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#1 |
Senior Member
Iscritto dal: Jun 2001
Città: davanti al PC
Messaggi: 1235
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Driver Nvidia finalmente quasi OK
Spero ultima domanda su questi driver, li ho finalmente installati, all'avvio mi esce la schermata del Logo di NVIDIA, ma in MCC mi dice tipo di bus PCI e non AGP, e normale ? il gioco del pinguino che scia è molto fluido è buon sintomo ?
Grazie
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Ciao a Tutti........ |
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#2 |
Senior Member
Iscritto dal: Aug 2002
Messaggi: 1909
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scrivi in una console glxinfo e se l'output è così:
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_NV_float_buffer GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce2 MX/AGP/SSE2 OpenGL version string: 1.4.0 NVIDIA 43.49 OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x2f 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x31 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x32 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x33 24 dc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x34 24 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x35 24 dc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x36 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x37 24 dc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x38 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None (soprattutto la riga dove dice direct rendering : yes) allora o tutto ok.
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AMD Athlon64X2 4400+@2700Mhz - Asus A8N32-SLI - 1GBddr400 - Dell Inspiron 6000 all powered by Gentoo-Linux Eight days of the week we're dead on our feet, take me aside just shoot me. No black and white, black and white. Wish we could drive right through you. - Eight Days - PitchShifter |
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#3 |
Senior Member
Iscritto dal: Jun 2001
Città: davanti al PC
Messaggi: 1235
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è perfettamente uguale.
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Ciao a Tutti........ |
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#4 |
Senior Member
Iscritto dal: Oct 2001
Città: Torino
Messaggi: 10532
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Come si configura la grafica di Tuxracer? Il giochino del pinguino...
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Tutti gli orari sono GMT +1. Ora sono le: 14:16.