Torna indietro   Hardware Upgrade Forum > Giochi > Giochi per PC

HONOR Magic V5: il pieghevole ultra sottile e completo! La recensione
HONOR Magic V5: il pieghevole ultra sottile e completo! La recensione
Abbiamo provato per diverse settimane il nuovo Magic V5 di HONOR, uno smartphone pieghevole che ci ha davvero stupito. Il device è il più sottile (solo 4.1mm) ma non gli manca praticamente nulla. Potenza garantita dallo Snapdragon 8 Elite, fotocamere di ottima qualità e batteria in silicio-carbonio che garantisce un'ottima autonomia. E il Prezzo? Vi diciamo tutto nella nostra recensione completa.
Recensione Google Pixel 10 Pro XL: uno zoom 100x assurdo sempre in tasca (e molto altro)
Recensione Google Pixel 10 Pro XL: uno zoom 100x assurdo sempre in tasca (e molto altro)
Google Pixel 10 Pro XL è il top di gamma della serie Pixel, presentando un ampio display Super Actua da 6.8 pollici insieme alle novità della serie, fra cui la ricarica wireless magnetica Pixelsnap e le nuove funzionalità AI avanzate. Il comparto fotografico include un sistema a tripla fotocamera con zoom Pro Res fino a 100x, mentre il processore Tensor G5 con 16GB di RAM garantisce prestazioni percepite molto elevate su Android.
Lenovo IdeaPad Slim 3: un notebook Snapdragon X economico
Lenovo IdeaPad Slim 3: un notebook Snapdragon X economico
Forte della piattaforma Qualcomm Snapdragon X, il notebook Lenovo IdeaPad Slim 3 riesce a coniugare caratteristiche tecniche interessanti ad uno chassis robusto, con autonomia di funzionamento a batteria che va ben oltre la tipica giornata di lavoro. Un notebook dal costo accessibile pensato per l'utilizzo domestico o in ufficio, soprattutto con applicazioni native per architettura ARM
Tutti gli articoli Tutte le news

Vai al Forum
Rispondi
 
Strumenti
Old 01-04-2014, 11:23   #1
Jon Irenicus
Senior Member
 
L'Avatar di Jon Irenicus
 
Iscritto dal: May 2001
Messaggi: 15944
[aspettando] Serpent in the Staglands


Apriamo anche questo visto che sono in Kickstarter, goal, modesto, raggiunto dopo pochi giorni, vari strecht attivi...


E' anche possibile preordinarlo via paypal sul sito.

VIDEO KICKSTARTER

Intervista di rpgcodex
Q&A di rpgwatch

Rpg indie openworld in real time con pausa tattica, che prende spunto da Darlands e Baldur's Gate. Sarà abbastanza realistico come feeling, ma cmq con elementi fantasy e magia, e a party. Una caratteristica sarà che andando su col livello diventerà più random (un po' tipo Savage Worlds: a livello 1 magari si tira 1d4, dopo vari liveli 1d12... L'idea di base è questa). Dicono che vogliono fare anche capacità interessanti per i guerrieri.
Lo sviluppo del personaggio e l'esplorazione saran piuttosto liberi.
Il protagonista, nonchè capo del gruppo, è un dio, per il quale sarà possibile scegliere attitudini che influenzeranno i dialoghi.
Gli sviluppatori sono 2 persone (marito e moglie).

Quote:
Gameplay Overview
An isometric, real time, party-based ARPG set in the icy Staglands, where a trapped god and chosen company embark on a perilous quest.
The vision for Serpent in the Staglands is a mix of the addictive build customization of ARPGs and party control and role-playing elements of games like Baldur's Gate and Darklands. As your search for answers as a mortal avatar of a god, combat and exploration is the focus, and you can individually customize the skills, spells, and aptitudes of up to five different party members of your choosing with a massive variety of build options and intellects.
The real time combat is frenetic and can often turn into an onslaught of magical assaults and frenzied attacks, so you can pause the game at any time to issue out orders or get a grip on your party's situation. Serpent in the Staglands features a classless role-playing system, where you create builds via any combination of the magic, combat and aptitude skills they choose. The game boasts over 100 different skills and synergies and a vast amount of inventory items to help min-max any build you can imagine. Our goal is to give you freedom to create any class you'd want to role-play, make them simple to use in game, and hard to master strategies for. The skill points put into these all come from the same bank, so your choices every level are paramount to who you are building.
We've created an entirely unique combat mode - you won't find any skill cooldowns, have limited use per battle skills, or a Scrabble board worth of skills and spells littered all over your screen. We designed what we found is the roots of fun tactical RPGs: micromanaging team strategy, not button mashing skills. Your characters are loaded to the brim with what skills you give them, and they trigger independently. Spells are more omnipotent and are cast and held singularly. With enemies having access to the skills you do and more, your strategies and builds make all the difference between a quick onslaught or defeat.
The game features a dice roll combat system and unique character stat modification. Each character stat has a negative and positive dice modifier - the sides of that die and number of die are completely dynamic, meaning they are all essentially an "XdX". This works awesome for a crpg, where it would be an impossibility for physical roleplaying.
Spells, combat skills, inventory items and ailments can effect these modifiers, and usually deal damage with the same system but with a damage die - putting skill points into a skill, leveling up, or having skill points in a synergized Aptitude or other skill can affect either side of their dice damage roll.
The game is currently in development for PC and Mac, and with the help of Kickstarter donations will be released Winter 2014.

THE STORY



Trapped in the Staglands by an unknown force, the usually indolent moon lord Necholai embarks on a quest for information and answers, desperate to return to his sanctuary, and furious at the presumption of one who would try to hold a god. Far from his source of power, Necholai is forced to take a mortal form to traverse the Staglands in disguise and look for answers.
As his avatar, you must rely on your skills and the help of a trusted priest and the poor souls you can find and wrangle into your traveling party. On your journey, you and your companions stumble through traps, intrigue and mutinous offspring as you explore Emerald Mines, the port town's Guild Houses, the forest domain of the Wandering Lady, and many more dangers in the entirety of the Staglands peninsula.
__________________
System of a Mario

Ultima modifica di Jon Irenicus : 01-04-2014 alle 11:45.
Jon Irenicus è offline   Rispondi citando il messaggio o parte di esso
Old 01-04-2014, 11:23   #2
Jon Irenicus
Senior Member
 
L'Avatar di Jon Irenicus
 
Iscritto dal: May 2001
Messaggi: 15944
Magic in the Staglands

Magic in the Staglands specifically is based in six schools, Illumination, Linking, Transforming, Flesh, Forging and Herbology, and flowed originally from the six powers of the land's capricious deities. Spellcasters in the Staglands have no limit on how many spells they can memorize and have access to at any given time, but most spells require strict concentration to cast, and often need the wizard to hold the spell with all their might to keep it effective. A wizard who wants to cast disease contagion on his enemies (a potent high level spell where a wizard creates a cancer that jumps from enemy to enemy) cannot do anything else while the spell is running its thorny course. The spell skills are grouped into four levels, or grades, and are unlocked by intelligence stats. As you level up, they can put skill points into a spell to increase its potency, and different skills affect the potency of other skills across grades.
Illumination School
Fearful Light
Healing Light
Banish Spirit
Summon Wisp
Turn to Stone
Enhanced Vision
Shadow Weave Cloud
Searing Light
Piercing Light
Planar Jump
Flesh School
Warty Hands
Speed Age
Cure Poison
Lock Jaw
Remove Bones
Disease Contagion
Slug Corpses
Body Lock
Remove Flesh Ailments
Herbology School
Foul Creep
Root Bandages (Single)
Guano
Hallucinagon
Nauseate
Quick Grow Seeds
Poison Air
Root Bandages (Party)
Steroids
Forging School
Heat Metal
Blinding Weapon
Metal Scales
Physical Shield
Undead Weapon
Decoy
Obliterate Shield
Magic Shield
Linking School
Detect Man
Protect Mind
Arcane Attack
Mind Drain
Source Gift
Source Enemy
Sap Perception
Sap Occult
Marking an Enemy
Transformation School
Morph into Feline
Morph into Wolf
Morph into Livestock
Polymorph into Bats
Morph Enemy to Friend
Summon Familiar
Morph into Life

Melee, Range and Elixir Fighting Styles

Fighters can choose between melee, ranged weapons or throwing deadly elixirs that explode at their enemy's feet. Each party member can have three combat skills selected (changeable anytime for variation during battle), which can trigger at specific times, act passively, or synergize with spells or weapons. Some trigger every attack or every (X) attacks, some on your current enemy's death, some dependent on your health, and some at the beginning of a battle. While active, combat skills require no additional work for the player but choosing an enemy or position. The combat skills, like spells, are split into four levels, or grades, and are unlocked with a combination of strength and dexterity stats. You can put points into skills to increase the power of the skill, and different skills affect the potency of other skills across grades.
Grade 1
Spar
Bash
Striker
Shieldless
Shield Mastery
Precise Aim
Hummingbird
Explosive Trap
Monster
Man
Fast On Feet
Warcry
Rally
Fortify Mind
Endure Polymorphed State
Grade 2
Silence
Crushing Blow
StaggeringS lash
Fury
Parry
Pin Shot
Split Arrow
Blinding Shield
Shield Bash
Vision Trap Boost
Tar Trap
Wolf Claws
Bless
Charge Into Fray
Grade 3
Whirl
Circle Swing
Tiger Strike
Torture
Concentration
Strafe
Giants Pull
Engineering
Stink Trap
Adrenaline
Desperation
Burst Of Life
Fight Through Pain
Grade 4
Mark For Fear
Bleed
Cripple Hit
Overpower
PreppedStart
Poison Weapon
Molotov Trap
Trap Body
ShieldR ecoil
Repel Magic
Reverse Ailment
Mangle
Fly You Fools

Common Aptitudes

Aptitudes are branches of knowledge and persona that affect how your characters interact with the world around them. They also buff certain combat and spell skills. The mortal avatar of the moon god Necholai is completely unique to how you choose to play as him, and you'll learn early on that he'll want to beef up his Aptitudes if he wants to relate to the people in his wanderings. Aptitudes can affect conversation, interacting with the environment, and potently increasing the power of skills and spells.
Each Aptitude will have 5 available levels you can choose to put skill points into. Harbinger, Song Weaver, Woodwise, Philosophy, Linguistics, and Herbology are all elements of social interaction and general scholarly knowledge you're able to advance for your characters. Many NPCs you'll talk to and question will have knowledge of or be affected by your knowledge of particular aptitudes. For example, a Song Weaver probably couldn't sway a rough bandit into giving him or her information with a musical tale, but a Harbinger could forcefully persuade him. These choices can lead to larger branching paths in the game.
Harbinger
Song Weaver
Woodwise
Philosophy
Linguistics
Herbology


The Five Races
Five races inhabit the Staglands, and while they usually get along, there are is the occasional tension and violence that can occur along race lines. While no race is particularly gifted in any sort of skill, each has unique gifts and personality to bring to the table.


Lore and Culture in the Staglands

The Staglands is an icy country in the world of Vol, one of the younger regions inhabited. Dominated by a coastline that keeps the merchant guilds wealthy and sea trade ever flowing, the land also boasts of the illustrious Emerald Mines and a vibrant capitol with a bazaar of wondrous spices and diverse cultures worth bragging about.
The Staglands is a bridge between the Southern and Northern hemispheres of Vol, and is fairly young compared to their surrounding continents. To the North sits looming mountains, encapsulating the peninsula but for a small mountainous path. Beyond are rolling plains filled with dangerous clans of beasts and men. So dangerous is the land itself that the populated countries have constructed spires and tall fortified towers to protect themselves.
The history of the Staglands in punctured with fierce skirmishes along the border: between overreaching it's northern border to harboring an abandoned magical spire, an end to the war isn't likely to come in the near future. To the South lies the sea and a vibrant archipalego inhabited by the Varuchovs. Though trade routes and roads are carved out through the lands, drifting too far is still unconquered woods, rivers and mountains. The population haven't named all the denizens that haunt the waters at night, or found an end to the hulking monsters and packs of wolves that still hold dominion away from the towns.
The people of the Staglands worship the six ancient deities that originally roamed the lands, although it is well known that these gods and goddesses can be a capricious lot.
__________________
System of a Mario

Ultima modifica di Jon Irenicus : 01-04-2014 alle 11:49.
Jon Irenicus è offline   Rispondi citando il messaggio o parte di esso
Old 01-04-2014, 14:27   #4
Ashgan83
Senior Member
 
L'Avatar di Ashgan83
 
Iscritto dal: Nov 2004
Messaggi: 1747
Tanta fortuna a loro, ma cazzo è inguardabile pure rispetto a standard vecchi di decenni.
__________________
Esistono 10 tipi di persone al mondo: quelli che capiscono il codice binario e quelli che non lo capiscono
Ashgan83 è offline   Rispondi citando il messaggio o parte di esso
Old 01-04-2014, 19:48   #5
Donbabbeo
Senior Member
 
L'Avatar di Donbabbeo
 
Iscritto dal: Jul 2006
Messaggi: 8152
Quote:
Originariamente inviato da Ashgan83 Guarda i messaggi
Tanta fortuna a loro, ma cazzo è inguardabile pure rispetto a standard vecchi di decenni.
Come pesce d'aprile è un pò fiacco, potevi impegnarti di più.
__________________
"Quiquid Latine Dictum Sit, Altum Sonatur" 😐
Donbabbeo è offline   Rispondi citando il messaggio o parte di esso
Old 30-05-2015, 10:23   #6
Estwald
Senior Member
 
L'Avatar di Estwald
 
Iscritto dal: Dec 2006
Messaggi: 2006
Uscito. C'è anche una demo (zip da 280MB) :

http://serpentinthestaglands.com/demo.php
Estwald è offline   Rispondi citando il messaggio o parte di esso
Old 30-05-2015, 10:41   #7
Darkless
Senior Member
 
L'Avatar di Darkless
 
Iscritto dal: Feb 2004
Città: Cremona
Messaggi: 30759
Sapevo dell'uscita ma non della demo. Grazie
dopo aver visto i video nei mesi scorsi si prospetta come capolavoro annunciato.
__________________
The CRPG BOOK PROJECT L'enciclopedia dei giochi di ruolo https://crpgbook.wordpress.com/
Darkless è offline   Rispondi citando il messaggio o parte di esso
Old 30-05-2015, 18:15   #8
City Hunter '91
Senior Member
 
L'Avatar di City Hunter '91
 
Iscritto dal: Mar 2006
Città: Roma
Messaggi: 5416
Più che a baldur mi pare ispirato ad ultima.
City Hunter '91 è offline   Rispondi citando il messaggio o parte di esso
Old 31-05-2015, 09:32   #9
Darkless
Senior Member
 
L'Avatar di Darkless
 
Iscritto dal: Feb 2004
Città: Cremona
Messaggi: 30759
A me ricorda anche Darklands
__________________
The CRPG BOOK PROJECT L'enciclopedia dei giochi di ruolo https://crpgbook.wordpress.com/
Darkless è offline   Rispondi citando il messaggio o parte di esso
 Rispondi


HONOR Magic V5: il pieghevole ultra sottile e completo! La recensione HONOR Magic V5: il pieghevole ultra sottile e co...
Recensione Google Pixel 10 Pro XL: uno zoom 100x assurdo sempre in tasca (e molto altro) Recensione Google Pixel 10 Pro XL: uno zoom 100x...
Lenovo IdeaPad Slim 3: un notebook Snapdragon X economico Lenovo IdeaPad Slim 3: un notebook Snapdragon X ...
Recensione OnePlus Watch 3 43mm: lo smartwatch che mancava per i polsi più piccoli Recensione OnePlus Watch 3 43mm: lo smartwatch c...
BOOX Note Air4 C è uno spettacolo: il tablet E Ink con Android per lettura e scrittura BOOX Note Air4 C è uno spettacolo: il tab...
Anche a Pescara si passa ai fatti: e-bik...
La One UI 8 è pronta: Samsung con...
Xiaomi annuncia l'arrivo in Italia dei R...
La Cina stupisce ancora: test per la tur...
L'iconico iMac G3 diventerà un set LEGO?...
Microsoft: nessun legame tra update di a...
Rivoluzione in arrivo per Threads: il so...
Battlefield 6: molti utenti hanno giocat...
Acronis sfrutterà le NPU delle CP...
ChatGPT, le chat possono essere segnalat...
Xiaomi lancia HyperOS 3 basato su Androi...
Tesla lancia la Model Y Performance: nuo...
HPE aggiunge nuove funzionalità d...
Socket AM5 a rischio? ASRock prova a spe...
UE pronta a cancellare dazi sui prodotti...
Chromium
GPU-Z
OCCT
LibreOffice Portable
Opera One Portable
Opera One 106
CCleaner Portable
CCleaner Standard
Cpu-Z
Driver NVIDIA GeForce 546.65 WHQL
SmartFTP
Trillian
Google Chrome Portable
Google Chrome 120
VirtualBox
Tutti gli articoli Tutte le news Tutti i download

Strumenti

Regole
Non Puoi aprire nuove discussioni
Non Puoi rispondere ai messaggi
Non Puoi allegare file
Non Puoi modificare i tuoi messaggi

Il codice vB è On
Le Faccine sono On
Il codice [IMG] è On
Il codice HTML è Off
Vai al Forum


Tutti gli orari sono GMT +1. Ora sono le: 21:26.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Served by www3v