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#941 |
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Senior Member
Iscritto dal: Apr 2002
Città: R'lyeh
Messaggi: 12586
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Questa è poesia! |
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#942 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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Un estratto dall'intervista a Max da http://www.mmorpg.com
let's talk about some of the thins Max and I chatted over while Suzie slaughtered tons of baddies in TL2. I first asked Max what the team had left to work on. He got very specific: "Two more boss battles tweakings, a room at the end of the game, and final tweaks to our 'New Game Plus' mode." I asked him how good it felt to be able to say definitively that they have three last tasks to shore up before 9/20, and he grinned. "It's all about polish now." Max also told me that their user-content system will be ready shortly after launch. Called "GUTS", it'll allow players to create and share their own TL2 maps and modes across Steam, the Runic forums, fansites, and more. As a fan of TL1, I can already get stoked about the sorts of things players were able to do with the last set of modding tools, and Max promises that GUTS is even more robust. did ask Max about the decision to allow players to respec this time around, as opposed to making mods or expensive potions as they did in TL1, and he said that while he's still personally against respecs, the community essentially demanded it. It'll be free to level 10, and thereafter it'll cost more and more gold. His thought is that folks who don't want to respec will avoid it, like he himself will, and those who like that versatility and ability to mess around with skills without fear of re-rolling will be able to. Lastly, I asked Max about future plans for the studio, and he did tell me that they have some ideas bouncing around the office for new non-Torchlight games, but there's nothing concrete. They're also going to be working on more content for TL2, possibly expansions, of course free stuff, and more well beyond the game's launch. He also wanted me to tell you all to be on the lookout for some surprise guest appearances from other games' characters tucked away in the land of Torchlight like little easter eggs waiting to be stumbled upon.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 01-09-2012 alle 20:22. |
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#943 | |
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Senior Member
Iscritto dal: Sep 2006
Messaggi: 6127
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__________________
Profilo Steam |
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#944 |
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Senior Member
Iscritto dal: Jul 2006
Messaggi: 8152
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Confermato che i mod saranno Steamworks.
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#945 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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Galleria con foto (cellulare) delle skills: http://www.runicgamesfansite.com/mem...ill-trees.html
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#946 | |
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Member
Iscritto dal: Aug 2012
Messaggi: 101
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#947 |
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Bannato
Iscritto dal: May 2011
Città: Varés
Messaggi: 2945
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Ma voi avete intenzione di giocarci in co-op o vi farete tutto il gioco da soli? Sondaggio
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#948 | |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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L'healbot a lvl 5 rigenera pure il mana ed anche le altre classi hanno qualche life leach e mana leach. Complessivamente mi ritengo (cautamente) soddisfatto delle skill. Pienamente solo dopo approfondite partite! ![]() Domanda etica: se in una eventuale co-op con gente del forum, uno trova un arma unica/set per un'altra classe, che si fa? La si scambia o si ce la tiene?
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#949 | |
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Member
Iscritto dal: Aug 2012
Messaggi: 101
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Ho intenzione di giocarli parallelamente, single e multi...nella speranza di ottenere del buon loot |
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#950 |
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Bannato
Iscritto dal: May 2011
Città: Varés
Messaggi: 2945
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#951 | |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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Esauriente, come risposta? ![]() Unico dubbio: se i mob non livellano, se con un pg gioco in co-op e salgo di 10 lvl di xp, quando torno in single sarò overpowered rispetto a dov'ero... Mi sa che per sicurezza creerò pg dedicati per la co-op.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#952 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#953 | |
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Bannato
Iscritto dal: May 2011
Città: Varés
Messaggi: 2945
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Di favore, stai tranquillo
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#954 | |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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Immagino... tutto il gold / oggetti addosso / pozioni / pesci / contenuto dei bauli / diritto di prelazione su loot futuro....
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Berserker mi ispira per la mobilità e le skill per il leech: in TL1 era dura con il destroyer se non avevi health & mana leech.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#955 | ||
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Bannato
Iscritto dal: May 2011
Città: Varés
Messaggi: 2945
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#956 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11127
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by mediumheadboy » Sun Sep 02, 2012 10:42 pm
Just have a minute so jumping in at the very end of this thread. Sorry if I've missed some great questions or points, but to answer these... johnnycage wrote: So does the Heal Bot not have a duration limit? How then does the cooldown relate? Heal Bot does not have a duration, but it currently expires and must be re-cast on any zone warp or if you die. The cooldown does come into play to some degree in boss fights where, although heal bots are not targetable, they can take enough area damage to die and must be re-summoned. Or if you keep dying and resurrecting during a big fight, you might have to wait a bit for the cooldown clock. Also the cooldown helps prevent you from casting the bot multiple times by accident. johnnycage wrote: Also I noticed cannons get very few passive benefits, is that because they would end up too overpowered? The only passive skills that cannoneers don't benefit from are Sword and Board (cannons are all 2 handed so can't be with a shield), Supercharge (which is animation and particle-system related) and Coup de Grace (which, yes, would be too powerful a combination with cannons' powerful intrinsic stun chance). Cannons benefit directly from Heavy Lifting, Fire and Spark and Charge Domination, and from the defensive-oriented passives.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#957 |
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Senior Member
Iscritto dal: Feb 2004
Città: Cremona
Messaggi: 31040
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Mah, se il gioco avrà successo magari apre un sito simile all'hidden street di Maple Story con le aste direttamente online.
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The CRPG BOOK PROJECT L'enciclopedia dei giochi di ruolo https://crpgbook.wordpress.com/ |
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#958 | |
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Senior Member
Iscritto dal: Jul 2006
Messaggi: 8152
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#959 | |
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Member
Iscritto dal: Aug 2012
Messaggi: 101
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#960 | |
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Senior Member
Iscritto dal: Feb 2004
Città: Cremona
Messaggi: 31040
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Quote:
A scanso di equivoci per aste si intende con pagamento di valuta ingame, non soldi reali.
__________________
The CRPG BOOK PROJECT L'enciclopedia dei giochi di ruolo https://crpgbook.wordpress.com/ |
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Tutti gli orari sono GMT +1. Ora sono le: 12:41.





















