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#3541 |
Junior Member
Iscritto dal: Apr 2007
Messaggi: 10
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è vero ke gothic 3.... dopo aver istallato le patch parte senza CD??
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#3542 |
Senior Member
Iscritto dal: Nov 2003
Messaggi: 4654
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no
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#3543 |
Senior Member
Iscritto dal: Mar 2005
Città: RIMINI
Messaggi: 847
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Ciao a tutti, oggi ho ordinato Questo gioco, volevo sapere a riguardo le patch..una volta installato, di seguito bisogna installare le patch 1.12 e 1.5???
quelle uscite prima no??? |
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#3544 |
Senior Member
Iscritto dal: Feb 2006
Città: Firenze
Messaggi: 5041
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esatto, prima la 1.12 e poi la 1.5 le altre no.
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Nintendo Wii + PC: case: Stacker STC-T01, UPS: APC 1000VA PRO, mobo: Asus P5E (@bios Rampage), Procio: Core 2 Duo E8400@3.79Ghz (420x9) Ali: Corsair 750HX RAM: TeamGroup 2*2GB DDR2 6400 @1120mhz 5-5-5-15 2.1V, VGA: PoV 8800 GTS 512gDDR3 @ 810mhz GPU-2025mhz Shader-2264mhz VRAM, Audio: X-FI Fatal1ty FPS, Casse: Inspire T7900 |
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#3545 |
Senior Member
Iscritto dal: Mar 2005
Città: RIMINI
Messaggi: 847
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#3546 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13526
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#3547 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 572
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Che modifiche apportano le nuove patches della serie 1.5? che sappiate, aumentano la compatibilità con Vista e con i processori di ultima generazione? come ad esempio il Core2Quad? Mi riferisco ovviamente a tutta la serie delle patch 1.5 in quanto la 1.5.2 che sappia io presenta solo la modifica dell'avvio senza cd...
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CASE CM Elite 332 MODDATO PSU LC Power LC6600GP 600W MB Asus P5QL/EPU CPU Q6600@2.4Ghz - CM Vortex 752 RAM Corsair XMS2 2x2GB PC2-6400@800Mhz 5-5-5-18 VGA Gainward HD4670 512MB GDDR3 HD1 Seagate Barracuda 320GB 16MB 7200rpm HD2 Western Digital Caviar 400GB 16MB 7200rpm MONITOR Samsung SyncMaster 940NW 19" (1440x900) OS Windows 7 Home Premium 64bit Ultima modifica di alessio76 : 18-12-2007 alle 09:51. |
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#3548 |
Senior Member
Iscritto dal: Jan 2006
Città: Grosseto
Messaggi: 13656
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Ho questo gioco nello scaffale ancora...in lingua originale!
sto approntando il mio uovo pc ecco le caratteristiche: pentium D 805 (da occare col phase) pk5 asus 2900 pro (credo prenderò questa vga) 2 gb ram cell shock 6400 win xp , hard disk maxtor vecchio Che ne pensate dovrebbe andare bene con questa config essendo molto "pesante" ?
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decine di trattative positive su hwupgrade! Configurazione: Gigabyte B550I AORUS PRO AX , AMD Ryzen 5950X, NVIDIA GeForce 4060Ti MSI GamingX 16GB, Silverstone strider 600W 80+ titanium, GSkill Trident 2X8@4000 MHz, Sabrent Rocket 4.0 Plus 2TB, Silverstone SG09, Samsung Gaming Monitor C49RG90 |
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#3549 | |
Senior Member
Iscritto dal: Feb 2001
Città: Milano
Messaggi: 759
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Quote:
In quanto all'hard disk, occhio, perché G3 fa un uso smodato della memoria virtuale, mettendo a dura prova il disco fisso... Un upgrade in quel senso sarebbe fortemente consigliato (non dico di prendere un Raptor da 10000 giri, ma quantomeno un modello efficiente, quello sì).
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CPU: AMD Ryzen 9 7900 | MB: AsRock B850M Pro RS | RAM: 64Gb Corsair DDR5 6000 CL30 | GPU: Powercolor RX6600 8Gb | NVMe: Crucial T500 512Gb + Kingston Fury Renegade 512Gb + WD SN850X 2Tb | PSU: BeQuiet! PurePower 12M 750W | Case: Sharkoon V1000 RGB | Display: AOC I2490PXQU 24" | OS: Mint 22.1 + Win11 TRATTATIVE OK: Alexanderdavice, bow, elpocholoco, ercagno, fatantony, fpe, Gangerik, hanamichi1987, heavydog70, M1chel, rob_roy, Velvet. |
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#3550 |
Senior Member
Iscritto dal: Jan 2006
Città: Grosseto
Messaggi: 13656
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Beh spero che con 2 gb di memoria virtuale non ne busi
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decine di trattative positive su hwupgrade! Configurazione: Gigabyte B550I AORUS PRO AX , AMD Ryzen 5950X, NVIDIA GeForce 4060Ti MSI GamingX 16GB, Silverstone strider 600W 80+ titanium, GSkill Trident 2X8@4000 MHz, Sabrent Rocket 4.0 Plus 2TB, Silverstone SG09, Samsung Gaming Monitor C49RG90 |
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#3551 | |
Senior Member
Iscritto dal: Feb 2001
Città: Milano
Messaggi: 759
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Quote:
In quanto alla 2900, quella "non castrata" è la 2900XT, presumo, che costa ancora almeno il doppio della 3850 e ha forse un 10% di prestazioni in più... Io ci penserei!
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CPU: AMD Ryzen 9 7900 | MB: AsRock B850M Pro RS | RAM: 64Gb Corsair DDR5 6000 CL30 | GPU: Powercolor RX6600 8Gb | NVMe: Crucial T500 512Gb + Kingston Fury Renegade 512Gb + WD SN850X 2Tb | PSU: BeQuiet! PurePower 12M 750W | Case: Sharkoon V1000 RGB | Display: AOC I2490PXQU 24" | OS: Mint 22.1 + Win11 TRATTATIVE OK: Alexanderdavice, bow, elpocholoco, ercagno, fatantony, fpe, Gangerik, hanamichi1987, heavydog70, M1chel, rob_roy, Velvet. |
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#3552 |
Senior Member
Iscritto dal: Jun 2007
Città: Mercogliano (AV)
Messaggi: 2327
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Prendi una HD3870
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PlayerZone.it [PLZ] - Online Racing Team | ATi User PC 1: Clicca Qui - PC 2: Clicca Qui - PC 3: Clicca Qui - SNB: ASUS EEEPC 701 + 1008H Trattative nel Mercatino Subaru Impreza WRX99 Driver ![]() |
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#3553 |
Messaggi: n/a
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HO APPENA INVIATO UN MESSAGGIO PRIVATO AL CREATORE DI QUESTO THREAD E GLI HO CHIESTO SE POTEVO AGGIORNARE IL POST IN PRIMA PAGINA. scusate il maiuscolo ma volevo risaltare la notiza ![]() |
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#3554 |
Senior Member
Iscritto dal: Jan 2006
Città: Grosseto
Messaggi: 13656
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peccato.. 4 gb ancora son tanti non me la sento di prenderli. Sì forse avete ragione sulla vga. per 2900 pro intendevo quella che occata raggiunge le frequenze della xt, ora ne sono uscite alcune castrate che costano meno ma vanno molto meno della 3850 vedi news
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decine di trattative positive su hwupgrade! Configurazione: Gigabyte B550I AORUS PRO AX , AMD Ryzen 5950X, NVIDIA GeForce 4060Ti MSI GamingX 16GB, Silverstone strider 600W 80+ titanium, GSkill Trident 2X8@4000 MHz, Sabrent Rocket 4.0 Plus 2TB, Silverstone SG09, Samsung Gaming Monitor C49RG90 |
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#3555 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13526
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Patch UFFICIALE 1.6 in vista!
http://forum.jowood.de/showthread.php?t=150124 Spellbound Fixes - New memory manager implemented to improve performance and stability - Error handling in memory pool improved - Fixed memory allocation error when saving - Memory is now freed correctly - Improved memory allocation for memory streams in filesystemstreams - Fixed a potential memory leak which would result when an insert operation fails - Fixed memory leak which produces 84+20 bytes leaks for each savegame when entering the load screen - Remaining memory impact during saveload reduced from 100MB in some cases to typically less than 1,5MB - thus increasing game stability significantly - Fixed memory leak in game_script - Fixed some potential memory leaks in scripts - Several shader enhancements to improve memory usage - Fixed several uninitialized memory reads (potentially resulting in unstable or unpredictable runtime behavior) - Improvements to the memory logging system - giving more detailed protocols of memory allocation activities - Improved caching - Unload caches before game restart (further reduction on memory leaks while savingloading) - Purged all regular caches before loading a savegame - further reducing the memory leak during saveload - Fixed access violation exception on program termination - crash during exit - Fixed a crash bug where entities were cached out even though they were still in use - Fixed crash bug in physics and character controller - occurs potentially during main gameplay - Fixed crash bug within entity manager - occurs potentially during main gameplay - Fixed one crash bug when using teleport stone - Changed control order for PrefetcherJob destruction to avoid deadlocks (and possible crashes) - Fmodex.dll updated to version 4.10.01 (fixing potential freezes or crash) - Changes to the filesystem for Fmodex to avoid file format errors - Memory performance improvements in the mesh renderer - Fixed some memory fragmentation for performance improvements - Performance and memory improvements to the container templates - Slight performance improvements in ThreadPool - Reused vertexbuffer declarations in several locations - Error handling in vertex processors improved - Created vertex buffers in default pool instead of managed pool if managed pool fails - Fixed memory overwrites in the shader module - Fixed rendering of zero or less vertices - Fixed DX9 issue complaining about different vertex stream strides for lightmap - Fixed DX9 issue about impossible MIP filtering - Various small cosmetic fixes for the world - Some fixes to avoid playing sounds with empty filenames - Fixed bug where objects could be off color. Community Patch Team Fixes - The Hero's death will not cause a Quest failed-message anymore. - Frozen NPCs and creatures will unfreeze after a while in any case. - Rune and Zapotek do not attack anymore when the player picks up ham or wood for a quest. - Quest items like barrels of fish, firewood, etc. disappear from the game when you delivered them to decrease the amount of unusable quest items in the inventory. - NPCs in charge of relevant quest items do not retreat anymore after a city's liberation but keep fighting. - The hero does not stab NPCs anymore when they already lost their last health points. - NPCs who the player is asked to follow will walk to their designated destination instead of standing around after they get knocked down. - Chests are now being closed after NPCs used them. - When a ranger is being attacked by the player other rangers will approach to help him out. - Krush Tarachs, spears and halberds dropped by NPCs are now worn. - After the message Not enough reputation the amount of missing reputation will be shown as well. - Tutorials may now be deactivated permanently - NPCs retreating after a revolution will now die directly when you remove their last health points. - Whetstones may now only be used after the player learned Hone blade. - Dialog choices concerning part deliveries of goods referred to quests have been corrected. - Dialogs concerning success or failure of a quest are now put into the questlog as well. - Menus may now be closed pressing the menus button even if the player had magic equipped when opening them. - You cannot challenge more than one NPC at the same time in the arena anymore. - Whenever a Guru appears a log will be saved automatically. - The chest name's colour now shows if already looted. - Taking a Follow-Quest will automatically cancel any other active Follow-Quest. - The Hero may sell Sanford out to Marik even if this results in a duel between the Hero and Sanford. - Unnecessary Marlo dialog option continue has been removed. - Dialogs concerning success or failure of a quest are now put into the questlog as well. - Questlog entries for some quests added. - Logic of dialogs with Folleck corrected. - Kor-Shach does not appear as a teacher too early now. - One sentence by Emet is now played. - Porgan's dialog order has been corrected. - Wrong armor values for the paladin's shield have been corrected. - Snapper leather and fire lizard leather are now sorted in the inventory tab hides and hunter merchants will pay twice the price for them. - Gold values of some ancestor stones have been corrected to 50 gold. - Torches and burnt torches now have a buying value of 3 gold, selling value is 1 gold. - Golden necklaces and rings are now sorted in the inventory tab valuables and thief merchants will pay twice the price for them. The value of necklaces has been adjusted to 250 gold. - Wrong armor values for the light rebel armor have been corrected. - Icons have been visually improved again - Strafing speed of ogres and goblins has been adjusted. - Female slaves do not wear weapons or shields anymore. - The Orcs in Al Shedim now react to the death of one of them with aggressive behaviour even if the player already handed all five artifacts to one of the gods. - Some orcs now sell orcish weapons as well as their standard equipment. - Integrated rain-sand-snow storm sound effects - fmodex improvements - Updating fmodex to newer version - Some internal improvements. |
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#3556 |
Senior Member
Iscritto dal: Jan 2006
Città: Grosseto
Messaggi: 13656
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Sembra bella
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decine di trattative positive su hwupgrade! Configurazione: Gigabyte B550I AORUS PRO AX , AMD Ryzen 5950X, NVIDIA GeForce 4060Ti MSI GamingX 16GB, Silverstone strider 600W 80+ titanium, GSkill Trident 2X8@4000 MHz, Sabrent Rocket 4.0 Plus 2TB, Silverstone SG09, Samsung Gaming Monitor C49RG90 |
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#3557 |
Messaggi: n/a
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![]() ![]() ![]() caspita che bella notizia ![]() ![]() ![]() |
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#3558 |
Senior Member
Iscritto dal: Jan 2006
Città: Grosseto
Messaggi: 13656
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si sa niente di gothic IV?
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decine di trattative positive su hwupgrade! Configurazione: Gigabyte B550I AORUS PRO AX , AMD Ryzen 5950X, NVIDIA GeForce 4060Ti MSI GamingX 16GB, Silverstone strider 600W 80+ titanium, GSkill Trident 2X8@4000 MHz, Sabrent Rocket 4.0 Plus 2TB, Silverstone SG09, Samsung Gaming Monitor C49RG90 |
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#3559 |
Senior Member
Iscritto dal: Mar 2002
Messaggi: 1819
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Core I7 950 ![]() ![]() |
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#3560 |
Senior Member
Iscritto dal: Jan 2006
Città: Grosseto
Messaggi: 13656
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Ma questo celtic uscirà nel 2008? spero si sfrutti le dx 10 ed il multicore e ci siano scudi e cavalli e sia migliorata l'AI.
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decine di trattative positive su hwupgrade! Configurazione: Gigabyte B550I AORUS PRO AX , AMD Ryzen 5950X, NVIDIA GeForce 4060Ti MSI GamingX 16GB, Silverstone strider 600W 80+ titanium, GSkill Trident 2X8@4000 MHz, Sabrent Rocket 4.0 Plus 2TB, Silverstone SG09, Samsung Gaming Monitor C49RG90 |
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Tutti gli orari sono GMT +1. Ora sono le: 01:49.