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#3061 |
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Senior Member
Iscritto dal: Jul 2000
Città: Prova ancora. Fallisci ancora. Fallisci meglio.
Messaggi: 20927
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Non male così! Puoi mandarmi il tuo file modificato?
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MSI MPG Z690 FORCE DDR5/[email protected](P)-4.4(E) 1.21V/G.Skill Trident Z5 RGB Silver 32GB [email protected] CL34/Palit RTX 4090 GameRock/MSI MPG A1000G ATX 3.0/Alienware AW3423DWF+LG CX 65/970 EVO 1TB+990 PRO 2TB
ИOIƧIVƎ⅃ƎT ИAHT ИUꟻ ƎЯOM ƎЯA ƧЯOЯЯIM |
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#3062 |
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Bannato
Iscritto dal: Dec 2010
Messaggi: 11851
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te lo mando dopo in pvt!
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#3063 |
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Senior Member
Iscritto dal: Jul 2000
Città: Prova ancora. Fallisci ancora. Fallisci meglio.
Messaggi: 20927
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Grazie caro, al limite puoi pure copiaincollare il testo dell'injector qui, quando vuoi...
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MSI MPG Z690 FORCE DDR5/[email protected](P)-4.4(E) 1.21V/G.Skill Trident Z5 RGB Silver 32GB [email protected] CL34/Palit RTX 4090 GameRock/MSI MPG A1000G ATX 3.0/Alienware AW3423DWF+LG CX 65/970 EVO 1TB+990 PRO 2TB
ИOIƧIVƎ⅃ƎT ИAHT ИUꟻ ƎЯOM ƎЯA ƧЯOЯЯIM |
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#3064 | |
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Senior Member
Iscritto dal: Feb 2011
Messaggi: 1248
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Quote:
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CASE_XPredator X3 PSU_sapphire firePSU 625w CPU_i5 2500k@4.2GHzCooled byHyper 212 EVO MB_p8p67 EVO RAM_2x2 Corsair Vengeance SSD_840Pro 128GB VGA_MSI 670gtx Power Edition/OC@1345/7500Cooled byAccelero Xtreme III
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#3065 |
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Bannato
Iscritto dal: Dec 2010
Messaggi: 11851
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#3066 |
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Senior Member
Iscritto dal: May 2003
Messaggi: 3625
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posto un po di screen:
http://i50.tinypic.com/5p0uuc.png http://i49.tinypic.com/okwzkm.png http://i48.tinypic.com/348t8hy.png http://i47.tinypic.com/v3efr7.jpg http://i50.tinypic.com/okdji8.jpg http://i47.tinypic.com/1sl9ck.jpg http://i46.tinypic.com/15qu1jk.jpg versione Dx11 devo dire che a livello grafico è uno dei migliori che abbia mai provato, i movimenti poi dei personaggi sono fatti veramente molto bene
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Trattative concluse positivamente con: boldre, avvelenato, natiss88, Gandalf72, Parappaman, pole91, Njon, ferragno, LionelHutz, spinaspina88, Logico68, vonflafa Ultima modifica di Leo81 : 27-12-2012 alle 18:15. |
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#3067 | |
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Bannato
Iscritto dal: Dec 2010
Messaggi: 11851
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Quote:
/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 16 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 1.00 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 1.446 //[0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.30 //[0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.87 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.11 //[0.0 to 1.0] #define TechniPower 2.8 //[0.0 to 8.0] #define redNegativeAmount 0.88 //[0.0 to 1.0] #define greenNegativeAmount 0.88 //[0.0 to 1.0] #define blueNegativeAmount 0.88 //[0.0 to 1.0] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 //[1.0 to 15.0] #define Green 8.0 //[1.0 to 15.0] #define Blue 8.0 //[1.0 to 15.0] #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.36 //[0.6 to 0.2] #define GreenC 0.36 //[0.6 to 0.2] #define BlueC 0.30 //[0.6 to 0.2] #define Blend 0.2 //[0.0 to 0.1] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.1 //[0.00 to 2.00] Adjust midtones #define Exposure 0.00 //[-1.00 to 1.00] Adjust exposure #define Saturation -0.65 //[-1.00 to 1.00] Adjust saturation #define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors #define Defog 0.000 //[0.00 to 1.00] How much of the color tint to remove #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast 0.30 //[-1.0 to 1.0] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. //Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split |
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#3068 |
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Senior Member
Iscritto dal: Feb 2011
Messaggi: 1248
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Pensavo che parlassi del FXAA che funge anche in dx11
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CASE_XPredator X3 PSU_sapphire firePSU 625w CPU_i5 2500k@4.2GHzCooled byHyper 212 EVO MB_p8p67 EVO RAM_2x2 Corsair Vengeance SSD_840Pro 128GB VGA_MSI 670gtx Power Edition/OC@1345/7500Cooled byAccelero Xtreme III
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#3069 |
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Bannato
Iscritto dal: Dec 2010
Messaggi: 11851
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/*======================================================================================
FXAA INJECTOR SETTINGS by OV3RCLK4 ======================================================================================*/ /*------------------------------------------------------------------------------ FILTER SELECTION ------------------------------------------------------------------------------*/ #define USE_ANTI_ALIASING #define USE_PRE_SHARPEN #define USE_TECHNICOLOR #define USE_TONEMAP #define USE_POST_SHARPEN /*------------------------------------------------------------------------------ FXAA SHADER ------------------------------------------------------------------------------*/ // Set values to calculate the amount of Anti Aliasing applied float fxaaQualitySubpix = 0.75; // Default: 0.75 Raise to increase amount of blur float fxaaQualityEdgeThreshold = 0.154; // Lower the value for more smoothing float fxaaQualityEdgeThresholdMin = 0.0358; // Lower the value for more smoothing /*------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of contour, requires slightly more processing power bool highQualitySharpen = 1; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass #define Average 1.0 #define CoefBlur 2 // Set values of the sharpening amount #define SharpenEdge 1.0 #define Sharpen_val0 1.0 /*------------------------------------------------------------------------------ TECHNICOLOR ------------------------------------------------------------------------------*/ #define TechniAmount 0.15 // 1.00 = Max #define TechniPower 4.5 // lower values = whitening // lower values = stronger channel #define redNegativeAmount 1.0 // 1.00 = Max #define greenNegativeAmount 1.0 // 1.00 = Max #define blueNegativeAmount 1.0 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.0 #define Exposure 0.00 #define Saturation -0.45 // use negative values for less saturation. #define BlueShift 0.00 // Higher = more blue in image. #define Bleach 0.01 // Bleach bypass, higher = stronger effect #define Defog 0.03 // Strength of Lens Colors. #define FogColor float4(0.2, 0.25, 0.15, 2.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ POST_SHARPEN ------------------------------------------------------------------------------*/ // Controls additional sharpening applied after previous processing. Strength should be max 0.25! float Sharpen = 0.15; settandolo così ho risultati simili a quei screen di sopra e funziona in dx11 |
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#3070 |
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Senior Member
Iscritto dal: Dec 2006
Città: Venezia
Messaggi: 8896
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Belli gli screen di Masquerade, mi piacciono quelle tonalità di colori: meno sgargianti, più "alla Crysis"
Io ora lo tengo in dx11, se volessi modificare i valori di luminosità, contrasto etc. nel menù di gioco, come mi consigliate di impostarli? Vorrei colori meno accesi.
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PC: Intel i7 9700KF, Gigabyte 2070 super 8gb, 8x2gb Teamgroup DDR4-2666, Kingston SA400S37480G, Gigabyte B360 Aorus Gaming Wifi 3, Corsair TX750, Windows 10 Home 64 bit |
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#3071 |
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Bannato
Iscritto dal: Nov 2012
Messaggi: 59
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#3072 |
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Member
Iscritto dal: Dec 2006
Città: brescia
Messaggi: 131
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Audio e sottotitoli si bloccano....
Ciao raga scusate qualcuno può aiutarmi?a me succede una cosa strana che ho letto succede a molti...Sia in windows 7 che in windows 8 all inizio quando sono in prigione...subito dopo quando vaas mi fa vedere il telefono succede che sia i sottotitoli sia l audio smettono di funzionare...Qualcuno mi può aiutare????grazie mille....
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MOBO GIGABYTE x48 DQ6 CPU INTEL CORE DUO E 8500 RAM CORSAIR DOMINATOR 1066W 4GB SK VIDEO ATI HD 4870 1GB HDD 2x250GB SEAGATE BARRACUDA ALI OCZ GAME ELITE 800W |
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#3073 |
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Member
Iscritto dal: Mar 2004
Città: Montalto Uffugo(CS)
Messaggi: 204
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Strano bug, io ancora dopo 20 e passa ore sn alla prima isola e non mi pare di essere arrivato a quel punto quindi non so aiutarti.
Per chi si vuole divertire volevo mostrarvi qualche video gameplay fatto da me. Come uccidere un branco di predatori con il c4 ![]() http://www.youtube.com/watch?v=rnSUr...bSgt5g&index=5 qui per fare un sorpasso stavo rischiando un frontale http://www.youtube.com/watch?v=jKPZnv5xuqU atterraggio con deltaplano sul tetto dove vaas ha tentato di bruciarci http://www.youtube.com/watch?v=OgPRo...Sgt5g&index=27 questo video dimostra quanto sia AWESOME FC3 nell'esplorazione, roba che neanche RPG come Skyrim http://www.youtube.com/watch?v=fcOTv...BvJNJ_aRbSgt5g Il motoscafo più pazzo del mondo ![]() http://www.youtube.com/watch?v=cAc4t...Sgt5g&index=42 Ecco cosa succede a trollare l'AI del gioco in jeep quando uno non sa guidare ![]() http://www.youtube.com/watch?v=LCSsCYUAol0 se volete goderveli a buona qualità impostate hd720 |
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#3074 | |
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Senior Member
Iscritto dal: Feb 2008
Messaggi: 9600
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#3075 |
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Senior Member
Iscritto dal: Feb 2006
Messaggi: 4556
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Ho notato una cosa strana. Quando avvio il gioco va sempre a scatti e gira a 30 fps. Poi lo riduco un istante a finestra e lo riporto a tutto schermo e non scende mai sotto i 50 fps e va fluido per tutto il tempo di gioco
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OS:Windows 10 x64 Scheda madre:Asus Strix B250F HD:Samsung SSD 840 EVO 120GB CPU:Intel Core i5 7600 Scheda Video:NVIDIA GTX1080 Ram:16GB DDR4 Profilo Steam: http://steamcommunity.com/id/Joxer86/ |
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#3076 | |
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Senior Member
Iscritto dal: May 2007
Messaggi: 26533
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Quote:
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Pentiment | JWE 2 | Oxenfree | Kholat | Horizon Forbidden West | Outcast | Outcast SC | Outcast 2 | TW3 [post] |
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#3077 |
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Senior Member
Iscritto dal: May 2007
Messaggi: 26533
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@<Masquerade>
Ottimo lavoro con quei settings, ricorda veramente moltissimo la palette di Crysis, mi stai facendo venir voglia di reinstallarlo per provarne di persona gli effetti
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Pentiment | JWE 2 | Oxenfree | Kholat | Horizon Forbidden West | Outcast | Outcast SC | Outcast 2 | TW3 [post] |
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#3078 |
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Senior Member
Iscritto dal: Jun 2011
Città: Genova
Messaggi: 1729
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salve ragazzi, per caso qualcuno di voi l'ha provato in 3d? mi sn letto le prime 30 pagine ma comincio ad essere stanco XD
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Hearthstone Leggeda 5 Season 1 Leggenda 8 Season 2 KhayN StarCraft2 Profile Mazzaporca StarCraft 2 Alt Profile i5 2500k @4.1 ghz cooled by Corsair h60, 8gb ram @1600 mhz G.Skills, GTX 680 ,TX 750V2 CoolerMaster 690 |
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#3079 |
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Senior Member
Iscritto dal: Jul 2000
Città: Prova ancora. Fallisci ancora. Fallisci meglio.
Messaggi: 20927
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Grazie per i settings Masqui, fra poco li provo
__________________
MSI MPG Z690 FORCE DDR5/[email protected](P)-4.4(E) 1.21V/G.Skill Trident Z5 RGB Silver 32GB [email protected] CL34/Palit RTX 4090 GameRock/MSI MPG A1000G ATX 3.0/Alienware AW3423DWF+LG CX 65/970 EVO 1TB+990 PRO 2TB
ИOIƧIVƎ⅃ƎT ИAHT ИUꟻ ƎЯOM ƎЯA ƧЯOЯЯIM |
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#3080 |
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Senior Member
Iscritto dal: Apr 2012
Messaggi: 405
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Tutti gli orari sono GMT +1. Ora sono le: 18:36.













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