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#61 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Door Kickers is out!
It’s been one year since we’ve entered Early Access on Steam, one and a half since we began crowdfunding. One and a half years of constant updates, great feedback from the players and two-way communication with you guys. And we’ve taken the process to completion - Door Kickers moves on from Early Access. For those that actually play each version, what’s new? The Campaign is IN. You have 3 campaigns now, with more to come! We’ve also changed the way Single Missions count now - troopers deaths are no longer saved in those. Think of Single Missions as your proving ground, where you try to beat your own performance, and campaigns as your real job - do the objectives and keep the troopers alive. Can you handle that? Maybe also in Iron Man Mode? Another new and long in-coming feature are multi-layer maps. You can go up and down, exploring some new and old locations in a new way. There’s also a new scenario type - Dope Raid - which tasks you not only with securing the suspects, but also capturing evidence before it gets trashed. And it will get trashed, unless you move swift and to the point. And no, you cannot shoot everyone. One last thing… this vesion will reset all your stats and mission completion. So why are you still reading this, get back to 3-staring everything! What else is New or Changed since last version of Door Kickers: New Features: - Random killhouse generator + over 90 new random house layouts. - Over 50 new maps (in campaign, single and random combined). - New door types: grating doors / padlocked doors. - New item: Bolt Cutter. Useful for cutting down padlocks. - New item: Breaching Kit - Silenced handguns. You asked for them, you got them. - Can copy/paste/default equipment for each class. - Improved loading time. - Enemies start with their weapons lowered, until alerted. - New music. - Loading screens with tips&tricks. Can be disabled in options menu. - Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path. - Added stretch-to-fit video option (for monitors that are not 16:9). - Separate volume option for for ambient sounds. - Improved weapon/trooper stats to better account for their performances. - Added "reset progress" option. - Countless other small changes, tweaks and overall improvements. Fixes: - Fixed items showing up randomly on random maps. Really. - Fixed uppercase letters not working on OSX. - Fixed wall shadows showing up in editor. - Global statistics are no longer incremented when watching replays. - Fixed stars not adding after finishing new maps. - A bug where troopers could go through doors without opening them. - Right-click menus outside of screen bounds. - Tazer sometimes not shooting. - Sniper now kills all enemy types with one shot. - Sometimes exporting replays to video without sound. - Ambient sounds playing at full volume no matter of you location in the map. - Troopers stuck with playing the "use hidden camera" animation all the time. - Grenade trajectory looking OK but grenade hitting wall. - Sounds sometimes getting cut while in a very busy scene. - Removed single plan / single trooper challenges from maps where it couldn't be done. - Breaching/opening doors when behind walls. Modding / Structure changes: - FOV can be modified per weapon/item. - Challenges are now configurable for each map. - Can publish new maps to Steam Workshop directly from the editor. - Equipment.xml is now split into 4 different xmls (items, pistols, rifles, shotguns). - Can now update mods if you have more than 50 published mods (special dedication to RedPanda for giving us extra work to do). - Can now modify/add new portraits (data/config/user_list.xml can be modified/added to by using filesystem_mount.xml). Your DevTeam @ KillHouse Games
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#62 |
Senior Member
Iscritto dal: Jan 2008
Messaggi: 1260
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quindi è "ufficialmente" finito?
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We do what we must. Because we can. |
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#63 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Ufficialmente finito. Salvo qualche ritocchino alla generazione casuale mappe.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#64 |
Member
Iscritto dal: Aug 2006
Messaggi: 280
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Appena consegnato dal mio fedele asinello, procedo a provarlo.
Ed è pure in ITALIANO! ![]() |
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#65 |
Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 21773
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Lo sai che ti bannano alla velocità della luce se fai queste provocazioni, vero?
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● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● ![]() ![]() |
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#67 |
Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 21773
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Fidati che qua basta molto meno per farsi bannare.. meglio non rischiare!
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● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● ![]() ![]() |
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#68 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Alla faccia dei tre Developer che non hanno inserito drm, non installano niente di anomalo sul pc, e vendono un signor gioco ad un prezzo contenuto rispetto a certi obbrobri AAA.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 29-10-2014 alle 14:25. |
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#69 | ||
Moderatore
Iscritto dal: Nov 2003
Messaggi: 16211
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Quote:
Come vedi, non ha fatto ridere nessuno. Quote:
Eh già...
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Ubuntu è un'antica parola africana che significa "non so configurare Debian" ![]() Scienza e tecnica: Matematica - Fisica - Chimica - Informatica - Software scientifico - Consulti medici REGOLAMENTO DarthMaul = Asus FX505 Ryzen 7 3700U 8GB GeForce GTX 1650 Win10 + Ubuntu |
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#70 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Ok, la mia ortografia era fuori servizio, ma il correttore ortografico del telefono è complice. Non me lo ha segnalato.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#71 | |
Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 21773
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Quote:
Se si fanno queste cose su contenuti indie originali, è come arrestare l'evoluzione del mondo videoludico e condannare tutti alle solite "software house" maggiori. C'è cosa più triste di questa? ![]()
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● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● ![]() ![]() |
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#72 |
Senior Member
Iscritto dal: Apr 2008
Città: Tradate (VA)
Messaggi: 3161
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forse la firma dell'utente dove si lodano le forze dell'ordine?
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Pc: Intel i3 10100F - 32GB DDR4-2666 - MSI MAG B460M BAZOOKA - MSI GTX 1660 Ventus XS OC Smartphone: REALME GT MASTER EDITION ![]() Concluso positivamente con: matrix1975 - sergies - glm2006ITALY - g1@nn1 - deccab189 Il corpo faccia quello che vuole. Io non sono il corpo: io sono la mente. |
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#73 | |
Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 21773
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Quote:
![]() Pure l'avatar!!! ![]() ![]() Scusate per l'OT, ma proprio non ci credo!
__________________
● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● ![]() ![]() |
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#74 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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In the following months we will be releasing two new updates!
Besides fixing current issues and improving things based on your suggestions, we will also be adding some new content. If you have anything you’d like to see fixed/improved/implemented, we’ve opened a suggestions thread here where you can speak your mind. - The first update should come no later than November 25. It will bring a new campaign, new items and many improvements/clarifications to existing features. - The second update will be released mid-December. Expect new content from this one as well. Expect major improvements to the in-game editor and overall modding capability as well, though it’s unclear whether these will be in the first or the second update.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#75 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Dalla Steam community:
"We have plans for a huge amount of cool stuff (much more than just updates to the current game). So stay tuned and you should see a roadmap at the end of the year or starting 2015."
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#76 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Update 1.03 Released
![]() New Features: - New campaign: Terror at Sea. - 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here. - Can now compare stats for weapons/armor/shields with the ones currently equipped. - Campaign missions can be replayed as long as you don’t play the next mission in line. - Added “Delta” Go Code for all those that plan ahead. - Two new ambient music tracks. - Sniper: use TAB key for cycling between visible enemies. - Added a “keep previous plan” checkbox in deploy screen. - Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier. - Added campaign restart button. - Added “how to play” video for Snipers. - Red screen border when HUD is minimized and game is paused. - Game will auto-restart when changing active mods or window resolution. - When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled. - Trooper no longer stops when given a direct “Reload” command. He stops at reload waypoints though. - In-game Mods menu now has filters to help you browse more efficiently. Fixes: - Campaigns sometimes not finishing. - Bug where trooper would go inside a door after lockpicking it. - Breaching charge waypoints disabling themselves. - Bug where trooper would kick doors while looking the opposite way. - Deploying on maps with no deploy zones is done with the current equipment, instead of the default one. - Can no longer interact with bystanders. - Reload commands cancelling orientation commands. - Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft). - Bolt cutters no longer show up for for Breachers when they don’t have it equipped. - Broken backgrounds for “no intel” maps. - Some replays were impossible to export to video. - Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.). - The random killhouse generator will generate *at least* a room. - You no longer need to retrieve ALL dope items to get three stars. - Increased timeout values when connecting to Steam Workshop.\ - Fixed enemies destroying dope even when stunned. - Tooltips now show key shortcuts (if available). - Out-of-screen indicators not correctly aligned for certain game resolutions. - A bug related to restoring a plan that had hold/move waypoints. - Enemies not patrolling on paths on floors other than the starting one. - Linux/OSX not detecting conflicts between mods. - Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay).
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#77 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Axios play Door Kickers: https://www.youtube.com/playlist?lis...h7CaxqnObiQE90
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#78 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Winter Update: Part 1
![]() Hey there Door Kickers, As you know, there was a big Winter update planned for this December. Don't worry, it's still coming! Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff. So here's Part 1 of the Winter Update: Features: - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed. Fixes: - One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped. Modding: - Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells). Coming up in Part2: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies In the meantime, let's see those maps made with the new editor, we feel a contest coming up! Lock'n Load! -KillHouse Games
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#79 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11111
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Axios play Door Kickers:
Gang Drive Gone Wrong (One Man Challenge) -> http://youtu.be/m0X3dfKJMio Home on the Hill (One Man Challenge) -> http://youtu.be/W2wRfZE3h_g Home on the Hill (No pause - Single plan) -> http://youtu.be/KKAQ3__EeKc
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#80 |
Senior Member
Iscritto dal: Aug 2010
Messaggi: 1912
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L'ho comprato 2 giorni fa, maledetto Axios e i suoi thread completi
![]() A primo impatto, è stato un pugno nello stomaco come difficoltà, cerco di fare le missioni con un unico planning allo start senza mettere pausa, è dura ![]()
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9800x3d | B850 MSI Tomahawk | 32GB G.Skill Trident Z5 6400 MHz CL30 | RTX 3080 ASUS TUF OC | Arctic Liquid Freezer III 360 Pro | be quiet! Straight Power 12 1000W | Sabren Rocket 1TB | Samsung 870 EVO 1TB | Crucial MX 500 1TB | WD Caviar Black 1TB | Windows 11 | MasterCase Haf 500 Steam |
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Tutti gli orari sono GMT +1. Ora sono le: 12:36.