|
|
|
![]() |
|
Strumenti |
![]() |
#12321 | |
Senior Member
Iscritto dal: Oct 2005
Messaggi: 3967
|
Quote:
<Attr name="Activated" value="1"/> <Attr name="Filter.AntiCheat" value="0"/> <Attr name="Filter.AutoTeam" value="0"/> <Attr name="Filter.DX10" value="0"/> <Attr name="Filter.Dedicated" value="0"/> <Attr name="Filter.Enabled" value="0"/> <Attr name="Filter.FriendlyFire" value="0"/> <Attr name="Filter.GameMode" value=""/> <Attr name="Filter.GamePadsOnly" value="0"/> <Attr name="Filter.MapName" value=""/> <Attr name="Filter.MinPing" value="0"/> <Attr name="Filter.NoVoiceComm" value="0"/> <Attr name="Filter.NotCustomized" value="0"/> <Attr name="Filter.NotEmpty" value="0"/> <Attr name="Filter.NotFull" value="0"/> <Attr name="Filter.NotPrivate" value="0"/> <Attr name="Multiplayer.Login.AutoLogin" value="1"/> <Attr name="Multiplayer.Login.Login" value="razielgn"/> <Attr name="Multiplayer.Login.Password" value="6b15859d49442710df4fc538303f5e67cfbe0a84ad93c059a5246ddcb7e99a88"/> <Attr name="Multiplayer.Login.RememberPassword" value="1"/> <Attr name="OptionCfg.g_blood" value="1"/> <Attr name="OptionCfg.g_quickGame_map" value=""/> <Attr name="Opt questo è l'xml di crysis... i dettagli massimi si mettono scrivendo 4 questi li hai toccati?
__________________
my pc--->OS Windows 8.1--->CASE raidmax smilodon ---> CPU intel i7 6700K @4.5ghz---> VIDEO AMD Radeon RX480 4gb: ---> MOTHEBOARD MSI Z-170A pro ---> AUDIO Supremefx II blue led --->RAM 2 x 8Gb G.Skill DDR4 3200MHz ---> HD Samsung ssd 850 evo---> powered by Enermax NaxN da 500watt |
|
![]() |
![]() |
#12322 | |
Member
Iscritto dal: Sep 2007
Messaggi: 251
|
Quote:
io ho provato a mettere gli ultimi valori a 4 (eran tutti a 3) e li per li l'ho salvati,ma riandando li un secondo momento me li son ritrovati un altra volta tutti a 3! ![]() poi non capisco perchè in advanced options se metto tutti i valori su high,il post processing e objects quality me li lascia sempre su medium! boh,.................. ![]() |
|
![]() |
![]() |
#12323 | |
Senior Member
Iscritto dal: Aug 2006
Città: Torino
Messaggi: 1217
|
Quote:
ma che centra l'xml manca il dll del rendering dx10 comelo attivi dx10 senza il dll del rendering ![]() e cmq quell'xml gestisce la creazione di server (tra l'altro disabilitata) non il gioco di per se client side. per abilitare dx10 se si potesse si abiliterebbe dall'ini principale
__________________
AMD ATHLON 64 X2 4200+@2.67ghz WATERCOOLED-removed IHS, XFX Geforce 8800GTS 320 Extreme Edition@bisomod Fatality 700/1650/2000, Mainboard ASROCK 939NF6G-VSTA , 2GB RAM Dual Channel DDR400@443mhz, Sound Blaster Audigy SE, 17" LCD Monitor, Thermaltake TOUGHPOWER 600W 48amps |
|
![]() |
![]() |
#12324 |
Member
Iscritto dal: Sep 2007
Messaggi: 251
|
non è che provandolo su vista e modificando il parametro dell'ini relativo a dx10,forse..............
![]() |
![]() |
![]() |
#12325 | |
Senior Member
Iscritto dal: Aug 2006
Città: Torino
Messaggi: 1217
|
Quote:
manca l'ini a meno che non lo materializziate nel pc per magia nada
__________________
AMD ATHLON 64 X2 4200+@2.67ghz WATERCOOLED-removed IHS, XFX Geforce 8800GTS 320 Extreme Edition@bisomod Fatality 700/1650/2000, Mainboard ASROCK 939NF6G-VSTA , 2GB RAM Dual Channel DDR400@443mhz, Sound Blaster Audigy SE, 17" LCD Monitor, Thermaltake TOUGHPOWER 600W 48amps |
|
![]() |
![]() |
#12326 | |
Senior Member
Iscritto dal: Oct 2005
Messaggi: 3967
|
Quote:
__________________
my pc--->OS Windows 8.1--->CASE raidmax smilodon ---> CPU intel i7 6700K @4.5ghz---> VIDEO AMD Radeon RX480 4gb: ---> MOTHEBOARD MSI Z-170A pro ---> AUDIO Supremefx II blue led --->RAM 2 x 8Gb G.Skill DDR4 3200MHz ---> HD Samsung ssd 850 evo---> powered by Enermax NaxN da 500watt |
|
![]() |
![]() |
#12327 |
Member
Iscritto dal: Sep 2007
Messaggi: 251
|
|
![]() |
![]() |
#12328 | |
Senior Member
Iscritto dal: Dec 2004
Messaggi: 9608
|
Quote:
scusami ma io sotto vista, se vado nelle impostazioni very high non lo posso mettere, tu da dove lo metti? |
|
![]() |
![]() |
#12329 |
Senior Member
Iscritto dal: Aug 2006
Città: Torino
Messaggi: 1217
|
si cambiano così i dettagli
***** Use ONLY if you own a 8800GTX or Ultra with atleast 2GB of RAM ****** ***** If you own a 8800GTS most of this will apply BUT you will NEED to change the resolution to 800x600 and the amount of VRAM***** The rules have changed... Each line now needs to be placed in its respective sub cfg file in the Game\config\cvarGroups directory.. Here is each config file, copy and past them into each one, just overwrite the stuff thats in there. Set everything to "high" in the options and voila... _____________________________________________________________ sys_spec_GameEffects _____________________________________________________________ [default] ; default of this CVarGroup = 4 i_lighteffects = 1 g_ragdollMinTime = 13.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 30.0 [1] i_lighteffects = 0 g_ragdollMinTime = 5.0 g_ragdollDistance = 10.0 [2] i_lighteffects = 0 g_ragdollMinTime = 8.0 g_ragdollDistance = 20.0 [3] i_lighteffects = 1 g_ragdollMinTime = 13.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 30.0 _____________________________________________________________ sys_spec_ObjectDetail _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_obj_quality=3 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=24 e_view_dist_ratio_vegetation=31 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=60 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=2048 e_detail_materials_view_dist_z=128 es_DebrisLifetimeScale=0.8 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 [1] e_obj_quality=1 e_proc_vegetation=0 ca_useDecals=0 e_decals_allow_game_decals=0 e_decals_life_time_scale=0.5 e_lod_ratio=3 e_lod_min=2 e_view_dist_ratio_detail=15 e_view_dist_ratio_vegetation=15 e_vegetation_min_size=1.0 i_rejecteffects=0 e_vegetation_bending=1 sys_flash_curve_tess_error=8 e_view_dist_ratio=40 e_max_view_dst_spec_lerp=0 e_vegetation_sprites_distance_custom_ratio_min=0.5 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=64 e_detail_materials_view_dist_z=64 es_DebrisLifetimeScale=0.3 e_cbuffer_resolution=128 e_dissolve=0 ca_DrawFaceAttachments=0 [2] e_obj_quality=2 e_lod_ratio=4 e_lod_min=1 e_view_dist_ratio_detail=19 e_view_dist_ratio_vegetation=21 e_vegetation_min_size=0.5 sys_flash_curve_tess_error=4 e_decals_life_time_scale=1 e_max_view_dst_spec_lerp=0.5 e_vegetation_sprites_distance_custom_ratio_min=0.75 e_vegetation_sprites_distance_ratio=1 es_DebrisLifetimeScale=0.6 e_cbuffer_resolution=128 e_dissolve=0 [3] e_obj_quality=3 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=24 e_view_dist_ratio_vegetation=31 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=60 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=2048 e_detail_materials_view_dist_z=128 es_DebrisLifetimeScale=0.8 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 _____________________________________________________________ sys_spec_Particles _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_particles_quality=3 e_particles_lod=1 e_particles_max_emitter_draw_screen=16 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 [1] e_particles_quality=1 e_particles_lod=0.75 e_particles_max_emitter_draw_screen=4 r_UseSoftParticles=0 e_water_ocean_soft_particles=0 e_particles_object_collisions=0 [2] e_particles_quality=2 e_particles_max_emitter_draw_screen=8 [3] e_particles_quality=3 e_particles_max_emitter_draw_screen=16 e_particles_lod=1 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 _____________________________________________________________ sys_spec_Physics _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_cull_veg_activation=50 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 e_foliage_wind_activation_dist=20 g_breakage_particles_limit=200 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 [1] e_cull_veg_activation=20 g_joint_breaking=0 g_tree_cut_reuse_dist=0.7 p_max_MC_iters=4000 e_phys_foliage=1 es_MaxPhysDist=50 es_MaxPhysDistInvisible=10 e_phys_ocean_cell=0 e_foliage_wind_activation_dist=0 g_breakage_particles_limit=80 [2] e_cull_veg_activation=30 g_tree_cut_reuse_dist=0.35 p_max_MC_iters=5000 es_MaxPhysDist=100 es_MaxPhysDistInvisible=15 e_phys_ocean_cell=1 e_foliage_wind_activation_dist=10 g_breakage_particles_limit=130 [3] e_foliage_wind_activation_dist=20 g_breakage_particles_limit=200 e_cull_veg_activation=50 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 _____________________________________________________________ sys_spec_PostProcessing _____________________________________________________________ [default] ; default of this CVarGroup = 4 r_PostProcessEffects=1 r_DepthOfField=1 r_MotionBlur=1 r_sunshafts=0 r_UseEdgeAA=1 r_Flares=1 r_Coronas=1 r_colorgrading=0 r_GlowScreenMultiplier = 0.2 [1] r_DepthOfField=0 r_MotionBlur=0 r_Flares=1 r_Coronas=1 r_UseEdgeAA=0 r_sunshafts=0 r_colorgrading=0 r_GlowScreenMultiplier = 0.2 [2] r_DepthOfField=1 r_sunshafts=0 r_MotionBlur=0 r_UseEdgeAA=0 r_GlowScreenMultiplier = 0.2 [3] r_DepthOfField=1 r_sunshafts=1 r_MotionBlur=1 r_colorgrading=1 r_GlowScreenMultiplier = 0.2 r_UseEdgeAA=1 r_Flares=1 r_Coronas=1 r_fsaa = 1 r_FSAA_samples = 2 r_FSAA_quality = 1 r_WaterGodRays = 1 r_TexturesFilteringQuality = 4 r_Texture_Anisotropic_Level = 16 r_TexMaxAnisotropy = 16 r_VegetationSpritesAlphaBlend = 1 r_TexQuality = 4 r_UsePom = 1 _____________________________________________________________ sys_spec_Quality _____________________________________________________________ [default] ; default of this CVarGroup = 4 q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=2 q_ShaderVegetation=2 q_ShaderIce=2 q_ShaderTerrain=2 q_ShaderShadow=2 q_ShaderFX=2 q_ShaderPostProcess=2 q_ShaderHDR=2 q_ShaderSky=2 q_Renderer=2 r_LightsSinglePass=0 [1] q_ShaderGeneral=0 q_ShaderMetal=0 q_ShaderGlass=0 q_ShaderVegetation=0 q_ShaderIce=0 q_ShaderTerrain=0 q_ShaderShadow=0 q_ShaderFX=0 q_ShaderPostProcess=0 q_ShaderHDR=0 q_ShaderSky=0 q_Renderer=0 r_LightsSinglePass=1 [2] q_ShaderGeneral=1 q_ShaderMetal=1 q_ShaderGlass=1 q_ShaderVegetation=1 q_ShaderIce=1 q_ShaderTerrain=1 q_ShaderShadow=1 q_ShaderFX=1 q_ShaderPostProcess=1 q_ShaderHDR=1 q_ShaderSky=1 q_Renderer=1 [3] q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=2 q_ShaderVegetation=2 q_ShaderIce=2 q_ShaderTerrain=2 q_ShaderShadow=2 q_ShaderFX=2 q_ShaderPostProcess=2 q_ShaderHDR=2 q_ShaderSky=2 q_Renderer=2 r_LightsSinglePass=0 _____________________________________________________________ sys_spec_Shading _____________________________________________________________ [default] ; default of this CVarGroup = 4 sys_spec_Quality=3 e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=1 r_DetailDistance=8 r_HDRRendering=2 r_SSAO=1 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=11 r_UsePom=1 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=0 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 [1] sys_spec_Quality=1 e_sky_type=0 e_sky_update_rate=0.12 r_DetailTextures=0 r_DetailNumLayers=0 r_DetailDistance=0 r_HDRRendering=0 r_SSAO=0 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f e_ram_maps=0 sys_flash_edgeaa=0 e_vegetation_use_terrain_color=0 e_terrain_ao=0 e_terrain_normal_map=0 e_max_entity_lights=4 r_UsePom=0 r_EnvTexUpdateInterval=0.1 r_TexturesFilteringQuality=2 r_HairSortingQuality = 0 r_FillLights = 0 e_particles_lights = 0 [2] sys_spec_Quality=2 e_sky_update_rate=0.5 r_DetailDistance=4 r_HDRRendering=0 r_SSAO=0 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f e_terrain_ao=0 e_terrain_normal_map=0 r_DetailNumLayers=1 e_max_entity_lights=7 r_UsePom=0 r_EnvTexUpdateInterval=0.075 r_TexturesFilteringQuality=1 r_HairSortingQuality = 0 r_FillLights = 0 e_particles_lights = 0 [3] sys_spec_Quality=3 e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=1 r_DetailDistance=10 r_HDRRendering=2 r_SSAO=1 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=11 r_UsePom=1 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=1 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 _____________________________________________________________ sys_spec_Shadows _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_shadows = 1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=1 e_gsm_lods_num=5 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.53 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 [1] e_shadows = 0 r_ShadowJittering=0 e_shadows_max_texture_size=512 r_ShadowBlur=0 e_gsm_lods_num=3 e_gsm_range=4 e_shadows_cast_view_dist_ratio=0.25 r_ShadowsMaskResolution=2 e_shadows_on_alpha_blended=0 e_shadows_from_terrain_in_all_lods=0 [2] e_shadows_max_texture_size=512 r_ShadowJittering=1 r_ShadowBlur=0 e_shadows_cast_view_dist_ratio=0.35 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=0 e_shadows_from_terrain_in_all_lods=0 [3] e_shadows = 1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=1 e_gsm_lods_num=5 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.53 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 _____________________________________________________________ sys_spec_Sound _____________________________________________________________ [default] ; default of this CVarGroup = 4 s_CacheSize=70 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.2 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 [1] s_CacheSize=50 s_MPEGDecoders=16 s_Obstruction=2 s_ObstructionAccuracy=0 s_ObstructionUpdate=1.0 s_SoundMoodsDSP=0 s_VariationLimiter=0.3 s_ReverbType=0 [2] s_CacheSize=60 s_MPEGDecoders=24 s_Obstruction=2 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.5 s_VariationLimiter=0.6 [3] s_CacheSize=70 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.2 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 _____________________________________________________________ sys_spec_Texture _____________________________________________________________ [default] ; default of this CVarGroup = 4 sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=24 r_VegetationSpritesTexRes=64 r_TexturesStreaming = 2 [1] sys_LowSpecPak=1 r_TexSkyResolution=1 r_ImposterRatio=2 r_EnvCMResolution=0 r_EnvTexResolution=1 r_DynTexMaxSize=50 r_TexAtlasSize=512 r_DynTexAtlasCloudsMaxSize=24 r_DynTexAtlasSpritesMaxSize=16 r_TexturesStreaming = 0 [2] sys_LowSpecPak=1 r_ImposterRatio=1.5 r_EnvCMResolution=1 r_EnvTexResolution=2 r_DynTexMaxSize=60 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=24 r_DynTexAtlasSpritesMaxSize=16 r_TexturesStreaming = 0 [3] sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=24 r_VegetationSpritesTexRes=128 r_TexturesStreaming = 2 r_TexturesFilteringQuality=2 r_Texture_Anisotropic_Level=16 r_TexMaxAnisotropy=16 r_TextureCompressor=0 r_TexQuality=2 r_TextureCompressor = 0 ; "sys_LowSpecPak" is either using lowspec.pak which has textures with half size or emulating that by ; changing "r_TexResolution" and "r_TexBumpResolution" ; those cvars should not be used here _____________________________________________________________ sys_spec_VolumetricEffects _____________________________________________________________ [default] ; default of this CVarGroup = 4 r_Beams=3 r_BeamsDistFactor=0.5 r_BeamsMaxSlices=64 e_Clouds=1 r_CloudsUpdateAlways=0 [1] r_Beams=4 r_BeamsDistFactor=1 r_BeamsMaxSlices=16 e_Clouds=0 [2] r_BeamsDistFactor=0.5 r_BeamsMaxSlices=32 [3] r_Beams=3 r_BeamsDistFactor=0.5 r_BeamsMaxSlices=64 e_Clouds=1 r_CloudsUpdateAlways=0 _____________________________________________________________ sys_spec_Water _____________________________________________________________ [default] ; default of this CVarGroup = 4 r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=7 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=1 r_WaterCaustics=1 r_WaterReflectionsQuality=2 e_water_ocean_fft=0 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [1] r_WaterRefractions=0 r_WaterReflections=0 r_WaterUpdateFactor=0.5 e_water_tesselation_amount=1 e_water_tesselation_swath_width=5 r_WaterUpdateDistance=0.2 r_WaterCaustics=0 r_WaterReflectionsQuality=0 e_water_ocean_fft=0 q_ShaderWater=0 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [2] r_WaterRefractions=0 r_WaterUpdateFactor=0.1 e_water_tesselation_amount=6 r_WaterUpdateDistance=1 r_WaterReflectionsQuality=1 e_water_ocean_fft=0 q_ShaderWater=1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [3] r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=7 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=1 r_WaterCaustics=1 r_WaterReflectionsQuality=2 e_water_ocean_fft=0 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ____________________________________________________________ System.cfg ***** Should not be forgotten this is what it should be now ____________________________________________________________ g_useProfile = 1 r_ShadersAsyncCompiling = 1 r_driver = "Dx9" net_wmi_check_interval = 0 sys_budget_videomem = 768 sys_budget_sysmem = 2048 sys_physics = 4 sys_physics_CPU = 1 sys_physics_GPU = 0 sys_LowSpecPak = 0 in rosso vedi quello che andrebbe cambiato per abilitare dx10 ma non si può in ogni caso in blu: non copiate-incollate, deve essere in base al vostro pc scusate se è un po lungo
__________________
AMD ATHLON 64 X2 4200+@2.67ghz WATERCOOLED-removed IHS, XFX Geforce 8800GTS 320 Extreme Edition@bisomod Fatality 700/1650/2000, Mainboard ASROCK 939NF6G-VSTA , 2GB RAM Dual Channel DDR400@443mhz, Sound Blaster Audigy SE, 17" LCD Monitor, Thermaltake TOUGHPOWER 600W 48amps |
![]() |
![]() |
#12330 |
Senior Member
Iscritto dal: Jul 2007
Città: http://w-italia.miniville.fr
Messaggi: 7463
|
|
![]() |
![]() |
#12331 |
Member
Iscritto dal: Sep 2007
Messaggi: 251
|
beh, gtx con 2 o piu gb di ram ancora non le ho viste ![]() ![]() Ultima modifica di wiltord : 03-10-2007 alle 15:56. |
![]() |
![]() |
#12332 |
Senior Member
Iscritto dal: Feb 2002
Messaggi: 1143
|
scaricato ed installato ieri, ma non mi funziona.
si connette al multiplayer, fa la scansione dei server e poi una volta selezionato il server rimane bloccato continuamente su quella specie di cerchio rotante aspettando la connessione. idea di come risolvere il problema? |
![]() |
![]() |
#12333 |
Bannato
Iscritto dal: Jan 2006
Città: Rimini
Messaggi: 4767
|
|
![]() |
![]() |
#12334 |
Member
Iscritto dal: Sep 2007
Messaggi: 251
|
|
![]() |
![]() |
#12335 |
Senior Member
Iscritto dal: Jul 2007
Città: http://w-italia.miniville.fr
Messaggi: 7463
|
|
![]() |
![]() |
#12336 | |
Senior Member
Iscritto dal: Aug 2006
Città: Torino
Messaggi: 1217
|
Quote:
quello che ha scritto ciò ha una gtx ed è abbastanza vanitoso--->FANBOY Molti ci girano con le gts tranquillamente quindi anche se avete una gts fate le modifiche @x.vegeth.x ^detto fatto
__________________
AMD ATHLON 64 X2 4200+@2.67ghz WATERCOOLED-removed IHS, XFX Geforce 8800GTS 320 Extreme Edition@bisomod Fatality 700/1650/2000, Mainboard ASROCK 939NF6G-VSTA , 2GB RAM Dual Channel DDR400@443mhz, Sound Blaster Audigy SE, 17" LCD Monitor, Thermaltake TOUGHPOWER 600W 48amps |
|
![]() |
![]() |
#12337 |
Senior Member
Iscritto dal: Aug 2005
Città: London
Messaggi: 5032
|
|
![]() |
![]() |
#12338 |
Senior Member
Iscritto dal: Mar 2007
Città: MI
Messaggi: 1752
|
__________________
- |
![]() |
![]() |
#12339 |
Senior Member
Iscritto dal: Dec 2004
Messaggi: 9608
|
edit. risolto
|
![]() |
![]() |
#12340 |
Senior Member
Iscritto dal: May 2004
Città: Roma
Messaggi: 25520
|
finitela grazie
__________________
L'addestramento è niente, la volontà è tutto Intel C2Q Q6600 [@3.2 Ghz] - Asus P5K-E WiFi [B.1305] - 4*2 Gb TeamG Elite [@855 Mhz] - Sapphire HD 7850 2 Gb GDDR5 [@950/5000] - Intel X25-M G2 80 Gb + Seagate 7200.12 1 Tb - OCZ ZT 650W - Dell U2515H - Fastweb 200 Mbit/s |
![]() |
![]() |
Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 11:56.