|
|
|
|
Strumenti |
19-02-2015, 23:09 | #81 |
Senior Member
Iscritto dal: Aug 2006
Città: London, UK
Messaggi: 20560
|
Ci dovrebbe anche essere il FREE WEEKEND, oltre allo sconto su STEAM.
__________________
● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
19-02-2015, 23:16 | #82 | ||
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Quote:
Quote:
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
||
19-02-2015, 23:19 | #83 |
Senior Member
Iscritto dal: Aug 2006
Città: London, UK
Messaggi: 20560
|
Porca miseria l'hai scritto talmente in anticipo che avevo dato per scontato che non l'avessi ancora fatto! Colpa mia! haha
__________________
● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
19-02-2015, 23:23 | #84 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Quote:
Ogni giorno "stalkero" steamdb.info: progressi dei giochi già in mio possesso, giochi che seguo e clicco su qualsiasi titolo nuovo. Se no come credi che scopro tutti questi titoli? PS: se arrivi ad acquistare 10 titoli consigliati da me, sei ufficialmente Axios addicted.
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
|
26-02-2015, 23:00 | #85 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.071 – New armor blocks, more exploration ships, favorites/history in server browser
Summary New types of armor blocks have been added. We also added more exploration ships/encounters and the option to add your favorite servers on your browser. https://www.youtube.com/watch?v=lkiAHcsVYTk Features - new types of armor blocks (2x1x1 wide - currently not available for small ships) - new exploration ships/encounters - favorites/history in server browser Fixes - fixed crash when loading mod with invalid ID from workshop - fixed crash when merge blocks are set off - fixed crash when updating text on LCD panel while saving - fixed issue when scripts cannot be loaded from workshop
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
27-02-2015, 11:55 | #86 | |
Bannato
Iscritto dal: Nov 2003
Città: Deserto di atacama
Messaggi: 1496
|
Quote:
|
|
06-03-2015, 07:45 | #87 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.072 – Laser Antenna, large turret terminal control
Summary Laser antennas have been added. It is a new block that will work as normal antennas do but with a few differences. The first and most important one is that they will not be visible on HUD. The second difference is that if you have a grid and you own a laser antenna on that grid, you cannot control the turret on the same grid if you access it from the control panel but only if you are sitting in the cockpit. The maximum reach of laser antennas is 20 km for the small grid and 40 km for the large grid. Also laser antennas have several states represented by a small dot on them. If the dot is green, the antenna is working, it is on powered grid, but it is not connected to other antenna. If the dot is red, it means that the antenna is damaged or on a grid without energy. If the dot is yellow, the antenna is searching for connection to another antenna. If the dot is blue, there is connection to a friendly antenna established. You can connect to another antenna by generating its GPS and pasting them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying asteroids (color them, save them etc.). Also turret range and angles are now moddable as well. https://www.youtube.com/watch?v=yQF7ylvPo7c Features - laser antenna - large turret terminal control - target turret control from in-game/modAPI - possibility to set custom limits for turret angles in definition (check the official guide: http://steamcommunity.com/sharedfile.../?id=402915102) - possibility to disable idle movements for turrets - voxel hands added to mod API Fixes - fixed LCD panel not saving current texture - Light +LCD blink time synchronization between clients - fixed crash with mod when SubtypeName contains Stone Mods/Scripts - example mod for the new weapon API support: http://steamcommunity.com/sharedfile.../?id=402952773 - target turret control from in-game/modAPI: http://steamcommunity.com/sharedfile.../?id=401966136 - turret API Sample script: http://steamcommunity.com/sharedfile.../?id=401947604 - voxel hands added to mod API: http://steamcommunity.com/sharedfile.../?id=399791753
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
12-03-2015, 20:35 | #88 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.073 – Sorting items inside conveyor system
Summary A new block for sorting items inside the conveyor system has been added. This block gives the option for advanced filtering - black/white-listing of items or whole groups of items of the same kind. The block has to be oriented properly in order to work. Also, the warhead blast radius and the laser antenna power consumption can now be moddable. The blast radius is limited to 30 which means that one modded warhead cannot be stronger than 30 normal ones. https://www.youtube.com/watch?v=skT8MQwnDdo Features - new conveyor sorter block - laser antenna permanent connection - warhead blast radius modding - laser antenna power consumption modding Fixes - fixed crash with conveyor system - conveyor sorter has been added to G screen Small and Large blocks - conveyor sorter has been added to Assembler blueprints
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
19-03-2015, 19:06 | #89 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 1.074 – Oxygen!
Summary Oxygen has been added in Space Engineers! This means that now you can take off your character’s helmet, but only inside the medical room. When the character takes off the helmet inside an environment without oxygen, he will receive damage. In addition, you are now able to obtain ice and generate oxygen out of it by using the oxygen generator. This device needs to be connected to an air vent that will emit the oxygen inside the room. Moreover, we’ve implemented the “drain all” option for the sorter block that will push all items trough the block and the "switch" statement for the programmable block. https://www.youtube.com/watch?v=pkTuvF435Jc Features - oxygen (generation and management) - "drain all" option for sorter block - "switch" statement for programmable block Note: ice will be generated in new worlds. Fixes - fixed crash when connecting laser antenna - fixed drills not sending ore to cargo containers - fixed welder (tool) welding faster than ship welder - fixed client cannot weld or grind - fixed programmable block button always in OFF state - fixed rotor textures
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
23-03-2015, 15:55 | #90 |
Junior Member
Iscritto dal: Mar 2015
Messaggi: 3
|
Volendo pensare ad una forma di baratto in gioco, considerata questa tabella www.spaceengineerswiki.com/Ore, e contrariamente a quanto si potrebbe pensare, almeno girando intorno alla ns stazione, non è l'uranio la risorsa più rara e non è la pietra quella più diffusa!
I minerali più rari sono Ni, Si, Ag, Au, e Pt con solo il 2% di rarità. Segue Co 2.2% e Mg il 2.4%; dunque uranio al 4.4%; in cima alla lista dei minerali più diffusi ci sono Pietra 31% e Fe 50%! Se si volesse tenere in considerazione solo questi dati, approssimando, si potrebbe dire che: Ni, Si, Au, Ag, Pt, Co e Mg posso essere scambiati tra loro con un rapporto di 1:1 invece con ferro e pietra il rapporto potrebbe anche essere 1:2 "alla carlona" Poi ci sarebbero da fare altre considerazioni, ad esempio: Uranium Ore converts to Uranium Ingots at the refinery at a ratio of 100 KG to 0.56 KG or approximately 178.5:1 ..e via dicendo. La faccenda potrebbe diventare spinosa... Ma poi, qualcuno ha letto o sa se verrà mai introdotta la valuta? |
23-03-2015, 17:13 | #91 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Benvenuto nel forum.
Non credo che una valuta venga introdotta. Almeno a quanto letto finora. Anche il baratto ha poco senso: cerco una nave npc o attacco la fazione nemica. Metalli a iosa. In futuro non si sa......
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
26-03-2015, 18:54 | #92 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.075 - Airtight hangar door, New turret targeting options
Summary Airtight hangar door has been added to the game. Players will now be able to build large pressurized hangars for their ships and stations. Additionally, new options for turrets are now available that allow players to set targeting solely on stations, characters, small ships or large ships. Moreover, players can now switch the oxygen and sensor blocks ON/OFF from the toolbar, timer and sensor. Also, rockets will no longer destroy non-armor blocks in one shot and they will require less material for producing them. Lastly, we added a scrollbar for actions that can be assigned to toolbar in G screen. https://youtu.be/HUHLeQW981M Features - airtight hangar door - new turret targeting options - ON/OFF options instead of check-box for oxygen blocks and sensor blocks - scrollbar for actions in G-screen Fixes - fixed rockets destroying non- armor blocks in one shot - fixed loading times - fixed crash caused by Havok - fixed issue of switching to toolbar when G screen is open - fixed issue with door exploding in Easy Start 2 - fixed issue with fighter ship damaged in Easy Start 2 - fixed issue with ice falling into asteroid when using hand drill
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
28-03-2015, 08:31 | #93 |
Senior Member
Iscritto dal: Sep 2009
Messaggi: 512
|
Ho ripreso in mano il gioco dopo diversi mesi che non ci giocavo, prima quando morivo ero in una navicella e vedevo chiaramente la posizione della piattaforma, ora se respawno su una navicella non so più come tornare, devo per forza rinascere nell'infermeria. Cosa sbaglio?
Forse ho capito, ho aumentato il raggio dei fari.
__________________
CPU: i5 7600k + NH-U9B SE2 -- Scheda Madre: Gigabyte Z270X Ultra Gaming -- RAM: G.Skills Trident Z 3200Mhz CL15 2x8GB -- Scheda video: MSI GTX 1070 Gaming X -- SSD Samsung 850 EVO 500 Gb -- Monitor: Asus VG248QE Ultima modifica di Demianz : 28-03-2015 alle 08:56. |
28-03-2015, 09:05 | #94 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Quote:
In ogni caso, ora per ritrovare la base, basta marcarla con il gps. E risparmi pure faro e energia per farlo funzionare.
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
|
02-04-2015, 23:15 | #95 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 1.076 – More oxygen options, Space ball!!!
Summary We have broadened the oxygen options in the game. Now, there can be oxygen inside small ships and cockpits. Additionally, there is an oxygen level on the player’s suit (available only in survival mode and only if enabled in options). The character will have to breathe oxygen in order to survive. If the level drops to 0, he will lose health. Oxygen can be replenished in the medical room or through oxygen bottles, which can be replenished in oxygen tanks or oxygen generators. Lastly, there is a Space Ball that bounces inside the game!!!! https://youtu.be/EWwRsJIFoGM Important note for modders: We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room. Features - space ball - oxygen for small ships and cockpits - suit’s oxygen level - oxygen bottle (inventory item) - med bay conveyors (to transfer oxygen) - enclosed cockpit conveyors (to transfer oxygen) - re-spawn screen shows level of oxygen around medical rooms - suit consumes less energy when helmet is off - character with helmet off will not die when energy is 0 (must be inside pressurized room) - moddable number of subparts for hangar doors - new features for air vents in ModAPI/Ingame programming Fixes - fixed asteroid lag - fixed turret lag caused by lasers - fixed loss of grid physics - fixed airtight hangar doors not venting oxygen when not fully closed - fixed GPS staying on HUD when unchecked - fixed air vent venting when it is OFF - fixed oxygen only passing through connectors on the same grid - fixed incorrect oxygen level reported on projection - fixed ice not fall from oxygen generator - fixed spawn in medical room - fixed hanger door looping sound
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
09-04-2015, 21:45 | #96 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.077 - Hiding blocks in terminal, decompression effect, scenarios
Summary Players can switch helmet anywhere by pressing "J" button and room decompression is now physically affecting players and floating items. In addition, we have added an extra option to show/hide blocks in the terminal menu for organizing your ship systems. In this update, we also introduce a preparation for our future scenario system. The first demo single-player mission is available for you to try. Scenarios are still in heavy work-in-progress and we will keep releasing more and more features for them later on. https://youtu.be/k6ONQkqwKi8 Features - option to show/hide block HUD in terminal - oxygen venting now affects player and floating items (push/pull) - switching helmet by pressing "J" button - scenario system introduction (work in progress) Fixes - fixed oxygen status 0 % in creative - fixed conveyors red when oxygen is disabled in world options - fixed message when refilling bottles is shown to all clients - fixed oxygen helmet notification not showing
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
16-04-2015, 23:59 | #97 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.078 - Main Cockpit, Button Panel hints
Summary Players now have the option to choose the Main Cockpit. This cockpit will be used for controlling their ship or station. The other cockpits will only be used for controlling turrets and other blocks, but not for controlling the ship itself. We also added hints for the Button Panels – this will make the use of the button panels more convenient by showing hints before clicking on each button. Lastly, there is a “Report a Bug” button available on the Main Menu – this is an easier way for the players to report the bugs that they find in the game. https://youtu.be/tXpKUW2mKZo Features - Main Cockpit option - Button Panel hints - “Report a Bug” button on Main Menu - Checkbox for disabling 3rd person camera in the world Fixes - fixed exploding thrusters on small ships - fixed blueprints set to incorrect ownership - fixed crash in Havok step Delta time - fixed issues with button panels not being able to be connected to the side - fixed mwm builder crash when source-path does not contain a directory 'Content' - fixed bones messed up when changing suits in medical room - fixed issue with player not being to interact with inventory - fixed camera cannot be placed on light armor slope 2x1x1 base - fixed oxygen gain when using two air vents
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
23-04-2015, 18:31 | #98 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Update 01.079 - Oxygen Farm, Disabling encounters option
Summary The Oxygen Farm block has been added to the game. It works similarly to the solar panel, but it produces oxygen instead of electricity and doesn't require ice to work. We also added the option to disable encounters in the world. Additionally, the "Save As" option can be now accessed while the player is in the game (on the Main Menu by pressing Esc). https://youtu.be/rTFgSio4SsI Features - Oxygen Farm block - Option to disable encounters - Save As option on the Main Menu - Decreased the oxygen capacity of cockpit Fixes - fixed player not respawning when dead in turret control - fixed oxygen bottle percentage not updating - fixed crash in script on DS - fixed merge block being targeted by own weapons - fixed small advanced rotor part model - fixed rotor part icon only on large block - improved lag on large mining ships (still work-in-progress) - fixed lost ownership of platform after reload (scenario) - fixed character receiving damage when sitting in the cockpit without helmet - fixed oxygen tank not updating oxygen amount for client - fixed emissivity of oxygen tank not updating for client
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
29-04-2015, 18:33 | #99 | |
Junior Member
Iscritto dal: Mar 2015
Messaggi: 3
|
Quote:
Per il baratto non posso darti torto. Tuttavia spero si faccia qualcosa per dare maggiore senso all'esistenza delle fazioni. |
|
29-04-2015, 19:02 | #100 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
|
Quote:
Sulle fazioni: server da 64 players sono piccoli per grandi interazioni tra fazioni... il gioco è troppo focalizzato sulle costruzioni.... Certo se SE diventasse tipo EVE Online e/o Elite Dangerous con le costruzioni "a mano libera".... ma ne dubito.... Su questo genere, un mix fazioni - costruzioni pare essere Eden Star o Asteroids.... però non li ho esaminati approfonditamente....
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 29-04-2015 alle 19:06. |
|
Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 03:05.