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#1 |
Senior Member
Iscritto dal: Dec 2007
Messaggi: 4234
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Rilasciata la patch v1.1 per Crysis
Migliorate le prestazioni in DX9 e DX10
Crysis v1.1 Patch (139.15MB) ================================================================== Fixes: ================================================================== *Fixed: Potential crash in D3D10 *Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game. *Fixed: Inconsistent damage dealt to vehicles when shot by LAW. *Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix *Fixed: Memory leak with FSAA modes *Fixed: Infinite ammo hacks. *Fixed: Memory leak in D3D10 when switching screen modes *Fixed: Muti optimizations *Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position. *Fixed: Crash when loading savegame with level exported recently by editor *Fixed: Virtual keyboard does not function properly when a game pad is connected *Fixed: Users can lose the ability to look around with the Right Stick *Fixed: Setting screen resolution to "default" stops user from selecting last resolution *Fixed: Bug when changing resolution in D3D10 *Fixed: Issues with Depth of field and water droplets in D3D10 *Fixed: Crash on NaN warning ================================================================== Updates: ================================================================== *Added: Motion Blur UI and V.SYNC UI options *Optimized: Motion blur *Optimized: FSAA (Full Scene Anti-Aliasing) *Optimized sound id implementation *Enabled VSync functionality in D3D10 *New benchmarking files for ice CPU benchmark. *http/xmlrpc password protected remote control session *Marked debug cvars as cheat *F12 (screenshot) now works in restricted mode as well ================================================================== Tweaks: ================================================================== *Reduced LAW splash damage vs. infantry in PowerStruggle mode *Slowed Rocket projectile speed down in MP slightly *Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection *Reduced grenade explosion radius in multiplayer *Clamped water tesselation to avoid cheating in MP *MultiGPU improvements with depth map updates |
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#2 |
Senior Member
Iscritto dal: May 2004
Città: Roma
Messaggi: 25520
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grazie della segnalazione, ti rimando al thread ufficiale.
__________________
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