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#1 |
Senior Member
Iscritto dal: Jun 2002
Città: Dublin
Messaggi: 5989
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[dev-c++] Niente bitmap ?
Usando Dev-C++ 4, sto cercando di creare un gioco 2D stile Raptor, ma purtroppo non riesco a disegnare le bitmap. Il codice che sto usando e' solo un test, ma non capisco dove io sbagli (non vi ho incluso i file resource.rc e resource.h perche' li potreste facilmente riscrivare anche voi.)
Questo e' il mio codice: Codice:
//General including section #include <windows.h> //Custom including section #include "resource.h" /* Constants declarations */ #define FAIL -1 /* Types declarations */ typedef struct SCREEN { int width, height, bpp; }; /* General declarations */ HINSTANCE hinst; //instance handle SCREEN screen; //screen params HWND hwnd; //window handle HDC hdc; //device context int rc; //return code /* Bitmaps declarations */ HBITMAP hback; /* handle */ BITMAP sback; /* size */ /* Declare Windows procedure */ LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM); /* Make the class name into a global variable */ char *szClassName = "GDI"; char *lpAppName = "Raptor"; void GetScreenMode (SCREEN *scr) { HDC sdc; //screen device context sdc = CreateDC ("DISPLAY", NULL, NULL, NULL); /* Get screen params */ scr->width = GetDeviceCaps (hdc, HORZRES); scr->height = GetDeviceCaps (hdc, VERTRES); scr->bpp = GetDeviceCaps (hdc, BITSPIXEL); DeleteDC (sdc); } void ResizeWindow (HWND hwin, int w, int h) { RECT wrec; GetWindowRect (hwin, &wrec); MoveWindow (hwnd, wrec.left, wrec.top, w, h, TRUE); } /* ------------------------------------------------------------------------- */ /* MAIN PROCEDURE */ /* ------------------------------------------------------------------------- */ int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) { HDC bdc; /* Bitmap device context */ HPEN hpen; /* Custom color pen */ POINT mpos; /* Mouse position */ MSG messages; /* Here messages to the application are saved */ BOOL ldFailed; /* To check if the loading is failed */ DEVMODE cdsdm; /* ChangeDisplaySettings Device Mode */ WNDCLASSEX wincl; /* Data structure for the windowclass */ //General assignements that don't deserve to load nothing ldFailed = FALSE; /* First of all, we must load the GDI bitmaps. */ /* Bitmaps are the heart of a 2D game, and if */ /* they're not loaded, there is no reason to */ /* continue with creating classes or windows. */ //Setting the hinst variable hinst = hThisInstance; // Default is the BITMAPS directory // We declared bitmap files in our RESOURCE // ---------------------------------------- // Background bitmap hback = LoadBitmap (hinst, MAKEINTRESOURCE (BMPBACKGROUND)); if (hback == NULL || !hback) ldFailed = TRUE; if (ldFailed) { MessageBox (0, "Cannot load game bitmaps.\n\n" "Please, make sure that the folder \"bitmaps\" " "is in the main game folder and that it contains " "valid 24-bit bitmaps.", lpAppName, MB_ICONERROR); //return FAIL; } /* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by Windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX); /* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) NULL; /* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return FAIL; /* The class is registered, let's create the window */ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "GDI Game", /* Title Text */ WS_POPUPWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 0, /* The programs width */ 0, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ ); hdc = GetDC(hwnd); /* Get screen settings */ GetScreenMode (&screen); /* Set screen mode */ ZeroMemory (&cdsdm, sizeof (cdsdm)); cdsdm.dmBitsPerPel = 24; //color depth cdsdm.dmPelsWidth = 640; //x-resolution cdsdm.dmPelsHeight = 480; //y-resolution cdsdm.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT); if (!(screen.bpp >= 24) || (screen.height != 480) || (screen.width != 640)) { rc = ChangeDisplaySettings (&cdsdm, CDS_FULLSCREEN); } else rc = DISP_CHANGE_SUCCESSFUL; if (rc != DISP_CHANGE_SUCCESSFUL) { MessageBox (hwnd, "Cannot change display mode.\n\n" "Maybe your color depth is too low. Try to change it to " "24-bit and restart Windows if asked. After restarting " "Windows, start again the game. If you see this message " "again, then you'd better check up your monitor and video " "card capabilities.", lpAppName, MB_ICONERROR); //DestroyWindow (hwnd); //return FAIL; } /* Refresh screen settings */ GetScreenMode (&screen); /* Resize the window */ ResizeWindow (hwnd, screen.width, screen.height); /* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil); hpen = CreatePen (PS_SOLID, 0x0, 0xCCCCCC); SelectObject (hdc, hpen); GetCursorPos (&mpos); MoveToEx (hdc, mpos.x, mpos.y, NULL); /* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); /* The main game loop. We must do all here. */ GetCursorPos (&mpos); LineTo (hdc, mpos.x, mpos.y); bdc = CreateCompatibleDC (hdc); /* create a bitmap DC */ GetObject (hback, sizeof(sback), &sback); /* get bitmap size */ SelectObject (bdc, hback); /* select bitmap */ BitBlt (hdc, mpos.x, mpos.y, /* draw bitmap */ (mpos.x + sback.bmWidth), (mpos.y + sback.bmHeight), bdc, sback.bmWidth, sback.bmHeight, SRCCOPY); DeleteDC (bdc); /* delete bitmap DC */ } /* We must destroy our HGDIOBJ */ DeleteObject (hpen); DeleteObject (hback); /* Restore screen mode */ cdsdm.dmBitsPerPel = screen.bpp; cdsdm.dmPelsWidth = screen.width; cdsdm.dmPelsHeight = screen.height; cdsdm.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT); rc = ChangeDisplaySettings (&cdsdm, 0); if (rc != DISP_CHANGE_SUCCESSFUL) { MessageBox (hwnd, "Cannot restore display mode.\n\n" "You can manually restore it by right-clicking the " "desktop, selecting \"Properties\", switching to tab " "\"Settings\" and changing the resolution with the " "slider and the color depth with the combo box.", lpAppName, MB_ICONERROR); return FAIL; } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; } /* This function is called by the Windows function DispatchMessage() */ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_KEYDOWN: int keycode; keycode = (int)wParam; if (keycode == VK_ESCAPE) DestroyWindow(hwnd); break; case WM_ERASEBKGND: /* VERY COOOOL without it ! */ HBRUSH hodb; HPEN hopn; // old brush - old pen HBRUSH htbr; HPEN hnwp; // new brush - new pen RECT winr; // window rect GetWindowRect (hwnd, &winr); htbr = CreateSolidBrush (0x000000); hnwp = CreatePen(PS_SOLID, 0x0, 0x0); hodb = (HBRUSH) SelectObject (hdc, htbr); hopn = (HPEN) SelectObject (hdc, hnwp); Rectangle (hdc, winr.left, winr.top, winr.right, winr.bottom); SelectObject (hdc, hopn); SelectObject (hdc, hodb); DeleteObject (htbr); DeleteObject (hnwp); break; case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); } return 0; }
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#2 |
Senior Member
Iscritto dal: Jun 2002
Città: Dublin
Messaggi: 5989
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Dato che mi trovo, come mai ChangeDisplaySettings non funziona ? Anche qui, non vedo l'errore.
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C'ho certi cazzi Mafa' che manco tu che sei pratica li hai visti mai! |
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#3 |
Senior Member
Iscritto dal: Apr 2001
Città: Milano
Messaggi: 3736
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io ho provato a compilare il tuo sorgente e funziona
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#4 | |
Bannato
Iscritto dal: Nov 2002
Città: PV
Messaggi: 1210
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Quote:
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#5 |
Senior Member
Iscritto dal: Apr 2001
Città: Milano
Messaggi: 3736
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perchè non sei uno specialista.........
![]() ![]() dunque, a me permette di disegnare su uno schermo nero e senza che vi sia la necessità di premere il pulsante sx del mouse ![]() |
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#6 | |
Bannato
Iscritto dal: Nov 2002
Città: PV
Messaggi: 1210
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Quote:
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#7 |
Senior Member
Iscritto dal: Apr 2002
Città: Palermo
Messaggi: 4913
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Non conosco un gioco 2d di nome raptor, mi potete erudire?
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Sun Certified Java Programmer - Sun Certified Web Component Developer - Sun Certified Business Component Developer |
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#8 |
Senior Member
Iscritto dal: Apr 2000
Città: Vicino a Montecatini(Pistoia) Moto:Kawasaki Ninja ZX-9R Scudetti: 29
Messaggi: 53971
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L'unico Raptor che conosco è uno sparatutto a scrolling verticale di una decina di anni fa...
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#9 |
Senior Member
Iscritto dal: Jun 2002
Città: Dublin
Messaggi: 5989
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cionci indovina ancora: sto cercando di fare proprio un gioco come il vecchio Raptor della Apogee. Cmq, e' normale che si veda lo schermo nero con una linea continua, era solo per testare se l'hdc era buono. Purtroppo non vedo nessuna bitmap sul mio schermo. Dovrebbe anche cambiare risoluzione ma e' sempre DISP_CHANGE_BADMODE.
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C'ho certi cazzi Mafa' che manco tu che sei pratica li hai visti mai! |
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#10 |
Senior Member
Iscritto dal: Jun 2002
Città: Dublin
Messaggi: 5989
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Ecco, vi mando l'intera cartella. Comunque il problema forse e' nei makefile. Come detto da misterx, "perche' non sei uno specialista". Non lo sono nemmeno io.
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C'ho certi cazzi Mafa' che manco tu che sei pratica li hai visti mai! |
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