con la tastiera è più facile visti tutti gli aiuti che bisogna inserire? ![]()
__________________
CM H500P Mesh White|Ryzen 7 3700x|Deepcool Castle 360EX|Gigabyte X570 Aorus Elite|2x8Gb ViperSteel 3733 C16|Aorus RTX 3070TI|EVGA GQ 650W Gold|Sabrent 256Gb NVME|Samsung 850 EVO 480Gb|WD NV1 2TB|Samsung 860 QVO 1TB|WD Caviar Blue 4TB|Huawei Mateview GT34|Edifier R1280T |
![]() |
![]() |
![]() |
#2442 | |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
Quote:
il file plr è quello cerchiato: http://img502.imageshack.us/my.php?image=azzozs4.jpg |
|
![]() |
![]() |
![]() |
#2443 | |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Quote:
Cmq se metti la visualizzazione dettaglio ti fa vevere l'estensione che deve essere appunto .plr Se lo apri con notepad dovrebbe essere abbastanza grande e contenere tutti i settaggi. Nei post vecchi o vecchissimi si parla dei percorsi per trovarlo.... Sul tuo PC puoi anche fare in CERCA *.plr
__________________
![]() |
|
![]() |
![]() |
![]() |
#2444 | |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
Quote:
|
|
![]() |
![]() |
![]() |
#2445 | |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Quote:
Cerca di settare bene i tasti che servono veramente alla tua simulazione e dacci dentro di setup. Pero' non disperare perche' in gara serve la costanza sui giri ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#2446 |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
modificato ma niente da fare cm vado a far partire il campionato mi crasha cm mai...mi da questo errore:
http://img337.imageshack.us/my.php?image=azzoov7.jpg |
![]() |
![]() |
![]() |
#2447 | |
Senior Member
Iscritto dal: Jul 2003
Città: Ivrea (TO)
Messaggi: 6583
|
Quote:
vorrà dire che mi metterò d'impegno e farò un po' di scuola guida su quel circuito! ![]()
__________________
CM H500P Mesh White|Ryzen 7 3700x|Deepcool Castle 360EX|Gigabyte X570 Aorus Elite|2x8Gb ViperSteel 3733 C16|Aorus RTX 3070TI|EVGA GQ 650W Gold|Sabrent 256Gb NVME|Samsung 850 EVO 480Gb|WD NV1 2TB|Samsung 860 QVO 1TB|WD Caviar Blue 4TB|Huawei Mateview GT34|Edifier R1280T |
|
![]() |
![]() |
![]() |
#2448 | |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Quote:
Nel frattempo mi potresti dire i parametri di settaggio della tua auto....magari c'e' qualche errore che posso metterti a posto ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#2449 | |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Quote:
Non e' che hai installato qualche mod che ti procura dei problemi? Non e' che hai qualcosa che va in conflitto con il sistema operativo. Per esempio a me con vista va in crash se metto il file GTR2XD...
__________________
![]() |
|
![]() |
![]() |
![]() |
#2450 | |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
Quote:
|
|
![]() |
![]() |
![]() |
#2451 | |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Quote:
Prova a riaggiornare i driver della scheda video ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#2452 |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
|
![]() |
![]() |
![]() |
#2453 |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Con che directx lo fai girare?
__________________
![]() |
![]() |
![]() |
![]() |
#2454 |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
|
![]() |
![]() |
![]() |
#2455 |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
Questo e' il file.plr settato...confrontalo....per i settaggi del GTR2config aspetta che ti faccio sapere.....
file.plr FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.80000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11000.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="2.10000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.98000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. FFB steer update thresh="0.00800" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.05000" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.10000" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.06000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.07000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.70000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.07000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.04000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.85000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.70000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.80000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.06000" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
__________________
![]() |
![]() |
![]() |
![]() |
#2456 |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
li ho controllati è ho fatto le dovute modifiche adesso spero che vad
provato ma niente crasha nn so che dire niente mod f1 Ultima modifica di Volumex : 11-10-2007 alle 14:30. |
![]() |
![]() |
![]() |
#2457 |
Senior Member
Iscritto dal: Jan 2007
Città: Ardea (Roma)
Messaggi: 319
|
...eppure qualcosa in rete ho letto.....se mi verra' te lo diro'....
__________________
![]() |
![]() |
![]() |
![]() |
#2458 |
Senior Member
Iscritto dal: Jan 2004
Città: Sardegna
Messaggi: 3527
|
|
![]() |
![]() |
![]() |
#2459 | |
Senior Member
Iscritto dal: Jul 2003
Città: Ivrea (TO)
Messaggi: 6583
|
Quote:
![]() intanto grazie ![]()
__________________
CM H500P Mesh White|Ryzen 7 3700x|Deepcool Castle 360EX|Gigabyte X570 Aorus Elite|2x8Gb ViperSteel 3733 C16|Aorus RTX 3070TI|EVGA GQ 650W Gold|Sabrent 256Gb NVME|Samsung 850 EVO 480Gb|WD NV1 2TB|Samsung 860 QVO 1TB|WD Caviar Blue 4TB|Huawei Mateview GT34|Edifier R1280T |
|
![]() |
![]() |
![]() |
#2460 |
Junior Member
Iscritto dal: Oct 2007
Messaggi: 8
|
i pierfrancesco posso affittarti come ingegnere della mia scuderia??
in poche parole mi fai gli assetti per la mia macchinina per il torneo ke io ancora sto imparando a uscire di curva al massimo e con gli assetti mi metto le mani nei capelli!?!?!? ![]() ![]() |
![]() |
![]() |
![]() |
Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 12:00.