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#1 |
Senior Member
Iscritto dal: Sep 1999
Città: Calcara (Bologna) Nascita: 1974
Messaggi: 12807
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Nuovo rpg TWO WORLDS, grafica SBALORDITIVA!!!!
Sbavate alle immagini di Oblivion?
Siete tristi per il fatto che abbiano abbassato il livello grafico? Guardate le foto di questo nuovo RPG, TWO WORLD http://www.everyeye.it/pc/galleria.a...word=twoworlds ![]() ![]() ![]() MA SONO VERE? sembrano disegnate... O faranno miracoli di programmazioni, o saranno necessari cpu 4gz, 2x7900gtx in sli e 2gb per giocarci
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PC: MB MSI X570S torpedo max, Ryzen5 5600X con Artic Liquid Freezer II 120, Ram crucial ballistix 2x8gb 3600, M2 500gb WD black SN850 gen4 + Sabrent 1TB Rocket gen3, vga gtx970 sperando mi duri ancora a lungo ![]() |
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#2 |
Senior Member
Iscritto dal: Oct 2001
Città: Roma
Messaggi: 7748
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"George Best e' il piu' grande giocatore del Mondo"(Pele') ~ "...e sappiate una cosa: una partita di George Best é l'equivalente di dieci anni di un mediocre giocatore"(Jimmy Greaves) ~ ~ Love & Peace! °°Hamachi HWU Clan°° ~ .:Miranda IM Thread:. |
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#3 |
Senior Member
Iscritto dal: Sep 1999
Città: Calcara (Bologna) Nascita: 1974
Messaggi: 12807
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Stavo venendo a postare il sito
![]() Per i moveshot li vedro' con calma, purtroppo isdn mi frena... ![]() Nel frattempo ho ammirato a lungo le foto...ci sono dei particolari veramente stupendi! ![]()
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PC: MB MSI X570S torpedo max, Ryzen5 5600X con Artic Liquid Freezer II 120, Ram crucial ballistix 2x8gb 3600, M2 500gb WD black SN850 gen4 + Sabrent 1TB Rocket gen3, vga gtx970 sperando mi duri ancora a lungo ![]() |
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#4 |
Senior Member
Iscritto dal: Mar 2002
Città: Castiglione del lago (PG)
Messaggi: 6994
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Se fosse davvero cosi, tanto di cappello!!
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CPU Ryzen 7 7800x3d Cooler Deepcool AK620 Scheda Madre MSI PRO X670 PRam 32 gb DDR 5 Vga Powercolor 9070XT Ali EVGA 700w Monitor Xiaomi Mi2K qhd 165hz |
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#5 | |
Senior Member
Iscritto dal: Oct 2001
Città: Roma
Messaggi: 7748
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Quote:
![]() i moveshots[in pratica dei mini filmati ingame] sono impressionanti! vi consiglio di vederli. ![]()
__________________
"George Best e' il piu' grande giocatore del Mondo"(Pele') ~ "...e sappiate una cosa: una partita di George Best é l'equivalente di dieci anni di un mediocre giocatore"(Jimmy Greaves) ~ ~ Love & Peace! °°Hamachi HWU Clan°° ~ .:Miranda IM Thread:. |
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#6 |
Senior Member
Iscritto dal: May 2005
Città: Appena fuori Brescia (campagna)
Messaggi: 1106
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hmmm immagini molto belle non c'e' che dire....
cmq il gioco deve ancora uscire o sbaglio? Vedi durante la fase della programmazione la qualità puo' anche essere piu' alta del prodotto finale. Questo perchè loro non usano semplici PC, ma mostri di potenza che noi non possiamo nemmeno immaginare. Quindi poi per adattarli all'hardware attuale.... o tolgono dettagli oppure aspettano che esca hardware piu' potente. Doom III è stato un esempio, io sono stato uno dei pochi ad assaporare la Alpha; beh il dettaglio era innumerevolmente piu' alto, tanto da scattare paurosamente con una 9800 pro che avevo allora (faceva 10/15 fps). Quando usci' e sul sito vidi gli screenshot mi accorsi subito che il dettaglio lo avevano calato paurosamente.... è quanto è successo anche ad Oblivion. Half Life 2 invece mi ha sorpreso perchè dai video visti un anno prima niente era cambiato, il dettaglio era sempre quello. Non a caso hanno aspettato un anno per buttarlo fuori, poi secondo me la storia del codice rubato è stata una copertura, nel 2003 i PC non erano ancora pronti.... Quindi io in sostanza dico: meglio una demo per valutare, che sicuramente rispecchia il gioco. Per quel che mi riguarda quelle possono essere comuni immagini fatte con 3dstudiomax. Bye edit: sul sito ufficiale la sezione Sys Specs ancora è da mettere.... secondo me è per non sbilanciarsi troppo.
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My PC: DFI LanParty Ultra SLI ![]() ![]() ![]() |
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#7 | |
Senior Member
Iscritto dal: Sep 1999
Città: Calcara (Bologna) Nascita: 1974
Messaggi: 12807
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Quote:
Il fatto di lasciare il dettaglio selezionabile dal menu' e' utile anche perche', se uno non potra' giocarci al max subito, lo potra' cmq fare un anno dopo con un pc + potente, mentre se si sega la grafica nativamente, oltre quel dettaglio non si andra' piu'... Ho visto i moveshots, veramente belli ![]()
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PC: MB MSI X570S torpedo max, Ryzen5 5600X con Artic Liquid Freezer II 120, Ram crucial ballistix 2x8gb 3600, M2 500gb WD black SN850 gen4 + Sabrent 1TB Rocket gen3, vga gtx970 sperando mi duri ancora a lungo ![]() |
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#8 |
Senior Member
Iscritto dal: Feb 2005
Città: Roma/Cosenza
Messaggi: 742
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Indubbiamente queste immagini fanno la loro porca figura...
Ma non si sa altro? Storia, innovazione del gameplay eccetera? |
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#9 |
Senior Member
Iscritto dal: Apr 2003
Città: Genova
Messaggi: 17630
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A me ricorda mooolto la grafica di Oblivion... usa forse lo stesso motore?
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#10 | |
Senior Member
Iscritto dal: Oct 2001
Città: Roma
Messaggi: 7748
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Quote:
![]() ![]() Philosophy A lot of action and variety Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre. A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified. Exciting, spectacular and challenging combat - The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. Great visuals and dynamic choreography ensures the most exciting experience. Strong sense of purpose and meaning - Two Worlds supports meaningful play. The dynamics of the game world allows for dramatic changes such as: taking over cities by various factions, overthrowing kings, eradicating entire organizations and much more. Unconstrained freedom to experiment - the game promotes the ability to freely roam and explore the game world. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions. Gameplay The great latitude The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play. The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play. Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right "strings" and skilfully "pulling" them Innovatios Building Characters Two Worlds offers more character development than any of its competitors and at the same time makes it very easy to understand and navigate through the process. The class system serves to help novice players jump right into action, but does not limit the experimentation of a more seasoned RPG player. All characters can learn any skill and master them later. There is also a challenge for many guilds to keep their knowledge a secret. Players will have to earn their respect and trust to lay hands on the most powerful of skills. The separation of basic development from specialization encourages exploration of the game world - searching for opportunities to learn unique abilities and free character customization. Eventually, it also strengthens the bond between the player and their characters. Characters advance quickly to reward players for their efforts. The whole process is also, always, reversible. There are characters, called "career changers" who are able to undo previous character development decisions and free certain amount of skill points to redistribute them again. The service is costly but ensures that nothing hinders the player's creativity. Fighting The real time half-automatic combat in Two Worlds is very dynamic. Lavish visuals and stunning choreography make for exciting and memorable scenes and attract action-hungry players. The real power of combat, however, lies in its mechanics. Combat is very tactical in its core. The number of possible tactics should satisfy all RPG gamers - giving them the opportunity to test their skills and use their imagination. The combat is organized in a sequence of actions. The basic ones are launched automatically (i.e. simple slash with the sword). However, special actions, skills, or items must be activated by players. The more challenging the opponent, the more skill and tactics it will require to outwit them, but at the same time it will be possible to face a stronger foe and win. Players will discover different ways to use and combine skills. They will seek for weak points in the opponent's defence and actively create situations to utilize this knowledge. They will set traps, hit and run, or just cut their way through hordes of weaker monsters. Shaping the Story The huge story-creating capabilities in Two Worlds are ensured by unique modular structure. Players can create their own stories by choosing different options, initiating their own activities, changing sides, which will force the world to change. Having so much impact on the story is the key to creating a unique bond within the game world. This influence happens on two levels: First, players participate in the main conflict, take up quests and push the plot forward. The innovation of Two Worlds is that players decide which side of a conflict they will support and whether they choose the light or dark path. Depending on those choices, the state of the world alters dramatically, introducing new, surprising and exciting challenges. Secondly it is very important that players are not limited to working for only one faction at on time. They are free to experiment with different organizations and benefit from all of them. It is a part of fun to meet the seemingly mutually excluding requirements of different organizations in a way that they all will be happy and willing to reward you. Key Features * Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges. * Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. * Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. * Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers". * Unique magic system. The Players are allowed to assemble their own magic spells. * Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts. * A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible. * Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. * Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design. * Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before. * Advanced Artificial Intelligence that manages group behaviour of large virtual communities. * Up to 8 players in the multiplayer mode. * Symphonic music to make the experience more emotional and memorable. * Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible. * Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology ![]() ![]()
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"George Best e' il piu' grande giocatore del Mondo"(Pele') ~ "...e sappiate una cosa: una partita di George Best é l'equivalente di dieci anni di un mediocre giocatore"(Jimmy Greaves) ~ ~ Love & Peace! °°Hamachi HWU Clan°° ~ .:Miranda IM Thread:. |
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#11 |
Senior Member
Iscritto dal: Sep 2005
Città: Ferrara (cs_italy)
Messaggi: 5102
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Graficamente notevole
![]() http://www.projectoffset.com/ sito ufficiale Anche se questo è un FPS fantasy e non un RPG ![]() ![]() ![]()
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Asrock Z68 Extreme4Gen3, Core i5 2500K@3,7Ghz, Radeon HD6950 2GB, 4x1 GB OCZ PC3-12800 DDR3 1600MHz, Iiyama Prolite B2403WS LCD 24" + Plasma Panasonic 50VT20E 3D, SSD Crucial M4 256GB, WD Caviar 250GB Sata II 16MB, Alice Flat 2 Mbit/s , PS3 Slim 120GB HALF LIFE 2: LE MIGLIORI MOD Ultima modifica di jpjcssource : 05-03-2006 alle 11:17. |
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#12 |
Senior Member
Iscritto dal: Jan 2004
Città: Roma
Messaggi: 8520
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bhò... posso dire la mia...? Non mi dice molto...
![]() Le immagini sono troppo "cariche" e personalmente mancano di "personalità". Non c'è uno stile che le caratterizzi... non mi da l'impressione di essere tutto questo titolone.... ![]()
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Morale due: con il mac trombi di piu', ed e' assolutamente provato da serissime ricerche di mercato che non ti sto qui a citare, perche' sarebbe perfettamente inutile. ![]() |
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#13 |
Senior Member
Iscritto dal: Dec 2003
Città: Bologna
Messaggi: 1735
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caspita che figata. Chissà per quando è previsto, non ho trovato notizie a riguardo sul sito
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#14 |
Senior Member
Iscritto dal: Jan 2004
Città: Gatteo
Messaggi: 2955
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Bellissimo.
![]() Ma sono d'accordo con chi dice che project offset è meglio ![]()
__________________
And so at last the beast fell and the unbelievers rejoiced. But all was not lost, for from the ash rose a great bird. The bird gazed down upon the unbelievers and cast fire and thunder upon them. For the beast had been reborn with its strength renewed, and the followers of Mammon cowered in horror. |
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#15 | |
Senior Member
Iscritto dal: Sep 1999
Città: Calcara (Bologna) Nascita: 1974
Messaggi: 12807
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Quote:
sto dando un occhio a project offset, pesantuccio il sito ( e filmati ) per un isdn ![]()
__________________
PC: MB MSI X570S torpedo max, Ryzen5 5600X con Artic Liquid Freezer II 120, Ram crucial ballistix 2x8gb 3600, M2 500gb WD black SN850 gen4 + Sabrent 1TB Rocket gen3, vga gtx970 sperando mi duri ancora a lungo ![]() |
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#16 |
Senior Member
Iscritto dal: Jun 2001
Città: Verona
Messaggi: 8698
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http://www.everyeye.it/pc/view.asp?i...word=twoworlds
a me ste immagini non dicono nulla....tutto molto mediocre,modelli in primis
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You have to be trusted by the people that you lie to / So that when they turn their backs on you / You'll get the chance to put the knife in |
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#17 |
Bannato
Iscritto dal: Apr 2001
Città: Bologna, all'ombra delle Torri
Messaggi: 6845
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Oblivion non vi [ci] ha insegnato nulla?
Tutti a spararsi delle gran pippe davanti agli screenshot, e poi la qualità finale è notevolmente più bassa. Direi di aspettare prima di esaltarci come caimani in calore, no? ![]() |
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#18 | |
Senior Member
Iscritto dal: Oct 2001
Città: Roma
Messaggi: 7748
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Quote:
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__________________
"George Best e' il piu' grande giocatore del Mondo"(Pele') ~ "...e sappiate una cosa: una partita di George Best é l'equivalente di dieci anni di un mediocre giocatore"(Jimmy Greaves) ~ ~ Love & Peace! °°Hamachi HWU Clan°° ~ .:Miranda IM Thread:. |
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#19 |
Senior Member
Iscritto dal: Dec 2001
Città: Lissone (Brianza rulez!)
Messaggi: 2227
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Gli screen sono photoshoppati a mille
![]() I moveshot sono già più decenti ma mi sembrano sempre dei render tipo 3dstudio... Ciau!
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#20 |
Senior Member
Iscritto dal: Feb 2004
Messaggi: 1277
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impressionanti le immagini e anche i moveshot
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