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#1021 | |
Senior Member
Iscritto dal: Sep 2005
Città: Fucecchio(Fi)
Messaggi: 1691
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Quote:
__________________
WORP: CPU: Intel i7 8700k(@ 5000 Mhz ) + Noctua NH-D15 | Mobo: Asus ROG STRIX Z370-F | VGA: Windforce GTX1080 G1 8GB (@2050 @4300) | RAM: Corsair Vengeance 3000Mhz 16G XMP 2.0 | HDD: X2 SSD Samsung 840PRO 512Gb | ALI: Corsair 750w HX750I | Monitor: Acer Predator X34P | Sound: Creative Sound Blaster Z + Creative inspire 5.1 | Case: Silverstone Raven 01|| Razer Mamba 4g + G19 | Notebook: HP DV6 3150EL | Trattative |
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#1022 |
Member
Iscritto dal: Jan 2003
Città: Prov. Mi
Messaggi: 211
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#1023 |
Senior Member
Iscritto dal: Jun 2002
Città: Atene
Messaggi: 919
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ho trovato questo in prima paggina...
Ecco a voi il file per convertire arma da CZ e DE a EN. Leggete bene il readme, così sapete che file dovete copiare per rimetterli al loro posto prossimamente quando dovrete installare la prossima patch http://armedassault.pl/downloads/mis...tcher_v0.6.exe
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I7 920@4000Ghz - Prolimatech Megahalems - MSI X58 LE - OCZ 6Gb@1600 7 7 7 24 - ATI 5870 - Intel X25-M 80Gb - WD raptor 150Gb - Seagate 320Gb - 2x seagate 1Tb - Tagan 700watt - Samsung 26' - Logitech G15 - Razer Mamba... Seven 64 bit |
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#1024 | |
Senior Member
Iscritto dal: Apr 2001
Città: Roma
Messaggi: 744
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Quote:
E l' omo campa!" ![]() |
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#1025 |
Junior Member
Iscritto dal: May 2006
Messaggi: 1
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Help Me!!
Salve ho un problema.... ho appena installato l'arma assault.... dopo averlo installato mi da un problema.
Quando lo avvio esce la barra di progressione e progredisce fino alla terzultima spunta e poi a un certo punto scompare... cioè termina in automatico l'applicazione... a cosa è dovuto?? Ho una scheda video ati radeon 9200 128 mb. Grazie Anticipatamente per le vostre risposte |
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#1026 |
Senior Member
Iscritto dal: Sep 2005
Città: Fucecchio(Fi)
Messaggi: 1691
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up up
__________________
WORP: CPU: Intel i7 8700k(@ 5000 Mhz ) + Noctua NH-D15 | Mobo: Asus ROG STRIX Z370-F | VGA: Windforce GTX1080 G1 8GB (@2050 @4300) | RAM: Corsair Vengeance 3000Mhz 16G XMP 2.0 | HDD: X2 SSD Samsung 840PRO 512Gb | ALI: Corsair 750w HX750I | Monitor: Acer Predator X34P | Sound: Creative Sound Blaster Z + Creative inspire 5.1 | Case: Silverstone Raven 01|| Razer Mamba 4g + G19 | Notebook: HP DV6 3150EL | Trattative |
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#1027 | |
Senior Member
Iscritto dal: Nov 2006
Città: Trieste
Messaggi: 2001
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Quote:
...la prima cosa da fare è aggiornare i driver della scheda video...poi si pensa ad altro |
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#1028 |
Senior Member
Iscritto dal: Jun 2000
Messaggi: 15790
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CHANGELOG
========= 5136 - New: -world=empty command line option for faster game loading (no island and no menu animation loaded) 5136 - Fixed: MP - command #exec allowed only for logged (not voted) admin 5136 - Fixed: UI - Tooltips are kept is screen safe area, not in the UI area 5136 - Fixed: MP - dynamically created helicopters handle "FLY" flag correctly now 5136 - Fixed: Peripheral vision are kept is screen safe area, not in the UI area 5137 - Fixed: Increased thrust when hovering stable in VTOL mode. 5137 - New: Player can use Eject to disembark the vehicle while leaving engine on. 5137 - Fixed: AI Strykers were not firing when player was not using iron sights / optics. 5137 - Fixed: Haze was too strong with large viewdistance. 5137 - Fixed: Reduced shadowing caused by the terrain. 5137 - Fixed: setTerrainGrid was not reset when a new mission was started. 5137 - Fixed: Dedicated server - after #reassign two players could control a single avatar 5137 - Fixed: In-game UI: RMB now sends target also to the units selected in the menu (when SPACE is holding) 5137 - Fixed: AI - Cars now can plan path through bushes (but tries to avoid them in Stealth mode) 5137 - Fixed: AI getting into player driven ship or helicopter was sometimes going to wrong position 5137 - Fixed: AI Ships now can reach shallow water (but very carefully) 5137 - Fixed: Ships - searching a place where to go for get in / get out improved 5137 - Fixed: MP - Type of remote objects was not sometimes recognized correctly (for example in function nearestObjects) 5137 - Fixed: head movement not visible on players in vehicle 5137 - Fixed: Freelook still forced when changing from cargo to secondary turret 5137 - Fixed: AI sometimes did not take off NVG after skipTime was used. 5137 - Changed: Less strict color coding for ping values. 5137 - Fixed: Explosions no longer cause any objects flying high. 5137 - Fixed: Some vehicles were not damaged when satchel charges exploded near them on the bridge. 5137 - Fixed: Man state was not updated frequently enough on some conditions (for instance two players in the same vehicle) 5137 - Fixed: Different selection of points where to get in / get out the ship 5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container 5138 - Fixed: Measures implemented to avoid textures being placed in AGP, which often caused degraded performance after prolonged playing. 5138 - Optimized: Grass depth of field is now performed only with Postprocess set to Very high. 5138 - Fixed: Muzzle flash texture is preloaded now 5138 - Fixed: Wounded player is stuck in the water. 5138 - Fixed: Getting into vehicles - both player and AI now handle correctly exact cargo position 5138 - Fixed: Fixed performance issue when using Postprocess Effect High (related to grass blurring) 5138 - Fixed: Ships - faster movement in shallow water 5138 - Fixed: Separate get in point can be defined for each cargo position 5139 - Fixed: function "selectWeapon" now switches character pose when launcher is selected 5139 - Fixed: function setMousePosition is working correctly again (broken when HW cursors was introduced) 5139 - Fixed: Releasing Alt in a vehicle should center view vertically 5139 - Fixed: Zoom out and initial zoom settings for infantry 3D optics and 1st person view 5139 - Fixed: Vehicles did not rearm when no ammo was remaining 5139 - Fixed: Mission editor - objects which cannot float are placed underwater now 5139 - Fixed: All input ignored after MP session left while chat window still open. 5139 - Fixed: UI - selector active row highlighting was clipped to controls group 5139 - Fixed: UI - wrong focus switching from expanded combo box (through click on the other control) 5139 - Fixed: Improved AI path following when moving slow. 5139 - Fixed: Improved AI car path planning in combat mode near roads. 5140 - Fixed: Multiple dedicated servers on a single PC - wrong port was shown in the title and reported to GameSpy 5140 - Fixed: Exhaust particle original position and speed improved 5140 - Fixed: VoN issues with server behind firewall fixed 5140 - Fixed: AI - heavy wheeled vehicles now can drive through bushes 5140 - Fixed: AI cars avoided water even when canFloat = true was given in the config 5140 - Added: function createMissionDisplay - Added: function joinSilent 5140 - Fixed: Vehicle commanding - after player switched to driver and then to commander, driver did not follow orders sometimes 5140 - Fixed: External camera of the soldier was placed inside objects sometimes 5142 - Fixed: Tracks were drawn under the bridge 5142 - Fixed: Salute and SitDown should work as toggle actions (also their radio protocol sentence fixed) 5142 - Fixed: MP - handling / reporting the current and maximum number of players was wrong sometimes 5142 - Fixed: UI - Gear dialog - weapon overview improved 5142 - Fixed: functions commandGetOut, doGetOut - units returns to formation when finished 5142 - Improved: Moving of external camera of the soldier is much smoother now @param cam in/out camera position relative to camBase @param focusPos focus point relative to camBase 5142 - Fixed: AI - path planning improved (more smooth transition between plans) 5142 - Fixed: Improved helicopters enaging targets. 5142 - New: Helicopter animation controllers cyclicForward and cyclicAside added. 5142 - New: User action ZoomOutToggle. Mapped to 2xNumpadMinus as default. 5142 - Fixed: Config entry predictSpeedCoef no longer needed - speed prediction now based on looped/nonlooped. This should help AI predicting solider movement in transitions like when seeing someone going prone. 5142 - Fixed: Improved target scanning for fast moving units. 5142 - Fixed: In-game UI - vehicle position icons in the status bar and commanding menu 5142 - Fixed: Map info (commands, friendly and enemy units) is now saving into game save 5142 - Fixed: On "Cannot create system memory surface: 8007000e" error, some memory is flushed which may help the game continuing. 5142 - Fixed: scripting function "magazines" ignore empty (virtual) magazines 5142 - Fixed: Buldozer crash - non-streaming landscapes not supported. 5142 - Fixed: Reduced virtual address space usage on computers with 1 GB or more of RAM. 5142 - Fixed: Eye adaption was reset when getting in/out of the vehicle (most visible with NVG) 5142 - Fixed: AI boat movement precision and path finding improved. 5142 - Fixed: AI vehicle braking now smoother. 5143 - Fixed: Slighty improved AI pathfinding in a non-uniform environment. 5143 - Fixed: Tides are now considered for AI path finding. 5143 - Fixed: Possible server crash during NAT negotiation 5143 - Fixed: Assigning roles display - clipping of enable / disable AI icon in list of roles 5143 - Fixed: Better movement of convoys on roads 5143 - Fixed: NV goggles eye accomodation was reset, when returning to a paused game 5143 - Fixed: Gear screen in briefing - magazines was multiplied sometimes 5143 - Fixed: Clipping of some briefings on the right edge 5143 - Fixed: Distant grass layer follows roads more closely. 5143 - New: New config value soundBurst to allow playing sound for each bullet in a burst |
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#1029 | |
Senior Member
Iscritto dal: Dec 2000
Città: Trento
Messaggi: 5917
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Quote:
invece ieri ho giocato da casa mia assieme ad un mio amico on-line ad una missione cooperativa assieme ad un'altra ventina di persone... beh l'esperienza e' stata fantastica, partenza dalla base in elicottero all'alba (prima che sorga il sole ancora tutto buio), poi una volta scesi siamo andati ad imboscarci dietro a delle rocce (dovevamo "ripulire" una base) beh la tensione era palpabile, i minuti di attesa ti facevano battere il cuore a mille, poi quando i nemici si sono fatti vedere abbiamo iniziato a fare una "strage"! pian pianino abbiamo fatto fuori un paio di jeep, un paio di cecchini e parecchi soldati appiedati... veramente bello! e il top e' stato ricevere copertura da un anti carro che ci ha tolto dai piedi il carro nemico (gia' mi vedevo come spacciato!). Bellissimo! Io non gioco molto (per questioni di tempo) ma se giocate (e tenete conto che fino adesso ho giocato una sola volta on-line e off-line praticamente nulla, quindi sono un newbbione totale) in giro per qualche server, quando posso mi aggrego pure io! Ciao!
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Linux User #272700 >+++++++++[<+++++++++>-]<+.++.>++++[<---->-]<++.+++++++. HOWTO: SSH Firewall e DMZ ɐɹdosoʇʇos oʇuǝs ıɯ |
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#1030 |
Senior Member
Iscritto dal: Sep 2005
Città: PROVINCIA PESARO-URBINO
Messaggi: 1237
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Ho la versione liscia di arma installata ma non appena finisce il caricamento vedo solo il cielo e basta mentre la terra e i vari oggetti e i personaggi non si vedono, ho gli utimi driver nvidia.
Cosa può essere?? |
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#1031 | |
Senior Member
Iscritto dal: Sep 2005
Città: Fucecchio(Fi)
Messaggi: 1691
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Quote:
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__________________
WORP: CPU: Intel i7 8700k(@ 5000 Mhz ) + Noctua NH-D15 | Mobo: Asus ROG STRIX Z370-F | VGA: Windforce GTX1080 G1 8GB (@2050 @4300) | RAM: Corsair Vengeance 3000Mhz 16G XMP 2.0 | HDD: X2 SSD Samsung 840PRO 512Gb | ALI: Corsair 750w HX750I | Monitor: Acer Predator X34P | Sound: Creative Sound Blaster Z + Creative inspire 5.1 | Case: Silverstone Raven 01|| Razer Mamba 4g + G19 | Notebook: HP DV6 3150EL | Trattative |
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#1032 |
Senior Member
Iscritto dal: Oct 2004
Città: Terra di Merdor (VA)
Messaggi: 4795
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Dunque, a questo punto presumo che la 1.06 in realtà sarà l'exe che uscirà negli Stati Uniti, e di conseguenza la 1.07 sarà la patch completa che verrà rilasciata a maggio.
Tanto che ci siamo, proviamo sta mini 1.06 beta, sto pomeriggio vedrò di installarla.
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« La responsabilità per il sangue versato ricade su un gruppo di spregevoli provocatori che hanno approfittato di una situazione temporanea di disagio in cui versavano Poznan e la Polonia »... Armed Assault Official Thread // Gobbo fino al midollo inside // My Panoramio // My Flickr... |
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#1033 | |
Senior Member
Iscritto dal: Jun 2002
Città: Atene
Messaggi: 919
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Quote:
http://www.softwarepatch.com/windows/directx.html
__________________
I7 920@4000Ghz - Prolimatech Megahalems - MSI X58 LE - OCZ 6Gb@1600 7 7 7 24 - ATI 5870 - Intel X25-M 80Gb - WD raptor 150Gb - Seagate 320Gb - 2x seagate 1Tb - Tagan 700watt - Samsung 26' - Logitech G15 - Razer Mamba... Seven 64 bit |
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#1034 | |
Senior Member
Iscritto dal: Sep 2005
Città: Fucecchio(Fi)
Messaggi: 1691
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Quote:
Intendo..tipo...foto di giocatori on line...prima del combattimento..o magari dopo(con alle saplle ad esempio un bmp distrutto)...o anche scene di conbattimento attivo..magari con una descrizione della scenario e il nome della missione. Ti posto questa intanto, La missione si chiama Ramhadi Storm..(fatta con dei miei amici su internet).e questa è la foto di fine missione da destra verso sinistra Magg.Tommy 1°Regg.Fanteria Bundeswehr.//Col.Worp 9°Regg.Incursori Col Moschin//Magg.Lorenzo 33°Reg.U.S. Marine Corps.(le divise sono quelle)La foto è alla Presa della città. LE FOTO SONO NEL POST DELLA PAGINA 53 __________________
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WORP: CPU: Intel i7 8700k(@ 5000 Mhz ) + Noctua NH-D15 | Mobo: Asus ROG STRIX Z370-F | VGA: Windforce GTX1080 G1 8GB (@2050 @4300) | RAM: Corsair Vengeance 3000Mhz 16G XMP 2.0 | HDD: X2 SSD Samsung 840PRO 512Gb | ALI: Corsair 750w HX750I | Monitor: Acer Predator X34P | Sound: Creative Sound Blaster Z + Creative inspire 5.1 | Case: Silverstone Raven 01|| Razer Mamba 4g + G19 | Notebook: HP DV6 3150EL | Trattative |
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#1035 | |
Senior Member
Iscritto dal: Mar 2005
Città: Firenze
Messaggi: 711
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Quote:
![]() qualcuno sa come aiutarci? grazie
__________________
Thermaltake Tsunami Dream - Cooler Master 620W mod. - Asus Z170 Pro Gaming - I5 6600K @4.50 - Thermalright HR-02 Macho - 4*4 GB DDR4 Corsair Vengeance - Asus Strix GTX 970 - Samsung 950 pro SSD M.2 PCI-E 512 gb - Toshiba 2Tb - Asus VK278Q 27" |
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#1036 | |
Senior Member
Iscritto dal: Oct 2004
Città: Terra di Merdor (VA)
Messaggi: 4795
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Quote:
![]() Per me va benissimo, ora provvedo ad aggiornare la prima pagina ![]()
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« La responsabilità per il sangue versato ricade su un gruppo di spregevoli provocatori che hanno approfittato di una situazione temporanea di disagio in cui versavano Poznan e la Polonia »... Armed Assault Official Thread // Gobbo fino al midollo inside // My Panoramio // My Flickr... |
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#1037 |
Senior Member
Iscritto dal: Oct 2004
Città: Terra di Merdor (VA)
Messaggi: 4795
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__________________
« La responsabilità per il sangue versato ricade su un gruppo di spregevoli provocatori che hanno approfittato di una situazione temporanea di disagio in cui versavano Poznan e la Polonia »... Armed Assault Official Thread // Gobbo fino al midollo inside // My Panoramio // My Flickr... |
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#1038 |
Member
Iscritto dal: Aug 2006
Messaggi: 137
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sbavoooo
![]() ![]() dove siete amerikanoski? ![]()
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Wolfenstein sarà sempre il migliore ![]() Battlefield al rogo ![]() |
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#1039 | |
Senior Member
Iscritto dal: Sep 2005
Città: Fucecchio(Fi)
Messaggi: 1691
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Quote:
cosa è?????? ps grazie. ![]()
__________________
WORP: CPU: Intel i7 8700k(@ 5000 Mhz ) + Noctua NH-D15 | Mobo: Asus ROG STRIX Z370-F | VGA: Windforce GTX1080 G1 8GB (@2050 @4300) | RAM: Corsair Vengeance 3000Mhz 16G XMP 2.0 | HDD: X2 SSD Samsung 840PRO 512Gb | ALI: Corsair 750w HX750I | Monitor: Acer Predator X34P | Sound: Creative Sound Blaster Z + Creative inspire 5.1 | Case: Silverstone Raven 01|| Razer Mamba 4g + G19 | Notebook: HP DV6 3150EL | Trattative Ultima modifica di oldseawolf666 : 09-04-2007 alle 15:03. |
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#1040 |
Member
Iscritto dal: Oct 2006
Città: S.Croce
Messaggi: 154
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Questo gioco fa rizzare i capelli da quanto è spettacolare!!!! Fare le missioni in tre o quattro amici è il massimo...
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Processore: Intel i5 2500K 4 Ghz; Scheda Video: Nvidia EVGA 570 GTX Superclocked; Scheda Madre: Asus P8Z68 V; Ram: Corsair Venegange 8 Gb 1866 DDR3; Scheda Audio: Creative X-Fi; HDD: 500 GB WD; Monitor: HP w2408h;Tastiera: Logitech G-15; Mouse: Logitech MX Revolution; Case: Coolmaster 690 II Pure Black;Alimentatore: Nexus 850 W. |
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Tutti gli orari sono GMT +1. Ora sono le: 09:29.