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Strumenti |
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#1521 | |
Bannato
Iscritto dal: Nov 2000
Città: mi
Messaggi: 18790
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Quote:
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#1522 |
Senior Member
Iscritto dal: Jun 2001
Città: Verona
Messaggi: 8698
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non ho letto il resto.....
che dite? il gioco è bello? ad altezza delle aspettative? prende?
__________________
You have to be trusted by the people that you lie to / So that when they turn their backs on you / You'll get the chance to put the knife in |
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#1523 |
Senior Member
Iscritto dal: Nov 2003
Città: Prov. di Torino
Messaggi: 3736
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#1524 |
Senior Member
Iscritto dal: Jun 2000
Città: Parma
Messaggi: 1390
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la patch c'è anche in versione US e world wide :
http://www.fileplanet.com/175763/170...Patch-%5BUS%5D http://www.fileplanet.com/175762/170...BWorld-Wide%5D
__________________
Asus Z170-K - Intel I7 6700k - HyperX Savage 16 GB - nitro+ rx 5700 xt 8gb - Windows 10 64bit |
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#1525 |
Senior Member
Iscritto dal: Apr 2002
Città: R'lyeh
Messaggi: 12531
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-= v1.0001 March 23, 2007 =-
Saved Games Saved games from previous versions won't work with the patch. Connectivity Connecting to the server will be possible only if the host's version of the game is the same as yours. The patch fixed the following bugs: 1. Buttons remain "pressed" and value changes on its own in Options 2. Players can kill teammates with the knife when friendly fire is set to 0 3. Game crashed when client player types a server command in console 4. Game crashes when entering a MP game after dying in SP 5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay. 6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu. 7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0. 8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount. 9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP. 10. The host is able to pause the game during an MP game. 11. Players are able to duplicate other player names by using the "name" command in the console. 12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene. 13. The user can speed up time with the * key on the numpad in SP 14. Players can damage and kill other teammates while friendly fire is set to 0.0 15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match 16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt. 17. Options "show weapon" and "NPC identification" fail to function 18. The up and down function for the look feature are inverted through out the game. 19. The server will crash when the players vote to change maps, but don't select a map to change to. 20. Players will take no fall damage when friendly fire is set to 0 on the server 21. The player dies when trying to exit out of the skin menu back into gameplay 22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch. 23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode 24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game. 25. Professor Kruglov sometimes can't open the door to the mobile science lab 26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone. 27. Possibility of killing enemies through the roofs and walls 28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA. 29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level. 30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600 31. Anomalies were not appearing when turned on in server options menu. 32. Game crashed when creating a Team Deathmatch server with spectator on. 33. Problems with ‘Slug’ artifact. 34. Possibility to take the decoder through the Wall 35. Issue with cash in inventory on MP build 36. NPC called Seriy has 3 different names: Seriy, Gray and Grey. 37. Problem with price of weapon in inventory 38. Game crashed when vote for kicking a player ended 39. Rare game crash during multiplayer match, after players choose a team. 40. Exploit with update rate command 41. Wood in barrels is flickering, although there's no fire there. 42. Player can jump between 2 stalkers and table inside the bar and become stuck. 43. Two side quests from Sakharov have wrong description. 44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name. 45. Game crashed when player fight with pseudodogs on red forest. 46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key. 47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab). 48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level. 49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games. 50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory) 51. Game crashes when entering an MP game after dying in SP 52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game 53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves. 54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu. 55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay. 56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server. 57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match 58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign. 59. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level. 60. The artifact is unaffected by gravity when dropped during an artifact hunt game. 61. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game. 62. The game will crash, halting progression when transferring from Station to the Sarcophagus. 63. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading. 64. The game crashes when a player is killed immediately after they are re-spawned into the game. 65. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay. 66. Minor text bugs. Giusto un paio di cosette ^__^ E siam tornati ai tempi in cui i precedenti save non funzionano più con la patch, bello, qualcosa che non leggevo dai tempi di Quake2 ![]()
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Questa è poesia! |
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#1526 |
Senior Member
Iscritto dal: Dec 2002
Città: [PD-RO]
Messaggi: 6525
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grafica: l'atmosfere (e sto giocando con dedirectx8) sono bellissimie...ripetitive ma caxxo siamo nelle campagne di cernobyl non a central park, nessuno ha mia parlato del dettaglio degli uomini o la dovizia dei particolari nelle armi...potevano fare di meglio con le animazioni degli eleicotteri e la fisica un pò più realistica ma nessuno qui ha mai elogiato (tranne qualcuno mi sembra) la maniacale corrispondenza al riporto dei luoghi veri ed esistenti di cernobyl ....su questo inviterei chiunque a ricercare foto o video di quei posti rimane a
![]() balistica ed armi..le armi ce ne sono una valanga e sono tutte diverse.chi dice che sono uguali si vede che non ha prestatato attenzione dovuta... per la balistica avete notatato la gittata? la scia tracciante del proiettile alettato? il tipo diverso di munizionamento? gli hs ben piazzati tolgono chiunque... a me il gicoco prende e se finisce subito è perchè lo si vuole finir subito... |
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#1527 | |
Senior Member
Iscritto dal: May 2004
Città: Roma
Messaggi: 25520
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L'addestramento è niente, la volontà è tutto Intel C2Q Q6600 [@3.2 Ghz] - Asus P5K-E WiFi [B.1305] - 4*2 Gb TeamG Elite [@855 Mhz] - Sapphire HD 7850 2 Gb GDDR5 [@950/5000] - Intel X25-M G2 80 Gb + Seagate 7200.12 1 Tb - OCZ ZT 650W - Dell U2515H - Fastweb 200 Mbit/s |
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#1528 |
Senior Member
Iscritto dal: Jun 2000
Città: Parma
Messaggi: 1390
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forse se usciva 2-3 anni fa si poteva considerare tale.
__________________
Asus Z170-K - Intel I7 6700k - HyperX Savage 16 GB - nitro+ rx 5700 xt 8gb - Windows 10 64bit |
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#1529 | |
Bannato
Iscritto dal: Nov 2000
Città: mi
Messaggi: 18790
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#1530 | |
Senior Member
Iscritto dal: Jun 2000
Città: Parma
Messaggi: 1390
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Quote:
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__________________
Asus Z170-K - Intel I7 6700k - HyperX Savage 16 GB - nitro+ rx 5700 xt 8gb - Windows 10 64bit |
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#1531 | |
Senior Member
Iscritto dal: Mar 2003
Messaggi: 5170
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Quote:
si poi ti cascano le palle quando un arma si inceppa 4 volte in un minuto e per farla ritornare funzionante basta "ricaricarla" ![]() io ripeto la mia tesi secondo la quale era prevista MOLTA più roba inizialmente ma poi è stato levato tutto causa ritardi di lavorazione / scazzo / incapacità tecniche.. imho un esempio sono i mutanti: com'è possibile che ce ne siano così pochi? e soprattutto così facili da abbattere... niente mostrazzi epici, niente laboratori pullulanti di amenità rivoltanti... niente di niente... a me sto aspetto ha deluso un sacco ![]() |
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#1532 |
Senior Member
Iscritto dal: Jan 2006
Città: Vicenza
Messaggi: 5979
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Ma bene....i save con la nuova patch quindi non funzionano, inoltre la lista dei bug fix è praticamente per il multiplayer....
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CPU Core i7 12700K, Dissi Noctua NH-D15, S.Video Msi GTX 1080 8GB Gaming X, Ram 32GB G.Skill 6000MHz, Mobo Asus Prime Z690-A, S.Audio Sound Blaster Z + Yamaha 2910, HDD1 SSD Samsung 980 Pro 1TB, Ali Corsair AX760, Case Cooler Master Silencio 652S, Monitor Dell U2713HM |
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#1533 | |
Senior Member
Iscritto dal: Oct 2005
Città: Trento (Shadowglen)
Messaggi: 4945
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Quote:
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SCHEDA MADRE Asrock 939 Dual-Sata2 CPU Athlon64 X2 4400+ RAM 2x1Gb KingstonSCHEDA VIDEO HD4850 512MB
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#1534 | |
Senior Member
Iscritto dal: Oct 2005
Città: Trento (Shadowglen)
Messaggi: 4945
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Quote:
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__________________
SCHEDA MADRE Asrock 939 Dual-Sata2 CPU Athlon64 X2 4400+ RAM 2x1Gb KingstonSCHEDA VIDEO HD4850 512MB
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#1535 | |
Senior Member
Iscritto dal: Dec 2002
Città: [PD-RO]
Messaggi: 6525
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#1536 | |
Senior Member
Iscritto dal: Dec 2002
Città: [PD-RO]
Messaggi: 6525
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Quote:
![]() per non parlare di quei mostrictatoli incrocio cane -topo che qui ho notato solo cadaveri nei laboratori ma non vivi... |
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#1537 |
Senior Member
Iscritto dal: Apr 2006
Città: Ex Bergamo ora in RD
Messaggi: 7252
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Vorrei farvi una domandina......sono a liberare le fogne dei laboratori....ma per il materiale in eccesso voi come vi organizzate, lo lasciate in posti particolari o dove vi capita? Ho lasciato un pò di roba nella cassetta situata nella stanza del primo trafficante, secondo voi quando mi riflipperò i 100Km per tornare indietro la ritroverò o meno??
Se non ho capito male la patch serve soprattutto x il multiplayer ed in più non riconosce più i vecchi salvataggi, è esatto??
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Più di 120 trattative qui, e 50 tutte positive sulla baia Xeon E5 2658 v3 12/24t 30mb, Msi x99a Raider, 16gb ddr4 3000mhz Corsair
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#1538 |
Bannato
Iscritto dal: Nov 2000
Città: mi
Messaggi: 18790
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Io stò iniziando a notare invece quanto mi stia un pò "stretta" la mappa.... ovvero dal free roaming di 30 km ci riduciamo a locazioni ristrette da filo spinato e con passaggi obbligatori da un punto all'altro. E' un peccato perchè alla fine ti rendi conto che nonostante ci sia questa mega mappona è un pò come muoversi in livelli ben definiti. Peccato. Nessuno nota questa cosa ? Forse sono io che amo un pò troppo muovermi fuori dai binari....
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#1539 | |
Senior Member
Iscritto dal: Apr 2006
Città: Ex Bergamo ora in RD
Messaggi: 7252
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Quote:
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__________________
Più di 120 trattative qui, e 50 tutte positive sulla baia Xeon E5 2658 v3 12/24t 30mb, Msi x99a Raider, 16gb ddr4 3000mhz Corsair
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#1540 | |
Senior Member
Iscritto dal: Dec 2002
Città: [PD-RO]
Messaggi: 6525
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Quote:
ritrovi la roba ma la patch è soprattutto per il single cmq è solo 8,2mb aspetto la "patchiona" per ricominciare il gioco ![]() Ultima modifica di HAVOC : 27-03-2007 alle 09:15. |
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Tutti gli orari sono GMT +1. Ora sono le: 08:03.