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#21 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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DK è ora in offerta a 9,79 € su Humble Store.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#22 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Beta 1 a metà / fine giugno 2014.
Final release Q4 2014.
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#23 |
Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 21474
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Ciao Axios.
Ti volevo chiedere, secondo te com'è questo rispetto a Door Kickers? Lo so che non ci hai giocato, ma secondo te può essere valido? ![]()
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● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● ![]() ![]() |
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#24 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Quote:
Il diverso è che B&C ha una griglia fissa a pallini, tu pianifichi il turno e poi stai a guardare l'esecuzione. In DK libertà totale di movimento, metti in pausa anche ogni secondo. In Breach (dai video che ho visto) durante la pianificazione tipo di un flashbang se selezioni un altro personaggio non vedi l'area di dove il primo sta tirando la granata accecante. Però attualmente ha più armi di dk e ha gli attachment che in dk non si sa se saranno aggiunti. Le mappe di Breach attualmente sembrano più grandi ma a volte non puoi entrare a ripulire le singole case. In DK puoi e a volte devi costantemente mettere in pausa per girare spesso il cono di visione perché non puoi coprire tutta la sala con un solo uomo. In definitiva breach mi pare un porting da app per cellulare. Più simile ad uno strategico a turni stile xcom. Lo conoscevo su android da prima di DK. Ma non mi ha mai convinto del tutto. Di sicuro lo avrai puntato su Humble a 5 $ e rotti. La questione (ecceto il fatto che breach è, ripeto, un porting da smartphone) rimane soggettiva: se preferisci una azione spezzettata a turni vai con breach, se vuoi maggior controllo e tattica vai di Dk. Guarda questi video: Dk http://www.youtube.com/watch?v=CcCv0xY46EY http://www.youtube.com/watch?v=EObzIviHVzE http://www.youtube.com/watch?v=fku7JAKNnxQ Breach http://www.youtube.com/watch?v=SnjDWMOdseQ
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#25 |
Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 21474
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Mi sa che finirò comunque di provarli entrambi allora..
![]() ![]() PS = Certo che.. vorrei tanto rifare SWAT 3 e 4.. quelli erano capolavori!! ![]()
__________________
● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● ![]() ![]() |
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#26 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Quote:
![]() Ps: media Humble scesa a 4,81 $ ![]()
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#27 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Skeak peak di Beta 1 (Metà / fine giugno 2014)
![]() (Cliccare per ingrandire) - Indicatore raggio rumore udibile - Nuova linea tratteggiata per le azioni alle porte - Almeno 2 nuove icone di azioni - Effetti meteo
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 28-05-2014 alle 23:27. |
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#28 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Nuovo sneak peak di Beta 1 (release 20 Giugno forse).
Pare arrivi la possibilità di salvare i piani. ![]()
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#29 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Ben 23 secondi di teaser trailed della beta 1: https://www.youtube.com/watch?v=_H-bs_rzsSc
- Flashbang attraverso le finestre. - Miglior visualizzazione di ostaggi e boss. Più le già viste innovazioni dei percorsi.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#30 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Beta 1 rilasciata!
Beta is here and with it the new face and soul of Door Kickers. https://www.youtube.com/watch?v=TR6hb5WQVQg http://inthekillhouse.com/wordpress/.../beta_pic1.jpg http://inthekillhouse.com/wordpress/.../beta_pic2.jpg No fear, its still the same game, but - as promised - it's got major improvements, over and under the hood. Starting with the new Menu makeup, going through the changed equipment unlocking and Squad Levelup, and getting to the improved tactical options in game, we feel its a much better experience. Yes, we did say Squad Levelup. Back when we first put the Doctrine Tree out we knew some things didn’t really click together, and your feedback confirmed we’re on the same page. The new system works as follows: -troopers start with innate, random ability values. In the future, more might be added. -they levelup based on XP and get a flat set of improvements with each rank. In the future, there will be some player control over trooper improvements. -the squad levels up via the sum of XP received by ALL troopers -Squad Levelup unlocks the trooper classes and gains you Doctrine Points to use in the Doctrine tree -the new mission challenges give extra XP -oh, yeah, the squad and troopers should all reset with the new version Speaking of your troopers, you can now quasi-customize them by replacing them with others from the available pool. In the future, you will also be able to completely edit the names and use your custom pictures! Going into the actual game, you might notice the troopers are much better at following the path and orders sequence and its much easier to predict now what you will see from each waypoint. You can also have waypoints that interact with objects from a distance, so if you want for example to have a trooper open the door from the side, that’s easy to plan in advance now. Also, a new and handy auto-go-code is available now, the wait for clear order. Troopers ordered to do so will stay in place until all hostiles have been pacified or left their field of view, and continue afterwards. Its a handy tool, but it will put a half a second delay in your advance, so use it where appropriate only. Since the game plays a little different, we’re especially keen to hear your thoughts on the new build and features, so don’t forget to write! What else is New and Important in the Beta version of Door Kickers: -------------------------------------------------------------------------------------------------------------- Features: - Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP. - Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature. - Unlockable items: items are now unlocked using the Stars currency. - Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad. - 8 new firearms. - 3 new armor types. - 8 new maps. - Many improvements to enemy AI. - Line of sight preview when drawing a path. - Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners. - Feedback for the range of all sounds. Can be switched off in options. - Added indicators for shield area of cover. - Added enemy tooltips that show their equipment and intentions. - When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered. - The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them. - Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database). - Can now change resolution from the in-game video options. - Support for more .wav formats. Previously an unknown format would crash the game. - Added reverb sound effects (wip). - Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.). - Graphical updates to many maps, including the training ones. - Improved overall graphics. - Can now disable map zooming/panning from the options menu. - Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy. - Selecting between paths that are over-imposed is now much easier. - It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom. Fixes: - Fixed the 50 mods limit downloaded from Steam. - The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster). - A crash that would sometimes happen after enabling/disabling mods and playing a game. - Mods are no longer deleted after starting the game in offline mode. - Deploy slots no longer look weird on very large screen resolutions. - Flashbangs that could sometimes kill an enemy if they hit him. - Too many trooper radio sounds in replays. - A bug where shields would not stop bullets coming from grazing angles. - Snipers can no longer target VIPs. - A bug where modded weapons would show up more than one time in the equipment menu. Modding / Structure changes: - When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop. - Can now use additional breaching charge types on a door. - Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192. - Added more rendering layers (can now control which item renders on top of what item with more precision). - All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update. - All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version. - All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml. - Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics). - Crowbar/lock-picks added to the equipment items and can now be modded. Have fun, wear your plates OR NOT ![]() ![]() Your DevTeam @ KillHouse Games
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#31 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Door Kickers in offerta su Humble Store a 8,39€ fino alle 19 di lunedì.
https://www.humblebundle.com/store/p...ers_storefront
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#32 |
Senior Member
Iscritto dal: May 2013
Città: Casale sul Sile
Messaggi: 540
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Axios non riesco a trovare info: che tu sappia lo Steam Cloud è abilitato?
Dal pannello Steam mi risulta attivo, ma non effettua back-up dei salvataggi.. ![]()
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Rainbow Six: Siege | Mad Max | Firewatch | The Long Dark | Prison Architect | The Witcher 3 | Counter Strike: Global Offensive | Divinity: Original Sin | |
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#33 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Quote:
A meno che non l'abbiano messo con la minor patch di ieri, non ci dovrebbe essere. Preciso: sono sicuro che non c'è. Nella pagina Steam ed anche su Steamdb niente nuvoletta.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#34 | |
Senior Member
Iscritto dal: May 2013
Città: Casale sul Sile
Messaggi: 540
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Quote:
![]() Magari la renderanno operativa con le prossime release.. Grazie comunque!
__________________
Rainbow Six: Siege | Mad Max | Firewatch | The Long Dark | Prison Architect | The Witcher 3 | Counter Strike: Global Offensive | Divinity: Original Sin | |
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#35 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Quote:
Si, allocato 1gb, 1000 file: http://steamdb.info/app/248610/ufs/
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 10-07-2014 alle 11:03. |
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#36 | |
Senior Member
Iscritto dal: May 2013
Città: Casale sul Sile
Messaggi: 540
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Quote:
__________________
Rainbow Six: Siege | Mad Max | Firewatch | The Long Dark | Prison Architect | The Witcher 3 | Counter Strike: Global Offensive | Divinity: Original Sin | |
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#37 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#38 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Prossimamente in DK: lanciare granate da dietro gli angoli!
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__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#39 |
Senior Member
Iscritto dal: May 2013
Città: Casale sul Sile
Messaggi: 540
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Gran cosa, mi sarebbe già stata utile in numerose occasioni
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__________________
Rainbow Six: Siege | Mad Max | Firewatch | The Long Dark | Prison Architect | The Witcher 3 | Counter Strike: Global Offensive | Divinity: Original Sin | |
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#40 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11076
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Next update & final stretch
Posted on Aug 6, 2014 In breve: nuova beta la settimana prossima con (forse) il primo assaggio del nuovo generatore completamente casuale di mappe. Nella release finale 40+ nuove mappe, la campagna e nuove feature varie. It’s summer time here, so we’ve all enjoyed some vacation time after releasing the Beta version. But we’ve been back in full swing and ready to finish the game by the end of 2014! We plan to release one more update before the final game, to tie up some loose ends. Expect it next week! It will improve existing features, add some new ones and also improve moddability and random maps, to keep you busy while we work on finishing the game. By the way, we’re holding back some features for the final game, so that the Early Access users will still find the game “fresh” once it comes out. One of the loose ends we left in the previous update was the inability to throw flashbangs from behind walls. In the new update this is simply done by positioning the target behind the wall and the game will automatically detect the required trajectory to throw the grenade from behind cover. You’ll also get two new tools to play with, we won’t spoil the surprise though ![]() We’ve also been working on a map generator that creates completely random killhouses, as opposed to using existing map layouts. It’s in an incipient stage at the moment, where we’re testing things out, so it may not make it into the next update. If we do it right, it will add a whole other level of replayability to the game. We’ll also improve the editor and fix the current inability to upload mods that are larger than 100MB. You’ll be able to create maps from scratch from inside the editor, without editing any .xml files anymore. These additions, together with the 40+ new maps that we’re working on for the final game, will be sure to keep you busy for some time ![]() Note: since older replays won’t be compatible with the new version, we suggest you make a backup of the current game version if you want to look back on your older action. So keep your eyes out for the next update and, as usual, don’t hesitate to feedback us!
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 06-08-2014 alle 19:41. |
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