|
|
|
![]() |
|
Strumenti |
![]() |
#17301 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
|
|
![]() |
![]() |
![]() |
#17302 |
Member
Iscritto dal: Jan 2007
Messaggi: 54
|
|
![]() |
![]() |
![]() |
#17303 |
Senior Member
Iscritto dal: Jan 2008
Città: Avellino
Messaggi: 5098
|
|
![]() |
![]() |
![]() |
#17304 | |
Senior Member
Iscritto dal: Jan 2008
Città: Avellino
Messaggi: 5098
|
Quote:
![]() http://www.simnews24.com/sim-racing-...nel-dettaglio/ |
|
![]() |
![]() |
![]() |
#17305 | |
Member
Iscritto dal: Jan 2007
Messaggi: 54
|
Quote:
Inviato dal mio SM-G920F utilizzando Tapatalk |
|
![]() |
![]() |
![]() |
#17306 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
|
|
![]() |
![]() |
![]() |
#17307 |
Senior Member
Iscritto dal: Sep 2009
Città: Ankh-Morpork
Messaggi: 2134
|
Sì ma sei tu ad avere un orario "anomalo" per la cena, mangi tardi rispetto alla media. Voglio dire, sarà complicato per te ma in generale organizzarsi per quell'ora è fattibilissimo
|
![]() |
![]() |
![]() |
#17308 | |
Senior Member
Iscritto dal: Mar 2004
Città: Fidenza
Messaggi: 7252
|
Quote:
lavoro a bologna e vivo a fidenza, faccio sport 2volte a settimana nei 5gg lavorativi e 1 nel weekend. se finisco di cenare prima delle 21:00 me lo segno sul calendario come giornata epica ![]() ![]()
__________________
||Ryzen 1700||Asus Rog Strix X370-F Gaming||Corsair Vengeance LPX 3200/16Gb||My VGA||SilverStone SST-ST85F-PT||Samsung C34F791 34"||G29+TH8A||Lego™ Fans Club||Tu che ne sai di pc||PassioneF1||Diablo3|| Mi Note 10||Steam||Dai del gaaas|| |
|
![]() |
![]() |
![]() |
#17309 |
Senior Member
Iscritto dal: Feb 2005
Messaggi: 8258
|
potremo correre alle 22 22:30
mentre il resto della settimana si fanno le qualifiche all'orario che uno vuole entra e fa il tempo. poi ci ritroviamo un giorno verso le 22 e magari facciamo 2 gare brevi a griglia invertita cosi ci facciamo 2 gare divertenti e caotiche ![]() |
![]() |
![]() |
![]() |
#17310 |
Senior Member
Iscritto dal: Sep 2009
Città: Ankh-Morpork
Messaggi: 2134
|
Ma certo ci mancherebbe, mi rendo conto che non sia un orario comodo per tutti. Anch'io se facessi più di 200km da pendolare tutti i giorni come fai tu, la sera farei fatica a organizzarmi per quell'ora
![]() |
![]() |
![]() |
![]() |
#17311 | |
Bannato
Iscritto dal: Feb 2013
Città: Paraguay
Messaggi: 284
|
Quote:
|
|
![]() |
![]() |
![]() |
#17312 |
Senior Member
Iscritto dal: Feb 2005
Messaggi: 8258
|
IO STO SOlo proponendo delle cose. magari chi le salta parte ultimo ma può correre senza fare danni ovvio (per quello è meglio girare nelle qualifiche )
![]() |
![]() |
![]() |
![]() |
#17313 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
|
avete tutti ragione, ma continuo a rimanere convinto che avere la possibilità di fare una gara ufficiale ogni ora, elimini tutti questi tipi di problema.
|
![]() |
![]() |
![]() |
#17314 |
Senior Member
Iscritto dal: Mar 2004
Città: Fidenza
Messaggi: 7252
|
a metà novembre dovrebbe arrivarmi la scrivania nuova sulla quale fisso subito il volante! intanto vi seguo e se organizzare qualcosa io due sgumme quando riesco le farò molto volentieri!!!
![]() ![]() ![]()
__________________
||Ryzen 1700||Asus Rog Strix X370-F Gaming||Corsair Vengeance LPX 3200/16Gb||My VGA||SilverStone SST-ST85F-PT||Samsung C34F791 34"||G29+TH8A||Lego™ Fans Club||Tu che ne sai di pc||PassioneF1||Diablo3|| Mi Note 10||Steam||Dai del gaaas|| |
![]() |
![]() |
![]() |
#17315 | |
Bannato
Iscritto dal: Feb 2013
Città: Paraguay
Messaggi: 284
|
Quote:
è ovvio che si parte nelle ultime file e se vedo chi mi segue essere più veloce di me non fin chè riesco a tenerlo dietro bene ma se non ce la faccio lo lascio passare |
|
![]() |
![]() |
![]() |
#17316 |
Senior Member
Iscritto dal: Feb 2005
Messaggi: 8258
|
RAGAZZI ho un problema . l'app pt tracker mi segnala sempre jump start anche se parto palesemente dopo lo spegnimento dei semafori.. è un bug? c'e un modo per risolverlO? perchè poi se continuo a correre non mi da bandiera nera o altro
|
![]() |
![]() |
![]() |
#17317 |
Senior Member
Iscritto dal: Sep 2009
Città: Ankh-Morpork
Messaggi: 2134
|
Laguna Seca in LS
![]() |
![]() |
![]() |
![]() |
#17318 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
|
|
![]() |
![]() |
![]() |
#17319 |
Senior Member
Iscritto dal: Feb 2006
Messaggi: 2839
|
|
![]() |
![]() |
![]() |
#17320 |
Senior Member
Iscritto dal: Sep 2009
Città: Ankh-Morpork
Messaggi: 2134
|
https://m.facebook.com/marco.massaru...07388598427132
![]() Intanto: 1.9 - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital LEDs - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performance improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs process kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - Added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - Added templates for Porsche Vol. 1 cars - Fixed excessive brake light brightness on Ford Mustang - Minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] Ultima modifica di FunnyDwarf : 25-10-2016 alle 10:06. |
![]() |
![]() |
![]() |
Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 03:25.