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Old 16-12-2014, 17:42   #61
UnicoPCMaster
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192.9 mb di aggiornamento con il quale vengono aggiunte le partite personalizzate:

http://steamcommunity.com/games/2020...10928213521859
https://www.wizardwars.com/news/cust...ka-wizard-wars

Quote:
Custom Games Come To Magicka: Wizard Wars!
16 dicembre - [Pdx] Escher



It's been a hotly requested feature, and one that we are very glad to finally have out with you all for testing. Custom games are finally here!

Main Features:

- Create your own (password protected if you wish) game.
- Choose (or Random) map choice.
- 1v1, 2v2, 3v3, 4v4 and any other combination possible.
- Spectator function with free-control or follow mode.


There's tons more functionality to come, this is just version 1.0 of this feature. We would as always love to hear your feedback on our forums!

http://forum.paradoxplaza.com/forum/...ka-Wizard-Wars

Also, to those of you still reading here (thanks!), there is tale of a special Holiday gift arriving in-game today. More news on that to come.
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Old 28-12-2014, 18:57   #62
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Purtroppo l'ho notato solo ora ma le iscrizioni ancora aperte:
Quote:
Vlad's Grand Tourney
2014-12-18

Like Gold Crowns? Well, you can win some by entering this community-run tournament!
Click for info

http://forum.paradoxplaza.com/forum/...-Grand-Tourney
Quote:


ustom games has arrived to Magicka and it's time to make a really great tournament. Anybody can participate, from novices to True Magicians. Team up together and rise up on the top of competitive Wizard Wars games with us. Let's begin!

Rules:

- 4x4. Four players each team.
- Everything is allowed. All Magicks, all builds and even water.
- Double Elimination.

Registration:

Put your information below and press OK. That's all that you need.

I have a team: http://tinyurl.com/lut8mm2
I don't have a team: http://tinyurl.com/o84lpaa

Registration lasts untill 29 December. First games will start from 5th until 10th January. Second games from 22nd until 27th January. Finals date 30th and 31st January or depends of finalists shedule.


RUS: http://magickaww.ru/vlads-grand-tourney/ and http://magickawars.ru/ru/node/135
ENG: http://magickawars.ru/en/node/135

Team back-ups are available. But crown prize for a team still same.
- Frosty Holiday Pack:
http://www.paradoxplaza.com/magicka-...y-holiday-pack
-----------
C'è anche questo:
Quote:
Magicka: Wizard Wars Frosty Holiday Pack


Magicka: Wizard Wars Frosty Holiday Pack invites you to invoke the spirit of Jólnir’s icy cool and healing abilities. Packed with an assortment of seasonal bounty designed to stop your enemies cold in their tracks, the Frosty Holiday Pack also comes with the power of facial customization – a fake beard perfect to disguise your true intentions, thus adding a bonus to adaptability. After all, nothing says happy holidays like a bumper sack of spell binding jewelry.

Pack includes:

Jólnir's Robe (Santa Robe)
"Mistletoe " Staff
"Hard Package" Vapen
Elf Imp (Santa’s little helper)
Snow King's Ring
Frozen Acorn" trinket
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Ultima modifica di UnicoPCMaster : 28-12-2014 alle 19:33.
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Old 13-01-2015, 18:19   #63
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Aggiornamento del 13/01/2015 di 94,2 mb:

http://steamcommunity.com/games/2020...61934796270314
Quote:
Patch Notes - Tuesday 13th January 2015
13 gennaio - [Pdx] Escher
Hi all!


Servers will come down at 10:30 UTC, down-time should be minimal. Changes are below:

First implementation of a "ping system", communicate with team members by clicking the mini-map directly or alt-clicking anywhere on screen. This is just the first version, so very simple, expect changes to come.
New imp on the log-in screen.
Patched a memory leak that was causing issues for players that were logged in for long periods of time.
New "Charm" Magick.
http://www.wizardwars.com/news/friends-until-the-end
Quote:
Friends Until The End!



Today we introduced the much-requested ping feature to Magicka: Wizard Wars. You can summon friends to your assistance by simply clicking the minimap or alt-clicking where you stand. Snazzy!

On the theme of friendship, we also added a new Magick today! Use the Tier 2 Magick "Brain Wash" to take control of any previously aggressive NPC unit (yes, this includes Death!), they will follow you around and do your bidding until they meet their grisly end.
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Old 27-01-2015, 18:38   #64
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Aggiornamento di 120.3 Mb
http://steamcommunity.com/games/2020...62933764733645

Quote:
Patch Notes - 27th January 2015. Extended Maintenance for US-W.
27 gennaio - [Pdx] Escher
Hi all!

We will have an extended maintenance for US-W today to move some server hardware to some newer, shinier, machines. All other regions should be up much sooner. Additionally there'll be some balance changes. Patch notes below!

In-game Store

Has had a usability overhaul. Shopping should now be a more pleasurable experience!


Magicks

Tornado: Increased cast time of Tornado with 0.25 seconds.
Geyser: Increased cast time of Geyser with 0.1 seconds.
Natures Call: Decreased Natures Call direct impact damage from 400 to 250.
Natures Call: Decreased Natures Call splash radius and push strength quite a bit.
Flame Tornado: Increased Flame Tornado duration and movement speed
Flame Tornado: Substantially increased Flame Tornado damage (20%).
Midsummer's Blessing: Increased healing power 10%.


Spells

Increased healing capacity of Life+Ice shards (QWR) on lower charge levels.
Minor decrease of Lightning damage and the cold damage component in Lightning. (about 6% less damage for Pure Lightning and 5% for Lightning+Cold spells)
Increased Elemental Wall/Storm size slightly to better match visual size.
Increase Elemental Wall/Storm damage tick rate slightly.
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Old 10-02-2015, 17:40   #65
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- Arcade Fighting T-Shirt :

http://www.wizardwars.com/news/wield...wer-of-glamour
Quote:
Wield the Power of Glamour!


This weapon is a special never-released-before item, riff your way to victory!

You can find your shirt at www.paradoxplaza.com, offer ends on February 15th.

Ecco il link per comodità:
http://www.paradoxplaza.com/magicka-...t-shirt-bundle
http://steamcommunity.com/games/2020...57000795532353
Quote:
Vlad's Grand Tourney. Playing now!
8 febbraio - [Pdx] Escher



The match-up you've all been waiting for has arrived! Who will be crowned the victors, will it be Lemons or Legion?

Tune in below to find out!

http://www.twitch.tv/zblackboxz
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Ultima modifica di UnicoPCMaster : 10-02-2015 alle 17:46.
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Old 19-02-2015, 17:52   #66
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Aggiormaneto del 18/02/2015, circa 101mb:
http://forum.paradoxplaza.com/forum/...tes-2015-02-18

Quote:
[SERVERS UP] Patch notes: 2015-02-18

Hello,

Here are the patch notes for this weeks patch. It's small but interesting.

* Added Ingame Magick Selection.
Players can change magicks ingame. Rightclick icon or Leftclick triangle above the icon to bring up a list of the available magicks in the same tier.
There are currently no requirements, cost or punishment for changing magicks inround. Please test this feature a week and give feedback.

* Hotlink Treasure Chest Keys
There is now a button available in the Chest screen, hotlinking players directly to the store.

* Various bugfixes / improved backend stability.

There are no balance changes except for ingame magicks selection.

/Nisshagen
----------------
Inoltre:
http://steamcommunity.com/games/2020...58354097620847
Quote:
ESL Go4WizardWars! Win Cash for Being Awesome at Wizarding!
19 febbraio - [Pdx] Escher
Hi all!


Now we have a functional custom games system and it's been out in the wild for a while we thought that now is a good time to get kicked off with another Go4WizardWars series! Now we have all the pieces we need to make what should be a very entertaining competition, without any silly point-grinding mechanics.

For full details see here: http://play.eslgaming.com/wizardwars/global/

The first event is looking to kick off on the 1st March, this will just be the practice round.

We would really appreciate you casting your eyes over the rules and giving us feedback. We really want to make this the tournament series that YOU want to play!
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Old 31-03-2015, 18:19   #67
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Aggiornamento di 161.4 mb:
http://steamcommunity.com/games/2020...86637359862160

Quote:
Today's Patch Notes!
31 marzo - [Pdx] Escher
Hi folks!

Servers came down a short while ago. To kill some time whilst waiting for them to come back up, please do see the patch notes below!

This is for the most part a list of general fixes and tweaks, so aren't categorized as they would normally be. Meanwhile the work on the "big stuff" continues as can be seen on our trello: https://trello.com/b/IoryoAKs/magicka-wizard-wars

Replaced EULA text with Terms of Use and Privacy Policy.
Tweaked colors on custom games kick button.
Fixed load-out stats when hovering over robe in gear.
Fixed custom match join password crash.
Fixed bug with checkout while entering "play state".
Fixed error when buying tutorial fire pack.
Added localization of tooltips.
Added charges to tooltips in menu.
Fixed fast cast issues with magicks.
Fixed store bug.
Fixed beam crash bug (hopefully).
Removed chest rarity text.
Fixed double spray bug (hopefully).
Fixed load-out bug, now it resets to the persistent version.
Fixed Russian game_string.
Fix for crash on clicking link when transition from landing page.
Fix for various bugs affecting the PLAY button for custom matches - Now mirrors behavior for the same button when using automatic matchmaking.
http://trello.com/b/IoryoAKs/magicka-wizard-wars
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Old 10-04-2015, 18:20   #68
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Data di uscita ufficiale:
http://steamcommunity.com/games/2020...87269060342513
http://www.wizardwars.com/news/magic...es-on-april-28
Quote:
Magicka: Wizard Wars Officially Launches on April 28!
9 aprile - [Pdx] Escher



New Trailer Celebrates Shift from Early Access to On-Time Access

STOCKHOLM – April 9, 2015 — Paradox Interactive, a publisher of games with intent to conjure, today announced that Magicka: Wizard Wars will be officially released on April 28, 2015. Magicka: Wizard Wars, the free-to-play PvP action game based around the iconicMagicka spellcasting system, has long allowed the launching of flaming boulders, electrified death beams, and hapless imps, but April 28 will mark the official launch of the game itself. The launch will include an all-new game mode and new maps, while several new features will be added to the Early Access version on Tuesday, April 14 in an update that provides players with a sneak peek of what perils await them at the end of the month.

Wizards: watch what waits when Wizard Wars wields wackiness within the world:

http://www.youtube.com/watch?feature...&v=shxoBgtvKTA

As of Tuesday, April 14, Magicka: Wizard Wars will conjure up:
Transgress to Progress: An all-new progression system has been added to the game, allowing players to earn tokens at each level earned, redeemable on the new Masteries Screen for new Magicks, items, and more in a much more customizable fashion. Fashions can also be mastered if Wizards are stylish enough.
Try Before You Die: New Magick Scrolls allow players to sample powerful Magicks before unlocking them, including all-new Magicks like the Frost Bomb and Stasis spells. Decide ahead of time if a brutal sub-zero death is really right for you!
Our Crowning Achievement: A fully revamped in-game economy allowing all items to be purchased for crowns, earnable via gameplay or available for in-game purchase. New Starter Packs are also available, containing big fat piles of Crowns, Mastery Tokens, and Treasure Keys!
For more information on what will be added to Magicka: Wizard Wars next week, combine the elements of “point” and “click” on the upcoming patch notes here:

http://www.wizardwars.com/news/massi...b-58929c3d784f

A new “Soul Harvest” game mode will also be added to the game when it moves from Early Access to regular access on April 28, challenging Wizards to handle new maps, longer rounds, and several new accidental team-based immolations. Magicka: Wizard Wars will remain free to download and play on Steam (the game platform, not the scalding jet of vapor).

“Building this game from scratch together with our great community has been amazing” said David Nisshagen, Game Director for Magicka: Wizard Wars. “We developers owe a huge debt of gratitude to our community for participating in our Early Access campaign—the feedback and ideas are crucial in helping us shape what the game has become and will become in the future as we continue to support the title beyond its initial launch. Now, we can't wait to actually release Magicka: Wizard Wars to the masses!”

To learn more about Magicka: Wizard Wars and start playing before anyone realizes what you’re up to, visit wizardwars.com.
--------------------

http://www.wizardwars.com/news/massi...b-58929c3d784f

Quote:
Massive New Features Arriving to Magicka: Wizard Wars Soon (tm)..OK...Next Tuesday!





Feast your eyes on this smorgasbord of game-play treats that have been whipped up by our Swedish game development chefs!

New Mastery Progression Tree

We've completely reworked how a Wizard progresses in their pursuit of battleground domination. In addition to the store format we have now we have implemented a "Mastery" tree.

Simply put, it's a great big beast of a tree that allows you to choose where you want to specialise your Wizard, you can choose to build along a particular element specialisation, or work on many at the same time. The choice is yours.

Mastery Tokens will be awarded at the end of round, so those unscrupulous Wizards who tend to flee from battle will wish to re-think their decisions.

Important Note: Any existing items you own, regardless where they may appear in the Mastery tree are still owned and useable by you. Anything you owned/could use before theses changes remains the same.


Random Loot at Round End

On the subject of reasons to stick around until the end of a round, random free stuff!

Now at the end of round you can be gifted with any number of goodies, it may be crowns, it could be Mastery Tokens, it could be a robe. Who doesn't like extra chances at shiny stuff?

Level Locks Removed, All Items Purchased With Crowns

This one is a biggie. All level locks have been removed from items, as have real-money prices. From here on out all purchases will be made with Gold Crowns.

We heard your feedback about the progression system and decided to do this big overhaul in conjunction with the new Mastery system. Now it is possible to get any item you could wish for in the game at any point you wish (Mastery tree unlocks excluded), just be prepared to put in some effort to earn it!

For those of you sitting on a big Crown stockpile...congrats!


Revamped Magicks Screen

In combination with the Mastery/store rework we've removed crystals as a purchasing currency on the Magicks screen.

NOTE: Although your crystals will no longer be shown in the UI your current total is recorded.

Got a tonne of crystals? The next point is for you.


Crafting Button
You will notice the ominous appearance of a crafting button on the UI. This is not immediately in use yet, but preparation for the crafting system. Expect to see a use for those crystals here.


Stasis Magick

Does the thrill of battle sometimes get a little TOO thrilling? Fancy a break now and then?

If so, the new "Stasis" Magick is for you! You know the little yellow bubble from the start of Duel Mode? You get one of those, whenever you like! Beware: Whatever intended to kill you when you popped your stasis Magick could well still be there to kill you when it wears of...


Frostbomb Magick

This Tier 2 Magick does exactly what it says on the tin, it's a bomb...of frost. Call down a frozen bomb that after a few seconds will explode, dealing Cold damage in an AOE.


Consumable Magicks

Would you rather try-before-you-buy? Like to save your mastery points for something else other than Magicks?

You can now purchase consumable Magick scrolls to enable you to use Magicks you don't yet own for a limited number of charges.

Note: This doesn't change the mechanics of Magicks in any way, or give access to "exclusive" Magicks. It merely allows those who have not unlocked Magicks yet a method of having access to them, they function the same as if you owned the Magick.


Crown Packs/Starter Packs

In order to complement the new store set-up and progression system we have added new Crown packs and Starter packs. Starter Packs will contain a mixture of Crowns, Magick Scrolls and Mastery points.


Netcode Stuff!

Our network coding Wizard is starting to show the fruits of his efforts, the focus so far has been primarily on beams. The new changes should be particularly apparent to those with higher latency.

Note: We have noticed some weird behavior from the Teleport Magick. We are on it.


New Game Mode Button

More news to come on that on Thursday!
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Old 14-04-2015, 17:48   #69
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Aggiornamento di 352.1 Mb e Q & A:
http://steamcommunity.com/games/2020...88347648589200

Quote:
Big new patch is rolling out now!
14 aprile - TotalyMoo
Hi Folks!

PLEASE NOTE: Servers are down for maintenance. We expect them to be up and running some time this afternoon (CET). Thank you for your patience.

We really wanted to get some bigger balance changes in before we patched, unfortunately though some extra-thorough last-minute QA meant we didn't have the resources needed. As such please see what we DID fit in below:

[Magicks] Geyser and tornado now has longer telegraphs, tornados speed increased, both magicks now have shorter duration, shorter air time for caught players and longer cast-animation (from 0.8sec to 2sec).

[Magicks] Fixed proper teleport settings (3 years in the making), changed max distance from 10 to 7.5m, min from 2 to 1m.

[Spells] Lightning is now blocked by storms and not barriers, initial arc width reduced from 37.5 to 30 degrees.

As I said, we DID have some other changes on the cards, I'll try and get NDKarlsson to pop onto the forums with a post and we can have a proper chat about them.

Additionally, these are the changes you will see rolling out today.

New Mastery Progression Tree
We've completely reworked how a Wizard progresses in their pursuit of battleground domination. In addition to the store format we have now we have implemented a "Mastery" tree.


Simply put, it's a great big beast of a tree that allows you to choose where you want to specialise your Wizard, you can choose to build along a particular element specialisation, or work on many at the same time. The choice is yours.


Mastery Tokens will be awarded at the end of round, so those unscrupulous Wizards who tend to flee from battle will wish to re-think their decisions.

Important Note: Any existing items you own, regardless where they may appear in the Mastery tree are still owned and useable by you. Anything you owned/could use before theses changes remains the same.

Random Loot at Round End
On the subject of reasons to stick around until the end of a round, random free stuff!

Now at the end of round you can be gifted with any number of goodies, it may be crowns, it could be Mastery Tokens, it could be a robe. Who doesn't like extra chances at shiny stuff?

Level Locks Removed, All Items Purchased With Crowns
This one is a biggie. All level locks have been removed from items, as have real-money prices. From here on out all purchases will be made with Gold Crowns.

We heard your feedback about the progression system and decided to do this big overhaul in conjunction with the new Mastery system. Now it is possible to get any item you could wish for in the game at any point you wish (Mastery tree unlocks excluded), just be prepared to put in some effort to earn it!

For those of you sitting on a big Crown stockpile...congrats!

Revamped Magicks Screen
In combination with the Mastery/store rework we've removed crystals as a purchasing currency on the Magicks screen.

NOTE: Although your crystals will no longer be shown in the UI your current total is recorded.

Got a tonne of crystals? The next point is for you.

Crafting Button
You will notice the ominous appearance of a crafting button on the UI. This is not immediately in use yet, but preparation for the crafting system. Expect to see a use for those crystals here.

Stasis Magick
Does the thrill of battle sometimes get a little TOO thrilling? Fancy a break now and then?

If so, the new "Stasis" Magick is for you! You know the little yellow bubble from the start of Duel Mode? You get one of those, whenever you like! Beware: Whatever intended to kill you when you popped your stasis Magick could well still be there to kill you when it wears of...

Frostbomb Magick
This Tier 2 Magick does exactly what it says on the tin, it's a bomb...of frost. Call down a frozen bomb that after a few seconds will explode, dealing Cold damage in an AOE.

Consumable Magicks
Would you rather try-before-you-buy? Like to save your mastery points for something else other than Magicks?

You can now purchase consumable Magick scrolls to enable you to use Magicks you don't yet own for a limited number of charges.

Note: This doesn't change the mechanics of Magicks in any way, or give access to "exclusive" Magicks. It merely allows those who have not unlocked Magicks yet a method of having access to them, they function the same as if you owned the Magick.

Crown Packs/Starter Packs
In order to complement the new store set-up and progression system we have added new Crown packs and Starter packs. Starter Packs will contain a mixture of Crowns, Magick Scrolls and Mastery points.

Netcode Stuff!
Our network coding Wizard is starting to show the fruits of his efforts, the focus so far has been primarily on beams. The new changes should be particularly apparent to those with higher latency.

Note: We have noticed some weird behavior from the Teleport Magick. We are on it.

Got any questions? Please check the Q&A thread first!
http://steamcommunity.com/app/202090...9109268999578/
Regards,
The Wizard Wars Team
Riporto qui i link del Q & A:
http://forum.paradoxplaza.com/forum/...update.850915/
http://steamcommunity.com/app/202090...9109268999578/

----------
Amnesiac Imp mio!
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Ultima modifica di UnicoPCMaster : 14-04-2015 alle 17:53.
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Old 28-04-2015, 19:11   #70
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Altro giveaway di razor, praticamente il set completo:

http://www.razerzone.com/cortex/magi...-wars-giveaway
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Ultima modifica di UnicoPCMaster : 03-05-2015 alle 14:23.
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Old 03-05-2015, 14:25   #71
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La nuova modalità di gioco Soul Harvest è disponibile.

http://www.wizardwars.com/news/parad...upon-the-world
Quote:
Paradox Interactive Officially Declares Magicka: Wizard Wars Upon the World


STOCKHOLM – April 28, 2015 — Paradox Interactive, a publisher of games that loves the spell of napalm, today announced that Magicka: Wizard Wars has officially launched worldwide on PC. Magicka: Wizard Wars, the free-to-play player-versus-player (PvP) action game based around the iconic Magicka spellcasting system, has finished its Steam Early Access period and is now available as a general release. Today’s launch includes an all-new game mode, “Soul Harvest,” for the more strategically-minded sorcerer, where Wizards will have to worry about fighting AI creatures and monsters in addition to their opponents, all while dodging the always-on friendly fire of their own well-meaning teammates. Magicka: Wizard Wars is free to download and play at www.wizardwars.com/.

Take a look at all the new features Magicka: Wizard Wars has to offer in the brand new release trailer here:

https://www.youtube.com/watch?v=NWLENZk-TyM

In Soul Harvest, player-Wizards play a 4v4 match where each team must reach and destroy a magical effigy possessed by the opposing team. In order to destroy the effigy’s defenses and reach the target, players must collect souls by casting deadly spells upon AI monsters roaming the map – or upon enemy Wizards. True to the on-the-fly strategies and action of Magicka,there are no lanes, last-hitting, or levels in Soul Harvest – only pure skill at spellcasting and picking the right magic for the right moment. It’s never too late for a comeback!

“Obviously the launch of a game is a momentous occasion, and it’s definitely a relief to have it officially out there after two years,” said David Nisshagen, Game Director for Magicka: Wizard Wars. “Our job is certainly not over yet, however. Our players have been with us every step of the way, supporting us, giving us crucial feedback, and helping us make a Magicka PvP experience that feels right. We couldn’t have gotten to this point without them, and now that we’ve launched, we’re going to stick by them to keep the game growing, evolving, and repeatedly setting everybody on fire in new and unexpected ways.”

Magicka: Wizard Wars, which is free to download and play on PC, challenges two teams of four Wizards each to go head-to-head in intense PvP action. Utilizing the celebrated spellcasting system – and the chaotic friendly fire – of Magicka, Wizards combine elements to attack, defend, and generate total confusion in hundreds of ways in multiple game modes: Wizard Warfare, Duel Mode, and today’s new addition, Soul Harvest.
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Old 05-05-2015, 18:20   #72
UnicoPCMaster
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Aggiornamento di circa 374mb che aggiunge una nuova mappa per la modalità Soul Harvest:
http://steamcommunity.com/games/2020...15702517053388

Quote:
New Map for Soul Harvest Released!
5 maggio - [Pdx] Escher
Read below for the full patch notes:

SOUL HARVEST MAP 2

A brand new map for the Soul Harvest game mode. It's a smaller and more intense map, with some new timed activities and a different disposition of NPC's. Twice the trolling so to speak.
The biggest issue the dev team sees with the current Soul Harvest is that the rounds take too long time - players quit and it's incredibly annoying for everybody.
We will begin tracking quitters and are working on a "cooldown" system that makes quitters cool down before they can play again.



SOUL HARVEST TWEAKS AND BUGFIXES

Lowered Required Souls to 200, from current 300. This should reduce the match length towards the target of 12-15 minutes.
Removed an exploit where players could become immune to Effigy sentry damage. Please play nice, k?
Magic Missiles are now correctly stopping their sounds, also removed 2 turret loops, so only 1 is played per base.
Lowered volumes for Effigy and Magic Missiles.
Trolls and Orcs now break through barriers visually.
Remaining Effigy Sentries are destroyed on Win.
Mortar Goblins are now immune to their elements and related status effects, and weak to the opposite element.
Announcement text added for Focus pick-up.
Gamemode timer synced with log and UI.
Proper post mortem UI text spacing.


XP BOOSTERS

We are testing our new Achievement system and celebrate this by using it to give you a free 24h booster! Oh, and we have great plans for the boosters in the near future. If you have one, you won't be disappointed!



SCORING

Lower XP reward for killing NPC's, more XP reward for Soul pickups.
Made it easier to do an "assist" (changed the damage tracking duration to 15 seconds instead of 5 seconds).


MAGICKS

If a player selects a Magick to cast and then switches to another Magick in the same category, the placement indicator of the first Magick will no longer be displayed on the ground.
It's now possible to change Magicks with caps-lock enabled.
The Geyser Magick now applies the wet status effect as intended.


TUTORIAL/TRAINING GROUND

PLAY button glow is now removed if you join a party during tutorial.
PLAY button no longer stroboscoping when joining/leaving party during tutorial.
Custom match button disabled during tutorial.
Crowns/boost buttons disabled during tutorial.
Added "back to menu" button in training grounds.


SPECTATOR MODE

Hide mouse cursor if not moving it.
Improved kill log color coding for spectator mode.
Brightened red color, should be more friendly for video compression.


SETTINGS SCREENS

Graphics settings quality presets now works as intended.
Quality setting for lighting no longer interferes with anti aliasing.
Keybindings reset to default.
Changes discarded when exiting settings without acceping changes.
Arrow buttons now make sound when you click them.
Audio settings mute sound now also mutes music.
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Old 06-05-2015, 08:40   #73
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Grazie per i continui aggiornamenti, è un po che non ci gioco, anche per il fatto che ho cambiato pc e mi tocca reinstallare tutto.
Ma almeno qui posso trovare tutte le modifiche apportate senza dovermele andare a cercare in giro per il web

Tu che lo segui di più, secondo te è migliorato negli ultimi mesi? Dopo il rilascio ufficiale la community aumentata o peggiorata?
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Old 23-05-2015, 07:47   #74
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A me tutto sommato sembra migliorato, cioé anche io per un bel pò non ci ho giocato ed in certo senso non riesco più a giocare efficacemente come una volta ed in questi giorno sto provano un bel pò la nuova modalità soul harvest, in fin dei conti è una versione base del gameplay di magicka e becco sempre gente, non mi basta altro per svagarmi.


Segnalo altre due possibilità per ottenere oggetti in regalo di magicka wizard wars:
http://www.indiegala.com/magicka2

http://beta.cursevoice.com/games/magicka
http://www.wizardwars.com/news/curse...ka-wizard-wars

Quote:
Curse Voice Arrives to Magicka: Wizard Wars



We've timed up with the awesome folks at Curse to bring you full integration of the equally awesome Curse Voice client.

This voice-chat client will allow you to talk to other users whenever you play a round of Wizard Wars. Using their own special kind of Wizardry it detects who you are in a round with, and should they have Curse Voice installed and running, allow you to chatter away whilst slinging fireballs. No distracting typing needed!

To celebrate this auspicious occasion anyone who uses Curse Voice will get a special Curse Dragon Staff for FREE!

All the details and the client to get started can be found here: http://beta.cursevoice.com/games/magicka
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Ultima modifica di UnicoPCMaster : 23-05-2015 alle 07:50.
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Old 26-05-2015, 19:13   #75
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Nuovo aggiornamento di 401 mb:
http://steamcommunity.com/games/2020...17606284372965

Quote:
Game Update - 13:00 CEST
26 maggio - [Pdx] Escher
Hi folks,

Servers will come down at 13:00 today, patch notes below!

Spells
* Barriers
- Added small decal for Earth Barriers.
- Ice Barrier HP increased from 150 to 500, increasing its lifetime.
- Ice Barriers are now immune to Cold and Water damage.
- ED now spawns half as many barriers as EDD. EDX remains the same.

* Mines
- Are now ignored by Lightning Bolts.
- EW/ES now spawns half as many mines as EWW/ESS. EWX/ESX remains the same.

* Storms
- Damage unified among different Storm sizes. The amount of elements now only controls size, ergo EFF is larger than EF but deals the same damage.
- Damage changes: EFF increased from 40 to 80, ERR increased from 35 to 45, EQQ changed from 25 push to 30, EA changed from 100 to 80, EAA increased from 75 to 80.

* Beams
- Life beam base "damage" changed from 300 to 250.
- Steam base damage increased from 40 to 90.

* Lightning Bolts
- Life lightning base "damage" increased from 65 to 75. (AAW now also heals)

* Projectiles
- Steam base damage increased from 100 to 170.

* Spray
- Steam base damage increased from 225 to 250.

* AoE
- Steam base damage changed from 150 to 125.

Magicks
* Midsummer's Blessing
- Duration changed from 10sec to 4sec.
- Initial Delay changed from 2sec to 0.5sec.
- Heal amount increased from 110HP/sec to 375HP/sec.
- Fixed some sound issues.

* Fire Tornado
- Changed duration from 12sec to 8sec.
- Velocity changed from 6m/sec to 3m/sec.
- Turn time (time it takes before it starts to turn) changed from 2.5sec to 1.5sec.
- Turn speed (time it takes for it to complete a turn) changed from 0.5sec to 1sec.
- Range increased from 1.5 to 2.
- Damage tick rate changed from 0.4sec to 0.5sec.
- Fire damage increased from 35 to 150.
- Magick damage changed from 35 to 0.

* Tidal Wave
- Earth damage increased from 30 to 65.
- Magick damage changed from 30 to 0.

* Conflagration
- Damage changed from 500 to 450.

* Frost Bomb
- Direct hit damage changed from 110 Cold to 110 Cold.
- AoE damage changed from 150 Cold to 100 Cold.
- Range changed from 5.5 to 6.

* Revive
- Revive and heal amount changed from 750HP to 500HP.

* Displace
- Min range changed from 20m to 40m.

* Raise Dead
- Added follow state for zombies when no enemies are near.
- Changed deterioration-damage-rate from 1sec to 2sec.
- Deterioration damage unchanged at 50.

Affinities
* Water
- Movement speed penalty/bonus changed from -25% at 0 Affinity to -20%, and from +25% at 100 Affinity to +20%.
- Removed all AoE range modifiers. (Self cast, barrier/mine explosions, projectile explosions)

* Cold
- Removed all AoE range modifiers.
- Cold base resistance penalty/bonus changed from -50% at 0 Affinity to -35%, and from +50% at 100 Affinity to +35%.

* Lightning
- Removed self cast AoE range modifier.
- Reduced Lightning Bolt max length penalty/bonus from -30% at 0 Affinity to -20%, and from +30% at 100 Affinity to +20%.
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Old 09-06-2015, 17:51   #76
UnicoPCMaster
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Aggiornamento di 473.2mb:
http://steamcommunity.com/games/2020...18876692795045

Quote:
Game Update - 9th June 2015
9 giugno - [Pdx] Escher
G'morning all!

Quite some changes coming in today, I'll cover the basics here and then Nisshagen has posted some insights from a game design perspective here: https://forum.paradoxplaza.com/forum...-merge.860435/

Big Stuff
Added a means of tracking/dealing with "problem" players.
Crafting!
Server merge. In order to optimise the matchmaking experience we have done some big changes to the server infrastructure. Now there will be two core regions to choose from, US and Europe.


Bugfixes
Forfeit UI now hidden when match is over.
Forfeit automatically if you're AFK.
Fixed issue with numbers appearing connected in custom match player amount indicators.
Fix for fire mage skin name being too long.
Player should now be properly pushed away by appearing troll even when standing next to troll door.
Fixed goblin shaman killing self when no line of sight and firing into a wall.
Removed overlapping forfeit text, removed forfeit from duel.
Duel portraits don't overlap with the timer anymore.
Added button sounds to crown and experience buttons.
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Old 19-08-2015, 17:46   #77
UnicoPCMaster
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Alcuni arretrati:
25/06/2015 - Patch Notes 15-06-25:
http://steamcommunity.com/games/2020...84426740726755
01/07/2015 - Game Update -11:00 CEST:
http://steamcommunity.com/games/2020...85064051982401
03/07/2015 - Hotfix Incoming Shortly!:
http://steamcommunity.com/games/2020...85064059370610
06/07/2015 - Win Gold Crowns in this new IWL 3v3 Tournament!:
http://steamcommunity.com/games/2020...85064070563634
------------------------------------

Inoltre segnalo un'altra veste gratuita:
- Games Republic Robe:
http://gamesrepublic.com/game/massiv...robe,1159.html
Quote:
Istruzioni:

1. andare su http://gamesrepublic.com/;
2. effettuare il log-in (registrarsi se non si ha un account games republic);
3. cliccare qui (in alternativa cercare games republic robe sul sito);
4. cliccare su "GET IT FOR FREE";
5. cliccare su my games (spostando il cursore su my profile, in alto a destra, si aprirà un menùa tendina);
6. selezionare "Magicka: Wizard Wars - Games Republic Robe";
7. cliccare su "Get Robe"
8. riscattare il seriale su steam.



Le promozioni di Curse Voices ed Amazon (solo utenti con residenza USA) sembra siano ancora attive.
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Ultima modifica di UnicoPCMaster : 19-08-2015 alle 17:48.
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Old 15-05-2016, 16:36   #78
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Nooooooooooooooooooooooooooooooooooooooooooo!

http://steamcommunity.com/games/2020...70081480654847

Quote:
Important Update Regarding Magicka: Wizard Wars
21 aprile - [Pdx] Escher

It’s with regret that we have to announce that we will be closing down our servers for Magicka: Wizard Wars as of July 21st 2016.

When the decision came to halt development on the game we left the servers open so that our small but passionate player base could still continue to enjoy the game as it was, we hope that this has been a fun time for you all (the odd server gremlin aside)! Unfortunately though we have reached the point where we can’t economically justify to continue running the costly server infrastructure. To make things clear, these last 9 months haven’t been a money-making exercise for us (for the most part server costs weren’t covered) we simply wanted to let those of you who loved the game play for as long as was possible.


Wizard Wars was a project close to our hearts, and although the original Dev team are now working on other projects within the Paradox organization We still have fond memories!


How will the shutdown work?


Servers will remain open for a period of 3 months from today.

Shortly before this post all items/bundles with a real-money cost have been removed or converted to be purchased with in-game crowns only.

We will do our best to introduce any old content we have collecting dust in our archives, so you may see some new bits and pieces appearing (Not 100%, depends on work needed, we will try though!).


Should you have boosters active that expire AFTER 21st July 2016 please contact our support (www.paradoxplaza.com/support) and we can look into refunds where appropriate.

Finally a big thanks from all of us who’ve worked on the project, to you, the fans. The passion and feedback from you throughout the whole development of the game has been nothing short of awesome!
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