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#1 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Alcuni dettagli sull'ipotetico UT2006 -> UT2007
Da qui: http://www.beyondunreal.com/
e da qui: http://forums.beyondunreal.com/showthread.php?t=156526 The next UT will focus on AI, specifically voice-controlled AI. As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated. The game will feature a global ratings system that will allow clans to compare scores. Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault or Domination. Further info on the Conquest gametype: Features eight teams, each with unique armor. Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned" "there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later" "you can use your stats to find similarly abled opponents" "pre-game lobbies" will be present in some form "clan pages and other sites will be able to be viewed from within the game" "conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together" "players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings" "conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet" --------EDIT---------- Ora si sa che sarà: ![]() Ultima modifica di lowenz : 10-05-2005 alle 08:48. |
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#2 |
Senior Member
Iscritto dal: Nov 2003
Città: Milano
Messaggi: 325
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questo conquest mi attizza non poco
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chiamatemi pure S L ! C 3 R ### gioco a CSS e GuildWars: My ESL Page Powered By: Chieftec 420W | GA-K8NXP-9 | AMD64 3500+ (Winchester) | 2x512MB DDR400 | GeForce 6600GT | Maxtor 160GB SATA |
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#3 |
Senior Member
Iscritto dal: Aug 2003
Città: Roma
Messaggi: 8480
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buono buono
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oramai non gioco più a un c... ![]() |
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#4 |
Senior Member
Iscritto dal: Jan 2003
Messaggi: 1631
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ovviamente con l'UE 3.0?
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#5 |
Senior Member
Iscritto dal: Dec 2000
Città: Trento
Messaggi: 5917
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non vedo l'ora!
__________________
Linux User #272700 >+++++++++[<+++++++++>-]<+.++.>++++[<---->-]<++.+++++++. HOWTO: SSH Firewall e DMZ ɐɹdosoʇʇos oʇuǝs ıɯ |
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#6 | |
Bannato
Iscritto dal: Oct 2001
Città: Bassa Bresciana
Messaggi: 9011
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Re: Alcuni dettagli sull'ipotetico UT2006
Quote:
Di seguito tutte le imformazioni che BU ha rilasciato sul sito oggi: General * "Envy" is Epic's code name for the next UT. * Expect UT2004's "bounciness" to be toned down in the next UT. * The double-jump is back. * It is possible that "Envy" will not be called "Unreal Tournament 2006" or "Unreal Tournament 2007". Vehicles * Nine 'Axon' vehicles taken from UT2004: ECE o The Scorpion buggy now comes with an XMP-style rocket booster, as well as an 'eject' button which turns it into a self-destructing bomb. o Scorpion now features Rocket Launchers instead of UT2004's energy web. o Goliath tank may feature destructable treads this time around. * Nine new Necris vehicles Weapons * Rocket Launcher * Flak Cannon * Redeemer * Link Gun * Shock Rifle * AVRiL * Sniper Rifle * Dual Enforcers * Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun) * Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle) Teams * Nakhti (Egyptians from UC2) * Necris * Juggernauts * The Corrupt * Iron Guard * Krall * Jacob's Team (Marines?) * "Player's Team" (Unnamed) Quotes * "Actually, we don't think 2K4 was very successful [...] It wasn't a bad game... I just wish it could have been a better game than it was." - Steve Polge * "We've paid [...] a lot of attention to what the guys in the community are saying, and we take that feedback to heart." - Jim Brown * "The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was." - Steve Polge * "[In UT2004] you miss the feeling you get from being in someone's face and fighting with them." - Jeff Morris Images Character with Rocket Launcher (Scorpion in background) More Rocket Launcher/Scorpion action New Goliath tank In-game shot of Malcolm |
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#7 |
Bannato
Iscritto dal: Oct 2001
Città: Bassa Bresciana
Messaggi: 9011
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Altre immagini tratte dal forum del sito ufficiale di Atari:
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#8 |
Senior Member
Iscritto dal: Nov 2003
Città: Milano
Messaggi: 325
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OMFG che modello
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__________________
chiamatemi pure S L ! C 3 R ### gioco a CSS e GuildWars: My ESL Page Powered By: Chieftec 420W | GA-K8NXP-9 | AMD64 3500+ (Winchester) | 2x512MB DDR400 | GeForce 6600GT | Maxtor 160GB SATA |
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#9 |
Messaggi: n/a
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Ma quello che ha Malcolm è un cannone flak o un fucile ad acqua? Sembra di plastica ...
![]() Lo ripeto ... le prime flakkate UT2006 le tirerà ai nostri PC. |
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#10 | |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Re: Re: Alcuni dettagli sull'ipotetico UT2006
Quote:
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#11 |
Senior Member
Iscritto dal: Jun 2001
Città: Verona
Messaggi: 8698
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sarà un gioco molto orientato all'attuale onslaugh insomma...
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You have to be trusted by the people that you lie to / So that when they turn their backs on you / You'll get the chance to put the knife in |
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#12 |
Senior Member
Iscritto dal: Nov 2002
Città: Cayenne (Guyane)
Messaggi: 2182
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![]() solo allora cambiero il sistema in sign... P.S: com'è invecchiato malcom....
__________________
Linux User #351189 since 2003 - Mac User since 2005 Laptop: MacBook Pro 14'' - Apple M2pro - 16 GB RAM - 512 GB SSD - MacOS 13 Gaming Desktop: AMD Ryzen 5800X 3D 32GB RAM - Radeon RX 6800 XT 16 GB RAM - 2 TB SSD - Monitor MSI 27" 1440p 165 Hz - Windows 11 64bit / Mobility: ASUS ROG Ally - Ryzen Z1 Extreme - 16 GB RAM - 512 GB SSD Tablet: iPad mini 6 - A14 Bionic - WIFI/4G - 256 GB - iPadOS 16 / Mobile: iPhone 13 mini - A15 Bionic - 256 GB - iOS 16 |
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#13 | |
Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8547
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Quote:
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Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
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#14 |
Senior Member
Iscritto dal: Jan 2004
Città: Roma
Messaggi: 1653
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Io ho appena preso il 2004 originale, meno male che ancora un annetto durerà...
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#15 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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UPDATE:
General Classic map Deck 17 returns in "Envy"! -- "The level we brought in first is called Deck 17 [...] because we knew if we made changes and tweaked the movement, everyone would be able to see the difference and the improvement because they knew what the level felt like before." - Jim Brown "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." - Steve Polge Epic aims to correct the steep learning curve seen in UT2003/4, making the game enjoyable for newbies and veteran players alike, hence the ability to use your stats to find similarly-skilled opponents "People in the lobby can say 'Hey, I want to play a capture-the-flag match on this map.' and you'll set it up from there and boom, you'll all go off and play it." - Steve Polge on in-game lobbies. Epic hopes to have deeper community integration in-game for the next UT. Envy is still well over a year away from release, with only 3 out of 13 of the "milestones" involved in creating the game currently completed. According to Epic, Envy's AI and gameplay are already better than that of UT2004, and most other current titles. "Out goal is to make a much better UT than anyone's ever seen." - Steve Polge. Conquest Gametype Currently only exists "on paper". Seen as a replacement for Assault mode. Bots & AI Epic plans to give a lot more personality to the UT Envy bots, shown through their interactions with players and each other in the single player campaign. Bots' personalities will make them better suited to certain tasks. "So if you're doing a flag run, you can hear what's going on back at your base because guys are shouting to each other where the enemy's coming from and what they're doing to prevent it". - Steve Polge Voice command will play a much larger role in UT "Envy". "You'll be able to ask [the bots] questions about their status: 'Is there anybody down in the cavern?', 'No, cavern's all clear'. Or you could throw out warnings like, "There's a sniper on the tower. Go get the sniper.'" - Steve Polge ![]() |
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#16 | |
Senior Member
Iscritto dal: Mar 2003
Messaggi: 1120
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Quote:
si vede che gli anni passano anche per lui ![]() |
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#17 |
Senior Member
Iscritto dal: Oct 2002
Città: Padova
Messaggi: 3261
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waz....ci sono pure io!
Meglio tenersi sempre aggiornati! ![]() |
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#18 | |
Senior Member
Iscritto dal: Jun 2003
Città: Foligno (pg)
Messaggi: 541
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Quote:
![]() sono un pò di mesi che non vi vedo sui server ngi, perchè ogni tanto non fate un salto sui server ngi tipo DM deck17 che si spamma in compagnia e si fanno due risate? ![]() p.s. io so ancora una schiappa ![]() ciao ciao ![]()
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IL MIO CATORCIO: 4800+, 8600gt, 512mb ![]() »GC«DonSalieri°Nipo ----> UT2004 fan plaier Mostro!!--->Rox |
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#19 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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![]() OK, sarà UT2007 ![]() http://www.beyondunreal.com/main/future/ut2007.php ![]() Vanno bene le ruote? ![]() L'unto è sufficiente? ![]() |
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#20 | |
Senior Member
Iscritto dal: Dec 2000
Città: Trento
Messaggi: 5917
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Quote:
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Linux User #272700 >+++++++++[<+++++++++>-]<+.++.>++++[<---->-]<++.+++++++. HOWTO: SSH Firewall e DMZ ɐɹdosoʇʇos oʇuǝs ıɯ |
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