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#141 |
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Senior Member
Iscritto dal: Jan 2006
Città: Bellforest
Messaggi: 3672
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inizi a creepare la base dell'avversario finché non abbandona schifato la partita
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THREAD UFFICIALE SDK |the unspawned guys |SE® "more GG, more Skill" - "Gli otaku non muoiono, diventano anime" |
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#142 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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We're thinking of moving Burrow research down to tier 1. Perhaps with an increased research time if needed.
Reason is to give Zerg something more they can do on the offense early on so that Zerg has more of a choice of offensive play vs. Teching. We think tools like roach regeneration at tier 1 or comboing burrow with Zerglings and Banelings could be an interesting change. We're going to be testing this change internally this week and just wanted to get your thoughts as well. Thanks~ Non so quanto sarà bilanciata ma è una novità che gli Zerg aspettavano da parecchio visto che in WOL hanno un paio di aperture in tutto e in HOTS non è cambiato nulla per l'early game.
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Btag: BigG#2621 |
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#143 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Nuove danze: http://www.youtube.com/watch?v=i_34Z...layer_embedded
Il Colosso è piuttosto appariscente, finalmente potremo essere BM in grande stile.
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Btag: BigG#2621 |
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#144 |
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Senior Member
Iscritto dal: Feb 2007
Messaggi: 6652
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Come far sprecare scan ad un Terran che si vuole espandere...non bastavano gli swarm host che ti obbligano ai raven...
Onestamente non capisco questi buff agli zerg, o meglio non così...
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♠ CM H500 ♠ Gigabyte X470 Gaming 7 ♠ Ryzen 5600X Arctic Liquid Freezer II 280 ♠ Gigabyte GTX 2070 super ♠ Crucial 16GB 3600Mhz ♠ MSI 34" Ultrawide ♠
♠ CM QuickFire Rapid - Lubed MX Clear - 100g gold spring - 40A-R o-ring - ABS & PBT caps ♠ ♠ 25+ trattative positive su HWU, 200+ su ebay ♠ |
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#145 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Secondo me la ricerca non arriva in tempo per fare nulla di significativo, 100 gas in early game son tanti. Va provata, magari spunta giusto un timing attack nuovo e basta. Tuttavia dovrebbe essere scoutabile, tipo animazione del Lair per intenderci.
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Btag: BigG#2621 |
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#146 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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We will be bringing the beta down at this afternoon to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon! (Major League Gaming is currently broadcasting a Heart of the Swarm best of 7 showmatch. We will bring the beta service down shortly after the showmatch concludes, as we don't want to interrupt. You can watch the show at MLG's Twitch.tv Stream.) Terran Reaper Health increased from 50 to 60. Protoss Void Ray Supply cost increased from 3 to 4.Activating the Prismatic Alignment ability now causes a timer to display over the Void Ray for the duration of the effect. Zerg Hatchery The Evolve Burrow upgrade requirement has been moved to the Hatchery. What follows is a breakdown of our reasoning behind recent balance changes in the StarCraft II: Heart of the Swarm beta. Void Ray We haven't seen many players microing against the Void Ray's Prismatic Alignment ability, even among the highest rated players in the HotS Beta. In order to encourage more precise micro against this ability, we've decided to display a timer on the Void Ray for the duration of the effect. We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown. We also felt that Void Rays were too strong in the late game for their supply cost, so we decided to increase this requirement by 1. Reaper We think that Reapers are headed in the right direction. Players are really forced to utilize the Reaper’s passive healing ability between attacks in order to maximize the unit’s efficiency. We'd like to further promote this type of play by slightly increasing Reaper health. Burrow We decided to move the Burrow upgrade requirement to the Hatchery, because we feel that early Burrow usage with units like Zerglings, Banelings, and Roaches creates potential for more action during the early game. Furthermore, the initial feedback from players has been very positive regarding this change, and we've already seen Zerg internal testers pull off some neat tricks using Burrow. As always, thank you very much for your input. Please take time to playtest these changes before providing us with more feedback. Un altro nerf per Invoker!
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Btag: BigG#2621 |
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#147 |
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Senior Member
Iscritto dal: Jan 2007
Città: Candlekeep
Messaggi: 11327
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giustamente....visto che anche le altre 2 razze hanno subìto lo stesso trattamento...vero???
Eh si le voids sono troppo forti......anche lo zelota è forte,facciamolo costare 3 supply e la mothership 12 Già che si siamo,ogni 2 probes la terza costa 2 supply invece che uno. |
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#148 | |
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Senior Member
Iscritto dal: Nov 2005
Città: Bologna
Messaggi: 3223
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Quote:
quoto!
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PC: Nzxt h440 Razer - XFX 650w XTR - Gigabyte AB350 Gaming 3 - Ryzen 5 1600x - Samsung 850 EVO 500 gb- Crucial M4 256gb - 16gb G.Skyll Trident - WD 1 Tb - XFX Rx 580 Other: Synology ds216j -> 2xWD Red 4tb |
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#149 |
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Senior Member
Iscritto dal: May 2007
Città: Torino
Messaggi: 5869
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aborro qualsiasi rialzo di supply in questo gioco.
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CASE HAF-XB PSU Corsair AX 750 MB Asrock Z97 Extreme 4 CPU Intel I7 4790k 4400MHZ RAM G.Skill Sniper 2400 16GB GPU GTX 1080ti Palit SJS HD Samsung 850 Pro 256GB |
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#150 | |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Quote:
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Btag: BigG#2621 |
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#151 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Ve l'avevo anticipato qualche tempo fa, e ora ci siamo.
One of our goals for Heart of the Swarm is to make watching StarCraft II more awesome for the viewers. The new User Interface features in Patch 2.0 are focused on giving tools to the caster, observer and production crews so they can create even more epic broadcast experiences. We've upgraded these core observer features:
We've added support for SC2Interface mods: SC2Interfaces are an entirely new feature that enables observers to watch the game using a completely custom User Interface. They exist within the Interfaces folder within the respective Documents folder for the logged in player (next to Saves and Replays) These archives function as a lightweight type of mod capable of adjusting the User Interface for the local player. They don’t modify or change the game in any way for other players. You can use the custom interface with any match or replay you observe. Some examples of what you can do with custom SC2Interface mods:
Primo esempio (immagino fatto in poco tempo) dal TL: http://oi48.tinypic.com/30nf0vt.jpg
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Btag: BigG#2621 |
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#152 |
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Senior Member
Iscritto dal: Jan 2008
Messaggi: 945
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Ohhhh era ora finalmente! Ce ne hanno messo di tempo per capirlo
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Steam ~ Btag: TearsDuct#1471 ~ MOBO: X570 AORUS ELITE ~ CPU: Ryzen 5800x - Noctua NHD-15 ~ MONITOR: Dell U2410
VGA: Aorus 6700XT ~ SDD: M.2 2TB 980Pro ~ HDD: WD Caviar Green 6Tb ~ RAM: 32Gb DDR4 OS: Windows 11 Pro ~ CELL: OnePlus 6 ~ CAMERA: Nikon FE2 - D810 + 24-70mm VR + 50mm f/1.8 +100mm Macro + 8mm Fisheye |
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#153 |
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Senior Member
Iscritto dal: May 2007
Città: Torino
Messaggi: 5869
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si potessero anche personalizzare i suoni...
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CASE HAF-XB PSU Corsair AX 750 MB Asrock Z97 Extreme 4 CPU Intel I7 4790k 4400MHZ RAM G.Skill Sniper 2400 16GB GPU GTX 1080ti Palit SJS HD Samsung 850 Pro 256GB |
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#154 |
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Senior Member
Iscritto dal: Jan 2006
Città: Bellforest
Messaggi: 3672
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__________________
THREAD UFFICIALE SDK |the unspawned guys |SE® "more GG, more Skill" - "Gli otaku non muoiono, diventano anime" |
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#155 |
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Senior Member
Iscritto dal: Nov 2005
Città: Bologna
Messaggi: 3223
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molto apocalittico! bello mi è piaciuto!
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PC: Nzxt h440 Razer - XFX 650w XTR - Gigabyte AB350 Gaming 3 - Ryzen 5 1600x - Samsung 850 EVO 500 gb- Crucial M4 256gb - 16gb G.Skyll Trident - WD 1 Tb - XFX Rx 580 Other: Synology ds216j -> 2xWD Red 4tb |
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#156 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Spettacolo.
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Btag: BigG#2621 |
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#157 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Preview del TL: http://www.teamliquid.net/forum/view...opic_id=394643
(oggi dovrebbero essere diffuse altre interviste/approfondimenti uin po' in tutto il mondo)
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Btag: BigG#2621 |
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#158 |
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Bannato
Iscritto dal: Nov 2000
Messaggi: 15500
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il Wiking che atterra davanti alla Ultra era sicuramente in bronzo
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#159 |
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Senior Member
Iscritto dal: Aug 2005
Città: Vergate sul Membro
Messaggi: 12934
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Preview di Eurogamer.it: http://www.eurogamer.it/articles/201...-prova-preview
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Btag: BigG#2621 |
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#160 |
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Senior Member
Iscritto dal: Jan 2006
Città: Bellforest
Messaggi: 3672
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epic landing btw
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THREAD UFFICIALE SDK |the unspawned guys |SE® "more GG, more Skill" - "Gli otaku non muoiono, diventano anime" |
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Tutti gli orari sono GMT +1. Ora sono le: 07:27.




















