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01-02-2018, 17:48 | #341 | |
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edit: comunque, da quando hanno modificato le dimensioni, le hitbox dei crawler son sminchiate di bestia.. si fanno fatica a colpire pure quando stanno sotto i piedi, ma hanno una portata superiore all'affondo di zweihander
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08-02-2018, 21:13 | #342 |
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WWAUT - Look Sir, DARs
Hello everyone, Having already discussed the three upcoming new weapons, endless mode and the new character joining the roster DAR, today we wanted to revisit a gameplay addition that came with the Krampus Christmas update: Stand Your Ground. As part of the next update players will find Stand Your Ground objectives have been added to all existing Survival maps (excluding holdout style maps). Players who opt to complete these optional objectives will be rewarded with additional dosh to spend at the trader, as well as bonus Vault and XP for the perk you beat the objective with. The last item we want to cover today brings us back to DAR. We mentioned that those who successfully progress far enough in endless mode will unlock a classic DAR armor set - And here it is: Base Wave 5 Wave 10 Wave 15 Wave 20 Wave 25 Pieces will unlock at waves 5, 10, 15, 20, 25 Everything after that is about bragging rights - so grab your crew and get practicing! Remember you can keep track of everything we are up to by heading over to the roadmap here: http://killingfloor2.com/roadmap/
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08-02-2018, 21:14 | #343 |
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intanto già da qualche giorno i 10 achievement per le due nuove mappe son comparsi su steam
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08-02-2018, 22:27 | #344 |
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Speriamo che rilascino la beta a breve
Carino il Dar liv.15
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09-02-2018, 14:41 | #345 |
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il migliore
anche a 20 non è male a 25 fa cacà...
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10-02-2018, 18:58 | #346 |
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Non ho ben capito come funzioni il crafting...mi fa vedere che posso craftare 1 oggetto bianco ma poi quando clicco su crafta mi dice che non ho abbastanza materiali.
Comunque lo sto giocando con gli effetti nvidia attivati ed è veramente molto splatter! Edit: ero io che leggevo male...ho solo 2 materiali su 10 che ne servono. Ultima modifica di MrBattiloca : 10-02-2018 alle 20:07. |
16-02-2018, 19:18 | #347 |
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WWAUT - I Think We Started A Riot
Hello everyone! Today we want to provide some more information to how Stand Your Ground will work as it rolls into new maps, as well as the new and improved (drum roll please.....) Rioter. First off, some details on what we covered last week. Stand Your Ground objectives, as of the next update, will start showing up in standard Survival maps. There are a few ways this can play out. First, these objectives will show up rarely, but randomly. The goal here on a long game is you will see them twice during the full playthrough. Admins can also choose to disable them on their servers, at which point they will not show up at all. The idea is to have SYG objectives an unexpected surprise with great rewards. Both in vault dosh in game dosh and XP bonus for your perk. In Endless, like standard Survival, Stand Your Ground objectives will start showing up as you progress. But in endless this isn’t the only gameplay “mutation” you will see! As you keep progressing deeper into endless you’ll start seeing many of the weekly mutations show their (bobble) heads from time to time. Along with special waves of all the same zed type! Players will start seeing more zeds replaced with more difficult variants or even higher tiered zeds as they keep climbing until they meet their eventual demise. We have a little song we sing in the office about the late waves… too many Scrakes, too make Scrakes - guess you’d have to be there. Continuing our Endless supply of Endless details, we have some more on how Endless waves will work in general. Players will be able to select their difficulty (starting at Normal or all the way at Hell On Earth - which sets a base starting point to their endless experience) and then will progress through waves starting at 1 up until your eventual death. Every 5 waves the players will be challenged by a Boss and the overall difficulty will ramp up (going through Normal, Hard, Suicidal and Hell On Earth set if you start on Normal) before things continue to ramp up. Good luck getting far in Hell on earth difficulty, we can’t wait to see how good the best of the best are! And speaking of variants, we have another change to announce. The King Alpha Clot has a new look and a new name (and some tweaked up gameplay mechanics to go along with them!). Meet the Rioter. Sporting some new metal armor on his torso and head, he is more resilient to damage in that area (hint: aim for his legs!) He continues to rally and enrage his fellow zeds, sending them sprinting towards you, so keep an eye out for him in packs as he may not go down quite so easy now. This update will be a (non seasonal) event, featuring new rewards to work towards. So get your team ready, because the endless fun is coming your way! Oh we almost forgot - you earn vault dosh for any zeds and bosses killed in any game mode now... Let’s see how fat you can make those stacks!
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19-02-2018, 20:51 | #348 |
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Ma solo a me il caricamento iniziale del gioco è lunghissimo?
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19-02-2018, 21:48 | #349 | |
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Purtroppo i programmatori di Tripwire non sono famosi per essere dei geni, e i loro metodi lasciano parecchio a desiderare su alcune cose, tipo questa. Comunque nel forum si vociferava che avrebbero sistemato durante quest'anno... speriamo. Ormai ho smesso pure di giocarci per questo... :/
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● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
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20-02-2018, 16:49 | #350 |
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No vabè non è così grave dai...è solo un caricamento alla fine.
Io mi ci sto infognando parecchio ultimamente. E sto giocando anche a Space Hulk Deathwing (gioco pieno di problemi, ma a breve dovrebbe uscire la Enhanced Edition che dovrebbe sistemarli) e ho reinstallato anche Vermintide...periodo di giochi co-op insomma. |
20-02-2018, 17:25 | #351 | |
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Quote:
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● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
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20-02-2018, 18:03 | #352 | |
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Sono andato a ripescare il post ufficiale dove annunciavano la soluzione a questo problema.
Quote:
Anche se sta cosa l'ho letta 3 mesetti fa circa. :/
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● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
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03-03-2018, 19:47 | #353 |
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Provato il nuovo update (che ricordo a tutti é disponibile sul branch "preview").
Nessun cambiamento al lancio, il gioco richiede ancora un eternitá a partire, anzi forse é diventato ancor piú lento. Sono veramente deluso e mi sento preso in giro.. gli stessi devs mi avevano promesso grandi miglioramenti con quest'update... ma son riusciti a peggiorare. Mah..
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- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
20-04-2018, 21:31 | #354 |
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WWAUT - A Prestigious Upgrade
Hello everyone! While the Infinite Onslaught continues, so has work on the next major update for Killing Floor 2, and we want to start sharing that with you today! As always, when we talk about our plans, they are subject to change during the normal course of development. Today is going to focus on several big community requests, so let us dive right in. You asked for it, now it is on it’s way, Player Perk Prestige! Players who have worked for a level 25 perk can now choose to prestige it, taking it back down to 0 to work their way through again. Those who choose to do so will be rewarded with increased leveling speed, additional Vault Dosh, an upgraded perk icon, as well as a prestige perk knife. Dedicated players will now have one more optional way to stand out and show off! There are no gameplay changes involved with prestiging, and players are not required to do it. Do you have a favored weapon that just doesn’t make the cut for your late game arsenal? Another major community request now in development and coming with the next update will be our first version of a weapon upgrade system! With this first iteration players will be able to spend dosh not just on new weapons, but to upgrade an existing one to improve its damage. In some cases, this will also add to the weight of the weapon being upgraded, opening up new late game loadout options. Almost every weapon in the game can be upgraded from Tier 1 onward (this does not include grenades or knives). Also, as part of this change, traditional Tier 4 weapons will also be adjusted to Tier 3 weapons that can be upgraded to the Tier 4 weapons you know and love.... and Tier 5. Our goal is to add more options to this system to allow for greater weapon changes as we move ahead, but it will be limited to damage and weight for this update. Be sure to let us know what else you feel the system needs once you trial it out in the beta or full update release. But wait, there’s more! The first DLC mercenary is joining up, and we can’t wait to introduce you to this roster returnee: Mrs. Foster is back! Mrs. Foster will be our first fully voiced character joining the Killing Floor 2 roster, featuring the vocal talents of Claudia Black! She will be localized in other supported languages with other voice actors. While we continue to look at additional characters and costumes for the future, Mrs. Foster will be serving as our test with the community: to see if this type of fully voiced roster addition is something fans will continue to want to see added as paid content, or if you want to see more characters/costumes such as DAR and Commando Chicken which do not require additional voice acting.
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25-04-2018, 11:22 | #355 |
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due nuove mappe prossimamente in arrivo (i 10 nuovi achievement son già pronti)
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27-04-2018, 22:47 | #356 |
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WWAUT - One, Two, Three, Punch!
Hello everyone, Now that the Infinite Onslaught event has come to an end, it is time to introduce our mercs to some new best friends (in the form of an arsenal expansion)! Already announced is the return of the M99 Anti Material Rifle (AMR), but that is only the beginning! Today’s weapon introductions have been written by a guest, to be introduced soon. Who could it be? Ladies and gentlemen, say hello to the newest, biggest way to turn Dosh into deafening noise and horrible violence! At least that is what the manual from the techs back in the lab said... and little else (I checked!). The M99 AMR will be the single highest direct damage weapon available to mercenaries for helping them tackle those most challenging of beasts: clots, can’t stand them! You poor, undercut Survivalists have suffered long enough; I have just what you need! I’ve made you a knife, the Goreshiv, bound to fix all of life's little problems. Stabbing fixes so many problems, am I right lads? I’ve got some ideas for some further enhancements, but they won’t be available as soon as this Goreshiv will be. Ahh, something of my own design, lads and lasses. I’ve heard you lot enjoy a good “Boomstick,” so I thought about how to make some quick Dosh....I mean make an improvement on the design and tempt you most qualified, discerning customers into spending your hard earned Dosh. Introducing here for the first time, not found anywhere else, accept no imitations, the Doomstick (trademark pending)! Four barrels of love to love! This last one is a real treat, ladies and gents. Another custom brought to you by yours truly for those who like their barneys up close and personal: the Static Strikers. Great for hitting those clots while they are up... and when they are down so they don’t get back up! Now stop staring, this is no time for a bevy, more to see and do! Thanks L! Now we have one more thing we want to make sure mercs are aware of; we’ve gotten word that a third party may have gotten their hands on the D.A.R. designs and there have been spotty reports of them showing up outside of standard deployments. Keep an eye out for what we are currently designating the E.D.A.R with three sub variants: The Boomer, Blaster and Trapper. It looks like these rogue units aren’t that easy to stop, and will keep up the fight even without their heads! These E.D.A.R.S. appear to be equipped with different weapons. The unit designated Boomer is equipped with rockets, so don’t clump if one looks like it is engaging you. The Blaster, ranged pulses of energy (currently assumed to hurt, but further live testing may be required for confirmation - hazard pay may be available). And the Trapper, as the name might suggest, immobilizes its targets with a different type of ranged beam. We will have more on strange reports from the sky soon!
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27-04-2018, 22:47 | #357 |
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tanta roba
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12-06-2018, 20:11 | #358 |
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hola, sto provando da un po l' aggiornamento, non ho ben capito un paio di cose, quante volte si puo' resettare un perk? la storia del tier che è? (ogni 5 lv il perk avanza di 1 tier? )
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13-06-2018, 08:37 | #359 |
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Ciascun perk può essere resettato una volta sola. I tiers invece riguardano le armi. Normalmente le armi di KF2 erano suddivise in 4 tiers in base alla potenza di fuoco. Ora, con l'introduzione degli upgrade, i tiers passano da 4 a 5.
Questo significa che le armi più potenti (tier 4) possono essere upgradate una volta sola per raggiungere il tier 5, mentre quelle meno potenti (tier 1-2-3) possono subire più aggiornamenti.
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13-07-2018, 19:27 | #360 |
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.
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