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#721 |
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Senior Member
Iscritto dal: Dec 2006
Città: Venezia
Messaggi: 8902
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Ho aperto il topic ufficiale, che è tutt'ora in via di completamento.
Continuiamo di là.
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PC: Intel i7 9700KF, Gigabyte 2070 super 8gb, 8x2gb Teamgroup DDR4-2666, Kingston SA400S37480G, Gigabyte B360 Aorus Gaming Wifi 3, Corsair TX750, Windows 10 Home 64 bit |
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#722 |
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Bannato
Iscritto dal: May 2012
Messaggi: 10789
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dove lo trovate voi per 15€ ?
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#723 |
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Senior Member
Iscritto dal: Dec 2009
Città: Nel paese delle patate più buone d'Italia ^_^
Messaggi: 14999
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#724 |
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Senior Member
Iscritto dal: Dec 2006
Messaggi: 2006
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#725 |
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Senior Member
Iscritto dal: Apr 2006
Città: Bassano del Grappa
Messaggi: 10431
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In edizione GOTY con tutti i DLC e patchato per funzionare decentemente (e magari senza il cap a 60fps)...
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"Non perdiamo di vista le vere priorità, l'economia serve a sostenere le vite, non devono essere le vite gli strumenti per sostenere l'economia." Conte Zero
Ipsa scientia potestas est |
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#726 |
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Senior Member
Iscritto dal: Jul 2004
Città: Benevento
Messaggi: 36171
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#727 |
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Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15334
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Link?
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PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#728 |
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Senior Member
Iscritto dal: Oct 2005
Messaggi: 38298
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Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#729 | |
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Senior Member
Iscritto dal: Mar 2007
Città: Firenze
Messaggi: 15334
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Quote:
__________________
PC: i9 10940X + H115i|128GB RAM G.Skill F4-3200C14Q-64GVK|3x 980 Pro 2TB + Sata SSD&HDD|SB X3|ASUS X299 TUF Mark 1 3701|RTX 5090 FE|ROG THOR v2 1200W|OS: Win 10 Edu 64||Asus PG43UQ + PG278Q + HP 27q|M.M.O.7| G510|G13| Listen to this!!/\STAR WARS Series/\Seguimi su Spotify |
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#730 | |
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Senior Member
Iscritto dal: Oct 2005
Messaggi: 3657
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Quote:
Khronos Releases OpenGL 4.3 Specification with Major Enhancements August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download at http://www.opengl.org/registry. Twenty years since the release of the original OpenGL 1.0, the new OpenGL 4.3 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.30 update to the OpenGL Shading Language. New functionality in the OpenGL 4.3 specification includes: compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline; shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages; texture parameter queries to discover actual supported texture parameter limits on the current platform; high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform; debug capability to receive debugging messages during application development; texture views for interpreting textures in many different ways without duplicating the texture data itself; indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts; increased memory security that guarantees that an application cannot read or write outside its own buffers into another application’s data; a multi-application robustness extension that ensures that an application that causes a GPU reset will not affect any other running applications. “Developer feedback has been key to creating a faster, more capable API that meets emerging needs, such as providing a secure platform for GPU-accelerated web applications using WebGL and compute shaders that harness GPU parallelism for advanced computation,” said Barthold Lichtenbelt, working group chair of the OpenGL ARB and director of Tegra graphics at NVIDIA. “NVIDIA released beta OpenGL 4.3 drivers today, so developers can immediately use this new functionality on NVIDIA desktop GPUs.” (More information at http://www.nvidia.com/content/devzon...river-4.3.html) OpenGL43 e qui stiamo parlando della versione 4.3 ora siamo alle vers. 4.4 e ci sono già diverse futures che avranno le Dx12.... OpenGL44 Un saluto a tutti, e buon divertimento io mi eclisso e aspetto prezzi migliori....
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