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#10841 |
Senior Member
Iscritto dal: Feb 2008
Messaggi: 9598
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edit....
grazie |
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#10842 | |
Senior Member
Iscritto dal: Jun 2003
Città: ovviamente la Capitale
Messaggi: 12675
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Quote:
http://www.crymod.com/thread.php?threadid=20664 prego inserire in prima ![]() Codice:
Patch 2 Changelog: Optimizations and Stability *Corrected a number of memory leaks with FSAA modes. *Optimized Object Motion Blur for DX10 Very High Spec *Destroying objects will now properly remove their decals from the world under DX10. *Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization. *Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window. *Fixed potential server exploit that could cause servers to crash *Fixed crash with AI triangulation in the editor General Fixes/tweaks *Added new effects for vehicle shattering after being frozen *Player movement will now be cancelled if the player is shooting while moving in prone mode. *Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat. *Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend. *Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun. *Fixed identical swimming sounds being used on surface, underwater and swimming in different directions. *Frogs will no longer block the player’s view after being picked up *Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object. *Fixed health recharge rate when computing drowning damage. *If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still. *Mouse cursor will no longer be permanently removed on attaching gamepad. *Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback. *Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad. *Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box. *Fixed the "Clear All" key not functioning for text input in the on-screen Keypad. *Waterfalls can now be viewed from underwater. *Virtual keyboard now functions correctly when a game pad is connected *Fixed an issue where users can lose the ability to look around with the Right Stick. *Player no longer continues to move forward when prone on roof of bunker after letting go of button. *Mouse cursor now hidden when virtual keyboard is enabled *Fixed an issue where key bindings were not saved until the player resumed the game *Fixed a number of chainlink fences/barbwire that could not be shot through. *Fixed a broken LOD1 on electricity pylon object *Fixed player receiving damage from ragdolls. *Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy. *Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view. *Fixed issue with vehicle mounted MOAR reload sound being audible for all players. *Added mouse wheel scrolling support for server browser Weapons *Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC *C4 will now stick to doors correctly *C4 can no longer stick to the surface of water *Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map. *Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor *Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading. *Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank. *The ice beam animation from the moar gun no longer clips through the walls of tunnels. *Grenade Launcher projectile is no longer invisible. *When freezing a dual-SOCOM player, the second pistol will now be properly frozen. *Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam. *Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect. *Fixed claymore/mine limit not being applied properly. *Added an empty landmine animation. *Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player. *When prone with a sniper rifle, the attachments menu should no longer be cut off. *Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty. *The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode. *Added missing animations for FY71 and SMG when holding an enemy and using the melee attack. *Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo. *Scaled grenade launcher projectile for better visibility. *Added smoke trail to grenade launcher shell for better visibility. *Adjusted odd looking random rotation values for grenade launcher projectile *Adjusted explosion radius of grenade launcher to be more efficient vs players *Decreased air speed of grenade launcher projectile for better readability. *Reduced initial visibility time of grenade launcher shell very slightly *Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally. *Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue. *Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients. *Added new grenade indicator icon. *Improved the behavior of the Repair Kit, when repairing rotating turrets. *Update singularity explosion effect. *Fixed an issue with some weapon effects that would cause explosions not to be rendered. * Moved assault scope further away from the camera to allow for a better peripheral view while zoomed Vehicles *Added first person view limits for helicopter, VTOL and APC rear seats. *Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs *Helicopter wind effect no longer plays after vehicle is destroyed. *Fixed a number of issues where players getting out of vehicles would get stuck in walls. *Fixed issue where the AA cannon only produces tracers from the left side barrels *Fixed issue with friendly fire setting not affecting vehicle-actor collisions *Components can no longer be more than 100% damaged. *Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer. *Improved vehicle handling under braking and boosting *Tweaked damage for players hit by vehicles at lower speeds *Reduced collision damage multiplier for actor-vehicle collisions in MP. *Smooth out change between vehicle views when changing seats. *Adjusted wall collision damage for civilian car. *Reduced damage to trucks during slow collisions. *Added new shell ejection effect for air vehicles. *Vehicle lights will now turn off vehicle lights after player leaves vehicle. *Vtol cannon now has correct spin up or spin down sounds *Fixed issue with the amphibious apc taking far longer to repair than any other vehicle *Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients. *Increased VTOL vulnerability to being hit by other aircraft cannons *Added seat entry point for gunner position from roof of cab of Truck *Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone. *Increased visibility of friendly player name tags by 3 times when in vehicles *Fixed issue where players hands were not touching the hovercraft steering bars correctly *Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle. *Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles. *Fixed issue where explosions had no sound when hitting VTOL or helicopter *Added overheat sounds for VTOL and helicopter guns *Fixed issue with VTOL weapons not overheating correctly *Greatly increased AAA damage vs VTOL and Helicopter *Adjusted damage of rockets vs. AAA *Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills SinglePlayer *Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues. *Player will now be prone if loading a level that was saved while they were prone. *Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded. *Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list. *Player no longer has grenade controls during cutscenes *Player is no longer able to carry enemies into cut scenes. *Fixed issue where player weapon loses shadow on loading save game. *Fixed player view aligning to horizon on loading. *Helmets on the Navy personnel on the flight deck now fit their heads. *Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village. *The paper on all of the clipboards through out fleet no longer appears to be upside down. *Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.) *Increased player melee damage and decreased AI melee damage *Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons. *Helmets will never deflect shots when the player hits them while using weapon sights. *Halved suit energy required for punching in strength mode. *Adjusted AI vehicle coax gun pitch limits MultiPlayer *Fixed issue where death effects were only showing on remote players. *Server admins can now remove the server password with 'sv_password 0'. *Clients with a password set can now correctly connect to unpassworded servers. *Fixed some game states not properly resetting after game restart. *Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon. *Fixed an issue where scores could change after the game has ended. *Fixed issue where sometimes demotions would not be properly announced. *Radio commands will now be properly played as a voice sound. *Fixed an issue in spectator mode where the player's view could clip through the top of objects *Fixed an issue where vehicle shattering effects were not playing on clients *Fixed an issue where standing on a crouched squadmate would cause model clipping. *Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory. *Fixed issue with missing subtitles in French version of PowerStruggle tutorial. *Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment. *Player can now no longer create custom loadouts with more weapons than the player can carry. *Fixed issue where player was automatically assigned armor mode when switching to spectator team. *Fixed issue where tutorial message warning player of an enemy base is played too late. *Fixed issue where tutorial message starts too soon when player gets to the aviation factory. *Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon. *Fixed a potential negative ammo hurricane issue. *Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up. *Player can no longer suicide when already dead. *The loadout menu no longer changes to the weapons menu when an alert event occurs in the game. *When using PDA, if any player captures a location it will no longer revert to the first page of the PDA. *Players will no longer be banned for team killing while in pre-game period. *Players will now be able to pick up a respawned MOAR attachment. *Fixed not being able to scroll player names on end of game scoreboard. *Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped. *When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear. *Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle. *Fixed issue where VOIP doesn't work properly on non-dedicated servers. *Tweaked spectator camera so view is more horizontal. *Delayed manual switching to spectator mode right after death. *Fixed issue where spectators don't see player names in IA. *Map filter no longer allows the user to input an infinite amount of characters. *Removed ability to highlight players on instant action scoreboard. *Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP. *Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients. *Added team colors to kill/death messages *Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip *Increased FY71 Incendiary ammo damage slightly *Teamkilled players will no longer drop their weapon. *Fixed an issue where enemy HQ flag icon would disappear. *Added some additional clamping and protection to some console variables that could be used to cheat. *Added a number of warnings for incorrect map version and missing maps when connecting to servers. *Added a number of missing additional entities to the network scheduler *Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle. *TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks. New Features *Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. *Added multisample shading for shadows. *Added vehicle-specific shatter effects when vehicles have been frozen. *Logitech G15 display now fully supported in MP and SP *Added free-rotation support for spectator camera. *Added zooming support for spectator camera. *Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu. *Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games. *Improved red near-death HUD effect and visual feedback for player being hit. *Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0". *In single player, AI can now be knocked over while running into them in speed mode. *Added numbers to energy bar in PowerStruggle for quicker reference * Allow loading of custom objectives.xml files inside the respective level folder.
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Intel Corei7 3930k ** Asus Rampage IV Formula ** 4 x 4GB DDR3 G.Skill 1600MHz 8-8-8-24
Asus GTX970 Strix ** Samsung 840Pro 512GB ** Samsung 850 EVO 1TB ** Thermaltake Armor+ |
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#10843 |
Senior Member
Iscritto dal: Apr 2004
Città: Roma
Messaggi: 1606
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__________________
Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare |
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#10844 |
Senior Member
Iscritto dal: Feb 2006
Città: Casale Monferrato,San Lucido,Gignod
Messaggi: 10932
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non mi sembra una rivoluzione o perlomeno non quello che attendavamo;
più positive le notizie dai catalyst 8.3 che promettono un 15% di prestazioni in più con le radeon
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ASRock 939 Dual-SATA2 + AM2 Board + Athlon X2 5000+ @3000, ATI 5770, PSU SilentMaxx 400W |
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#10845 |
Member
Iscritto dal: May 2007
Città: Bari
Messaggi: 246
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tutti ad aggiornare crysis?
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#10846 |
Senior Member
Iscritto dal: Feb 2006
Messaggi: 710
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questa patch posso installarla anche se non ho installato in precedenza la patch 1.1???
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#10847 | |
Senior Member
Iscritto dal: Apr 2004
Città: Roma
Messaggi: 1606
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Quote:
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__________________
Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare |
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#10848 |
Senior Member
Iscritto dal: Feb 2006
Messaggi: 710
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l ho gia scaricate tutte e due, ma il fatto è che la prima patch non me la fa' proprio installare....
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#10849 | |
Senior Member
Iscritto dal: Apr 2004
Città: Roma
Messaggi: 1606
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Quote:
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__________________
Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare |
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#10850 |
Member
Iscritto dal: May 2007
Città: Bari
Messaggi: 246
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hai per caso eliminato i filmati introduttivi? Questo mi ha impedito di installare la prima patch ma reinstallando il gioco non ho avuto problemi. L'installazione della 1.2 è andata liscia...
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#10851 |
Senior Member
Iscritto dal: Oct 2007
Messaggi: 4052
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si puo installare senza pregiudizio per i savegames?
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#10853 | |
Senior Member
Iscritto dal: Feb 2008
Messaggi: 9598
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Quote:
vorrei capire come si cambiano i settaggi e come si usa... |
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#10854 |
Senior Member
Iscritto dal: Sep 2006
Messaggi: 27840
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ogni script fa riferimento a un file config presente in:
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Game\Config per vedere a quale basta che editi gli script. questi file cfg contengono le direttive da eseguire nel test, il bench_cpu si riferisce al solito file.cfg, cambia solo la mappa. I test vengono effettuati con i settaggi che imposti nel gioco and nel file system.cfg se presente
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CPU: Ryzen 5700x COOLER: Noctua NH-D15S MOBO: Gigabyte b550 Professional RAM: 4x8 @3600 GPU: XfX Qick319 Rx6700XT ![]() |
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#10855 |
Senior Member
Iscritto dal: Sep 2006
Messaggi: 27840
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prendi questo per esempio:
demo_restart_level = 2 g_godMode = 1 demo_file = benchmark_cpu demo_ai = 1 demo_num_runs = 2 demo_quit = 1 hud_startPaused = "0" sys_flash = 0 r_vsync = 0 demo demo_time_of_day = 8 s_DialogVolume = 0 è il file cfg del bench_cpu, in pratica quando lo script viene eseguito legge quelle istruzioni, e cioè fa 2 test, ora del giorno 8, god mode 1 ecc..
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CPU: Ryzen 5700x COOLER: Noctua NH-D15S MOBO: Gigabyte b550 Professional RAM: 4x8 @3600 GPU: XfX Qick319 Rx6700XT ![]() |
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#10856 |
Senior Member
Iscritto dal: Jun 2003
Città: Bari
Messaggi: 807
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Appena provata la nuova patch....che dire.......finalmente riesco a giocare di nuovo online, però.....
.... .... .... ...dopo 15 mins un bel crash perchè sono stato killato insieme ad un altro tizio su un carroarmato da un aereo......BOOOM e incasinamento di crysis.....con conseguente crash dopo qualche secondo ![]() Vabbè.......sarà un caso (speriamo ![]() Per i resto a prestazioni stiamo là....non è cambiato un gran che (ovviamente parlo della mia esperienza...con la X1950pro e in dx9 su Vista ![]()
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Keep your friends close and your enemies even closer. |
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#10857 |
Senior Member
Iscritto dal: Nov 2003
Città: ROMA
Messaggi: 1245
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ma il server che sta in prima pagina non è stato aggiornato alla patch 1.2? nn mi fa entrare
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CPU: Ryzen 3900X - MB: Asus Crosshair VIII Hero - 4X8GB 32GB DDR4 3600mhz Corsair Vengeance RGB - VGA: Asus RTX 2080ti |
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#10858 |
Senior Member
Iscritto dal: Feb 2006
Città: Casale Monferrato,San Lucido,Gignod
Messaggi: 10932
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non hai miglioramenti con gli 8.3 ?
__________________
ASRock 939 Dual-SATA2 + AM2 Board + Athlon X2 5000+ @3000, ATI 5770, PSU SilentMaxx 400W |
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#10859 |
Messaggi: n/a
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#10860 |
Senior Member
Iscritto dal: Feb 2006
Città: Casale Monferrato,San Lucido,Gignod
Messaggi: 10932
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e mah
![]() assamai
__________________
ASRock 939 Dual-SATA2 + AM2 Board + Athlon X2 5000+ @3000, ATI 5770, PSU SilentMaxx 400W |
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Tutti gli orari sono GMT +1. Ora sono le: 08:45.