Torna indietro   Hardware Upgrade Forum > Giochi > Giochi per PC > Thread ufficiali

Un fulmine sulla scrivania, Corsair Sabre v2 Pro ridefinisce la velocità nel gaming
Un fulmine sulla scrivania, Corsair Sabre v2 Pro ridefinisce la velocità nel gaming
Questo mouse ultraleggero, con soli 36 grammi di peso, è stato concepito per offrire un'esperienza di gioco di alto livello ai professionisti degli FPS, grazie al polling rate a 8.000 Hz e a un sensore ottico da 33.000 DPI. La recensione esplora ogni dettaglio di questo dispositivo di gioco, dalla sua agilità estrema alle specifiche tecniche che lo pongono un passo avanti
Nokia Innovation Day 2025: l’Europa ha bisogno di campioni nelle telecomunicazioni
Nokia Innovation Day 2025: l’Europa ha bisogno di campioni nelle telecomunicazioni
Dal richiamo di Enrico Letta alla necessità di completare il mercato unico entro il 2028 alla visione di Nokia sul ruolo dell’IA e delle reti intelligenti, il Nokia Innovation Day 2025 ha intrecciato geopolitica e tecnologia, mostrando a Vimercate come la ricerca italiana contribuisca alle sfide globali delle telecomunicazioni
Sottile, leggero e dall'autonomia WOW: OPPO Reno14 F conquista con stile e sostanza
Sottile, leggero e dall'autonomia WOW: OPPO Reno14 F conquista con stile e sostanza
OPPO Reno14 F 5G si propone come smartphone di fascia media con caratteristiche equilibrate. Il device monta processore Qualcomm Snapdragon 6 Gen 1, display AMOLED da 6,57 pollici a 120Hz, tripla fotocamera posteriore con sensore principale da 50MP e generosa batteria da 6000mAh con ricarica rapida a 45W. Si posiziona come alternativa accessibile nella gamma Reno14, proponendo un design curato e tutto quello che serve per un uso senza troppe preoccupazioni.
Tutti gli articoli Tutte le news

Vai al Forum
Rispondi
 
Strumenti
Old 06-03-2008, 14:11   #10841
Jeremy01
Senior Member
 
Iscritto dal: Feb 2008
Messaggi: 9598
edit....
grazie
Jeremy01 è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 18:21   #10842
fukka75
Senior Member
 
L'Avatar di fukka75
 
Iscritto dal: Jun 2003
Città: ovviamente la Capitale
Messaggi: 12675
Quote:
Originariamente inviato da Franc83 Guarda i messaggi
Buone notizie:

"The upcoming patch 1.2 is final and approved! That means the patch is ready for distribution." (inCrysis)

Teniamo gli occhi aperti!
Uscita fresca fresca
http://www.crymod.com/thread.php?threadid=20664

prego inserire in prima

Codice:
Patch 2 Changelog:

Optimizations and Stability

*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor


General Fixes/tweaks

*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend. 
*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser


Weapons

*Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players 
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered. 
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs 
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds 
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients. 
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills


SinglePlayer

*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits


MultiPlayer

*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry. 
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon. 
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA. 
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler 
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks. 


New Features

*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. 
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games. 
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.
__________________
Intel Corei7 3930k ** Asus Rampage IV Formula ** 4 x 4GB DDR3 G.Skill 1600MHz 8-8-8-24
Asus GTX970 Strix ** Samsung 840Pro 512GB ** Samsung 850 EVO 1TB ** Thermaltake Armor+
fukka75 è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 18:24   #10843
@danieleok@
Senior Member
 
L'Avatar di @danieleok@
 
Iscritto dal: Apr 2004
Città: Roma
Messaggi: 1606
TUTTI QUI!!!! http://files.filefront.com/Crysis+v1.../fileinfo.html
__________________
Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare
@danieleok@ è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 18:27   #10844
ippo.g
Senior Member
 
L'Avatar di ippo.g
 
Iscritto dal: Feb 2006
Città: Casale Monferrato,San Lucido,Gignod
Messaggi: 10932
non mi sembra una rivoluzione o perlomeno non quello che attendavamo;
più positive le notizie dai catalyst 8.3 che promettono un 15% di prestazioni in più con le radeon
__________________
ASRock 939 Dual-SATA2 + AM2 Board + Athlon X2 5000+ @3000, ATI 5770, PSU SilentMaxx 400W
ippo.g è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 19:10   #10845
Franc83
Member
 
Iscritto dal: May 2007
Città: Bari
Messaggi: 246
tutti ad aggiornare crysis?
Franc83 è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 19:19   #10846
Garagolo
Senior Member
 
L'Avatar di Garagolo
 
Iscritto dal: Feb 2006
Messaggi: 710
questa patch posso installarla anche se non ho installato in precedenza la patch 1.1???
Garagolo è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 19:24   #10847
@danieleok@
Senior Member
 
L'Avatar di @danieleok@
 
Iscritto dal: Apr 2004
Città: Roma
Messaggi: 1606
Quote:
Originariamente inviato da Garagolo Guarda i messaggi
questa patch posso installarla anche se non ho installato in precedenza la patch 1.1???
Non lo so, ma comunque scaricale tutte e due
__________________
Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare
@danieleok@ è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 19:30   #10848
Garagolo
Senior Member
 
L'Avatar di Garagolo
 
Iscritto dal: Feb 2006
Messaggi: 710
l ho gia scaricate tutte e due, ma il fatto è che la prima patch non me la fa' proprio installare.... ci ho provato molte volte.....poi ho rinunciato....eppure non ho toccato niente del gioco ....
Garagolo è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 19:32   #10849
@danieleok@
Senior Member
 
L'Avatar di @danieleok@
 
Iscritto dal: Apr 2004
Città: Roma
Messaggi: 1606
Quote:
Originariamente inviato da Garagolo Guarda i messaggi
l ho gia scaricate tutte e due, ma il fatto è che la prima patch non me la fa' proprio installare.... ci ho provato molte volte.....poi ho rinunciato....eppure non ho toccato niente del gioco ....
Prova a riscaricarla. Se non va disinstalla il gioco, dai una passata con Ccleaner sui file temporanei e sul registro Se nonc e l'hai scaricalo da goooooogle
__________________
Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare
@danieleok@ è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 20:17   #10850
Franc83
Member
 
Iscritto dal: May 2007
Città: Bari
Messaggi: 246
Quote:
Originariamente inviato da Garagolo Guarda i messaggi
l ho gia scaricate tutte e due, ma il fatto è che la prima patch non me la fa' proprio installare.... ci ho provato molte volte.....poi ho rinunciato....eppure non ho toccato niente del gioco ....
hai per caso eliminato i filmati introduttivi? Questo mi ha impedito di installare la prima patch ma reinstallando il gioco non ho avuto problemi. L'installazione della 1.2 è andata liscia...
Franc83 è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 20:22   #10851
carneo
Senior Member
 
Iscritto dal: Oct 2007
Messaggi: 4052
si puo installare senza pregiudizio per i savegames?
carneo è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 20:29   #10852
MIRAGGIO
Senior Member
 
L'Avatar di MIRAGGIO
 
Iscritto dal: Apr 2002
Città: **ROMA**
Messaggi: 5090
posso installare tranquillamente la 1.2 o devo prima mettere la 1.1?
__________________
°° Instagram °° Freelance Photographer "La differenza tra un uomo ed un bambino sta nel costo dei suoi giocattoli."
MIRAGGIO è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 20:31   #10853
Jeremy01
Senior Member
 
Iscritto dal: Feb 2008
Messaggi: 9598
Quote:
Originariamente inviato da Jeremy01 Guarda i messaggi
dove trovo l'utility per il benchmark di crysis?
Quote:
Originariamente inviato da ghiltanas Guarda i messaggi
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32 qui per il bench a 32 bit altrimenti vai in Bin64. ci sono 3 bench, cpu cpu_2 e gpu

vorrei capire come si cambiano i settaggi e come si usa...
Jeremy01 è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 21:57   #10854
ghiltanas
Senior Member
 
L'Avatar di ghiltanas
 
Iscritto dal: Sep 2006
Messaggi: 27840
ogni script fa riferimento a un file config presente in:

C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Game\Config

per vedere a quale basta che editi gli script. questi file cfg contengono le direttive da eseguire nel test, il bench_cpu si riferisce al solito file.cfg, cambia solo la mappa. I test vengono effettuati con i settaggi che imposti nel gioco and nel file system.cfg se presente
__________________
CPU: Ryzen 5700x COOLER: Noctua NH-D15S MOBO: Gigabyte b550 Professional RAM: 4x8 @3600 GPU: XfX Qick319 Rx6700XT HD1: Sk Hynix Platinum p41 2TB HD2: Sabrent Rocket 1TB MONITOR: Xaomi Mi Curved 34"
ghiltanas è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 22:00   #10855
ghiltanas
Senior Member
 
L'Avatar di ghiltanas
 
Iscritto dal: Sep 2006
Messaggi: 27840
prendi questo per esempio:

demo_restart_level = 2
g_godMode = 1
demo_file = benchmark_cpu
demo_ai = 1
demo_num_runs = 2
demo_quit = 1
hud_startPaused = "0"
sys_flash = 0
r_vsync = 0
demo
demo_time_of_day = 8
s_DialogVolume = 0

è il file cfg del bench_cpu, in pratica quando lo script viene eseguito legge quelle istruzioni, e cioè fa 2 test, ora del giorno 8, god mode 1 ecc..
__________________
CPU: Ryzen 5700x COOLER: Noctua NH-D15S MOBO: Gigabyte b550 Professional RAM: 4x8 @3600 GPU: XfX Qick319 Rx6700XT HD1: Sk Hynix Platinum p41 2TB HD2: Sabrent Rocket 1TB MONITOR: Xaomi Mi Curved 34"
ghiltanas è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 22:03   #10856
Paolo87
Senior Member
 
L'Avatar di Paolo87
 
Iscritto dal: Jun 2003
Città: Bari
Messaggi: 807
Appena provata la nuova patch....che dire.......finalmente riesco a giocare di nuovo online, però.....
....
....
....
...dopo 15 mins un bel crash perchè sono stato killato insieme ad un altro tizio su un carroarmato da un aereo......BOOOM e incasinamento di crysis.....con conseguente crash dopo qualche secondo


Vabbè.......sarà un caso (speriamo )

Per i resto a prestazioni stiamo là....non è cambiato un gran che (ovviamente parlo della mia esperienza...con la X1950pro e in dx9 su Vista )
__________________
Keep your friends close and your enemies even closer.
Paolo87 è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 22:05   #10857
The DeViL's
Senior Member
 
Iscritto dal: Nov 2003
Città: ROMA
Messaggi: 1245
ma il server che sta in prima pagina non è stato aggiornato alla patch 1.2? nn mi fa entrare
__________________
CPU: Ryzen 3900X - MB: Asus Crosshair VIII Hero - 4X8GB 32GB DDR4 3600mhz Corsair Vengeance RGB - VGA: Asus RTX 2080ti
The DeViL's è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 22:15   #10858
ippo.g
Senior Member
 
L'Avatar di ippo.g
 
Iscritto dal: Feb 2006
Città: Casale Monferrato,San Lucido,Gignod
Messaggi: 10932
Quote:
Originariamente inviato da Paolo87 Guarda i messaggi
Per i resto a prestazioni stiamo là....non è cambiato un gran che (ovviamente parlo della mia esperienza...con la X1950pro e in dx9 su Vista )
non hai miglioramenti con gli 8.3 ?
__________________
ASRock 939 Dual-SATA2 + AM2 Board + Athlon X2 5000+ @3000, ATI 5770, PSU SilentMaxx 400W
ippo.g è offline   Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 22:24   #10859
Mister Tarpone
 
Messaggi: n/a
Quote:
Originariamente inviato da ippo.g Guarda i messaggi
non hai miglioramenti con gli 8.3 ?
perchè ci credi veramente che il gioco con sti driver è aumentato di 15% in prestazioni??
  Rispondi citando il messaggio o parte di esso
Old 06-03-2008, 22:25   #10860
ippo.g
Senior Member
 
L'Avatar di ippo.g
 
Iscritto dal: Feb 2006
Città: Casale Monferrato,San Lucido,Gignod
Messaggi: 10932
e mah
assamai
__________________
ASRock 939 Dual-SATA2 + AM2 Board + Athlon X2 5000+ @3000, ATI 5770, PSU SilentMaxx 400W
ippo.g è offline   Rispondi citando il messaggio o parte di esso
 Rispondi


Un fulmine sulla scrivania, Corsair Sabre v2 Pro ridefinisce la velocità nel gaming Un fulmine sulla scrivania, Corsair Sabre v2 Pro...
Nokia Innovation Day 2025: l’Europa ha bisogno di campioni nelle telecomunicazioni Nokia Innovation Day 2025: l’Europa ha bisogno d...
Sottile, leggero e dall'autonomia WOW: OPPO Reno14 F conquista con stile e sostanza Sottile, leggero e dall'autonomia WOW: OPPO Reno...
Destiny Rising: quando un gioco mobile supera il gioco originale Destiny Rising: quando un gioco mobile supera il...
Plaud Note Pro convince per qualità e integrazione, ma l’abbonamento resta un ostacolo Plaud Note Pro convince per qualità e int...
Samsung Galaxy Buds3 FE a meno di 95€ su...
Praticamente regalate: 135€ per le Squie...
Si rinnovano i coupon nascosti di settem...
Amazon sconta i componenti: occasioni d'...
Vibe coding: esplode la domanda di esper...
Ring Intercom su Amazon: citofono smart ...
Addio regie complicate: un'AI gestir&agr...
Xbox, nuovo aumento dei prezzi negli Sta...
Adesso ci si può laureare in stor...
Impact.com ridefinisce il performance ma...
Nintendo non considera le mod dannose pe...
Dreame inaugura il suo flagship store a ...
OpenAI e Jony Ive: in arrivo un disposit...
TikTok, secondo Trump l'accordo con Xi &...
HUAWEI, tutte le novità dell'even...
Chromium
GPU-Z
OCCT
LibreOffice Portable
Opera One Portable
Opera One 106
CCleaner Portable
CCleaner Standard
Cpu-Z
Driver NVIDIA GeForce 546.65 WHQL
SmartFTP
Trillian
Google Chrome Portable
Google Chrome 120
VirtualBox
Tutti gli articoli Tutte le news Tutti i download

Strumenti

Regole
Non Puoi aprire nuove discussioni
Non Puoi rispondere ai messaggi
Non Puoi allegare file
Non Puoi modificare i tuoi messaggi

Il codice vB è On
Le Faccine sono On
Il codice [IMG] è On
Il codice HTML è Off
Vai al Forum


Tutti gli orari sono GMT +1. Ora sono le: 08:45.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Served by www3v