Senior Member
Iscritto dal: Jul 2006
Messaggi: 8152
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Novità Enhanced Edition
Art- Created new icons for dozens of existing interactable items that didn't need icons before. E.g. fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, ballista, sand pile, traps, mines...
- Completely new cutscenes
- Created Blood Altar
- Created picnic and suntanning art assets
- Created bolt stricken zombie
- Created sand creatures
- Created waterproof exploskeleton
- Created angry chest
- Created bloated corpse and feverish corpse
- Created poisonous mushroom
- Created spawners
- Created air ward
- Created earth ward
- Created elemental ward
- Created fire ward
- Created iron ward
- Created water ward
- Created enchanged armour
- Created cannister grenade and texture variations
- Created round grenade and texture variations
- Created grenade models and textures
- Created wand variations
- Updated fire surface
- UI container art for sheep
- UI container art for fishracks
- Icons for all primary and secondary stats, resistances, etc.
- Portraits for all talents
- Portraits for all abilities
- New portraits for more NPC variations and for more specific NPCs
- New icons for weapons (more variation)
- Can rotate the camera 360 in all areas
- Can rotate the camera 360 around all characters and objects
- New animations for Boars
- New animations for Bulls
- - New animations for Cats
- New animations for Chickens
- New animations for Cows
- New animations for Crabs
- New animations for The Giant Crab
- New animations for Deers
- New animations for Dogs
- New animations for Jellyfish2
- New animations for Pigs
- New animations for Rabbits
- New animations for Rats
- New animations for The Rat King
- New animations for Roosters
- New animations for Sheep
- New animations for Spiders
- New animations for all the Cyclops type characters
- New animations for all the Death Knights
- New animations for the Walking Armours
- New animations for Demons
- New animations for the Void Dragon
- New animations for the Goblins
- New animations for the Catapult goblin
- New animations for the goblin tank
- New animations for the spitfire totem
- New animations for the imps
- New animations for the orcs
- New animations for the orc drummers
- New animations for the female orcs
- New animations for the orc shamans
- New animations for the shadow creatures
- New animations for the trife
- New animations for the skeletons
- New animations for the Sparkmaster
- New animations for the Exploskeletons
- New animations for the skeletal bard
- New animations for all zombies
- New animations for the giant mount
- New animations for the Source abomination
- New animations for the stone titans
- New animations for the artillery flowers
- New animations for the spider eggs
- New animations for the elemental rocks
- New animations for the evil mushrooms
- New animations for fanged butterflies
- New animations for Arhu
- New animations for Astarte
- New animations for the Giant Leandra in the dream scene
- New animations for regular NPCs
- New animations for throwing grenades
- New animations for dual wielding different weapon combinations
- New animations for using a wand
- New animations for all the elemental summons
- New animations for all wards
Story, Writing & Design- Madora's dialogs and arc have been edited and revised.
- Jahan's arc has been repaced and the delivery tweaked.
- Bairdotr's arc ending has been moved to a unique region.
- Companions now banter with one another in addition to making one-off comments.
- Guardian Sourcerer situation added to beach cave entrance
- Journal entries improved and clarified
- End game redesigned, including several new regions, animations, puzzles, and
- encounters
- Important end-game character added
- End-game cutscene added after facing the Conduit
- Epilogue region added, featuring 10+ NPCs and new dialogs
- Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs
- Councillor Jake reimagined and rewritten
- Arhu "wizard-to-cat" animation added and used in dialogs
- Arhu encounters added throughout game
- Discoverable Arhu arc added
- Arhu arc completion situation incorporated into Act III
- Homestead sequence totally rescripted
- Homestead observatory (landing site) expanded and revised
- Zixzax and Weaver of Time resequenced and rewritten
- Cassandra, the Lich Queen rewritten and her arc revised
- Forest Spirit tied to outside quests and dialog added
- The Conduit's involvement in Cyseal has been re-imagined, featuring new encounters
- and situations.
- Thousands of combat cries and variations added
- Item descriptions revised and added
- Tapestry of Time movies resequenced and amended
- New cutscene added to "the truth about the murder" conversation.
- Headless Nick Quest Revamped
- The Fair in Cyseal Improved
- Katarina the Fair and associated quests and dialogs added
- Stagemaster Chaucer and associated quests and dialogs added
- Fair audience will react to new quests-whether they're alive or dead
- Aureus quests in part moved to new character Selenia
- Hortun and Charla Quest Added
- Skeleton trader added to Cyseal beach
- Guardians Character Arc Homestead
- General Alessa added to Homestead
- Mushroom riddle scenario has been redesigned
- Various dialogs and texts tweaked and revised to improve clarity
- Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the
- White Witch.
- The orcs near Black Cove now explicitly say they're looking for the Star Stone.
- The hooded person in the church (before Braccus) is now the Conduit. She now
- mentions Braccus' Star Stone.
- When you find Thelyron before Braccus, he's alone (Jake is no longer there). Thelyron
- tells you his story.
- After you fight Braccus, Arhu now appears and directs you toward the White Witch.
- He then sends you off to the Shelter Plane.
- Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have
- accomplished and about what you should do now.
- Near the confrontation with Evelyn, orcs mention that they're there to report about
- the Star Stone.
- At the confrontation with Evelyn, The Conduit was added... and she's angry with
- Evelyn.
- After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find
- the White Witch.
- Added a dual dialog after the Evelyn fight.
- After the confrontation with Evelyn, changed the dialog with Jake. He doesn't lie
- anymore.
- In the Homestead, Zixzax now tells you about the functions of each room.
- In the Homestead, you can ask the Weaver of time to watch the Guardian movies
- again.
- After you return from the Homestead, Arhu will talk to you at any Waypoint in
- Cyseal. He gives you a teleporter pyramid.
- Rewrote the Shelter Plane dialogs with every new Star Stone.
- Arhu now appears at the entrance of Luculla to guide you toward the Witch's cabin. If
- you haven't done the Jake quest by now, he'll tell you to go back instead.
- Samid (running miner) now appears more toward Silverglen-not at the entrance of
- Luculla.
- In the Witch Cave in Luculla, added a character that can foreshadow what the Witch
- will reveal.
- NPCs in the Luculla mines now mention Hiberheim and the White Witch.
- After finding the manual on how to kill Death Knights, player is urged to go to Sacred
- Stone. If you haven't freed Icara yet, Arhu will tell you, but will also send you to the
- cabin first.
- If you missed the manual in the mines, Icara and/or Arhu will send you back.
- Rewrote and revamped all tutorials
- Redecorated the Conduit's HQ in the Immaculate Cathedral.
- Added Conduit notes about her raising an army.
- Added a map in the Conduit's HQ with Phantom Forest on it that the players
- comment on. Finding the map adds a map marker to your journal.
- When a companion has something to say about a topic, they will indicate this with an
- AD.
- Changed the flow and logic of all the companion dialogs so that they progress more
- logically. Anything new is immediately the main topic.
- After you learn the truth about Jake's murder, you can now ask Arhu and Zixzax
- about the love triangle.
- Added the "Lore Quest": this game wide quest informs you about the backstory and
- the Guardians. You can find "lore books" that add to this quest. Each of these books
- unlock a bit more of the story.
- Custom animation for Orc in Black Cove
- Custom animation for Imp Crafter in Hibberheim
- Custom animation for Dying Apprentice in Hiberheim
- Custom animation for Thelyron in Cyseal
- During the end game, different types of key players are provided (e.g. If you killed any
- of the main characters, they appear as zombies).
- There is a portal on the path to the final fight that spawns Death Knights and
- Zandalor jumps through.
- After the final fight, you get teleported to the Epilogue Region
- Beach at the West Gate of the Harbour Revamped
- Black Cove Nick Area Revamped
- Tactician Mode Traps Added
- Noxious Bulb Traps Added
- Elemental Mine Traps Added
- Phantom Forest Revamped
Audio- Audio options now has Master Volume slider
- All dialogues are voiced
- New, more fitting distribution of songs
- Players and companions sometimes let out a battle cry when performing skills
Character Creation- Can now cancel out of character customization
- Can now see what skills preset starts with
- Rebalanced preset builds (new skills)
- New preset Inquisitor
- Enchanter preset now starts with a wand
- Shadowblade preset now dual wields a dagger and a sword
- Wayfarer starts with a crossbow now
- Melee classes start with a grenade
Dual Wielding- A character can now dual wield two 1H weapons
- A new DW ability makes dual wielding characters better at it
Design- Added Leandra to the tomb robber scene at the beginning of the game
- First time you meet Arhu at the gates, Arhu is a cat and transforms mid dialog
- Throughout the game, Arhu appears in catform or human form and talks about his
- different forms.
- Cassandra has locked up Arhu in catform. You need the Soul Forge spell from
- Cassandra and there are different ways to handle this. These all have a different
- impact on Arhu.
- Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the
- White Witch.
- The orcs near Black Cove now explicitly say they're looking for the Star Stone.
- The hooded person in the church (before Braccus) is now Leandra. She now mentions
- Braccus' Star Stone.
- When you find Thelyron before Braccus, he's alone (Jake is no longer there). Thelyron
- tells you his story. He kept up his end of the bargain, but Leandra betrayed him and
- struck him down.
- After you fight Braccus, Arhu now appears and directs you toward the White Witch.
- He then sends you off to the Shelter Plane.
- Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have
- accomplished and about what you should do now.
- Near the confrontation with Evelyn, orcs mention that they're there to report about
- the Star Stone.
- At the confrontation with Evelyn, Leandra was added and she's angry with Evelyn.
- After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find
- the White Witch.
- Added a dual dialog after the Evelyn fight.
- After the confrontation with Evelyn, changed the dialog with Jake. He doesn't lie
- anymore.
- Rewrote the flow when entering the Shelter Plane.
- In the Homestead, Zixzax now tells you about the functions of each room.
- In the Homestead, you can ask the Weave of time to watch the Guardian movies
- again.
- In the Homestead, as you unlock rooms, ghostly NPCs from your past now appear in
- the Hall. They banter about your deeds.
- After you return from the Homestead, Arhu will talk to you at any Waypoint in
- Cyseal. He gives you a teleporter pyramid.
- Rewrote the Shelter Plane dialogs with every new Star Stone.
- Arhu now appears at the entrance of Luculla to guide you toward the Witch's cabin. If
- you haven't done the Jake quest by now he'll tell you to go back instead.
- Samid (running miner) now appears more toward Silverglen-not at the entrance of
- Luculla anymore.
- In the Witch Cave in Luculla, added a character that knows the love triangle and can
- foreshadow what Icara will reveal.
- In the event that you go toward the mines (across the bridges) before solving the
- Witch's cabin, Arhu pops up to suggest you find the White Witch first.7
- If you solve the mines before solving the White Witch, Arhu pops up at the end (after
- the mines collapse) to direct you toward the White Witch.
- NPCs in the Luculla mines now mention Hiberheim and the White Witch.
- After finding the manual on how to kill Death Knights, made it so that the player is
- urged to go to Sacred Stone. If you haven't freed Icara yet, Arhu will tell you, but will
- also send you to the cabin first.
- If you missed the manual in the mines, Icara and/or Arhu will send you back.
- Introduced a new cutscene after freeing Icara.
- Redecorated Leandra's HQ in the Immaculate Cathedral.
- Added Leandra notes about her raising an army.
- Added a map to the HQ with Phantom Forest on it that the players comment on.
- Finding the map adds a map marker to your journal.
- When a companion has something to say about a topic, they will indicate this with an
- AD.
- Changed the flow and logic of all the companion dialogs so that they progress more
- logically. Anything new is immediately the main topic.
- After you learn the truth about Jake's murder, you can now ask Arhu and Zixzax
- about the love triangle.
- Added the "Lore Quest": this game wide quest informs you about the backstory and
- the Guardians. You can find "lore books" that add to this quest. Each of these books
- unlock a bit more of the story.
- Custom animation for Orc in Black Cove
- Custom animation for Imp Crafter in Hibberheim
- Custom animation for Dying Apprentice in Hiberheim
- Custom animation for Thelyron in Cyseal
- Created new level: Gnik Barc Nni
- Leandra's voice triggers here and there at the Gnik Barc Nni
- The trife is the bartender at the Gnik Barc Nni
- Esmeralda and the Duke are in the Gnik Barc Nni
- Sam is at the Gnik Barc Nni but as a skeleton cat
- Zixzax + Weaver are at the the Gnik Barc Nni
- Icara is looking for Leandra at the Gnik Barc Nni
- Jake is a human again at the Gnik Barc Nni
- Special behaviour when you try to fight at the Gnik Barc Nni
- THere is creepy stuff going on at the Gnik Barc Nni, like rotating paintings etc
- THere is a basement and 2 floors at the Gnik Barc Nni, the top floor triggers combat
- Extra Homestead areas for endscene created
- During the end game, different types of key players are provided (e.g. If you killed any
- of the main characters, they appear as zombies)
- Leandra and Icara can be soulforged and they become Icandra
- Final area in the game re-created
- There is a portal on the path to the final fight that spawns Death Knights and
- Zandalor jumps through
- After the final fight, you get teleported to the Source Academy
- Source Academy: Source Hunter captain dialog
- Source Academy: dialog with Icara/Zandalor
- Added The Divine's Speech to Zixzax's desk8
- Beach at the West Gate of the Harbour Revamped
- Black Cove Nick Area Revamped
- Tactician Mode Traps Added
- Noxious Bulb Traps Added
- Elemental Mine Traps Added
- Phantom Forest Revamped
- Rewrote and revamped all tutorials
- Rephrased a lot of stat, ability, talent and item tooltips
- Rephrased combat log a lot (e.g. Dice rolls)
- Quest markers are added to the map to keep track of the main quest or when
- locations are specifically mentioned.
- There are no longer skillbooks that are "unique" and only hidden in the world. There
- are still skillbooks hidden in the world (replaced with up to level and up to date
- skillbooks) but if you miss them, they may still show up in loot or specialized shops.
- Spark Master's party mode is real now. He has confetti and he's not afraid to use it.
- There is a skill called "Summon Zombie Nick"
- The Summon Zombie Nick has his own model, icon, stats and skill
- If anyone in your party has an important item someone needs, this item will be
- seen as "shared" and you won't have to ask for it anymore and transfer it from one
- inventory to the other
- If anyone in your party can identify, an item in your inventory can be identified
- without having to give it to them
- If anyone in your party can repair, an item in your inventory can be repaired without
- having to give it to them
- Ice King Talent and Demon Talent are incompatible with each other
- Backstab Talent no longer requires Rogue Lore
- Resistdead cannot be combined with leech and vice versa
- Raistlin cannot be combined with lonewolf and vice versa
- Demon now only requires firespecialist 4 instead of 5
- Iceking now only requires waterspecialist 4 instead of 5
- Iceking now only requires waterspecialist 4 instead of 5
- New status Oiled
- Certain objects should not drop from treasure chests (e.g. Intestines. That's just gross.)
- Creating the Buffalo Sword will now autolevel it to the crafter's level
- Opening a backpack costs zero AP
- Can now create ARM_Wood_Torso_Barrel_A with barrel and rope
- Crafting a spear now destroys the knife/dagger you make it with
- Can now combine arrowhead with all potion sizes
- Parchments no longer read "Use to read" if they are just ingredients and if they are
- not readable
- Special parchments with text now have a special name
- Max resistance of player chars was capped to 80%, this is now 100%
- Wolgraff has dual wielding
- Jahan starts with 9 INT
- Ismashell gives you a unique treasure
- Mephisto trade table is consistent with the dialog.
- Spider boss in BC gives you a unique treasure9
- Troll king in Luculla gives you a unique treasure
- Specific treasure for the new NKCI dream area
- Learning a skill from a book does not cost any AP
- Changed movement bonuses and penalties on unarmed, weapons and armour
- Zixzax has better gear and combat behaviour
- Tweaked perception checks
- Improved archer behaviour when enemy was near
- Don't use charm on Charmed | AggroMark | Dying | Wounded | Petrified | Frozen |
- Fear | KnockedDown | Infected | Stunned
- Revamped weresheep fight
- Archer should not try to shoot enemies that can't be seen
- Improved AI behaviour around oil surfaces and clouds
- Created extra henchmen
- Bleeding and the Leech talent are still a strong combination, but cannot be abused
- anymore
- Leadership gives less of a damage boost and more crit chance
- 2H ability boosts crit
- Crossbow ability boosts crit
- Eagle Eye talent now requires Rogue ability
- Eagle Eyes talent inverts the ranged cth penalty.
- Avoid Opportunists requires RangerLore 1
- Updated ranged penalty formula to scale better into late game and high PER values.
- The way armour was being calculated has been improved so that it matters more to
- keep your armour score up to par with your level.
- The way saving throws against statuses were being calculated (along with Willpower
- and Bodybuilding) was improved and scales better, from the start of the game till the
- end of the game.
Difficulty- Replaced easy difficulty mode with "Explorer": regular AI will not use crowd control
- skills (bosses may use them)
- Replaced hard difficulty mode with "Tactician": regular AI has extra skills, abilities,
- scrolls, special arrows, grenades and potions
- Introduced new "Honour". Same setting as Tactician, but you only have one savegame
- Localisation
- Provided more context for translators so that quality of translation improves
- Proofread all dialogues in French
- Proofread all dialogues in German
- Added Spanish localization
Combat- Some enemies have familiars (e.g. a dog). These creatures' behaviour has been
- scripted so that they all behave the same now. When their master dies and you leave
- them alone, they will remain neutral.
- Assassins will try to backstab, and will use invisibility potions if they have them.
- All ghosts may inflict Chilled status on melee attack.
- Changed the appearance and the stats of the false Source Hunters in the Cyseal
- mirror dungeon fight.
- Headless zombies are fast but blind. As long as the player keeps moving, zombies will
- have to look for them.
- Renamed the mutating dogs in Cyseal, Toxa and Sheba, to Canine Monstrosity after
- they mutate.
- Zombies are slow and have low AP but are deadly.
- Troll toll in Luculla: Grumble has 3 boars
- Troll toll in Luculla: Fumble has 3 earth elementals
- Troll toll in Luculla: Archibald has 3 slugs
- Added Death Blaster to Pontius Pirate's ship.
- Infiltration mechanics: certain enemies will only attack you after they STILL see you
- after x seconds, x is shorter in tactician and honour mode
- Defined recognizable groups and archetypes for orcs, goblins, immaculates
- Overhauled the Troll King's cave
- Overhauled the end fight completely
- All archers must have a dagger so that they can switch when you come too close
- New Combat Features
- Added Radagoth to the game, on the west beach of Cyseal.
- Immune to lightning and poison, may stun melee attackers.
- Sand golem
- Waterproof exploskeleton
- Enchanted armour
- Soul of desperation
- Angry chest. Spits gold and bites.
- Enemy skill Arcane Vortex
- Enemy skill Windwalker
- Enemy skill Iron command
- Enemy skill Dark Avenger
- Enemy skill Summon Nether Jester
- Enemy skill Delayed Projectile
- Enemy skill Remorse
- Enemy skill Metal Rain
- Enemy skill Purifying Tide
- Enemy skill Liquid stone11
- Enemy skill Consume Life Force
- Enemy skill summon spitfire totem
- Enemy skill Void Hail
- Enemy skill Earth Shard
- Enemy skill Blood Spit
- Enemy skill Barbed Hair
- Enemy skill Chitin Dart
- Enemy skill Spore Spit
- Enemy skill Void Shard
- Enemy skill Gold Spit
- Enemy skill Shackles of Pain
- Enemy skill Decaying Touch
- Enemy skill Mark of Death
- Enemy skill Wind Walker
- Enemy skill Crawling Infestation
- Enemy skill Summon Poison Slug
- Enemy skill Summon Enchanted Armor
- Enemy skill Earth Spray
- Enemy skill Shattered Stone
- Enemy skill Norok's Stun Shout
- Enemy skill Tiny Metal Rain
- Bloated corpse. Creates poison cloud when damaged.
- Feverish corpse. Explodes when damaged.
- Unholy altar. An altar can heal HP of NPCs.
- Protection crystal, needs to be destroyed to make an NPC vulnerable (e.g. Braccus fight)
- Void crystal
- Poisonous mushroom, you can shoot it and it'll create a poisonous cloud.
- Spawners (pitch dark tunnels) are static objects that can spawn creatures as long as it
- is not destroyed or as long as combat lasts.
Auras- NPCs can have or cast an aura that affects nearby allies
- Fire Aura
- Ice Aura
- Air Aura
- Earth Aura
- Initiative Aura
Wards- A ward spreads an aura that grants powers to their owners. Wards are protectors and don't fight. They float so are immune to surfaces. Some wards cannot move, some
- follow their owners.
- Air ward.
- Earth ward.
- Elemental ward.
- Fire ward.
- Iron ward.
- Water ward.
Traps- Cyseal Traphouse Courtyard Ooze Pit Sequence
- Cyseal Traphouse Courtyard Ooze Pit Key Sequence
- Cyseal Traphouse Courtyard Ooze Pit Sequence Hardcore
- Cyseal Traphouse Courtyard Ooze Pit Key Sequence Hardcore
- Cyseal Traphouse Courtyard Elemental Mine Sequence Hardcore
- Cyseal Traphouse Entrance Room Gas Pit Sequence Hardcore
- Cyseal Traphouse Lava Room Sequence Hardcore
- Cyseal Traphouse Lava Room Key Sequence Hardcore
- Cyseal Traphouse Projectile Room Sequence Hardcore
- Cyseal Traphouse Projectile Room Key Sequence Hardcore
- Cyseal Graveyard Entrance Trap Sequence
- Cyseal Graveyard Entrance Trap Sequence Hardcore
- Cyseal Undertaker Hut Trap Redone
- Cyseal Undertaker Hut Trap Redone Hardcore
- Cyseal Tavern Cellar Trap Hardcore
- Black Cove Totem Trap 1
- Black Cove Totem Trap 1 Hardcore
- Black Cove Totem Trap 2
- Black Cove Totem Trap 2 Hardcore
- Black Cove Pirate Office Key Hardcore
- Black Cove Ramp Down to Harbor
- Black Cove Ramp Down to Harbor Hardcore
- Black Cove Harbour Totem Trap
- Black Cove Harbour Totem Trap Hardcore
- Black Cove Harbour Gas Pit Trap
- Black Cove Harbour Gas Pit Trap Hardcore
- Black Cove Harbour Trap Multiple Solution
- Black Cove Harbour Trap Multiple Solution Hardcore
- Luculla Forest South East Cathedral Road
- Luculla Forest South East Cathedral Road Hardcore
- Luculla Forest South West Cathedral Road
- Luculla Forest South West Cathedral Road Hardcore
- Hiberheim Castle Corridor Trap 1
- Hiberheim Castle Corridor Trap 1 Hardcore
- Hiberheim Castle Corridor Trap 2
- Hiberheim Castle Corridor Trap 2 Hardcore
- Hiberheim Castle Corridor Trap 3
- Hiberheim Castle Corridor Trap 3 Hardcore
- Hiberheim Castle Corridor Trap 4
- Hiberheim Castle Corridor Trap 4 Hardcore
- Hiberheim Castle Troll King Trap
- Hiberheim Castle Troll King Trap Hardcore
- Hiberheim Telekinesis Room
- Hiberheim Telekinesis Room Hardcore3
- Hiberheim Prison Passage
- Hiberheim Prison Passage Hardcore
- Hiberheim Castle Treasure Room Corridor Trap
- Hiberheim Castle Treasure Room Corridor Trap Hardcore
- Hiberheim Wishing Well Trap
- Hiberheim Wishing Well Trap Hardcore
- Phantom Forest Hunter's Edge Trap 1
- Phantom Forest Hunter's Edge Trap 1 Hardcore
- Phantom Forest Hunter's Edge Trap 2
- Phantom Forest Hunter's Edge Trap 2 Hardcore
- Phantom Forest Hunter's Edge Trap 3
- Phantom Forest Hunter's Edge Trap 3 Hardcore
- Phantom Forest Hunter's Edge Trap 4
- Phantom Forest Hunter's Edge Trap 4 Hardcore
- Phantom Forest Hortun and Charla Cellar Trap
- Phantom Forest Hortun and Charla Cellar Trap Hardcore
- Phantom Forest Druid Dungeon Trap 1
- Phantom Forest Druid Dungeon Trap 1 Hardcore
- Phantom Forest Druid Dungeon Trap 2
- Phantom Forest Druid Dungeon Trap 2 Hardcore
- Phantom Forest Druid Dungeon Trap 3
- Phantom Forest Druid Dungeon Trap 3 Hardcore
- Phantom Forest Inner Sanctum Entrance Sneak Route Part 1
- Phantom Forest Inner Sanctum Entrance Sneak Route Part 1 Hardcore
- Phantom Forest Inner Sanctum Entrance Sneak Route Part 2
- Phantom Forest Inner Sanctum Entrance Sneak Route Part 2 Hardcore
- Phantom Forest Inner Sanctum Entrance Trap Route Part 1
- Phantom Forest Inner Sanctum Entrance Trap Route Part 1 Hardcore
- Phantom Forest Inner Sanctum Entrance Trap Route Part 2
- Phantom Forest Inner Sanctum Entrance Trap Route Part 2 Hardcore
- Phantom Forest Inner Sanctum Entrance Trap Route Part 3
- Phantom Forest Inner Sanctum Entrance Trap Route Part 3 Hardcore
- Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1
- Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1 Hardcore
- Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2
- Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2 Hardcore
- Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3
- Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3 Hardcore
Statuses- Fortified and Frozen adds % of armor instead of standard value
- You need bodybuilding as a saving throw against Frozen
Skill System Overhaul- Tier system: each skill belongs to a tier: novice, adept, master
- Skill Abilities now grant a certain number of skills that can be learned in one or more
- tiers
- Rebalanced skills: damage, AP cost, cooldown, chances of setting a status, distance,
- AoE radius...
- To encourage non-damage skills (set status, help allies), these skills were buffed
- As the player invests in the Skill school ability, the cooldown reduction is calculated
- more fairly, better scaled.
- Moved skills around so that learning skills become progressively cooler (i.e. you can
- learn certain skills sooner now, but other skills have become higher level)
- Removed skills that felt like copies so that skills are original and unique and so that
- certain schools are the only ones that have certain powers and statuses
- A lot of skills got new effects, especially master tier skills that now look like total
- overkill
- Splintered Arrow (Ranger): explodes into splinters on impact and distributes damage
- among enemies in range
- Boulder Bash (Earth): a concrete ball of stone falls from the sky on the target
- Mass Healing (Water): an AoE healing skill
- Decaying Touch (Source): inflicts a status on an enemy so that he takes damage from
- healing skills and potions (instead of healing, obviously)
- Coup De Grace (Fatality, Rogue): does 3 times regular weapon damage on targets
- with low HP
- Crawling Infestation (Rogue): plants an egg on an enemy that "comes out" after a
- certain amount of turns. When the egg comes out, the enemy dies and is replaced by a
- spider.
- Shackles Of Pain (Warrior): creates a "damage link" between the target and the
- warrior, target takes half the damage the warrior receives
- Shadow Step (Rogue): teleport to the back of an enemy, backstab, and jump back to
- original spot
- Netherswap (Air): switch the position of two characters
- Rain Of Arrows (Ranger): rain down arrows from the sky
- Summon Ooze (Earth): summon an ooze
- Target Corpses (Ranger): ranger aims at all corpses in a radius and explodes them all
- Taunt (Warrior): enemies find the taunter more interesting to attack
- Hoverfeet (EtherealSoles, Rogue): the rogue can walk over surfaces
- Elemental Tortoise (Warrior): shield stance that makes all your elemental resistances
- go up by 50%
- Barbed Wire (Warrior): shield stance that makes you reflect damage
- Adrenaline (Rogue): gain AP this turn (you lose this AP next turn)
- Created new skillbooks and scrolls
- Added new skillbooks and scrolls to shops and treasure generation
- Replaced manually placed skillbooks and scrolls in the world with appropriate ones
- Created AI scripts so that AI can use new skills
- All summons have a unique skill5
- Earth Summon can now also cast BoulderBash
- Spider Summon now has a Weakening Touch skill (Spider bite)
- Undead Summon now has a Draw Blood skill
- Greater Undead Summon now has a Taunt skill
- Wolf Summon now has a Bleeding skill (Neck bite)
- Fixed stats and equipment of Ooze Summon
- Spider now does piercing damage
- ImmuneToFreezing is now a water skill and also cures freezing
- ImmuneToBurning is now a fire skill and also cures burning
- Elemental Shield skills totally redone
- Self Immolation grants temporary fire resistance
- TargetedPerception lasts longer
- Farseer also gives 50% cth extra with ranged weapons
- Tornado now also clears INVISIBLE, BURNING, WARM, HASTED
- TreatPoisoning now gives temp boost to poison res
- Infect now plants an Infectious Disease
- Infectious Disease now also decreases bodybuilding
- Healing skills heal a percentage of HP and not with a levelmap
- Some master tier skills can only be cast once per combat
- Remove petrification skill is now called Wind Of Change
- Remove petrification skill can now also remove Slowed status
- ExplodeSelf skill now gives preview instead of immediately executing
- Bomber Go Boom skill now gives preview instead of immediately executing
- Survivor's Karma grants more crit chance and it lasts longer
- FirstAid now also heals you a bit
- FirstAid now also cures infectious disease
- Doctor now also gives you bodybuilding for a while
- Doctor now also cures diseased
- Lightning Strike is now called Thunder Jump
- Cleansing Water can now fix Decaying Touch
- Melee Defensive Stance does not give a CTH penalty but a damage penalty
- Melee Defensive Stance gives more armor boost
- Melee Power Stance gives movement boost
- Ranged Precision Stance does not give AP penalty but movement penalty
- Immune To ... skills now also freeze/burn/stun/poison on contact so that the skills are
- less underwhelming
- Splinter Arrow hit radius is now larger so that it's harder to catch only one enemy in
- its radius
- Mass Heal now heals less but over more rounds (slower)
- Bless now also removes Cursed status
- Farsight: also cures Blinded
- Can cast FirstAid and doctor in a larger radius
- RemovePetrification also cures stunned status now
- Malediction removes blessed status now
- EarthSpray now has less chance to petrify targets because OP
- Tornado's Chance to remove surface is now a lot higher
- BlessedEearth now removes curse
- Shackles of pain now shares 100% of the damage instead of 50%
- Inspire also gives 1 CON now
- FireSurfaceSelf gives 25 Fire res but also clears freezing and stunned
- BurningTouch does more damage
- Firesurfaceself cleans frozen and stunned in a 4m radius and gives everyone in a 4m
- radius some fire res
- Malediction now both curses and weakens
- Precise Incision does 1.5 times your weapon damage instead of 1/3 of it
- Eye Gouge does 100% your weapon's damage instead of 1/3 of it
- Lacerate does 1.5 times your weapon damage instead of 100%
- Resurrection Skill heals for 50%
- Resurrection can not be found as a scroll, this is now a Resuscitate scroll which costs 10 AP, heals for 20%
- Summoning the little bomber costs 2 AP instead of 8 AP
- The little bomber does a little less damage
Grenades- New item Armour Piercing Grenade
- New item Nailbomb
- New item Razzle Dazzle Grenade
- New item Firestorm Grenade
- New item Meteor Grenade
- New item Love Grenade
- New item Plague Grenade
- New item Nightmare Grenade
- New item Frost Grenade
- New item Holy Hand Grenade
- New item Tremor Grenade
- New item Thunderbolt Grenade
- New item Smoke Grenade
- New item Toxic Grenade
- New item Water Balloon
- New item Oil Flask
- New item Poison Flask
- New talent Pinpoint improves accuraccy
- New talent Slingshot improves distance
- New item for creating grenade(s): empty perfume bottle
- New item for creating grenade(s): empty cannister
- New item for creating grenade(s): empty grenade
- New item for creating grenade(s): empty flask
- New item for creating grenade(s): sovereign's orb
- Created AI scripts so that AI can use grenades
Crafting- Any bottle + hammer = broken bottle
- Broken bottle + empty round grenade = armor piercing
- Poison + empty round grenade = Mustardgas
- Intestines or rotten eggs + canister = chem warfare
- Bottle + oil barrel = bottle of oil
- Bottle of oil + fuse = molotov cocktail
- Rope + rope = fuse
- Tormented soul + canister = terror grenade
- Pixie Dust + Empty Perfume bottle = love grenade
- Magic star fish (any) + empty holy grenade = holy hand grenade (healing)
- Air res potion + canister = Flashbang
- Jellyfish mushroom + canister = Flashbang
- Bottle or cup or barrel or bucket of water + intestines = water balloon
- Earth essence + canister = tremor grenade
- Water essence + empty round grenade = ice grenade
- Fire essence + empty round grenade = fire grenade
- Bottle or cup or barrel of OIL + empty flask = oil flask
- Added ingredients to treasure generation
- Added grenades to treasure generation
New Achievements- Efilesin
- Father Lucifer
- Hey Hey Do The Zombie Stomp
- Kill With Power
- Memory Motel
- Never Say Die
- Sister of Mercy
- Stray Cat Strut
- That Voice Again
- The Glimmer Twins
- Wolfpack
- You've Got That Something Special
Loading Screen- New hints appear during the loading screen
Wands- Added wands to the game. Wands come in different elemental versions and can shoot
- projectiles. They also grant you a certain skill with a limited amount of uses. The skill
- they grant is always a bit higher level than what you're used to.
- New item for creating inert wand
- Added crafting combinations to create wands
- Added wands to treasure generation
- New ability: Wand
- Loot Generation Overhaul
- Treasure tables were completely re-balanced
- More specific treasure tables were created for specific encounters and locations
- Certain treasure tables were joined together to help the new random in reaching its
- true assured variation algorithm
- Shopkeeper inventories were completely re-balanced
- Skillbook traders now offer a better array of skillbooks
- Now uses a different type of random, call it "counted randomness", where drops are
- assured instead of having a lower or higher chance of dropping
- Treasure is generated the first time the level is loaded and saved in the savegame
Gear- Every item now has a description
- Gear now drops more logically and progressively (e.g. You can find a wood axe early
- on in the game, because it's a tool and not an advanced weapon. You will not find it
- in mid or late game anymore. In the same vein, you won't find a double headed battle
- axe early on in the game anymore. In the original game, item progression felt very
- random.)
- Higher level gear no longer has names that feel unappropriate for high level items.
- (E.g. Mid level and high level items no longer get prefixes like Rusty and Broken.)
- Damage, crit chance and AP cost of all weapons was rebalanced.
- THe blocking chance of shields is higher at the beginning of the game
- Crossbows can now drop from level 1 onwards
- Most requirements have gone down
- Created DIY items. These are weapons that can be upgraded. Every upgrade also
- upgrades the weapon level. Charla (Cyseal beach) sells the base weapons. There is a
- manual with instructions available in the world. All upgrades are hidden in the world
- and must be found by the player.
- Shields break more often, have less durability
- Removed the default resistances on leather armor and metal armor
- Sarongs no longer have an INT requirement
UI- In the inventory, you can have the sort functionality fill in empty slots to clear empty
- gaps
- Crafting UI was added
- In the crafting UI, you can experiment and look for valid combinations. Unlocked
- recipes give quick access to crafting combinations you have already found.
- All tooltips (skills, equipment) follow a general everything is always in the same order,
- and icons immediately clarify what the numbers are about.
- Tooltip borders look less bulky
- Most in-game actions are now listed in the skill window, with their own neat
- little icon. This way, game actions can be mapped to the Hot Bar. This gives the
- user multiple ways of doing things and makes it easier for people that play with a
- controller. (E.g. Attack ground, delay turn, disarm trap, end turn, enter sneak, flee,
- identify, repair, pick lock)
- Arhu's remote control for the Sparkmaster has an actual user interface design that
- looks like a remote control. (You used to interact with it through a dialogue.)
- Added a new tab to the skill window for skills that were granted by equipment (e.g.
- Skills granted by wands but also skills granted by magical equipment)
- Created activesearch for controller mode
- Hot Bar has improved glows
- Updated "End Turn" button highlight on the Hot Bar
- Combat turn order revamped
- Hold In Hand functionality and UI for controller mode
- Improved context menu with actions on items
- New EE logo
- All UI have bigger canvases to prevent cutoffs
- New Examine UI
- Journal shows newest quest entries on top
- Loading screen new art and animations
- Difficulty mode artwork in main menu
- Tooltips about buttons in main menu
- Messagebox reskin
- Messagebox New Skill new art and animation
- Overhead information improvements, new art and icons
- Target all party members and summons via portraits
- All statuses have names, descriptions and icons
- Save/Load UI displays an icon next to Honour savegames
- Improved equipment compare functionality, also in trade UI
- Improved tutorial messaging system
- Support improved tutorial system with highlights and showing elements on certain
- coordinates
- Waypoint UI displays current waypoint
- New cursors for magic and throw actions
Code- Compile in 64bit
- Use DirectX11
- Splitscreen support: rendering
- Seamless splitscreen
- Splitscreen support: show UI on one half
- Controller support (input)
- Context sensitive icons in the world
- Input in splitscreen: Link PlayerIDs to UIs to send input to the correct Uis
- Insane amount of optimizations
- Multithreading: Offload animation update
- Multithreading: Offload effects
- Multithreading: Offload UI
- Multithreading: Offload manager updates where possible
- Multithreading: Offload server
- Multithreading: Rendering
- Support grenades
- Support wands
- Support all the new hardcore requests from the designers
- Controller input: Never auto-avoid surfaces with controller
- Controller input: Sensitivity scale for thumb sticks
- Created Controller UI for Inventory
- Created Controller UI for Quest log
- Created Controller UI for Trade
- Created Controller UI for Dialog
- Created Controller UI for Stats
- Created Controller UI for Equipment + paperdoll
- Created Controller UI for Minimap
- Created Controller UI for Mainhud
- Created Controller UI for Skill UI
- Created Controller UI for Henchman UI
- Created Controller UI for Character creation
- Created Controller UI for Character assignment
- Created Controller UI for Chat
- Created Controller UI for Combat log
- Created Controller UI for Containers
- Created Controller UI for Crafting
- Created Controller UI for Generic message box
- Created Controller UI for In-game notifications
- Created Controller UI for Main menu
- Created Controller UI for Combat UI
- Created Controller UI for Book UI
- Created Controller UI for Target info
- Created Controller UI for Player portraits
- Created Controller UI for Options21
- Created Controller UI for Overhead dialog
- Created Controller UI for Profile
- Created Controller UI for Quickslot bar
- Created Controller UI for Tooltips
- Created Controller UI for Waypoints
- Created Controller UI for Lobby
- Created Controller UI for DLC
- Created Controller UI for RPS minigame
- Trading UI has Sell Junk functionality
- Supports cursor mode with controller
- Controller UI has radial for party member selection
- Controller UI has radial for choosing main UI
- Impltemented Controller D-pad functionality
- Supports vibration on controller
- Select amount and split is controller friendly
- New skills automatically go to next free slot on hotbar
- Shows paperdoll in equipment screen
- Show Backstabbing area as a preview
- Support 4K
Economy- Gear, loot, items: game economy was completely rebalanced.
Magical Gear- Magical gear can now grant a skill
- Magical gear can now reflect damage as a certain type of damage
- Contact boosts granted by magical items don't last long (OP)
- New magical boosts were created, existing ones were rebalanced. There's more
- variation now and more different combinations are possible.
- Magically boosted gear now becomes progressively more interesting as you go
- through the game: magical boosts become stronger as you level up, so "old" low level
- items become less interesting.
- Magically boosted gear comes in 5 tiers: uncommon, rare, epic, legendary and divine.
- You will not find divine items early on in the game, but as you level up, uncommon
- and even rare items become more commonplace.
New Sound Effects- Repair
- Bloated corpse
- Pick up crystal
- Generic notification
- Goblin drum
- Fountain
- Splintered arrow
- Boulderbash
- Mass healing
- Decaying touch
- Fatality
- Crawling infestation
- Shackles of pain
- Shadow step
- Netherswap
- Rain of arrows
- Summon ooze
- Target corpses
- Taunt
- Hoverfeet
- Elemental tortoise
- Barbed wire
- Adrenaline
- Gaspit flower trap
- UI sound updates, e.g. Select panel, level up, quest complete, savegame
- Ghost death
- Armour Piercing Grenade
- Nailbomb
- Razzle Dazzle Grenade
- Firestorm Grenade
- Meteor Grenade
- Love Grenade
- Plague Grenade
- Nightmare Grenade
- Frost Grenade
- Holy Hand Grenade
- Tremor Grenade
- THunderbolt Grenade
- Smoke Grenade
- Toxic Grenade
- Water Balloon
- Oil Flask
- Poison Flask
- Zombie Nick grenade23
- Tombstone animation
- Dreamscene with Leandra (laughter, breathing, spawning, rage, death)
- Angry chest explosion
- Undead bard
- Stone door sliding open
- Spawn sounds for different creatures
- Idle wands
- (un)sheathing wands
- Dual wielding wands
- Using wands
- Custom imp animations: angry, dying, sad, sneaky
- Custom NPC animations: booing, cheering
- Lying down
- Updated drinking, using, crafting
- Ambient updates, e.g. Bellegar, Homestead, Gnik Barc Nni, but also generic like
- graveyards
- Updated orc effects: drinking, idling, death, emotes
- Updated various animal effects: cat, chicken, deer, pig, rabbit, boar, rat...
- Wards
- Spawners
- Spitfire totem
- Ooze summon
- Walking armour
- New and updated zombie effects
- Updated ballista sounds
- Blood altar
- Script Improvements
- Some chars that were setonstage now use appear so they use spawning animation
- Some chars that were setonstage are now actual summons
- AI doesn't heal zombies
- AI doesn't use resurrect on summons
- AI should not retaliate on dead characters
- Slow arrow will not be used on frozen target
- Freezing arrow will not be used on slowed target
- CreateSurface takes lifetime argument now
New Visual Effects- Ward spheres
- Ward spawning, hit, death
- Ward healing
- Tomb opening effect
- Earth projectiles
- Earth spray
- Question mark
- Auras
- Liquid stone beam
- Earth spell impact
- Void Crystals
- Air skill materials
- Chitin projectile
- Gold projectile
- Camera shakes added and adjusted to several effects
- Earthquake skill
- Ethereal soles
- Lucky four leaf clover
- Iceshard trap
- Wollocks totem burn
- Iron Command skill
- Mark of death
- Witchcraft generics
- Bonepile
- Teleport smoke
- Metal Rain enemy skill
- Midnight oil changes
- Tapestry repair materials
- Fire totem
- Become Air skill
- Magic Halo
- Summon ooze spawn and death
- Wind Walker skill
- Taunt
- Water summon split, death, spawn
- Water hit
- Fatality skill
- Electricity projectile
- Watersplashes
- Move materials and textures
- Stone Soul
- Dark Avenger skill
- Remorse skill
- Nether Swap skill
- Crawling Infestation skill
- Corpse explosion skill
- Shackles of pain skill
- Light pillars
- Shattered Stone skill
- Wind Up Toy update
- DaggersDrawn skill update
- Lacerate skill update
- CloakAndDagger skill update
- EyeGouge skill update
- PreciseIncision skill update
- VenomousStrike skill update
- Crab water spit
- Trip
- Consume Life Force
- Boulder Bash impact
- Survivors karma revamped
- First Aid skill update
- Treat Poisoning skill update
- Decaying Touch skill update
- Targeting a position
- Added impact position effects (healing, ice and witchcraft)
- Adjusted witchcraft charm
- Adjusted vamperic touch
- Elemental Tortoise skill
- Redone Tactical Retreat
- Added Tenebrium staff effect
- Added Tenebrium wand effect and projectile
- Luculla Forest Witch Cabin Dome Material/Animation
- Icandra effects
- Barbed Coat skill
- Blink skill
- Sandcorpse explosion
- Updated Storm skill
- Updated Water Elemental spawn/death
- Added angel wing variation
- Adjusted healing effects
- Armour Piercing Grenade trail, explode
- Nailbomb trail, explode
- Razzle Dazzle Grenade trail, explode
- Firestorm Grenade trail, explode
- Meteor Grenade trail, explode
- Love Grenade trail, explode
- Plague Grenade trail, explode
- Nightmare Grenade trail, explode
- Frost Grenade trail, explode
- Holy Hand Grenade trail, explode26
- Tremor Grenade trail, explode
- THunderbolt Grenade trail, explode
- Smoke Grenade trail, explode
- Toxic Grenade trail, explode
- Water Balloon trail, explode
- Oil Flask trail, explode
- Poison Flask trail, explode
- Zombie Nick grenade trail, explode
- Updated Flare explosion
- Cave entrance
- Dragon teleport fx
- Sea mine
- Cripple skill
- Boreas skills
- Dark minion death effects
- Avatar skills
- Prison door fx
- Ballista fx
- Trife spawning
- Selection sphere
- Weaver of time aura
- Master skill hail
- Tornado skill updated
- Mass disease update
- Wand effects
- Adrenaline skill
- Adjusted Stun fx to fit new animation timing
- Endgame magic door
- Infectious flame updated
- Special arrow effects
- Overall, changed billboards to decals
- Homestead is on fire!
- Updated Staff of Magus skill
- Mass Slow skill
- Spider balls update
- Petrification death adjusted
- Deadly spore projectile updated
- Soul of desperation skill
- Blood projectile skill
- Shambling Oak wand skill
- Feverish and bloated corpse
Tactician Specific- At the Cyseal Abandoned House, the archer has Nether Swap.
- At the Cyseal west gate, there are two extra enemies: bolt-stricken zombies.
- Bibius and Junius get help from their dog Tuesday. Junius has an oil grenade and
- Bibius has a Nailbomb.
- In the dog ambush fight near the trapdoor, AI has extra skills and a grenade.
- In the fields near the West gate, archers will target bloated corpses.
- In the fields near the West gate, there's an extra Waterproof Exploskeleton.
- In the tunnel underneath the small graveyard in Cyseal, 2 Exploskeletons spawn
- behind the player in the easy fight.
- In the tunnel underneath the small graveyard in Cyseal, the Scorcher has an Ethereal
- Soles shout and Purify.
- Near the zombie carriage, a pitch dark tunnel was added.
- Ragequin can create scorching surfaces and his ghost can use Blitz Bolt. His archers
- have special arrows.
- The AI in the orc landing fight in Cyseal can make the barrels explode.
- The false Source Hunters in the mirror dungeon fight have summon skills.
- The Lighthouse fight has a Ward protecting the ghoul.
- The orc landing fight in Cyseal has 2 extra cultists.
- The second fight of the Wulfram escort quest has become a lot tougher: extra archers
- with special arrows and an extra Decapitator.
- THe skeleton ambush
- THe Undead Pyromancer west of Cyseal has one more fire summon and some extra
- skills.
- Toxa and Sheba have Crawling Infestation.
- Toxa and Sheba may inflict Disease to melee attackers.
- Tutorial fight in Cyseal has 2 more archers, one of them has a special arrow. Lieutenant has grenade.
- Undead encounter north of Cyseal, the priest removes healing and shields and casts
- ethereal soles on his party
- Second undead encounter north of Cyseal, 2 extra archers spawn when a boar dies.
- One mage can cast an arcane vortex that gives elemental immunity to all, and that
- teleports enemies.
- The enemies in the sparkmaster fight have different locations
- The sparkmaster can fire missiles that will fall on target after one turn.
- The seaside thugs are joined by a Summoner that can summon a nether jester.
- Dietmar casts wind walker on himself which teleports him every time he's hit with
- melee.
- Sand golems don't die after 3-4 turns but after 6-8 turns
- Bellegar can use mark of death and shackles of pain
- Evelyn fight is joined by 3 orc rangers and a shaman that spawn at the cave entrance.
- The Aenemic cultists can summon a slug.
- The Aenemic cultists are not weakened
- The Aenemic cultists can heal at a blood altar
- Evelyn casts shackles of pain28
- The shaman at the Black Cove entrance has a fire aura
- Grulbarg starts the fight with Dark Avenger
- We gave Lady Anna an Initiative Aura and an Iron Ward.
- Diederik has a Banish Summon skill
- The wolves to the East of Cyseal have a Decaying Touch debuff. Also added Curse and
- Purifying shout.
- The undead fight north of the wolves, added Poisonous Mushrooms around the area
- that archers can shoot if the player is standing too close to them. One of the archers
- on the bridge also has a Molotov Grenade
- In the charred undead fight, gave the Knight and the Pikeman Cluster Bomb
- Grenades. Added 2 Pike men.
- In the second charred undead fight, one of the Charred-Bone Footmen can use the
- Summon Arcane Vortex skill
- In the third charred undead fight, the knight has a remorse skill
- In the fourth charred undead fight, the archer can summon a spitfire totem
- The executioner that is helping out the Twins by fire joined can use purifying fire to
- clear healing and shields.
- Added explosive corpses near the Incandescent Wanderer
- The Zombie troll in Cyseal can summon a slug
- In the graveyard in Cyseal, the madman also summons waterproof exploskeletons
- In the graveyard in Cyseal, the madman can shoot oil and ooze barrels
- Added a soul of desperation to the graveyard in Cyseal
- One of the stone guardians has shattered stone
- In the cathedral in Cyseal, five more cultists join the fight after one turn.
- Braccus creates 3 Protection Crystals that make him invulnerable as long as one of
- them is still active
- In the orc and skeleton fight in the Black Cove, the shaman has a fire ward.
- In the orc and skeleton fight in the Black Cove, 2 archers and 2 mages join the fight
- from the little room but can be aggro'd before this fight.
- The source abomination has banish summon and haste.
- The burrowed crabs in Black Cove are joined by an Angry Chest.
- The burrowed crabs encounter in Black Cove now has a crab mound that generates a
- crab per turn.
- The burrowed crabs encounter in Black Cove spawns 2 exploskeletons when the
- archers are dead
- Pontius can teleport barrels directly onto the player & can cast Ethereal Soles
- Pontius is joined by an angry chest on the pier.
- THe Source Nightmare boss of Black Cove (spider) has the Crawling Infestation skill
- During the flower fight in Luculla, a Shambling Oak spawns on turn 2
- In Luculla, the Blood Wasps have the Decaying Touch debuff
- During the Bjorn Escort, a cutthroat has nail grenades
- Every student in the student group north of Luculla can summon something
- The orc slavers in Luculla will use Haste and rage, and earth shield
- The immaculate guards north of Luculla have molotov and mustard gas grenades
- The drunk goblins of Luculla are not drunk
- One of the drunk goblins of Luculla has a water ward9
- One of the plants near the drunk goblins of Luculla has an earth ward
- Grumble can hasten himself and use Rage
- Fumbla has an Air ward
- Added void crystals near the shadow summoner in Luculla
- The Whisperer in the shadow summoner encounter in Luculla has iron command
- The second shadow summoner encounter summons 5 spiders and can use banish
- summon
- The orc buddies in Luculla are joined by a Shaman with a Liquid Stone skill
- In the Luculla cave, the aeromancer has a banish summon skill
- In the Luculla cave, 2 flame champions spawn in the pyromaniac fight
- In the animal slaughter encounter in the Luculla cave, the necromancer will charm
- your strongest party member
- Vaelanna can summon earth elementals
- Garkulda's shaman can banish summons
- Near the Luculla bridges near the mines, the first group has a shaman with a fire aura
- Near the Luculla bridges near the mines, the first group has a ranger that can
- summon slugs
- Near the Luculla bridges near the mines, the sleeping goblin group has an Iron Ward
- is hidden behind the northern barricade
- Near the Luculla bridges near the mines, the third group has an extra archer and the
- mystic can use nether swap
- Near the Luculla bridges near the mine entrance, the ranger has grenades
- At the bridge to the barren lands, the Immaculate Duelist has the Mark of Death skill
- The first spider group in the barren lands have Helping Hand
- The spider ambush in Luculla has bloated corpses
- The Spider Queen can now weave a web of poison
- Meleeing woebringer in the trials may inflict stunned
- Archibald has the Delayed Explosion ability
- Loic can summon Nether Jester
- Loic can cast Invulnerable on himself
- A soul of desperation was added to the Attenberah fight
- Sadakandras can cast Mark Of Death
- Kromkromkris has an Earthquake Grenade & a Disease Grenade
- The Immaculate Teacher can cast Iron Ward and Consume Life Force
- In the Mangoth intro fight, the poison demon uses Bless and the fire demon uses
- Summon Spitfire Totem
- In the Librarian fight in Luculla, we gave Banish Summon to Ulka Word-Carver&
- Mark of Death to Arros Frozen-Page.
- In the Troll King fight, an Air Ward is present
- We gave the Rafflesia the Remorse skill
- Maradino can cast the Invulnerability skill
- In the Doom Immaculate fight, the air mage can summon an Arcane Vortex
- In the Doom Immaculate fight, the Enchanter can summon a Floating Enchanted
- Armor
- THe Void Shepherd can cast Windwalker and Consume Life Force
- Jareth can cast Haste
- Jaline can cast Mark Of Death and Finger Of Death0
- Kaden has grenades
- In Hiberheim, more robot rats spawn when you kill one of the alphas
- The Mecha Roosters in Hiberheim can use Metal Rain
- In Hiberheim, a group of Ice enemies patrols the area
- THe wolfmaster near the demon gate in Hiberheim has fire immunity and his friends
- have grenades.
- THe wolf ambush in Hiberheim has a fire ward
- When Boreas changes seasons, he also summons the corresponding Elemental Ward.
- Good luck with that.
- In the mud huntresses encounter in dark forest, one has crawling infestation
- Bruil has grenades
- We added bloated corpses to the lost explorer campsite
- Baeltog has grenades and the cartographer can cast Banish Summon
- Raalzen Ax'axaroth has purifying fire
- In the Dark forest spider ambush, three spiders will use decaying touch
- The Rat King has consume life force and his friends have extra skills too
- Hitting Cassandra with melee curses
- Norok can use a Demoralizing shout
- Weresheep have mass weakness
- Imal can cast Purifying Tide
- The Void Knights in the Leandra fight can use Banish Summon
- In the void dragon fight, a void widow spawns every 2 turns
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"Quiquid Latine Dictum Sit, Altum Sonatur" 😐
Ultima modifica di Donbabbeo : 03-11-2015 alle 18:50.
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