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Recensione Google Pixel 10 Pro XL: uno zoom 100x assurdo sempre in tasca (e molto altro)
Recensione Google Pixel 10 Pro XL: uno zoom 100x assurdo sempre in tasca (e molto altro)
Google Pixel 10 Pro XL è il top di gamma della serie Pixel, presentando un ampio display Super Actua da 6.8 pollici insieme alle novità della serie, fra cui la ricarica wireless magnetica Pixelsnap e le nuove funzionalità AI avanzate. Il comparto fotografico include un sistema a tripla fotocamera con zoom Pro Res fino a 100x, mentre il processore Tensor G5 con 16GB di RAM garantisce prestazioni percepite molto elevate su Android.
Lenovo IdeaPad Slim 3: un notebook Snapdragon X economico
Lenovo IdeaPad Slim 3: un notebook Snapdragon X economico
Forte della piattaforma Qualcomm Snapdragon X, il notebook Lenovo IdeaPad Slim 3 riesce a coniugare caratteristiche tecniche interessanti ad uno chassis robusto, con autonomia di funzionamento a batteria che va ben oltre la tipica giornata di lavoro. Un notebook dal costo accessibile pensato per l'utilizzo domestico o in ufficio, soprattutto con applicazioni native per architettura ARM
Recensione OnePlus Watch 3 43mm: lo smartwatch che mancava per i polsi più piccoli
Recensione OnePlus Watch 3 43mm: lo smartwatch che mancava per i polsi più piccoli
OnePlus risponde alle esigenze di chi cerca un dispositivo indossabile dalle dimensioni contenute con OnePlus Watch 3 43mm. La versione ridotta del flagship mantiene gran parte delle caratteristiche del modello maggiore, offrendo un'esperienza completa in un formato compatto. Il suo limite più grande è abbastanza ovvio: l'autonomia non è il punto di forza di questo modello, ma si raggiungono comodamente le due giornate piene con un uso normale.
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Old 19-08-2008, 19:11   #5701
CosasNostras
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Io l'ho giocato fin da subito al livello "MAESTRO"

In alcuni punti l'ho dovuto fare una decina di volte per poterlo superare, ma alla fine mi sono divertito
rifare la stessa cosa 10 volte vuol dire rompersi il c@@@@
scusami eh....io l'ho abbandonato per un pò perchè dopo 3 volte la stessa cosa preferisco non perdere tempo ...quello è proprio tempo perso al 100% ...già ce poco tempo per il divertimento
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Old 19-08-2008, 19:53   #5702
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rifare la stessa cosa 10 volte vuol dire rompersi il c@@@@
scusami eh....io l'ho abbandonato per un pò perchè dopo 3 volte la stessa cosa preferisco non perdere tempo ...quello è proprio tempo perso al 100% ...già ce poco tempo per il divertimento
Purtroppo concordo...ho un accumulo pazzesco di giochi arretrati da provare (o da rigiocare preso dalla nostalgia) ed è sempre il tempo il nemico principale...
Poi giochi come Stalker, Oblivion e simili ti fanno rimpiangere le lunghe vacanze estive da studente liceale di molti anni fà...quando i giochi si finivano in qualche ora al massimo(a parte baldur's gate)
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Old 20-08-2008, 10:01   #5703
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Cosa sarebbe?
una specie di armatura con un sacco di tubi se nn sbaglio...
e poi ce pure il fucile gauss ...
e fucili da cecchino uppati...
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Old 20-08-2008, 16:22   #5704
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Torno per riscoutere la ricompensa ma il cecchino ha ammazzato il teschio, ed ora è a terra che non posso prendermi i soldi.

Che devo fare ? NOn ho salvato poco prima ed ora non riesco a completare quella missione...

Qualcuno m'aiuta ?
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Old 20-08-2008, 17:47   #5705
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Torno per riscoutere la ricompensa ma il cecchino ha ammazzato il teschio, ed ora è a terra che non posso prendermi i soldi.

Che devo fare ? NOn ho salvato poco prima ed ora non riesco a completare quella missione...

Qualcuno m'aiuta ?

non ci si può far nulla, se non ricaricare dall'ultima save e rifare la missione.
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Old 22-08-2008, 10:44   #5706
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non ci si può far nulla, se non ricaricare dall'ultima save e rifare la missione.
Eh alla fine ho ucciso tutti i membri che erano rimasti anzi ne è bastato uno e m'ha compleatato la missione strano eh ?


E poi sono scappato perchè ce l'avevano con me dopo, mi è dispiaciuto ma che dovevo farci ...
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Old 22-08-2008, 11:15   #5707
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Eh alla fine ho ucciso tutti i membri che erano rimasti anzi ne è bastato uno e m'ha compleatato la missione strano eh ?


E poi sono scappato perchè ce l'avevano con me dopo, mi è dispiaciuto ma che dovevo farci ...
la prossima volta che lo giochi, prima di accettare la missione del Teschio, va un po' a parlare con Lukash e i Freedom
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Old 30-08-2008, 23:28   #5708
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io a forza di rifarlo ho imparato l'ucraino
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Old 01-09-2008, 09:52   #5709
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io a forza di rifarlo ho imparato l'ucraino
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Old 01-09-2008, 10:55   #5710
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a kiunque ha già giocato a stalker originale consiglio di provare la mod Oblivion Lost da poco giunta alla versione 2.2 (la uso dalla 1.3 ed ora è davvero diventata perfetta)...


...dico ha già giocato l'originale xkè purtroppo questa mod nn esiste in italiano e bisogna installare il gioco in inglese (o in russo)...ma vale veramente la pena metterla lo stesso xkè nn c'è nessun'altra mod ke abbina così bene tutte le nuove funzionalità e aggiusta in maniera perfetta quelle già presenti...

...copio qui il readme x ki fosse interessato a tutte le modifike ke apporta questa mod...

Quote:
S.T.A.L.K.E.R. OBLIVION LOST 2.2

What is the purpose of this mod?

The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features:

Total freeplay, modified A-Life, reality enhancement, better AI, faction wars with cooperative gameplay.

It is recommended to play in HELL difficulty!
This mod works properly only with 1.0005 patch!
Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch.

-------------------------------------------------------------------------------
INSTALL NOTES
-------------------------------------------------------------------------------

How to install?

1. You need to download the version which you would like to play. There are separate downloads, one for 1.0004 and one for 1.0005, but there are no feature differences, the patch compatibility is the only reason. I decided to release 2 versions, so you don't need to install any patches, just the whole pack.

2. You must delete everything from the previous versions, and install a clean Oblivion Lost 2.2 without any side-mods!

3. You should edit the fsgame.ltx and at the gamedata line change both variables to true (one of them is already true)

4. Copy the content of the package to your Stalker gamedir (if you don't have a gamedata folder, don't worry, this mod will create it)

5. Read this info!

6. YOU MUST START A NEW GAME!!!

--------------------------------------------------------------------------------
CHANGELOG OF OL2.2
--------------------------------------------------------------------------------

COOPERATIVE FACTION WARS
After you complete the main story and go back from the Chernobyl NPP, you are able to join any faction. You can join factions at Pripyat trader, Military trader in Chernobyl, Lukash, Voronin, Sakharov, Barkeep. Of course, you can't join every faction - it's well-balanced and fits into the game.
If you join a faction, they will be friendly toward you. If you kill 2-3 stalkers from your faction, then the faction will be hostile toward you.
Though you can repair your broken relations through Sidorovich, Barkeep, and the Pripyat trader, it costs a huge amount of money.
You can hire all NPCs who are friendly. There is a dialog that appears, where you can ask him to follow you, or suggest him to wait here. You can even say that you don't need his help anymore, and he'll go away. You can't hire quest NPCs and faction leaders, nor snipers or guards.
There is a team coordinator NPC marks, so if you want to give a different command, then you have to ask one NPC only, not all of them, and they'll do the same. It's very useful for large groups.
The NPCs follow you to other levels, too, but their transition is a bit slower than yours, because they must take the path between the two levels.
Please be patient with them, it's not a long time, only 10-15 in-game minutes.
Sometimes they are a bit slower if they are going to the Bar from Garbage, and if you are going to Dark Valley from Cordon, they'll arrive from Garbage, and they won't follow you to underground levels. If the NPC doesn't follow you immediately, don't blame him, he will, he just may be busy with something else, but don't worry, it's rare.
When NPCs are in the "follow me" state, they don't loot corpses and don't collect items from the ground. If you tell them to "wait here", they will start to loot.
They don't loot stashes, only corpses and lying items.
All other NPCs are always looting if they are not in combat mode.
So the main purpose is that you can join any faction, hire the members, and lead against the enemy, even with huge groups; there is no limit on how many NPCs you can hire, but they need to have medkits, otherwise they won't accept your suggestion until you give them medkits.
Cooperative NPCs will heal you if you get wounded.
The interactive message system fits into your actual faction, for example if you are Bandit, then the Duty won't send you messages.
Added a Merc trader and a Bandit trader, but they appear only if you join them.

Authors: Kanyhalos, Red75, Atrocious
Coop dialogs thanks to dezodor, Don Reba, BAC9-FLCL
Dialog manager thanks to NatVac

CHANGED A-LIFE AFTER TRUE ENDING
After you complete the storyline, the A-Life will be changed.
As time progresses, NPCs' ranks increase, and they'll become veterans, masters, and so on.
You'll be able to meet highly skilled NPCs in certain levels (for example veteran and master bandits advancing from Dark Valley, Exo and Seva loners in Cordon, etc.). They also have very good equipment, for example you may meet enemies in earlier levels with LR300, AS Val, etc. Their goodies are random, so now you can forgot about the usual stalkers with novice suits and sawn-off shotguns.
You can meet certain factions anywhere you go, but it's balanced. There will be a lot of unexpected situations, and probably most of them will be dangerous.
It depends on which faction you are in. NPCs looking for artifacts and doing transmutations, using GPS markers, although you won't see this, but you can loot them from corpses or buy from NPCs if they sell it.

I would note that the autoquests have been disabled, and most of them turned into normal side-quests.

Authors: Kanyhalos, Iwer, ClaySoft'65

Credits:
Coop Mod (thx for Red75)
Marauders scheme (thx for Red75)
Iwer's Un-Life Mod (thx for Iwer)
Faction change and reset (thx for Atrocious)
New blowout sound (thx for dezodor)
Changes in the medic scheme (thx for Artos)
Autoquest convertation (thx for NatVac)

Big thanks for Servalion about reporting the issue of May 31, when the blowouts and the faction wars events stopped working in some cases. It's been fixed.

------------------------------------------------------------------------------
CHANGELOG OF OL2.1:
------------------------------------------------------------------------------

INTERACTIVE FACTION WARS
- Well, it was a very rare event in the previous version, now you have events probably every day, maybe twice a day, it's random, but it won't mess up the storyline, it's based on that and fits into it. It means there are some restrictions which block some events at the earlier stages of the game.
The AMK Offline Alife inspirated me to make this feature, but it's very different, it's main purpose is the battles between factions and mutants. For example you are in Cordon, you have an onscreen message about an event from the Bar.
You go to the Bar, and fight with Duty against their enemies, or maybe you will loot their corpses if you go to there too late. So events will happen in the another levels, where you aren't there.
Helicopters and BTR's are also added to the random events.
A lot of faction wars stalkers wear new weapons, so if you are lucky, there is a chance to obtain new weapons, instead of buying them from traders. There is a chance to meet a rare stalker in certain levels. Of course, the whole game is rebalanced and fit into these features.

Authors: Kanyhalos, Atrocious, xStream, sokol_jack
Thanks to Barin by some help about the npc logics.


DAY-NIGHT CYCLE ANOMALY BEHAVIOUR
- The dynamic anomalies feature was already included, but only after blowouts. Now the anomalies are moving during day, they are aggressive, and don't accept artifacts for transmutations, but at night they become calmed down, don't move out from their positions, and the artifact transmutation works until the next morning, they accept them.
Of course, you can disable this feature manually in olp_mod.script, set the anoms variable to false, and it will stop their movement at day and the transmutation will work during the whole day, not only at nights.
There are anomalous zones where they can appear, not everywhere, so it won't kill important npc's and won't block important pathways.

Authors: Kanyhalos, xStream, Red75


RANDOM WEATHER
- Now there are 3 weather presets, not only one, and it's random. Also after blowout you'll have massive fog and storms, but this will switch back to normal weather after a while. Of course, you'll never see suddenly sky switches, and also added more fog and rain, but those are also random.

Authors: Kanyhalos, Atrocious, Barin, xStream


NEW WEAPONS
- ZM LR300 ML, Benelli M3 Short, Bizon, P90, FN2000 prototype, Kriss Super V, Ingram MAC10, MG3, MP7, OTS-33, PKM, PPSH-41, Saiga12c, Steyr TMP, TEC-9.
Most of them not available at traders, you need to find them somewhere in the Zone.

Credits: The LR300, the MG3 and the PPSH made by Dester and Zereset for Arsenal Mod.
The Saiga12c made by tambovsky and his team. The PKM made by Gosuke.

The other weapons originally made by the Counter Strike Source Community from the FPSBanana site, and ZEN animated them and made compatible with S.T.A.L.K.E.R. for his ZENOBIAN Mod.
The models and textures created by: Twinke Masta, Thanez, cryomerk, readersdigest, Millenia, Pete, Schmung, the_tub, SureShot, DarkElfa®, RedRogueXIII, SilentAssassin12, Logger, Dav0r, Downloadable Skillz, Kimono, GigantoR, Kurgan, Rionname.

Particles.xr file merged by EggChen.

Thanks to:
- Domestos' textures (thx for Domestos)
- New LR300 texture (thx for BAC9-FLCL)
- New Minigun texture (thx for Hectrol)
- New inventory icons (thx for ZEN, Pollux, Darius6, Saint Stan, ClaySoft'65)
- Rank-based repair (thx for ClaySoft'65)
- Improved Bumpmaps (thx for Cpt. Borovich, Skullhunter, Atrocious)
- Siro's skins (thx for Siro)

FIXES SINCE OL2.0:

IMPROVED GAME BALANCE
- All traders reworked, the repair prices based on your rank, added a new trader to Pripyat, balanced the spawning rates, fixed the insane respawn issues in the Sarcophagus and in Chernobyl NPP, and the mutant spawns rebalanced in the whole Zone.
Random types of mutants will appear on the ground and random types of artifacts will birth from anomalies after blowout, also in random places, and there is 25% chance to have a rare artifact in the later levels of the game.
Also probably you'll have better performance, some stutterings has been successfully eliminated.
I fixed the death on sleep issue by hunger, although it's still highly recommended to eat before sleep, because I didn't disable the hunger, just delayed it a bit.
And also all OL2.0-related bugs have been fixed, for example the controller issues at the Barrier, Skinflint's error, some annoying anomalies in the Dark Valley, etc, etc.
The damages of the blowout rebalanced, now it's possible to survive closer to the center of the Zone, but still very dangerous. Also some players reported the blowout disappeared after you completed the main story, now it's fixed, also sometimes the blowout interval was felt a bit constant, now it's more randomized and fixed.
Restored the Duty and the Loners to Wild Territory, also some of them unique.
The alcoholism feature has been disabled, but you can re-enable it in olp_mod.script by setting the alkohol variable to true.

FIXED ARTIFACT TRANSMUTATIONS
- Some recipe descriptions were broken and messed up, now all of them fixed, no bugs anymore. But remember, not every anomalies accept the artifacts, if one of them doesn't, then try with an other.
Also now if the recipe giver stalker die before he can give it to you, then you can loot the recipe from his corpse, so you'll be sure to have all recipes.
Do not forget about the day-night cycle anomaly behaviour, if you kept that enabled.

FEATURES FROM OL2.0:

FREEPLAY
- Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the decoder to be able to get to Monolith Control and NPP Stancia2.
- Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant.
- The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels.
- New level changers (NPP Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to NPP Stancia1, NPP Stancia1 to Pripyat, Cordon'to Dark Valley).

A-LIFE
- Now almost everything can happen, there's a chance to meet any NPC on any level.
- Sometimes the army raids, sometimes they don't, this is totally random, too.
- The mutants are making their way through the Zone in big hordes.
- The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas.
- Sometimes you may happen upon unique situations, it can be very hard or even funny.
- You will not have the same situations 2 times on the same level.
- The respawn can be very random, there's a chance to meet different types of mutants then before.
- The bugs of the older versions and the vanilla bugs have been corrected, now you won't see any failed quests and Quest NPC's who die before you can complete their quests, also the vanilla respawn is working properly and balanced.

FACTION WARS
- There's a chance to meet any faction in any level, also it's totally random.
- A message will give you notice about the random events.
- The Military attacks the bandits in the carpark.
- The Military attacks the loners and the bandits in the Hangar.
- You can meet Mercenaries in Agroprom.
- The Duty and the Military attacks Borov's base.
- The Freedom attacks the Duty base.
- The Military sometimes attacks Rostok Wild Territory.
- The Duty attacks the Freedom base.
- All factions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission.

REALISM
- All weapons are stronger and well-balanced.
- Almost to all weapons are able to attach addons.
- Added realistic sounds to the weapons, rounds, ammos, materials and environment.
- NPC's can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die.
- Bandages and foods don't heal the actor.
- The average bleeding doesn't stop by itself, only the minor.
- Added realistic head-bobbing to the actor when he is heavily wounded.
- Well-balanced armor degradation.
- The crosshair is reduced to a dot.
- New sniper weapon scopes.
-There is a huge difference between day and night, you can sneak in the pitch black, but it's not very easy, I had to make a compromise between a good stealth and bugfree npc behaviour.
- If the actor turns on the flashlight at night, then his enemies spot him immediately.
- Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough.
- The quality of the weapons which are looted from corpses is generally very bad.

NEW WEAPONS
- BM16 Long Rifle
- M-134 Minigun
- AK-47

REWORKED AI
- The npc's can avoid anomalies.
- The npc's can throw grenades.
- The npc's can use medkits, heal themselves and each other.
- The npc's can upgrade and replace their armor and they will collect suits and weapons found laying about.
- There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away.

RE-ENABLED CONTROLLER AI
- The controller can take control on the npc's and lead them against his enemies.
- If an npc is inside the controller's aura, then he will immediately become zombified.
- When the controller dies, then "controlled" npc's will return to normal.

WEATHER
- There are 24 hour cycle weathers in all levels.
- The night is dark and scary.
- Restored the Sun and the Moon.
- Atmospheric sky textures.
- In NPP Stancia2 the weather is always rainy and cloudy, it fits in to the atmosphere of the Nuclear Plant.

BLOWOUT
- The blowout is totally random, you never know when it will happen.
- So there are many hideouts in each level, but carrying antirad is very important.
- The npc's are running to hideouts, while being attacked - they fire back, at the end of blowout - they return to usual places. They protect the hideouts from enemies.
- The strength of the blowout is always stronger and stronger if you are closer to the NPP. In the NPP blowouts are deadly, you must runn down to the Sarcophagus as soon as you can.
- The mutants lie on the ground during the high radiation sequence of blowouts, they feel pain from that.
- More mutants will appear after blowout and give madness to the environment.
- Artifacts will birth from anomalies after blowout.
- The blowout will continue if you save and load the game or move to an other level, you can't bypass it.

DYNAMIC ANOMALIES
- The anomalies change their positions after blowouts.
- Stronger anomalies can appear and they will be very deadly.
- Be careful of them if you are driving cars, now the routine which you learn in the vanilla game is useless.

DYNAMIC HUD
- Player's field of view lowers when you wear suits with masks, condensation effect (glass becomes covered with moisture)

ARTIFACT TRANSMUTATION
- It's a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are "recipts" hidden in the zone, and you need to find them, or get them with completing quests. These papers contain the solution for creating unique items, so you should carefully read them. There are different levels for artifacts, each with new features. If you are lucky, you will be able to create a new artifact with unique properties.

SLEEPING
- Now Marked One gets tired after 30 hours of action: it begins to double your vision, etc. If you continue to play and will not sleep, Marked One will fall asleep approximately after 6 hours.
- You can't sleep for a while if you had an energy drink.
- You can't sleep during blowout.
- To sleep, use the sleeping bag in your inventory..

MUTANTS
- Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
- They have many different types of skins.
- Added the Psy Dog as a new mutant (with attack effector).
- Two boss enemy characters (Burer and Koshei) - they are tougher and have stronger attacks then the usual mutants.

VEHICLES
- Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich).
- The vehicles don't float.
- Well-balanced driving properties.
- Added realistic engine and gear sounds to the UAZ.

MISCELLANEOUS
- Replaced main menu music.
- Main menu from the 2215 beta.
- Added the "Turn on the engine" to the options/controls.
- Added the AMK Options menu, you can disable the Suit HUD visors.
- NPC's can buy anything from the actor but in very low prices.
- All traders can repair.
- New stalker and weapon textures.
- Additional skins for stalkers and bandits.
- Traders sell their supplies at very high prices, but they pay very low prices for everything, now they are well-balanced.
- Finding a medkit is not so easy, also it's very expensive to purchase them.
- Shootable crows.
- You can place markers on the pda map with GPS.
- Reworked the helicopter AI. Now they use rockets and will sometimes use evasive maneuvers. If the pilot loses the player from it's FOV (Field of Vision), then it will halt it's attack and fly away.
- Antigas armors enabled.
- The npc's can play the harmonica.
- Alcolholism, don't drink too much vodka.
- Replaced some dialog sounds to russian.
- Added some songs to the camping stalkers.
- Sidequests and autoquests have no time limit.
- You can obtain the quests again after 1 day.
- In standard task of the "Kill stalker" type, now, there are several ways to end task - victim can pay for its life.
- A lot of vanilla bugfixes.
-------------------------------------------------------
CREDITS:
-------------------------------------------------------

FEATURES BY AMK:
- Anomaly evasion
- Restored the Sun and the Moon
- Blowout
- Dynamic anomalies
- Dynamic HUD
- Artifact transmutation
- Alcoholism
- Sleeping Bag
- GPS
- Victim can pay for its life
- Shootable crows
- Reworked helicopter AI
- Controller zombify the stalkers

FEATURES BY OTHER MODDERS:
- Rookie Skinpack (thx for WhatPayne)
- Custom mutant and bandit models (thx for Jketiynu)
- Siro's Models and Skins pack (thx for Siro)
- Stalker Skies (thx for Cambragol)
- Flannel Jacket Bandit Skin (thx for KnifeInFace)
- Stalker Sound Overhaul (thx for Darius6)
- Improved Sound Effects (thx for dDefinder)
- Beta-style gloves (thx for stalkermuckl)
- Ecolog zombie stalker (thx for EggChen)
- Food and bandages don't heal the actor (thx for FatRap)
- AMK-EN Translation (thx for Vizzy, BAC9-FLCL)
- Fixed the vanilla a-life bugs (thx for bardak, NatVac)
- Fixed the vanilla waypoint bug in Army Warehouses (thx for DC-)
- Some parts of ZRP Mod included (thx for NatVac, bardak)
- M-134 Minigun (thx for SRP Team)
- Campfire bugfix (thx for bardak)
- Duty bribe (thx for gannebamm)
- PLR's realistic weapons 2.0 (thx for PLR)
- Lexx's Antigas armor Mod (thx for Lexx)
- Harmonica Mod (thx for gordon-x)
- Unique Chimera skin (thx for Domestos)
- AK-47 model (thx for Zereset & Dester)
- AI Pack final (thx for xStream)

...ciao
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Old 01-09-2008, 11:23   #5711
letsmakealist
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Originariamente inviato da Halo95 Guarda i messaggi
io a forza di rifarlo ho imparato l'ucraino
tu scherzi, ma qualche mese fa me la sono vista brutta in Scandinavia con un russo un po' brillo (e molto grosso) che voleva attacar briga e ho risolto in diplomazia grazie a STALKER
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Old 01-09-2008, 11:40   #5712
DeLeTeR87
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tu scherzi, ma qualche mese fa me la sono vista brutta in Scandinavia con un russo un po' brillo (e molto grosso) che voleva attacar briga e ho risolto in diplomazia grazie a STALKER
questa è la dimostrazione per tutti gli scettici che dicono che i videogame sono inutili
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Old 01-09-2008, 12:32   #5713
CosasNostras
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questa è la dimostrazione per tutti gli scettici che dicono che i videogame sono inutili
ma che stai a di?
sono estremamente inutili.....piu' che farti perdere tempo?
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Old 01-09-2008, 12:51   #5714
DeLeTeR87
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ma che stai a di?
sono estremamente inutili.....piu' che farti perdere tempo?
gia uno spreco di tempo proprio...
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Old 01-09-2008, 14:50   #5715
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Originariamente inviato da CosasNostras Guarda i messaggi
ma che stai a di?
sono estremamente inutili.....piu' che farti perdere tempo?
ma nooo più che inutili istigano alla violenza....
tutti i tifosi che ieri hanno fatto casino hanno giocato a GTA......
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Old 01-09-2008, 15:22   #5716
DeLeTeR87
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ma nooo più che inutili istigano alla violenza....
tutti i tifosi che ieri hanno fatto casino hanno giocato a GTA......
quelli di ieri erano un branco di idioti che nn sapevano cosa fare allora hanno deciso di andare a spaccare tutto...tra l'altro anche roba che pagano loro con le tasse
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Old 01-09-2008, 15:43   #5717
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quelli di ieri erano un branco di idioti che nn sapevano cosa fare allora hanno deciso di andare a spaccare tutto...tra l'altro anche roba che pagano loro con le tasse
non avevano molto la faccia degli integerrimi contribuenti
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Old 01-09-2008, 16:18   #5718
DeLeTeR87
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non avevano molto la faccia degli integerrimi contribuenti
nn ce cosa che mi dia piu fastidio...spacchi roba che paghi pure tu...poi come se gia i nostri treni nn facessero cagare
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Old 01-09-2008, 17:53   #5719
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quelli di ieri erano un branco di idioti che nn sapevano cosa fare allora hanno deciso di andare a spaccare tutto...tra l'altro anche roba che pagano loro con le tasse
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non avevano molto la faccia degli integerrimi contribuenti
Una bella vacanzina nella Zona senza TV per le partite e vedi te che pentimento
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Old 01-09-2008, 20:45   #5720
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domanda, non vorrei fosse un bug. Provo ad utilizzare il sacco a pelo nel bar, visto che si sta facendo notte, e mi fa un trillo e non me lo fa utilizzare. E per strada prima lo stesso rumore e non mi faceva raccogliere gli artefatti..
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