|
|
|
![]() |
|
Strumenti |
![]() |
#41 | |
Senior Member
Iscritto dal: Feb 2004
Città: Selvazzano Dentro Metropoli (Padova)
Messaggi: 1928
|
Quote:
![]()
__________________
Il Signore Del Ghiaccio ![]() Fortis Cadere, Cedere Non Potest ![]() There are three kind of lies: Lies, Damn Lies, and Statistics. -- Benjamin Disraeli ![]() |
|
![]() |
![]() |
![]() |
#42 |
Senior Member
Iscritto dal: Apr 2002
Città: Padova
Messaggi: 11396
|
hm mi pare buggatella sta demo... mi parte solo in finestra, non mi fa attivare gli shader 2.0 e altre cosucce... boh
__________________
HP Pavilion dv6599el ~ Core2Duo T7300 ~ 2GB BDDR2 ~ GeForce 8400gs ~ Hd 160GB |
![]() |
![]() |
![]() |
#43 |
Senior Member
Iscritto dal: May 2002
Città: Dirty North
Messaggi: 4223
|
http://forum.hwupgrade.it/showthread...hreadid=885683
guardatevi sto 3d ragazzi il gioco supporta l'HDR e sembra chè scali molto bene anchè su config nn proprio aggiornatissime 2° me 1/2 giga basta e avanza il motore è sempre quello.. l'unico gioco chè spara in alto sulla ram è far cry ..questione di mappe. splinter cell nn ha mai avuto mappe enormi..e penso chè questo sia uguale.
__________________
C.R.E.A.M.(Clock Rules Everything Around Me) Lil' nigg@z don't try this at home. |
![]() |
![]() |
![]() |
#44 |
Senior Member
Iscritto dal: May 2002
Città: Dirty North
Messaggi: 4223
|
![]() ![]() ![]() cmq IMPRESSIVE
__________________
C.R.E.A.M.(Clock Rules Everything Around Me) Lil' nigg@z don't try this at home. |
![]() |
![]() |
![]() |
#45 |
Senior Member
Iscritto dal: Jul 2003
Città: ★★ Messina ★★ Mercatino: 70 trattative OK Powered by Samsung S6 EDGE
Messaggi: 6194
|
Lo dicevo che vedevo HDR nei primi screen!
![]() Ma quindi è attivabile anche su ATI-->DX9.0b e successive...(almeno in SC-Chaos theory)
__________________
NZXT Lexa Redline - Asus P5K PRO Official 3D - E6550@3400@v1.23+u120ex (Summer Daily 3ghz@1.11v) - 8800GTS G92@ - 2x1gb Transcend aXeRAM D9GMH - Corsair VX550w - LCD SAMSUNG 226BW "S" ![]() |
![]() |
![]() |
![]() |
#46 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
|
Feeeeeeeeeeeeeeeeeeeek, ci dici se è HDR o no?
![]() per quanto riguarda la versione per X-Box (ma credo proprio che le caratteristiche grafiche/sonore/fisiche sono le stesse per PC) da http://www.games.it/articolo.php?id=20041029104326 1) Does the game support real-time physics? “The Rag Doll Physics engine for our game will imitate real-life physics. If an enemy dies, that enemy will react based on his environment, where he was shot, how he was standing, etc. So basically, you wont’ see a random animation for deaths because the possibilities with the rag doll physics are endless. The challenge with rag dolls in a game like Splinter cell is incredibly complex because Sam can grab a rag doll and hold it on his shoulders, from any position. 2) Is Splinter Cell: Chaos Theory using the new Unreal Three engine? Actually, we are using an updated version of the Splinter Cell 1 engine, an Unreal based engine. Since the end of the first Splinter Cell, we’ve been optimizing every aspect of the engine in order to get what we believe to be the current best technology. A lot of elements have been rebuilt from scratch such as the AI, thus providing a larger variety of reactions and more development flexibility. All the 3D rendering has been reworked, now managing normal mapping, per pixel lighting and specular effects to such an extent that you won’t be able to find this amount of detail in any of the released games today. Many other elements such as the rag doll Physics, Sound and animations have received major improvements. We feel we are working with the best tools and technologies at the moment, and we’re optimizing every aspect of the game to make it the best experience seen on Xbox to date. 3) Which physics engine is used? We are using Havoc for the physics of the game. We wanted Sam to interact more with his surroundings… but we also wanted that aspect to be linked with gameplay. A good example of this is the ability for Sam to cut through soft materials in order to move stealthy in an area. Imagine Sam needing to retrieve information inside a tent guard by two men. You can either confront them, which as you know can be a fatal mistake if you’re not extremely careful… or, by going on the side of the tent, you can cut through the material and get inside unnoticed. Each approach can be rewarding for players and brings more depth in terms of gameplay. Also, the rag doll physics engine will allow for some very cool and realistic deaths. It was a true challenge however to implement it the game, because, when you think of it, Sam can knocked down enemies that can eventually be woke up or even pick them up when they are on the floor. So you have to manage to use of the rag doll based on these features. 4) Will guards react to reflections of Sam in windows and on other surfaces? Yes. Our engine has a full material shader architecture composed of a diffuse component, a normal map, a glossiness map and an environment map. True reflection is also possible using one of our shaders (The AI can see your reflection in the mirror). Almost everything (except ambient and radiosity lights) is rendered per pixel in our engine. 5) What improvements have you made in terms of sound? Sound will play a big part in the game. With the optimization of our tools, we’ve been able to add new features such as Sound Masking, but also some subtle effects like obstruction and occlusion of sounds. This makes a big difference in the overall quality, and the realism and specific ambiances created in the game are great. Now you can hear voices and sounds of nearby areas, be aware of NPC’S position more efficiently, and progressively locate surveillance cameras while opening a door... The music is also very well managed since it level of stress changes with the in-game tension and action. With 5.1 FX, the immersion is impressive. 6) Ubisoft stated that this will be the best looking game on any console yet. Any comment? It would be unfair to compare SCX (the Splinter Cell Chaos Theory engine) to the engine from current competing titles considering that those engines were started a long time ago and frankly, are outdated compare to Splinter Cell Chaos Theory. Our physics engine is just as cutting edge as any other game out there considering we are using a newer version of the library (Havok 2). Our AI has also been redesigned from scratch and is now using navigation meshes, zone of danger, dynamic object avoidance, mirror and shadow detection and level of stress. The combat ability of our AI will be very impressive especially in cooperative mode when the AI will have to deal with 2 players and sometime be only aware of the existence of one of them allowing the other one to take them from behind. Our animation system should be second to none with the usage of several inverse kinetics techniques (2D IK, 2.5D IK, Full body 3D IK), additive blending and a very powerful body and facial animation system including additive emotions. Our main character will have its feet sticking to the ground instead of feet translation. The level of cooperative animations (2 players together) available in our engine is also beyond anything that was done previously in the industry. The feel of real contact between the 2 players will be unique. Also, the fact that our engine is running on XBOX (64 MB) is a testament to its quality in term of overall optimization. Finally, the weather system is the real thing that brings everything together in this game. Materials transition from dry to wet (or the opposite), the AI reacts to rain, and the ambient sound evolves. Ultima modifica di lowenz : 20-02-2005 alle 15:48. |
![]() |
![]() |
![]() |
#47 |
Senior Member
Iscritto dal: Dec 2001
Città: Milano
Messaggi: 3214
|
Vuol dire che mi perdo tutti gli effettoni
![]() P.s.: chi sà dove trovare il torrent può dirmelo via PVT? |
![]() |
![]() |
![]() |
#48 | |
Senior Member
Iscritto dal: Oct 2003
Città: Tra la mia amata Trento e Curitiba
Messaggi: 19364
|
Quote:
![]()
__________________
PSN wiston75 | PS5 + Series X + Series S | iPad Air M2 | iPhone 15 Pro Max | Watch Series 8 | MacBook Air M3 | Monitor Samsung 4K 28" U28R550 + LG 4K 32” UL750| NAS WD MyCloudEX2 2x2TB | What's wrong????? | Una foto al dì | Che bello il Brasile del Sud! ![]() |
|
![]() |
![]() |
![]() |
#49 |
Senior Member
Iscritto dal: Sep 2002
Città: Roma
Messaggi: 13052
|
Oh ma che figata di gioco... E' pure non-lineare nei limiti del possibile
![]() -Hanno ridisegnato tutte le animazioni: Fisher non si e' mai mosso con cosi' tanto realismo e naturalezza. -Hanno implementato ps 3.0, HDR oltre a Normal Mapping, Soft Shadows, Specular Highlights e luci dinamiche. -Le nuove mosse sono spettacolari e di cattiveria inaudita (tirare i nemici giu' da una scogliera potrebbe sembrare non proprio ortodosso, pero' da moooolta soddisfazione). -Finalmente i filtri funzionano! -Addio alle ombre lego -Finalmente un'interfaccia ben disegnata e poco invasiva...In piu' niente fonts cubitali per ciechi. -Sonoro a livelli allucinanti, almeno ai livelli del video... -Finalmente il Ragdoll! Niente fisica per gli oggetti pero'. Unica nota un po' stonata e l'IA dei nemici che mi e' sembrata a volte sul tonto andante, ma spero che venga un po' migliorata nella versione finale...In fondo questa demo risale ai tempi dell'E3.
__________________
Tag Xbox Live= Th3Ripp3r666 |
![]() |
![]() |
![]() |
#50 | |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
|
Quote:
The AI can see your reflection in the mirror ![]() |
|
![]() |
![]() |
![]() |
#51 | |
Senior Member
Iscritto dal: Oct 2003
Città: Tra la mia amata Trento e Curitiba
Messaggi: 19364
|
Quote:
![]()
__________________
PSN wiston75 | PS5 + Series X + Series S | iPad Air M2 | iPhone 15 Pro Max | Watch Series 8 | MacBook Air M3 | Monitor Samsung 4K 28" U28R550 + LG 4K 32” UL750| NAS WD MyCloudEX2 2x2TB | What's wrong????? | Una foto al dì | Che bello il Brasile del Sud! ![]() |
|
![]() |
![]() |
![]() |
#52 | |
Senior Member
Iscritto dal: Sep 2002
Città: Roma
Messaggi: 13052
|
Quote:
![]()
__________________
Tag Xbox Live= Th3Ripp3r666 |
|
![]() |
![]() |
![]() |
#53 |
Senior Member
Iscritto dal: Feb 2000
Messaggi: 11111
|
Certo che il motore di Unreal è davvero allucinante in quanto a flessibilità, IMMORTALE
![]()
__________________
PC 1 : |NZXT 510i|MSI PRO Z690 A|I5 13600kf@5.7 Ghz (Pcore) 4.5 Ghz (Ecore)|AIO ENDORFY NAVI F280|32 GB BALLISTIX 3600 cl 14 g1|GIGABYTE 4070 SUPER AERO OC|RM850X|850 EVO 250|860 EVO 1TB|NVMe XPG-1TB||LG OLED C1 - 55 | PC 2 : |Itek Vertibra Q210|MSI PRO B660M-A|I5 12500|32 GB KINGSTON RENEGADE 3600|ARC A770 LE 16 Gb|MWE 750w| ARC 770 LE 16 Gb Vs RTX 3070 - CLICCA QUI |
![]() |
![]() |
![]() |
#54 |
Senior Member
Iscritto dal: Mar 2003
Città: cesena(fo)
Messaggi: 1175
|
l'hdr è attivabile anche su ati, sì o no?
__________________
Asus p5e@Rampage(0308-0403)//e8400@4400mhz(489x9)//2x1Gb Corsair Dominator(1175 5-5-5-15)//HD4870//2x wd160aajs (raid0)//Enermax Liberty 620w |
![]() |
![]() |
![]() |
#55 | |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
#56 |
Senior Member
Iscritto dal: Apr 2003
Messaggi: 12710
|
c'è la mia PE che scalpita
![]() |
![]() |
![]() |
![]() |
#57 | |
Senior Member
Iscritto dal: Oct 2003
Città: Tra la mia amata Trento e Curitiba
Messaggi: 19364
|
Quote:
__________________
PSN wiston75 | PS5 + Series X + Series S | iPad Air M2 | iPhone 15 Pro Max | Watch Series 8 | MacBook Air M3 | Monitor Samsung 4K 28" U28R550 + LG 4K 32” UL750| NAS WD MyCloudEX2 2x2TB | What's wrong????? | Una foto al dì | Che bello il Brasile del Sud! ![]() |
|
![]() |
![]() |
![]() |
#58 | |
Senior Member
Iscritto dal: Jun 2002
Messaggi: 15163
|
Quote:
Non è FarCry....mi sembra che sia sufficiente una sk video con supporto hardware alle Dx9. Qualcuno magari può provare? Anzi prova tu che ce l'hai no? ![]()
__________________
Christopher Hinz - Ciclo Paratwa - ![]() Ultima modifica di R@nda : 20-02-2005 alle 17:10. |
|
![]() |
![]() |
![]() |
#59 | |
Senior Member
Iscritto dal: May 2003
Messaggi: 12338
|
Quote:
Attualmente solo le NV40 lo possono renderizzare, a causa del fp32 bit. Solo che non è chiaro il concetto di HDR, perchè fek dice che a livello visivo non si nota nulla a causa dell'interlacciamento dei monitor (mi sembra, ma comunque c'entrava il monitor), e poi il problema è che spesso si confonde con un altro effetto "simile".
__________________
"Il potere non te lo dà un distintivo, o una pistola. Il potere te lo danno le bugie, grandi bugie e convincere il mondo a parteggiare per te. Se riesci a fare accettare a tutti di quello che in cuor loro sanno essere falso, li tieni per le palle..." |
|
![]() |
![]() |
![]() |
#60 | |
Senior Member
Iscritto dal: Jun 2002
Messaggi: 15163
|
Quote:
Però in Hl2 funziona ,in FarCry versione 2.0 pure. A quanto pare anche Sc funziona. Se i risultati sono ottenuti in Bloom anziche Hdr ma visivamente sono simili poco importa.
__________________
Christopher Hinz - Ciclo Paratwa - ![]() Ultima modifica di R@nda : 20-02-2005 alle 17:29. |
|
![]() |
![]() |
![]() |
Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 16:24.