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18-08-2014, 22:54 | #1 |
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Iscritto dal: Oct 2006
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[Aspettando] Space Engineers - sandbox, engineering, construction, manteinance
Space Engineers Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. >>> ROADMAP 2015 <<< Quasi un milione di copie vendute, aggiornamenti a cadenza settimanale, ogni Giovedì tra le 16 e le 19. Costruite grandi e piccole astronavi, parcheggiatele in enormi stazioni spaziali. Estraete minerali in modalità Survival o sbizzarritevi senza patemi nella modalità Creativa. Oltre 100 tipi di parti da assemblare: da trivelle a torrette lanciamissili, da raffinerie a sensori di movimento, da timer a blocchi programmabili, sia in game che in C#. Single player, multiplayer Coop e/o PvP, assaltate navi controllate dalla IA o da avversari umani. Distruggete le torrette nemiche, andate all'abbordaggio, apritevi un varco con la fiamma ossidrica, bonificate il vascello catturato da mine e trappole nascoste. Progettate portaerei stellari con torrette, hangar apribili e svariati caccia all'interno. Costruite imponenti navi da trivellazione per estrarre metalli preziosi dagli asteroidi oppure fate gli "operatori ecologici" spaziali raccogliendo i detriti ferrosi delle battaglie. Ogni update è correlato da video nel canale Youtube ufficiale del gioco.http://www.youtube.com/user/SpaceEngineersGame Sia single che multi player. Multi sia coop che PvP (nella stessa partita). Single player offline. Update 25/12/2014: mondi con asteroidi procedurali da 1,000,000,000 km di diametro, sia per la modalità creativa che per la survival Update del 12/11/2015: Pianeti da 120 km di diametro, lune e 3 tipi di conformazione geologica e flora e fauna. >>> Tutorial generale: https://www.youtube.com/watch?v=mHk6L0zNB6U&hd=1 <<< Modalità creativa: componenti infiniti, nessuna risorsa necessaria per costruzione e manutenzione. Modalità survival: inizio con poche o nulle risorse, possibilità di end game. Tutorial ufficiale: http://www.youtube.com/watch?v=q5PgmvtRHZU (con sottotitoli). Componenti: http://www.spaceengineerswiki.com/Components_and_Tools Risorse grezze: http://www.spaceengineerswiki.com/Raw_Materials Risorse lavorate: http://www.spaceengineerswiki.com/Crafting_Materials Tutti i video degli update: http://www.youtube.com/user/SpaceEngineersGame/videos EARLY ACCESS in corso Steam: http://store.steampowered.com/app/244850/ Humble Store: https://www.humblebundle.com/store/p...ers_storefront Engine: VRAGE 2 http://www.keenswh.com/vrage.html AVVISO SULLA PERFORMANCE: http://www.spaceengineersgame.com/pe...e-advices.html Sito ufficiale: http://www.spaceengineersgame.com/ Wiki ufficiale: http://forums.keenswh.com/ Tutorial ufficiali: http://www.spaceengineersgame.com/how-to-play.html Forum ufficiale: http://forums.keenswh.com/
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 13-11-2015 alle 19:12. |
18-08-2014, 22:55 | #2 |
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Riservato
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
18-08-2014, 22:57 | #3 |
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Riservato 2
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
18-08-2014, 23:00 | #4 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Riservato 3
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
19-08-2014, 12:53 | #5 |
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Iscritto dal: Jul 2006
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Seguo
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19-08-2014, 13:45 | #6 |
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Iscritto dal: Jan 2008
Messaggi: 1260
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Oh finalmente qualcuno ne parla io l'ho comprato ma c'ho giocato poco, ammetto che mi sono abituato bene a giochi come Terraria o Starbound dove più o meno una direttiva di quello da fare c'è, qua proprio nulla
infatti una domanda che volevo fare è: c'è da qualche parte una lista di "cose" che è meglio costruire per prima rispetto alle altre? perchè così com'è mi sembra fin troppo dispersivo
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We do what we must. Because we can. |
19-08-2014, 14:31 | #7 | |
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Quote:
In modalità survival, ho trovato questa guida ufficiale: http://forums.keenswh.com/post/survi...forums-6804006 Pare dipenda tutto da quale dei 6 possibili scenari si scelga. Comunque: reattore + sala medica + raffineria + assemblatore sono il minimo sindacale. Segue la ricerca di uranio per il reattore, ergo costruire una mini mining ship con conveyor e drill per velocizzare la raccolta dei minerali. Successivamente batterie di riserva e qualche pannello solare. Premetto che è quello che ho letto bazzicando qui e lì. Il gioco ancora non lo possiedo. Inoltre se si setta la mappa survival con "cargo ship" ogni 15-20 min reali passano navi cargo npc da depredare previa eliminazione delle difese. Poi se si va in multiplayer, penso le cose diventino più facili. Al momento non passo all'acquisto perché ogni 2-3 patch si deve ricominciare una nuova partita, stile Prison Architect. @Mgz: comprendo il tuo spaesamento: in Kerbal Space Program avevo lo stesso problema finché non hanno introdotto i contratti che fungono da guida.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 19-08-2014 alle 14:33. |
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20-08-2014, 10:59 | #8 |
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Ah, ok
Anche perchè nel momento in cui parti hai la tua bella base ma tutto attorno c'è il vuoto più assoluto (ovviamente, visto che siamo nello spazio...) quindi non è che si può "esplorare" o cose simili. E anche partendo in survival la base medica c'è già di default, quindi non hai neanche problemi di vita. Insomma, si ha veramente la fatidica sensazione del "e adesso cosa dovrei fare?" ^^ o almeno è quella che ho avuto io.
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We do what we must. Because we can. |
20-08-2014, 11:23 | #9 | |
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Iscritto dal: Oct 2006
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Quote:
Easy 1 e 2 e quello "2 basi" si, ma negli altri 3 no. Poi magari le info che ho letto non erano aggiornate......
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 20-08-2014 alle 11:28. |
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20-08-2014, 15:37 | #10 |
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Iscritto dal: Oct 2006
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Aria di grandi aggiornamenti in vista: il depot del gioco, prima 1 gb è aumentato in un colpo solo di 300 mb.
http://steamdb.info/app/244850/history/
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
20-08-2014, 17:41 | #11 | |
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Quote:
https://www.youtube.com/watch?v=6cDWTdaKzq8
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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21-08-2014, 17:38 | #12 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Update 01.044 - Spherical gravity generator, Modding for prefab and respawn ships
Summary Spherical gravity generator has been added in Space Engineers, as well as new respawn ships and support for modding them. Many multiplayer synchronization issues have been fixed, including rotor, piston and landing gear problems. Also performance has been increased significantly in certain situations. Features - spherical gravity generator - pre-fab and respawn ship modding - new world setting for dedicated server - autosave interval - more respawn ships - high quality armor textures (on 64-bit version) - export ship/station as prefab (in F11 screen) Fixes - improved piston and landing gear stability - fixed piston, rotor and landing gear exploding in MP - fixed large performance issue caused by asteroids - fixed too large piston collision model - fixed issue when loose blocks loosing ownership - fixed death in survival disables chat window - fixed toolbar not remembering functions from attachments - fixed hot-keyed groups reset when using merge blocks - fixed wrong value in Steam-ID on dedicated server - fixed problems with character mods deforming hands or legs of astronaut - fixed graphical glitch when doors were inside other blocks - fixed inertia not preserved when block was unmerged EDIT 22/08/2014: Update 01.044.012 - fixed crash when splitting ships - fixed crash when status of faction member changed - fixed crash when entering/leaving cockpit - fixed crash on 32-bit caused by loading hi-quality textures (out of memory) - fixed crash when pressed F11 in main menu - fixed crash when switching character in medical room - fixed crash when changing rotor parameters - fixed crash caused by pistons - fixed crash caused by loading invalid definitions from original content or mods - fixed Gravity generator values stuck at maximum regardless of settings
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 23-08-2014 alle 08:20. |
23-08-2014, 08:19 | #13 |
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Iscritto dal: Oct 2006
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Interessante collezione di video di un utente particolarmente creativo: http://www.youtube.com/user/LastStandGamers
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
24-08-2014, 01:15 | #14 |
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screenshot da metter qui nel thread?
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CPU: Dual Core; RAM: 4Gb PC6400 DDR3 800MhZ; MB: Asus P5q Pro; Scheda Video: Saphire HD4850 1Gb DDR3; HD: 500Gb sata 150;; LCD 19" benq 8ms |
25-08-2014, 14:52 | #15 |
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Iscritto dal: Oct 2006
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http://www.spaceengineersgame.com/pictures.html
http://steamcommunity.com/app/244850/screenshots/ Comunque il primo video linkato nel thread riassume meglio di 100 screenshoots.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 25-08-2014 alle 15:01. |
28-08-2014, 17:03 | #16 |
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Messaggi: 11068
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Update 01.045 – Camera block, Workshop tags for mods
In breve:
Camera block has been added - now you can see what is happening on different locations. Camera rotation and controlling ships through cameras will be added in the coming weeks. Additional workshop tags for mods have been introduced to make the orientation on workshop easier. It is also possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chains and production building tiers. As an example there's a new block 'Arc Furnace’, it is specialized building for iron ore refinement. It refines faster than refinery, it's more efficient and cheaper, but cannot refine anything other than iron ore. In addition to these new changes, we have redesigned the easy start 2 map, and rebalanced the cargo ships, adding new space engineers tech to them both. We have also made it possible to create a hostile identity in your world whilst in creative, this will allow people to make maps for others to play through, with the challenge of hostile ships and stations. Finally, render interpolation has been added as well that will make the game experience smoother. It is currently disabled by default since it is not completed 100%, but it can be turned on in video options. Features - Camera block - Workshop tags for mods - better production building Modding - ‘Arc Furnace’ (refinery) - Easy start 2 redesign - Cargo ship redesigns - Add enemy identity Fixes - improved rendering performance of solar panels - improved rendering performance of refinery and assembler - fixed hacked block getting shot by own turrets - fixed connector’s issue not being able to collect all items - fixed ship info screen labels - fixed issue that player cannot remove blocks from cockpit hot-bars 2, 3 and 4
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
29-08-2014, 14:16 | #17 |
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Minor fix.
EDIT 08/29/2014 Update 01.045.013 - fixed crash in toolbar - fixed crash in terminal screen - fixed glass single side rendering issue - fixed thruster glare rendering issue - fixed assembler block not added when blueprints in queue were missing - fixed 'Arc furnace' building progress models - fixed blank assembler - changed name of 'Blast furnace' to 'Arc furnace'
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
04-09-2014, 19:08 | #18 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Update 01.046 - Sensor block, Flashing lights
http://www.youtube.com/watch?v=5_Nz2h1PEok Summary The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. Features - sensor block - flashing lights - warhead terminal controls Fixes - added multiplayer lag/slowdown compensation (helps with rubber banding) - added possibility for name change during dedicated server setup - fixed issue when character moved objects locally by pushing (server ignored it) - fixed connector still yellow when turned OFF - fixed turret rectangle visibility - fixed unlocked connectors allowing item transfer - fixed rocket launcher not remembering option to use conveyor system - fixed crash when locking connectors - fixed completed solar panels do not have sun reflection - fixed gravity generator model bug - fixed landing gear attached to pistons could not be unlocked *Known Issues* - changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. - you can't assign the same sensor action for both entering and exiting the sensor's field
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
05-09-2014, 18:32 | #19 |
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EDIT 09/05/2014:
Update 01.046.014 - fixed spotlight cone visible during flashing - fixed flashing control tooltip text - fixed faction screen crash - added different icons for action toggle/on/off - fixed character crash - fixed sensor toolbar sync - fixed sensor station detection - fixed terminal crash
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
11-09-2014, 21:35 | #20 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
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Update 01.047 - Remote ship control, Timer block
Summary The remote ship control system has been implemented. Players are now able to build drone ships and control them without being inside the ship’s cockpit - keep in mind that remote control is still dependent on the friendly antennas’ signal. Moreover, the timer block has been added, which allows players to trigger a queued action after a set period of time. Additionally, gravity and sensor field view are also available and sensors can detect stations/platforms. https://www.youtube.com/watch?v=kXdpUKkJyLU Features - Remote ship control – control ships without being inside the ship’s cockpit (drones) - Timer block - triggers a queued action after a set period of time - Gravity/Sensor field view - Sensor block now detects stations - Ore detector info can be relayed through antennas - New interior wall texture Fixes - fixed cost of small ship piston head (it cost the same as a large ship piston head) - fixed issue when placing a landing gear or station block was placed as fully built - fixed dedicated servers downloading blank/empty .sbms - fixed unmerging/merging breaks control groups - fixed several MODs which were crashing dedicated server - fixed connectors being destroyed because they were too close while connected - fixed piston disappearing after grinding down the top part - fixed sensor detecting players while being set to detect floating objects Known issues - Sensor block is detecting small ships, but the action is not triggered
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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