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#1 |
Bannato
Iscritto dal: Dec 2005
Città: Napoli
Messaggi: 207
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Problema urgente con Doom 3
Ciao raga, ho un problema.Quando installo doom 3 mi esce questa schermata di errore e il gioco non parte, che significa?Come posso fare?
2400 MHz Intel CPU with MMX & SSE & SSE2 512 MB System Memory 64 MB Video Memory Winsock Initialized Hostname: xxx-piv IP: 127.0.0.1 doom using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Programmi\Doom 3/base C:\Programmi\Doom 3\base\pak004.pk4 (5137 files) C:\Programmi\Doom 3\base\pak003.pk4 (4676 files) C:\Programmi\Doom 3\base\pak002.pk4 (6120 files) C:\Programmi\Doom 3\base\pak001.pk4 (8972 files) C:\Programmi\Doom 3\base\pak000.pk4 (2698 files) C:\Programmi\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO X..GL_ARB_multitexture not found X..GL_ARB_texture_env_combine not found X..GL_ARB_texture_cube_map not found X..GL_ARB_texture_env_dot3 not found X..GL_ARB_texture_env_add not found X..GL_ARB_texture_non_power_of_two not found X..GL_ARB_texture_compression not found X..GL_EXT_texture_filter_anisotropic not found X..GL_EXT_texture_lod not found X..GL_1.4_texture_lod_bias not found X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found X..GL_EXT_stencil_wrap not found X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found X..GL_ATI_separate_stencil not found X..GL_ATI_fragment_shader not found X..GL_ARB_vertex_buffer_object not found X..GL_ARB_vertex_program not found X..GL_ARB_fragment_program not found ******************** ERROR: The current video card / driver combination does not support the necessary features ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL |
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#2 |
Senior Member
Iscritto dal: Mar 2005
Città: algo distinto
Messaggi: 1337
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Che driver hai per la 6600?
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#3 | |
Senior Member
Iscritto dal: Jan 2003
Città: Urbe
Messaggi: 2322
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#4 | |
Senior Member
Iscritto dal: Apr 2005
Città: Brianza
Messaggi: 2015
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Quote:
![]() Hai insallato gli ultimi 81.98?? |
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#5 | |
Senior Member
Iscritto dal: Oct 2005
Città: Vicenza
Messaggi: 1299
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#6 |
Bannato
Iscritto dal: Dec 2005
Città: Napoli
Messaggi: 207
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Il problema non si è verificato su questo pc ma su uno di un mio amico, ha un cpu da 2,4mhz;512 di ram e una scheda video da 64 mb.Con la mia 6600 parte ma sul suo pc no.
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#7 | |
Senior Member
Iscritto dal: Jan 2003
Città: Urbe
Messaggi: 2322
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#8 |
Bannato
Iscritto dal: Dec 2005
Città: Napoli
Messaggi: 207
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si però questo mio amico giocava assai bene a need for speed most wanted
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#9 |
Senior Member
Iscritto dal: Dec 2003
Città: Bologna
Messaggi: 1735
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se il tuo amico ha una ati 7x00 o una geffo 2, non potrà giocare a doom 3 perchè non sono schede supportate. Che scheda ha il tuo amico? (poi che riesca a giocare a most wanted alla grande ci credo poco eh)
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#10 |
Senior Member
Iscritto dal: Jun 2001
Città: Magmoor Caverns
Messaggi: 29135
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No ragazzi Doom 3 vi assicuro parte anche con una GeForce 256 da 32 DDR...provato di persona. Non va neanche tanto male.
Il suo problema è proprio il fatto che ci sono effetti che la scheda integrata non supporta e quindi non gli va. Ad essere più precisi non gli parte sopratutto perchè non gli supporta nemmeno un tipo di Bump Mapping..nè Enviroment nè Dot3. Doom 3 non parte con vga che non supportano il bump mapping.
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Ho concluso con:Taxon, IamRoland |
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