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#12001 |
Bannato
Iscritto dal: Jan 2006
Città: Rimini
Messaggi: 4767
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#12002 |
Senior Member
Iscritto dal: Apr 2006
Città: Roma(Anzio)
Messaggi: 529
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Raga non vorrei azzardare ma mi sa che la mia hd2600xt su crysis va oltre una 8600gt ed il gioco è ottimizzato Nvidia
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CPU:Core2Duo E6750@3.7Ghz Cooled by Artic Cooling Freezer Xtreme |MB: Asus P5K Series|RAM: 2 Gb DDR2 @930Mhz Corsair XMS2 |GPU: Nvidia Gainward GTX260 216SP|HARD DISK: 80Gb + 160Gb + Hitachi 500Gb Sata2 |PSU: LC Power 660069P2 V2.3 600W |MONITOR: Asus 19 VW192S |MOUSE E TASTIERA: Logitech Cordless Desktop EX110 CASSE: Logitech X-530 5.1|S.O:Windows 7 64 RC Ultimate |
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#12003 | |
Senior Member
Iscritto dal: Feb 2006
Città: Ascoli Piceno
Messaggi: 1056
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Quote:
![]() 60 ne faccio senza AA
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- Case: Corsair Graphite 600T White - MB: Asus SABERTOOTH Z87 - GC: N°2 SLI EVGA GeForce GTX 780 - CPU: Intel i7 4770k @ 4.5 - Ram: Corsair Dominator Platinum 16GB - PS: Corsair Series Gold RM1000 - Monitor: BenQ XL2420T - BF3 - BF4: Fr33man-IT |
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#12004 |
Messaggi: n/a
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L'aggiornamento siglato kb940105 si riferisce a un problema di spazio di indirizzamento virtuale di Vista, che ha tormentato sviluppatori e videogiocatori sin dal debutto del sistema operativo. In pratica, i giochi con Vista utilizzavano molta più memoria di quella necessaria.
ed ora corretto ![]() ![]() ![]() ![]() |
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#12005 | |
Senior Member
Iscritto dal: Jul 2000
Città: Bergamo
Messaggi: 3598
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Quote:
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XXXXXXX l i5 10400 l Biostar l GSkill 16GB DDR4 3000 l SSD M2 Crucial P1 500GB l EVGA 2060 Super l Corsair HX520 l Tomlinson Holman eXperiment |
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#12006 | |
Senior Member
Iscritto dal: Aug 2006
Città: Torino
Messaggi: 1217
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Quote:
manca il dll del rendering dx10 nella release ![]() non credevi mica che fosse così facile? ![]() cmq quell xml citato è server side non si edita quello per modifiche client side come modifiche grafiche consiglio a tutti vivamente cmq di leggersi bene bene i topic sul forum di fileplanet almeno x chi ha la beta cmq,modifiche grafiche possibili per migliorare al massimo la grafica (+ di così non va) ***** Use ONLY if you own a 8800GTX or Ultra with atleast 2GB of RAM ****** ***** If you own a 8800GTS most of this will apply BUT you will NEED to change the resolution to 800x600 and the amount of VRAM***** The rules have changed... Each line now needs to be placed in its respective sub cfg file in the Game\config\cvarGroups directory.. Here is each config file, copy and past them into each one, just overwrite the stuff thats in there. Set everything to "high" in the options and voila... _____________________________________________________________ sys_spec_GameEffects _____________________________________________________________ [default] ; default of this CVarGroup = 4 i_lighteffects = 1 g_ragdollMinTime = 13.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 30.0 [1] i_lighteffects = 0 g_ragdollMinTime = 5.0 g_ragdollDistance = 10.0 [2] i_lighteffects = 0 g_ragdollMinTime = 8.0 g_ragdollDistance = 20.0 [3] i_lighteffects = 1 g_ragdollMinTime = 13.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 30.0 _____________________________________________________________ sys_spec_ObjectDetail _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_obj_quality=3 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=24 e_view_dist_ratio_vegetation=31 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=60 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=2048 e_detail_materials_view_dist_z=128 es_DebrisLifetimeScale=0.8 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 [1] e_obj_quality=1 e_proc_vegetation=0 ca_useDecals=0 e_decals_allow_game_decals=0 e_decals_life_time_scale=0.5 e_lod_ratio=3 e_lod_min=2 e_view_dist_ratio_detail=15 e_view_dist_ratio_vegetation=15 e_vegetation_min_size=1.0 i_rejecteffects=0 e_vegetation_bending=1 sys_flash_curve_tess_error=8 e_view_dist_ratio=40 e_max_view_dst_spec_lerp=0 e_vegetation_sprites_distance_custom_ratio_min=0.5 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=64 e_detail_materials_view_dist_z=64 es_DebrisLifetimeScale=0.3 e_cbuffer_resolution=128 e_dissolve=0 ca_DrawFaceAttachments=0 [2] e_obj_quality=2 e_lod_ratio=4 e_lod_min=1 e_view_dist_ratio_detail=19 e_view_dist_ratio_vegetation=21 e_vegetation_min_size=0.5 sys_flash_curve_tess_error=4 e_decals_life_time_scale=1 e_max_view_dst_spec_lerp=0.5 e_vegetation_sprites_distance_custom_ratio_min=0.75 e_vegetation_sprites_distance_ratio=1 es_DebrisLifetimeScale=0.6 e_cbuffer_resolution=128 e_dissolve=0 [3] e_obj_quality=3 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=24 e_view_dist_ratio_vegetation=31 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=60 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=2048 e_detail_materials_view_dist_z=128 es_DebrisLifetimeScale=0.8 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 _____________________________________________________________ sys_spec_Particles _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_particles_quality=3 e_particles_lod=1 e_particles_max_emitter_draw_screen=16 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 [1] e_particles_quality=1 e_particles_lod=0.75 e_particles_max_emitter_draw_screen=4 r_UseSoftParticles=0 e_water_ocean_soft_particles=0 e_particles_object_collisions=0 [2] e_particles_quality=2 e_particles_max_emitter_draw_screen=8 [3] e_particles_quality=3 e_particles_max_emitter_draw_screen=16 e_particles_lod=1 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 _____________________________________________________________ sys_spec_Physics _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_cull_veg_activation=50 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 e_foliage_wind_activation_dist=20 g_breakage_particles_limit=200 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 [1] e_cull_veg_activation=20 g_joint_breaking=0 g_tree_cut_reuse_dist=0.7 p_max_MC_iters=4000 e_phys_foliage=1 es_MaxPhysDist=50 es_MaxPhysDistInvisible=10 e_phys_ocean_cell=0 e_foliage_wind_activation_dist=0 g_breakage_particles_limit=80 [2] e_cull_veg_activation=30 g_tree_cut_reuse_dist=0.35 p_max_MC_iters=5000 es_MaxPhysDist=100 es_MaxPhysDistInvisible=15 e_phys_ocean_cell=1 e_foliage_wind_activation_dist=10 g_breakage_particles_limit=130 [3] e_foliage_wind_activation_dist=20 g_breakage_particles_limit=200 e_cull_veg_activation=50 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 _____________________________________________________________ sys_spec_PostProcessing _____________________________________________________________ [default] ; default of this CVarGroup = 4 r_PostProcessEffects=1 r_DepthOfField=1 r_MotionBlur=1 r_sunshafts=0 r_UseEdgeAA=1 r_Flares=1 r_Coronas=1 r_colorgrading=0 r_GlowScreenMultiplier = 0.2 [1] r_DepthOfField=0 r_MotionBlur=0 r_Flares=1 r_Coronas=1 r_UseEdgeAA=0 r_sunshafts=0 r_colorgrading=0 r_GlowScreenMultiplier = 0.2 [2] r_DepthOfField=1 r_sunshafts=0 r_MotionBlur=0 r_UseEdgeAA=0 r_GlowScreenMultiplier = 0.2 [3] r_DepthOfField=1 r_sunshafts=1 r_MotionBlur=1 r_colorgrading=1 r_GlowScreenMultiplier = 0.2 r_UseEdgeAA=1 r_Flares=1 r_Coronas=1 r_fsaa = 1 r_FSAA_samples = 2 r_FSAA_quality = 1 r_WaterGodRays = 1 r_TexturesFilteringQuality = 4 r_Texture_Anisotropic_Level = 16 r_TexMaxAnisotropy = 16 r_VegetationSpritesAlphaBlend = 1 r_TexQuality = 4 r_UsePom = 1 _____________________________________________________________ sys_spec_Quality _____________________________________________________________ [default] ; default of this CVarGroup = 4 q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=2 q_ShaderVegetation=2 q_ShaderIce=2 q_ShaderTerrain=2 q_ShaderShadow=2 q_ShaderFX=2 q_ShaderPostProcess=2 q_ShaderHDR=2 q_ShaderSky=2 q_Renderer=2 r_LightsSinglePass=0 [1] q_ShaderGeneral=0 q_ShaderMetal=0 q_ShaderGlass=0 q_ShaderVegetation=0 q_ShaderIce=0 q_ShaderTerrain=0 q_ShaderShadow=0 q_ShaderFX=0 q_ShaderPostProcess=0 q_ShaderHDR=0 q_ShaderSky=0 q_Renderer=0 r_LightsSinglePass=1 [2] q_ShaderGeneral=1 q_ShaderMetal=1 q_ShaderGlass=1 q_ShaderVegetation=1 q_ShaderIce=1 q_ShaderTerrain=1 q_ShaderShadow=1 q_ShaderFX=1 q_ShaderPostProcess=1 q_ShaderHDR=1 q_ShaderSky=1 q_Renderer=1 [3] q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=2 q_ShaderVegetation=2 q_ShaderIce=2 q_ShaderTerrain=2 q_ShaderShadow=2 q_ShaderFX=2 q_ShaderPostProcess=2 q_ShaderHDR=2 q_ShaderSky=2 q_Renderer=2 r_LightsSinglePass=0 _____________________________________________________________ sys_spec_Shading _____________________________________________________________ [default] ; default of this CVarGroup = 4 sys_spec_Quality=3 e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=1 r_DetailDistance=8 r_HDRRendering=2 r_SSAO=1 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=11 r_UsePom=1 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=0 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 [1] sys_spec_Quality=1 e_sky_type=0 e_sky_update_rate=0.12 r_DetailTextures=0 r_DetailNumLayers=0 r_DetailDistance=0 r_HDRRendering=0 r_SSAO=0 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f e_ram_maps=0 sys_flash_edgeaa=0 e_vegetation_use_terrain_color=0 e_terrain_ao=0 e_terrain_normal_map=0 e_max_entity_lights=4 r_UsePom=0 r_EnvTexUpdateInterval=0.1 r_TexturesFilteringQuality=2 r_HairSortingQuality = 0 r_FillLights = 0 e_particles_lights = 0 [2] sys_spec_Quality=2 e_sky_update_rate=0.5 r_DetailDistance=4 r_HDRRendering=0 r_SSAO=0 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f e_terrain_ao=0 e_terrain_normal_map=0 r_DetailNumLayers=1 e_max_entity_lights=7 r_UsePom=0 r_EnvTexUpdateInterval=0.075 r_TexturesFilteringQuality=1 r_HairSortingQuality = 0 r_FillLights = 0 e_particles_lights = 0 [3] sys_spec_Quality=3 e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=1 r_DetailDistance=10 r_HDRRendering=2 r_SSAO=1 r_SSAO_blur=2 r_SSAO_quality=1 r_SSAO_radius=1.3f r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=11 r_UsePom=1 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=1 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 _____________________________________________________________ sys_spec_Shadows _____________________________________________________________ [default] ; default of this CVarGroup = 4 e_shadows = 1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=1 e_gsm_lods_num=5 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.53 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 [1] e_shadows = 0 r_ShadowJittering=0 e_shadows_max_texture_size=512 r_ShadowBlur=0 e_gsm_lods_num=3 e_gsm_range=4 e_shadows_cast_view_dist_ratio=0.25 r_ShadowsMaskResolution=2 e_shadows_on_alpha_blended=0 e_shadows_from_terrain_in_all_lods=0 [2] e_shadows_max_texture_size=512 r_ShadowJittering=1 r_ShadowBlur=0 e_shadows_cast_view_dist_ratio=0.35 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=0 e_shadows_from_terrain_in_all_lods=0 [3] e_shadows = 1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=1 e_gsm_lods_num=5 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.53 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 _____________________________________________________________ sys_spec_Sound _____________________________________________________________ [default] ; default of this CVarGroup = 4 s_CacheSize=70 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.2 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 [1] s_CacheSize=50 s_MPEGDecoders=16 s_Obstruction=2 s_ObstructionAccuracy=0 s_ObstructionUpdate=1.0 s_SoundMoodsDSP=0 s_VariationLimiter=0.3 s_ReverbType=0 [2] s_CacheSize=60 s_MPEGDecoders=24 s_Obstruction=2 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.5 s_VariationLimiter=0.6 [3] s_CacheSize=70 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.2 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 _____________________________________________________________ sys_spec_Texture _____________________________________________________________ [default] ; default of this CVarGroup = 4 sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=24 r_VegetationSpritesTexRes=64 r_TexturesStreaming = 2 [1] sys_LowSpecPak=1 r_TexSkyResolution=1 r_ImposterRatio=2 r_EnvCMResolution=0 r_EnvTexResolution=1 r_DynTexMaxSize=50 r_TexAtlasSize=512 r_DynTexAtlasCloudsMaxSize=24 r_DynTexAtlasSpritesMaxSize=16 r_TexturesStreaming = 0 [2] sys_LowSpecPak=1 r_ImposterRatio=1.5 r_EnvCMResolution=1 r_EnvTexResolution=2 r_DynTexMaxSize=60 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=24 r_DynTexAtlasSpritesMaxSize=16 r_TexturesStreaming = 0 [3] sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=24 r_VegetationSpritesTexRes=128 r_TexturesStreaming = 2 r_TexturesFilteringQuality=2 r_Texture_Anisotropic_Level=16 r_TexMaxAnisotropy=16 r_TextureCompressor=0 r_TexQuality=2 r_TextureCompressor = 0 ; "sys_LowSpecPak" is either using lowspec.pak which has textures with half size or emulating that by ; changing "r_TexResolution" and "r_TexBumpResolution" ; those cvars should not be used here _____________________________________________________________ sys_spec_VolumetricEffects _____________________________________________________________ [default] ; default of this CVarGroup = 4 r_Beams=3 r_BeamsDistFactor=0.5 r_BeamsMaxSlices=64 e_Clouds=1 r_CloudsUpdateAlways=0 [1] r_Beams=4 r_BeamsDistFactor=1 r_BeamsMaxSlices=16 e_Clouds=0 [2] r_BeamsDistFactor=0.5 r_BeamsMaxSlices=32 [3] r_Beams=3 r_BeamsDistFactor=0.5 r_BeamsMaxSlices=64 e_Clouds=1 r_CloudsUpdateAlways=0 _____________________________________________________________ sys_spec_Water _____________________________________________________________ [default] ; default of this CVarGroup = 4 r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=7 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=1 r_WaterCaustics=1 r_WaterReflectionsQuality=2 e_water_ocean_fft=0 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [1] r_WaterRefractions=0 r_WaterReflections=0 r_WaterUpdateFactor=0.5 e_water_tesselation_amount=1 e_water_tesselation_swath_width=5 r_WaterUpdateDistance=0.2 r_WaterCaustics=0 r_WaterReflectionsQuality=0 e_water_ocean_fft=0 q_ShaderWater=0 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [2] r_WaterRefractions=0 r_WaterUpdateFactor=0.1 e_water_tesselation_amount=6 r_WaterUpdateDistance=1 r_WaterReflectionsQuality=1 e_water_ocean_fft=0 q_ShaderWater=1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [3] r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=7 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=1 r_WaterCaustics=1 r_WaterReflectionsQuality=2 e_water_ocean_fft=0 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ____________________________________________________________ System.cfg ***** Should not be forgotten this is what it should be now ____________________________________________________________ g_useProfile = 1 r_ShadersAsyncCompiling = 1 r_driver = "Dx9" net_wmi_check_interval = 0 r_height = 800 r_width = 1280 sys_budget_videomem = 768 sys_budget_sysmem = 2048 sys_physics = 4 sys_physics_CPU = 1 sys_physics_GPU = 0 sys_LowSpecPak = 0
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AMD ATHLON 64 X2 4200+@2.67ghz WATERCOOLED-removed IHS, XFX Geforce 8800GTS 320 Extreme Edition@bisomod Fatality 700/1650/2000, Mainboard ASROCK 939NF6G-VSTA , 2GB RAM Dual Channel DDR400@443mhz, Sound Blaster Audigy SE, 17" LCD Monitor, Thermaltake TOUGHPOWER 600W 48amps Ultima modifica di morfeus02 : 02-10-2007 alle 21:17. |
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#12007 |
Senior Member
Iscritto dal: Apr 2006
Città: Roma(Anzio)
Messaggi: 529
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Non vorrei che con qsti hotfix e nuovi driver sta tirando fuori qualkosa... me lo auguro
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CPU:Core2Duo E6750@3.7Ghz Cooled by Artic Cooling Freezer Xtreme |MB: Asus P5K Series|RAM: 2 Gb DDR2 @930Mhz Corsair XMS2 |GPU: Nvidia Gainward GTX260 216SP|HARD DISK: 80Gb + 160Gb + Hitachi 500Gb Sata2 |PSU: LC Power 660069P2 V2.3 600W |MONITOR: Asus 19 VW192S |MOUSE E TASTIERA: Logitech Cordless Desktop EX110 CASSE: Logitech X-530 5.1|S.O:Windows 7 64 RC Ultimate |
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#12008 |
Senior Member
Iscritto dal: Jul 2000
Città: Bergamo
Messaggi: 3598
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Allora dovrebbero avvantaggiare tutte le schede Ati e non solo la serie 2XXX
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XXXXXXX l i5 10400 l Biostar l GSkill 16GB DDR4 3000 l SSD M2 Crucial P1 500GB l EVGA 2060 Super l Corsair HX520 l Tomlinson Holman eXperiment |
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#12009 | |
Senior Member
Iscritto dal: Oct 2005
Messaggi: 38297
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Quote:
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Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#12010 |
Senior Member
Iscritto dal: Mar 2007
Città: MI
Messaggi: 1752
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mi iscrivo finalmente al thread
![]() purtroppo a qst gioco ci giocherò ad alti livelli solo fra 8 mesi, ho deciso di aspettare i nuovi penryn e generazione schede video nvidia per farmi l'upgrade totale.. ale0bello, una curiosità: quanto conti di spendere per il tuo pc "incoming"? ![]() Buon per te, averceli tutti quei soldoni (a occhio e croce son tanti, il QX8650 fa 1000$) .. ciao. ![]()
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#12011 | |
Bannato
Iscritto dal: Sep 2006
Città: 37 Trattative : 5.690€
Messaggi: 3645
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Quote:
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#12012 |
Senior Member
Iscritto dal: Jul 2007
Città: http://w-italia.miniville.fr
Messaggi: 7463
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#12013 |
Senior Member
Iscritto dal: Jul 2000
Città: Bergamo
Messaggi: 3598
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__________________
XXXXXXX l i5 10400 l Biostar l GSkill 16GB DDR4 3000 l SSD M2 Crucial P1 500GB l EVGA 2060 Super l Corsair HX520 l Tomlinson Holman eXperiment |
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#12014 |
Senior Member
Iscritto dal: Dec 2005
Messaggi: 2723
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Ecco il log di fraps con la config in firma(1800xl)
10 minuti di record a 1280x800\dettagli medi Frames, Time (ms), Min, Max, Avg 18550, 600000, 2, 70, 30.917
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#12015 | |
Senior Member
Iscritto dal: Mar 2007
Città: MI
Messaggi: 1752
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Quote:
Magari in PVt, per non andare ot. Ciao. ![]()
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#12016 | |
Senior Member
Iscritto dal: Jul 2000
Città: Bergamo
Messaggi: 3598
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Quote:
Complimenti!
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XXXXXXX l i5 10400 l Biostar l GSkill 16GB DDR4 3000 l SSD M2 Crucial P1 500GB l EVGA 2060 Super l Corsair HX520 l Tomlinson Holman eXperiment |
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#12017 |
Senior Member
Iscritto dal: Jul 2007
Città: http://w-italia.miniville.fr
Messaggi: 7463
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non direi proprio buono, ci sono dei minimi di 2 fps
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#12018 |
Bannato
Iscritto dal: Jan 2006
Città: Rimini
Messaggi: 4767
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#12019 |
Senior Member
Iscritto dal: Jul 2000
Città: Bergamo
Messaggi: 3598
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Considera la sua 1800XL
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XXXXXXX l i5 10400 l Biostar l GSkill 16GB DDR4 3000 l SSD M2 Crucial P1 500GB l EVGA 2060 Super l Corsair HX520 l Tomlinson Holman eXperiment |
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#12020 |
Messaggi: n/a
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qualcuno tra voi usa rivatuner?? settaggi consigliati?
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