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Old 17-03-2010, 11:54   #1
CAPT.HOOK
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Aspettando Deus Ex 3 [Thread Ufficiale]



"Nell'ormai lontano 2000 arrivò come un fulmine a ciel sereno Deus Ex, capolavoro concepito dalla mente di Warren Spector e della sua Ion Storm: il panorama dei videogiochi PC venne scosso da un fps atipico, che per la prima volta osava proporre un connubio con elementi tipici da gioco di ruolo. Il risultato finale fu impressionante, anche grazie ad una trama matura e alla riuscita ambientazione cyberpunk. Il successo di critica e pubblico spinse gli sviluppatori a produrre un seguito nel 2003, sottotitolato Invisible War.

Da allora più nulla, fino al recente annuncio del terzo episodio: curato da Square Enix ed Eidos ma rimasto sotto l'ala protettrice del suo creatore Spector, Deus Ex: Human Revolution ha fatto timidamente capolino alla GDC 2010.
"

"L'aspetto più interessante di questo Human Revolution sarà la libertà di scelta che andrà a influire direttamente sull'evolversi della trama, facendo seguire agli eventi diramazioni differenti a seconda delle decisioni di noi giocatori. Probabilmente avverrà in modo del tutto analogo a ciò che si è visto nel recente Heavy Rain, finali multipli inclusi."

"Un altro annuncio che farà la gioia di diversi fan riguarda il combat mode che riprenderà ciò che di meglio si è visto dieci anni fa in Deus Ex, integrando a dovere dove necessario. Aspettiamoci dunque il consueto ottimo miscuglio tra meccaniche shooter e GDR, che ci regaleranno un gammeplay aperto e fantasioso sia quando alle prese con un nemico piuttosto che in un dialogo o una delle lunghe fasi esplorative in cui potremo imbatterci."

Fonti: Spaziogames

Preview di Deus Ex 3: http://www.spaziogames.it/recensioni...evolution.aspx

Teaser video per Deus Ex 3: http://www.gametrailers.com/video/gdc-10-deus-ex/63206

Sito Ufficiale: http://www.deusex3.com/



La trama dei precedenti capitoli: http://it.wikipedia.org/wiki/Deus_Ex#Trama

Le notizie per ora sono queste, non resta che attendere i futuri aggiornamenti e sperare di trovarci di fronte ad un degno erede



Queste sono le FAQ ufficiali in eng:

WHAT IS DEUS EX?
Deus Ex (pronounced as day-uss ex) is a cyberpunk-themed action role-playing game which combines gameplay elements of first-person shooters with those of role playing games. The first game in the series

received almost universal critical and industry acclaim, including being named "Best PC Game of All Time" in a 2007 poll carried out by UK gaming magazine PC Zone, and after its release was a frequent

candidate for and winner of numerous 'Game of the Year' awards.


WHO IS DEVELOPING DEUS EX: HUMAN REVOLUTION?
Deus Ex: Human Revolution is in development by Eidos Montréal. The studio is composed of industry veterans who have worked on projects such as Splinter Cell, Rainbow Six and the Myst series, as well as

individual titles like Saboteur and Far Cry 2.


WHO ARE THE WRITERS?

Great effort is being put into the story and the characters are a major focus of the entire project, with the resources and skilled people being put behind it. The Eidos Montréal team is lead by Mary DeMarle

with at least 1-2 more writers internally, plus contractors like James Swallow and who have written for other games, tv shows, and had novels published.

Additionally, Deus Ex 1 & 2 writer Sheldon Pacotti has been enlisted as story consultant and has been working with the EM team, and original creators Warren Spector & Harvey Smith have been spoken to.


ARE THERE ANY MEMBERS OF THE ORIGINAL DEUS EX WORKING ON HR?
No, but Sheldon Pacotti, Lead Writer on Deus Ex 1 and 2, is consulting on the story.


HOW LONG HAS IT BEEN IN DEVELOPMENT FOR?

Development officially started in June 2007.


WHO IS DEUS EX: HUMAN REVOLUTION'S PROTAGONIST?
The lead character is Adam Jensen, a security response specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. You, playing as Adam, are

all-human, all organic.... for now, that is. You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the

events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.


WHAT IS THE GENERAL STORY INTRODUCTION/PLOTLINE OF DEUS EX: HUMAN REVOLUTION?
Deus Ex: HR is a prequel and set in the year 2027 (before the events of DX1). One day, the path of Jensen's life is unexpectedly changed as a team of Black-Ops commandos break into his company's headquarters

and (using a security plan from Jensen's own hand) a mass slaughter ensues. From there on out, Jensen is caught up in a conspiracy that's going to see him struggling for his life. The story and conspiracy

elements are every bit a Deus Ex game and it will take the player around the globe. It's huge and the conspiracies are multi-layered.


WHAT IS THE SETTING?
The aesthetics of the world are interesting - a fusion of near-future Cyberpunk trappings with Renaissance period styles. In DX:HR you will travel to many real world locations. Shanghai, for example, is

envisioned as a city extended above on stilts, with a whole new street level layered on top of the old city, leaving it in wretched gloom. The levels will be large and hub-based - they will be as large or

larger than those in the original game. The player will experience both day and night, to establish some variety in time and atmosphere, but the general tone of the game will remain brooding and dark. When

it comes to map sizes, think DX1 - not DX:IW.


RENAISSANCE? WHAT'S THAT ALL ABOUT?
The setting and feel of the game is still Cyberpunk but with a Renaissance twist. The Renaissance aspects do not overshadow the near-future setting but complement certain aesthetics. One of the reasons it

was chosen is related to one of Deus Ex HR's core story elements: in the game, humans are really starting to utilise mechanical augmentations - everything from having your personal information implanted in a

chip beneath your skin to completely replacing limbs with all-mechanical parts (prosthetics). At this point in human evolution, we are starting to really understand the body and improve it in terms of

functionality, quality and longevity which mirrors what happened during the Renaissance when people like DaVinci started dissecting humans and learning about the inner workings of the body for the first

time.


IS THERE REALISM & ELEMENTS OF SOCIOLOGY?
Deus Ex: HR will have blood and realism but gore will remain limited - it is not a game about butchery. There won't be any over-the-top extreme content either, like dueling chainsaws. Mature content will

remain realistic.

Sociology is touched upon in the game, particularly in relation to the augmentations. Essentially, DX: HR explores the beginnings of human augmentation and the transhumanism movement is a major influence in

the game. There are people who think it's "playing God" to modify the body whatsoever and there are people (Transhumanists) who think it's the natural evolution of the human species to utilise technology.

You're caught in the middle of this storm and must decide which path you take. The visual stigma augmentated people bear adds fuel to the huge societal rift between them and natural humans that's at the

centre of Deus Ex: HR's vision of the future. Consider, for example, the endemic racism of 1950s/60s America for imagery, attitudes and problems augmented people face in DX:HR.


WILL THERE BE CHOICE & CONSEQUENCE/SOCIAL & CHARACTER INTERACTION?
Certainly, choice and consequence is at the heart of the experience. It won't be trivial choice either - your decisions will have a big impact on the game. If they're aren't consequences, then you're not

really making a choice at all.

The social aspect of the game is extremely important and you play with your own ethics, your own morality. There will be chance encounters and certain experiences that the player may or may not choose to

interact with, and you can't undo a choice you have made. Engaging other characters in dialogue is where you find much of the heart and emotion of the game. Having one-to-one conversations, advancing the

plot, learning new things and questioning people will offer an immersive experience. The dialogue system in DX:HR is very unique and the team is focusing on having characters emote and react far more

realistically than other games of late. Reading body language and social psychology will come into play.


IS DEUS EX: HUMAN REVOLUTION AN RPG/FPS/TPS?
Deus Ex: HR is FIRST person, but switches to third person for some contextual elements, after which it quickly returns to first person. DX:HR still has a component of action, a component of RPG, and a

component of open-ended gameplay. You can play it the way you want - just as in the original game. If you want to be a stealth agent, or if you prefer to be a John Rambo, the choice is yours. You can play

the entire game using combat... or you can play using stealth. Or, you can play the entire game going back and forth between both. The key is CHOICE. As the player, you are able to play the game the way you

want to play it.

It’s an RPG and a shooter, with different ways to solve an objective, different people to talk to and lots of extra little things to do beyond the main path - just like Deus Ex 1. There is no one way to

play; there are multiple ways depending on your style. DX:HR will not lack RPG elements because of a couple other game design choices - it remains an action/RPG like the first game even with the changed

aspects. It's still based around making decisions which have consequences, selecting from a multi-path, multi-solution approach in a non-linear space.


AUGMENTATIONS/SPECIAL ABILITIES
JC Denton won't be born for two years and there are no known cases of human nano-augmentation, only mechs like Gunther Hermann and Anna Navarre. In Deus Ex: HR, you'll get full-blown, heavy-duty body part

replacements, rather than clean and invisible sub-dermal nano-tech. These upgradeable implants don't look quite like the clunky 'Roboscopian' attachments that we saw on Gunther and Anna, they've been

visually redesigned to be closer to modern-day prosthetics: smooth skintone plastic plates cladding a steel endoskeleton. Since each aug you install can visibly alter your character (but not all of them do),

your choices customise your appearance at the same time as your abilities. Some of the mechanical augmentations passively improve your abilities, and can also take the form of special combat moves. As you

use some of these special moves, the camera pulls back to show you doing it. It will also switch to third person when you make use of the game's new cover system. This should allow for more tactical combat

as you will be using it in combat for the tactical aspect, but also when you're stealthy, because the camera allows you to see more what the enemies are doing.

Augmentations will span several categories and capabilities. Among others, there will be augs for strength, jumping, sight enhancement, and defense.


DEUS EX: HUMAN REVOLUTION TAKES PLACE LESS THAN 2O YEARS FROM NOW - SO HOW REALISTIC ARE THE AUGMENTATIONS?
The DX:HR team is working with multiple specialists in the field of neural sciences to ensure augmentations are scientifically feasible. Although this is of course a game so it must be entertaining, all of

the augmentations in the game are rooted in scientific fact.


HOW DOES EXPERIENCE & SKILL POINTS FIT IN?
DX:HR will use experience gained through completing objectives, exploration, or other means to "upgrade" or "learn better use of" purchased augmentations. There is some versatility in character build; you

aren't forced to use your skill points in the same manner at the beginning of the game, you can use other configurations and clear the levels of the game. You can modify yourself and your weapons to be able

to do different things and also in the physical world there are different ways to complete an objective. It's about multi-path and multi-solution - it depends on your own personal style of play. But you

won't be able to get every augmentation or weapon in one playthrough - as mentioned already, Deus Ex: Human Revolution is about choice and consequences, so multiple playthroughs will be required to find and

use everything.

Experience Points accumulated during the game experience are spent to gain new, or improve upon, already possessed talents conferred by augmentation. As an example: everyone can shoot a gun, simple point and

shoot. Only practice and experience will make you a better shot. Same applies to hacking: everyone can use a low level hacking software to help out, but skilled and experienced hackers will be faster,

better, and have less risk of getting noticed while on their endeavor. You can spend skill points on augs. Weapons are upgraded by other means, such as with money or if you find an upgrade in the environment

(i.e. searching off the beaten path). But your handling of the weapons are "upgraded" via augmentation (recoil and accuracy) which are basically "arm augment" related.


WHAT ABOUT COMBAT/COVER/STEALTH & WEAPONS?
The game's main focus is not on combat - it's on you choosing how you want to play. The dev team wants to make combat and the actual mechanics of firing a gun better than it was in DX. Not more frequent, not

more important, just better in the instances in which you will use it.

Deus Ex had boss fights - Walton Simons, Gunther Hermann, etc., but they weren't the Zelda "hit the boss in the eye three times to kill it" kind of boss fight, and neither is Deus Ex: HR's.

The weapons in DX:HR will be similar to those of our own time, based on real life models so that they have credibility. In addition, there will be some prototype weapons that are a bit more futuristic.

Weapons will be upgradeable and will face the same difficult choices as your cybernetic innards. There will be unique upgrades and customisation that might change the behaviour of certain weapons. There is

going to be a mix.

In DX:HR, stats have been removed from the act of shooting and instead relies on your ability to target with your mouse and keyboard. However stats have not been removed from you building your character or

modifying weapons. There may be other examples of stats/simulation like this in the game, but it must be restated: combat is not more frequent than DX1, not more important, just better in the instances in

which you will use it.

The design has been updated to utilise a cover system should you choose to engage it. As the game is first person, it is only if you press a key when up against a wall that the view changes to third person

perspective. As soon as you move away from the wall, the game returns to first person. You don't have to engage the cover system if you don't want to. You can just easily walk up to that same wall in first

person and never see the third person cover. It remains your choice... an option if you wish to see the way Adam looks with augmentations you've chosen throughout the game.

Stealth in DX:HR is based on light and sound; shadows are no longer used as the primary stealth element - it will be line-of-sight and sound propagation. You can hide anywhere you see fit as long as you're

hidden by an obstacle and don't produce too much noise.


WHY CHANGES TO HEALTH REGENERATION?
DX:HR takes place about 20 years from now and various militaries are currently experimenting with the beginning of new technology in terms of patching-up wounded soldiers on the battlefield of limiting how

much pain they feel when wounded. How far will it advance in 20 years and what will be more realistic at that time? A suit having some kind of repairing ability or morphine injection, or running around

looking for a medic or health kit in a bathroom? We already know Adam works for a very advanced firm so who knows what kind of tech they'll have access to.

The dev team wants players to focus on the gameplay challenges and on how they will tackle them. Going with the classic health pack system still forces players to retreat from confrontations and break the

flow of the game to look for health packs when they run out of them. Instead of retreating to a previous location to grab/grind/harvest more med packs, the system keeps you in the action. The player is now

forced to retreat in a tactical manner if he's in trouble, but he doesn't have to leave the whole area and start over because he was too low on health and stuck somewhere due to that fact. Its purpose is to

increase the level of enjoyment of a player and remove all the down-time of back and forth induced by a "get medpack" philosophy. Overall, the team wants the player to stay in the events surrounding him and

experience the tension indefinitely.

Additionally, the regen system works hand in hand with the cover system for creating and maintaining tension in the game experience. The cover system allows the player to take a few moments to rest and heal,

but also to form a strategy before going back into action. This creates a trial and error system which is beneficiary to the player and doesn't require a frustrating reload (from death). So instead of

running out of medpacks from trying different strategies, the player can move back and take cover, regroup, and go at it again until he finds a suitable solution.

Deus Ex: Human Revolution like its predecessors is about choice and consequences, and the health regen situation, of course, only occurs during combat. In Deus Ex: Human Revolution, you can have multiple

ways to complete an objective, so avoiding combat altogether is often an option to advancing in the game.

What triggers the healing and how quickly health is replenished are still being tweaked, but it’s not like CoD4 where the very second you stop getting shot you start to cure. And as said above, combat is

effectively optional; it’s only one of four approaches to the world. Somebody who only sticks to the combative side of DX:HR will enjoy a nice shooter, but will miss out on a huge amount of the game, just

like anybody who played DX 1 by sticking exclusively to the main path and never went exploring, missed out on the world around them.


WHAT ABOUT MULTIPLE ENDINGS & REPLAYABILITY?
Several endings are confirmed for Deus Ex: Human Revolution - each the climax of a substantial campaign. You won't be able to experience all the augmentations or weapons on the first play through - economy

will come into play. Just like in real life - you can't have it all. You can play again and have new abilities, new weapons and these will affect your game experience, opening new areas. You can't have

everything at once, since some decisions will mean that you choose to forfeit something else.


HACKING & LOCKPICKING
Hacking is a major pillar of gameplay in DX:HR and is certainly not a mini-game feature like we saw in Bioshock 1. We don't have too much information right now but think of hacking DX:HR as almost a Real

Time Strategy game where you have your territory that must be defended against the CPU. Again, it remains an option which you can modify with augmentations if that is the way you choose to develop your

character. You can spice things up with using your hacking skills and/or your social skills to unlock new possibilities, but you never have to do it if you don't want to.

Unlike Deus Ex 1, which took you out of the game world and presented you with a new screen and the progress bar, hacking in DX:HR keeps you in the world. Everything is rendered in-engine so as you're hacking

at a terminal, you can still look around, up, down, left, and right as things are happening. You have to keep an eye out for guard patrols as you're trying to hack.

There are different levels of hacking software or only different levels of augmentation that effect hacking.
This means that your arm aug, for example, can receive a wall punch talent and an EMP punch talent depending on how many XP you spend on it and in which path you put that XP. So if you decide you want to go

all wall punch talent, you can do that, but if you decide to go all EMP punch you can do that as well.


WHICH ENGINE & PLATFORM?
Deus Ex: Human Revolution will be as cutting edge as possible. The Tomb Raider Underworld engine is the basic platform, but it will be unrecognizable - the dev team is making significant upgrades to it. The

DX:HR dev team, plus a team of dedicated engineers are working on the engine and its tools, plus there is a team of engineers in Crystal making improvements. DX:HR will not resemble TRU at all.

Windows, Xbox 360, and PS3 have been confirmed as supported platforms. There are no Mac or Wii versions planned.


WHAT ABOUT CINEMATICS?
DX:HR cutscenes:
-> Engine rendered
-> Made by EM
-> No other kind of cut-scenes

DX:HR trailers
-> Made by Square Enix
-> Based on EM art

The GDC 2010 CGI Teaser's assets, visual design, and aesthetics are taken directly from the game.


WHAT AGE RATING WILL THE GAME GET?
It's unknown for certain right now, but the game is being designed for a mature audience and is being targeted for a 'Mature' rating by the ESRB in North America and '18+' by PEGI in Europe.


WILL THERE BE ANY MULTIPLAYER?
Since a Deus Ex game is primarily a single player experience, DX: Human Revolution will not have a multiplayer component. The dev team wants to focus 100% on delivering the best single player game possible.

But that doesn't rule out some kind of online component or future expansions and content, although nothing has been confirmed.


WHAT IS THE RELEASE DATE?
When it's done!


WHEN WILL MORE INFO BE RELEASED?
A full trailer and more information has been confirmed for E3 2010.


**

DEUS EX: HUMAN REVOLUTION GAME SUMMARY:
A huge cyberpunk story with conspiracies.
Non-linear, multi-path, multi-solution gameplay.
Different ways to solve any objective depending on your play style (social, hacking, stealth or action).
Character and weapon customisation.
Action/RPG just like the first game.
Choices and consequences.
A semi-open world approach to levels and missions.
Different characters to meet and interact with.
An inventory system similar to DX1.
It's not a sandbox. It's not totally linear. It's like the best of both of those approaches.
Random explorable elements with earned experience points.
Global travel.


MISCELLANEOUS

There is no "Wii" development of any sort taking place at Eidos Montréal on Deus Ex: Human Revolution (or Thief 4).
You play a male character throughout the game, there is no option to change to a female profile.
Elias Toufexis is the voice of Adam Jensen.
Steve Szczepkowski is known to be involved in the audio production.

Ringrazio Gaxel per la collaborazione

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Old 17-03-2010, 11:57   #2
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mi devo fare il primo ASSOLUTAMENTE
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Old 17-03-2010, 12:32   #3
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mi devo fare il primo ASSOLUTAMENTE
Non l'hai mai giocato? Eretico

Mi iscrivo perché lo aspetto da tempo... e le news che si leggono fanno ben sperare, anche se del team originale non c'è più nessuno (tranne uno dei writer... e il fatto che siano in contatto con Warren Spector e Harvey Smith per "consigli").
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Old 17-03-2010, 12:36   #4
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EDIT: Tolgo le FAQ che ritroverete in prima pagine.

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Old 17-03-2010, 12:43   #5
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Ringrazio Gaxel per l'approfondimento al TOPIC

A proposito, cambia AVATAR e scegline uno un po' piu' decente...basta con queste donnicciole manga!
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Old 17-03-2010, 12:47   #6
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Ringrazio Gaxel per l'approfondimento al TOPIC
Prego

A proposito, cambia AVATAR e scegline uno un po' piu' decente...basta con queste donnicciole manga![/quote]

Le donnicciole manga sono le migliori
poi 'sta qua è troppo gnocca, rossa con gli occhi verdi... appena ne trovo una "reale" del genere, ci metto quella.
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Old 17-03-2010, 12:58   #7
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Prego

A proposito, cambia AVATAR e scegline uno un po' piu' decente...basta con queste donnicciole manga!
Quote:
Le donnicciole manga sono le migliori
poi 'sta qua è troppo gnocca, rossa con gli occhi verdi... appena ne trovo una "reale" del genere, ci metto quella.
OT:
FFXIII?
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Old 17-03-2010, 13:14   #8
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kk
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Old 17-03-2010, 13:26   #9
CAPT.HOOK
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Nemmeno l'ho aperto e gia avete rovinato la prima pagina del topic!

Ragazzi ma che cavolo!

EDITATE quella foto oscena grazie!

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Old 17-03-2010, 13:29   #10
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OOHHH una graditissima sorpresa per chi ritiene il primo Deus Ex uno dei migliori giochi di sempre...

lo aspetto con ansia... queste ultime news sembrano promettere bene
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Old 17-03-2010, 13:43   #11
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Deus Ex, l'originale, è in assoluto il mio gioco preferito di sempre (forse secondo solo a Flashback), ma dopo la delusione infinita di Invisible War, che mi è piaciuto abbastanza preso fine a se stesso ma che come seguito del primo ho trovato fiacchissimo, non riesco a non partire prevenuto su questo terzo capitolo, dove tra l'altro non c'è quasi più nessuno del team originale.
Tanto di cappello se riusciranno a far uscire IL capolavoro che si "merita" di essere un qualsiasi sequel del meraviglioso Deus Ex.


Endy.
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Old 17-03-2010, 13:50   #12
Aviatore_Gilles
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mi devo fare il primo ASSOLUTAMENTE

Deus Ex deve essere presente in ogni ludoteca che si rispetti.
Sbrigati prima che suonino alla tua porta per prelevarti e portarti via
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Old 17-03-2010, 14:04   #13
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Old 17-03-2010, 14:04   #14
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Nemmeno l'ho aperto e gia avete rovinato la prima pagina del topic!

Ragazzi ma che cavolo!

EDITATE quella foto oscena grazie!
fatt
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Old 17-03-2010, 14:19   #15
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Deus Ex, l'originale, è in assoluto il mio gioco preferito di sempre (forse secondo solo a Flashback), ma dopo la delusione infinita di Invisible War, che mi è piaciuto abbastanza preso fine a se stesso ma che come seguito del primo ho trovato fiacchissimo, non riesco a non partire prevenuto su questo terzo capitolo, dove tra l'altro non c'è quasi più nessuno del team originale.
Tanto di cappello se riusciranno a far uscire IL capolavoro che si "merita" di essere un qualsiasi sequel del meraviglioso Deus Ex.


Endy.
aaaahhhhh che capolavoro mi hai fatto tornare in mente

Deus Ex è IL capolavoro verissimo, però anche IW non è male... il problema è che ha Deus Ex davanti, altrimenti sarebbe ricordato come un ottimo gioco.
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Old 17-03-2010, 15:20   #16
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aaaahhhhh che capolavoro mi hai fatto tornare in mente

Deus Ex è IL capolavoro verissimo, però anche IW non è male... il problema è che ha Deus Ex davanti, altrimenti sarebbe ricordato come un ottimo gioco.
E' proprio quello che cercavo di dire, IW non era male, non un capolavoro, ma era decisamente godibile.. Solo che era il sequel diretto del mio gioco preferito di sempre, nel quale avevo riposto fiducia a 4 strati di 20cm uno sull'altro con la glassa di cioccolato sopra.
E, come spesso accade, non è stato all'altezza del predecessore ne, tantomeno, delle mie aspettative
Aspetterò questo Deus Ex 3, ma non mi illudo e non spero in niente di che, mi limiterò a provarlo ed a trarre le mie conclusioni

Endy.
P.S. Flashback era davvero un signor capolavoro!
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Old 17-03-2010, 16:06   #17
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Ma per Deus Ex esistono dei texture pack o robe simili?
Mi ricordo che girava a 800x600...
E' giocabile decentemente sui pc odierni?
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Old 17-03-2010, 16:15   #18
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Ma per Deus Ex esistono dei texture pack o robe simili?
Mi ricordo che girava a 800x600...
E' giocabile decentemente sui pc odierni?
Tempo fa c'èra una ambiziosissimo progetto di retexture dell'intero gioco.
Non so che fine abbia fatto, magari è andato in porto ed è uscito alla fine..
Direi che potrebbe saperlo lowenz



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Old 17-03-2010, 17:05   #19
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aaaahhhhh che capolavoro mi hai fatto tornare in mente

Deus Ex è IL capolavoro verissimo, però anche IW non è male... il problema è che ha Deus Ex davanti, altrimenti sarebbe ricordato come un ottimo gioco.

Gran calma, IL capolavoro è System shock 2, poi c'è Deus ex
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Old 17-03-2010, 17:08   #20
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Eccomi non potevo mancare, che dire hanno dichiarato di voler tornare ai fasti del primo capitolo, be se questo terzo varra' un mignolo di deus ex, sara' uno dei giochi piu belli del 2010.
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