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#12561 | |
Senior Member
Iscritto dal: Apr 2008
Città: (NU)
Messaggi: 3248
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Quote:
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CASE Enermax Ostrog ALI Nilox SRM-600 CPU Ryzen 5 5600 MOBO Asus Strix B550-F RAM 2x8GB DDR4 Kingston Fury 3600MHz VGA MSI Radeon RX 6650 XT GAMING X 8G SDD Crucial P3 Plus 1TB M.2 PCIe Gen3 NVMe +Crucial 525GB + Samsung SSD 830 128GB HDD WD 3TB + WD 2 TB Monitor AOC 24G2U/BK 144Hz Mertcatino-Concluso con shane.vendrell- sgaga86 |
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#12562 |
Bannato
Iscritto dal: Jul 2015
Messaggi: 20
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#12563 |
Bannato
Iscritto dal: Jul 2010
Messaggi: 3149
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Si, vai di pad 360 o one per via degli ottimi grilletti e compatibilità
Certo con il volante è tutta un altra cosa. Ma poi chissene di cosa pendano, no? Inviato dal mio GT-I9300 utilizzando Tapatalk |
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#12564 |
Senior Member
Iscritto dal: Jul 2011
Messaggi: 5148
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Son d'accordo, con 50€ ci prendi un dfgt usato e ti diverti come un pazzo.
Altrimenti il pad della One è ottimo, ma a parità di prezzo sempre meglio un volante ![]() P.s se proprio ti dovessero prendere per pazzo giocaci quando sei solo in casa ![]()
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Pc con Gtx 970 - Macbook Pro retina 13 - Iphone X - Apple watch - PS5 - XSX - Switch Nickname: FREDO991XX su PSN/Live/Nintendo/Steam |
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#12565 |
Bannato
Iscritto dal: Nov 2013
Messaggi: 6463
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Concordo il volante è consigliato. Pe la tastiera ci sono altri giochi.
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#12566 |
Senior Member
Iscritto dal: Jan 2014
Messaggi: 1841
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pare che Zandvoort non sarà in laser scan
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#12567 |
Senior Member
Iscritto dal: Sep 2008
Messaggi: 3139
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Trackmamia
![]() Comunque se il tuo budget è un pochino più grande anche g27 usato o nuovo è un buon investimento... Si trova a poco e ci sono una marea di mod o ricambi in rete Inviato dal mio LG-D855 |
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#12568 |
Senior Member
Iscritto dal: Apr 2008
Città: (NU)
Messaggi: 3248
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come no? hanno finito il laser??
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CASE Enermax Ostrog ALI Nilox SRM-600 CPU Ryzen 5 5600 MOBO Asus Strix B550-F RAM 2x8GB DDR4 Kingston Fury 3600MHz VGA MSI Radeon RX 6650 XT GAMING X 8G SDD Crucial P3 Plus 1TB M.2 PCIe Gen3 NVMe +Crucial 525GB + Samsung SSD 830 128GB HDD WD 3TB + WD 2 TB Monitor AOC 24G2U/BK 144Hz Mertcatino-Concluso con shane.vendrell- sgaga86 |
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#12569 |
Senior Member
Iscritto dal: Sep 2008
Messaggi: 3139
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Tanto su console il laser non ha senso xD... Tutti usano il joypad
Stai a vedere diventa un mezzo arcade sto gioco xD Inviato dal mio LG-D855 |
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#12570 | |
Senior Member
Iscritto dal: Oct 2006
Città: Milano
Messaggi: 6033
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Quote:
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CPU AMD Ryzen 7 9700X - RAM Kingston Fury Beast RGB 32GB - MB GIGABYTE X870 Eagle WIFI7 - HD 2x Kingston 2TB M.2 NVMe PCiEx 4.0 - Sk Video Asus Dual GeForce RTX 4070 Super Evo OC - Alim Antec Neo ECO Modular NE850G 850W - Dissip Cougar Poseidon Elite 360 ARGB - Case Kolink Unity Arena ARGB |
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#12571 |
Senior Member
Iscritto dal: Oct 1999
Città: Milano
Messaggi: 1505
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il dubbio del laser scan viene dal fatto che fino ad ora in tutti i circuiti scannerizzati da loro hanno postato varie foto con il loro van all'opera... x Zandvoort non lo hanno fatto ... vedremo ... comunque potrebbe essere che se esisteva già una scansione laser fatta abbiano acquistato quella. Magari meno costoso ...
ciao
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#12572 |
Senior Member
Iscritto dal: Jan 2014
Messaggi: 1841
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dubbio? Aristotelis sul forum ufficiale:
"Hello everybody, wow what a thread. I'll be honest I didn't had the time to read it all from start today. So please forgive me if I have missed any important posts from specific people, that might need a specific answer. So Zandvoort is not laser scanned. Why? Is this going to be the end of laser scanned tracks for AC? Why we didn't tell you from the beginning? I'll answer all this one by one. The answers are more straightforward than you might think and there are no side secrets. Here we go. Why? It's a simple experiment. The track is made by a modder with GPS and CAD data, although it was never released in public. Simone obviously made the necessary improvements and we tried to bring the track up to par, but without losing too much development time. Thus the release is free. As I said it is an experiment. We want to see your reaction, we want to see if it's a yes or no. If the community thinks that a non laser scanned circuit made by modders is a good thing to have, then we might contact more modders and ask the license from the respective real tracks owners. Tracks like Donington or Paul Ricard could be great examples... but we'll see. If you guys do not appreciate it, then the experiment is a failure and we won't waste more time with things like that. So thank you for voicing your opinion on this. Is this going to be the end of laser scanned tracks for AC? You should already know the answer to this. Barcelona is being totally laser scanned and in various configurations. Simone is hard at work on this amazing track and I can assure you the result is impressive! Brands Hatch has been just laser scanned and boy what a track it is, I can't wait to drive it in AC. More will follow. Why we didn't tell you from the beginning? Why? Good question. Guilty as charged. We said from the beginning we need to communicate this as fast as possible and then one thing brings another, simple things like "don't talk about that now, console announcement is more important, E3 is more important, wait Brands Hatch is happening now..." and things like that. We didn't find the window and... well what can I say, we should have told you before, I'm sincerely sorry we didn't. Ok ok ok but again, why offer something as official content when everybody can get it from free from a modder? What's the point? Why go to all this trouble? I have the answer to this and it is much more simple than you think. AC has sold hundreds of thousands of copies and we are so grateful for this. While mods are very popular, in the "community" their download numbers are way too low in comparison to the total user base of AC. So buying a modder content and offering it as an official licensed content of AC is a win win situation for everybody. We get an extra content to convince more people to buy AC. Modder gets his work recognised and paid. Licensor gets his fair share for the content Thousands of people get a new content that would have never try before, especially for the future console users. So always remember, the AC user base, which is what brings future to AC for us and for all of you as the project is alive and healthy, is much much bigger than the hundred-ish people that are constantly active in this forum. It's a much bigger world than what you think. Something that you feel is easy to get, is not so easy for the vast majority. Hope all of the above makes the situation more clear, again sorry for not writing all of this some weeks ago. I hope you all looking forward to the bonus pack which as usual will be everything discussed and then some more! Multi, AI, contents... everything updated and improved. Step by step we make AC better and better. Thank you all for your support and feedback." |
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#12573 |
Senior Member
Iscritto dal: Oct 1999
Città: Milano
Messaggi: 1505
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bella, non avevo letto/trovato questo post di Aristotelis, avevo solo letto un po' di pagine del trhead dove ne parlavano facendo anche delle ipotesi.
ora mi è chiaro che non sia un dubbio ed anche il perché non sia in laserscan grazie ![]() Devo provare il circuito per vedere se mi piace o il solo sapere che non è in laser scan mi toglie il gusto .... comunque sono contento che siano andati dei soldini ad un/dei modder che si sono impegnati ed hanno ralizzato qualcosa di valido per Kunos da quello che ho letto/capito comunque non mi pare che vogliano intraprendere una strada Arcade .....
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#12574 | |
Senior Member
Iscritto dal: Oct 2006
Città: Milano
Messaggi: 6033
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cmq il senso è tutto qui:
Quote:
Ora, forse così finirà la supercazzola del LS, ma soprattutto spero che queste aggiunte (in futuro) possano essere gratuite o almeno con un costo risibile (e non 15 euro x5 auto e x1 pista). Poi magari un'aggiustatina al gioco in sè sarebbe sempre gradita ....
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#12575 |
Senior Member
Iscritto dal: Sep 2008
Messaggi: 3139
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Be...per piste di una certa importanza il laser scan non fa mica schifo xD
Ti sarebbe piaciuto il ring senza il laser scan? Anche se inveve che delle piste al laser scan preferirei una fisica migliore per le ruote e freni. Oltre alla gommatura della pista, ia migliorata, multy migliorato ecc..... Inviato dal mio LG-D855 Ultima modifica di pollopopo : 21-07-2015 alle 12:02. |
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#12576 |
Senior Member
Iscritto dal: Apr 2008
Città: (NU)
Messaggi: 3248
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trovato questo ma non è ancora stato rilasciato
1.2 Patch Notes Fixed bodywork sound when stand still for some cars Fixed typos for career descriptions Fixed Ferrari 458 sound pan Fixed flags position for triple screens uers Fixed replay doesn't show smoke Fixed sun visible through barriers Fixed flying crew at Mugello Fixed delay before gear shift recognised Fixed keyboard controller and mouse steering Fixed rare pit stop repair bug when clutch is pressed Fixed wrong player is selected in the drivers list Fixed showroom crashes with Motion Blur enabled Fixed tyre blankets weird behaviour Fixed front wheels size on Lotus Evora Fixed Pagani Huayra broken mirror Fixed missing BMW M3 GT2 rear tow Fixed cars already damaged starting a gameplay session at Ring Fixed BMW M3 e92 red patch on headlights Fixed P4/5 Competizione static calipers Fixed 599xx Evo weird LOD effect Fixed blurred rims missing from LOD C on same cars Fixed fuel calculator on Setup UI BMW 1M has stock liveries; the previous ones are assigned to the S3 version Added FOV system message when using =/- to change the value ingame Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value Added Exposure system message when PGUP/PGDOWN are used to change the value ingame Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally. Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage Fixed tyre - kerb hard collisions Adjusted realigning forces from tyres. Active differentials New Alfa Romeo Mito Quadrifoglio Verce New Audi Sport Quattro New Lamborgini Miura SV New Nissan GT-R Nismo New Toyota GT-86 New Zandvoort circuit (not laserscanned) New soundset for 500 Abarth (shared with Alfa MiTo) Added dynamic controllers to drivetrain (Nissan GT-R Nismo) Added FF low speed reduction factor to avoid oscillations when the car is stationary. Added checksum checks for tracks using the new config system Removed "Track List" feature from AC Server Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions... Fixed collision not triggering correct samples Added weather and temperature settings to the server side Fixed tyres glued to the road in multiplayer for cars without animated suspensions Added possibility to limit tyre choice in multiplayer Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini Added Server UDP Plugin for realtime data input/output from AC Server Added realtime "Relative" time app (Similar to iRacing's) Added glowing brakes graphics effects. [DISCS_GRAPHICS] in brakes.ini DRS can now be turned off with the DRS button not only by braking AI grip on corner exit is now more realistic AI improvements in avoiding slow cars and attacking Improved loading time ~1s faster per car Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution... It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration)
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#12577 | |
Senior Member
Iscritto dal: Sep 2009
Città: Ankh-Morpork
Messaggi: 2134
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Quote:
Quello della pista di zandvoort lo vedo come un esperimento per testare la reazione dei giocatori a eventuali piste ufficiali realizzate senza laserscan in funzione alle future vendite relative al mercato console extra-europeo: inserire piste famose e acquisirle col laser è una spesa mica da ridere di per sé, figuriamoci se dovessero spostarsi in un altro continente per realizzarle. Voglio dire, se vuoi vendere bene in nordamerica non puoi lasciare fuori piste quali laguna seca, sebring, road america per dirne alcune. |
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#12578 | |
Senior Member
Iscritto dal: Oct 2006
Città: Milano
Messaggi: 6033
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bellissima questa:
Quote:
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CPU AMD Ryzen 7 9700X - RAM Kingston Fury Beast RGB 32GB - MB GIGABYTE X870 Eagle WIFI7 - HD 2x Kingston 2TB M.2 NVMe PCiEx 4.0 - Sk Video Asus Dual GeForce RTX 4070 Super Evo OC - Alim Antec Neo ECO Modular NE850G 850W - Dissip Cougar Poseidon Elite 360 ARGB - Case Kolink Unity Arena ARGB |
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#12579 | ||
Senior Member
Iscritto dal: Oct 2006
Città: Milano
Messaggi: 6033
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Quote:
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E' anche chiaro il loro (giusto) tentativo di guadagnare il più possibile con questo VG, aprendo anche a situazioni meno hard-core. E ben venga! PS: riguardo al Nurb: no a me non piace.... non lo trovo adatto alle "gare" (intesa proprio come competizione tra più individui). Io lo vedo come se chiudessero la Cisa e ci facessero un circuito: buono per le GT, per le auto di "serie" (o extra-serie), ma non per le gare di auto. Troppo dispersivo, è difficile avere duelli continuativi e costanti, insomma, ottimo per gli hotlap.....
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#12580 |
Senior Member
Iscritto dal: Apr 2014
Messaggi: 2686
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Speriamo al bene, il timore di vedere AC degenerare come altri " sim " sta lentamente aumentando
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Tutti gli orari sono GMT +1. Ora sono le: 01:36.