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#221 | |
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Senior Member
Iscritto dal: Dec 2000
Città: Trento
Messaggi: 5917
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Linux User #272700 >+++++++++[<+++++++++>-]<+.++.>++++[<---->-]<++.+++++++. HOWTO: SSH Firewall e DMZ ɐɹdosoʇʇos oʇuǝs ıɯ |
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#222 |
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Senior Member
Iscritto dal: Nov 2003
Messaggi: 2950
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a quanti non è ancora arrivato?
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ASRock 939Dual-Sata2 (305mhz 3-4-4-8-1T 2,7v Rock Solid l 9700pro@460/760 l Enermax 485W l TRATTATIVE CONCLUSE
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#223 |
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Senior Member
Iscritto dal: Nov 2003
Città: Napoli
Messaggi: 6193
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A me...
Anche perchè sto aspettando un dvd da play.com e non mi è arrivato ancora... voglio aspettare che mi arrivi questo e poi lo ordino. Anzi mi sa che lo compro qui in italia... A proposito: ho visto che c'è una collector edition... sapete cosa contiene? Spero non sia stato gia detto, nel caso nn me ne sono accorto
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Diablo3 PF | MyPC(liquidato) - Case Corsair Obsidian 800D / PSU Enermax Galaxy 1000W / MB GA-EX58A-UD7 / CPU Intel I7 920 [email protected] / MEM Corsair Dom. GT@1680mhz / GPU R9 290X / HD 2xWD 150GB raid 0/ SO - Windows 7 Ult. |
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#224 |
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Senior Member
Iscritto dal: Oct 2001
Città: Milano
Messaggi: 1074
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ah ah..
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Alle ultime elezioni ho preso solo tre voti. Mia moglie s'è incazzata perché dice che c'ho l'amante. |
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#225 | |
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Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
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#226 |
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Senior Member
Iscritto dal: Oct 2001
Città: Milano
Messaggi: 1074
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..ero ironiko bako..
ho una eta' per certe cose..
pero' mi hai incuriosito'..fanno pure KAKA? (il giocatore del milan..)
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Alle ultime elezioni ho preso solo tre voti. Mia moglie s'è incazzata perché dice che c'ho l'amante. |
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#227 | ||
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Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
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#228 | |
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Member
Iscritto dal: Apr 2003
Città: Vicenza
Messaggi: 142
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Ho solo provato il demo, perchè il gioco finale è già esaurito al negozio principale della mia città, dove ho da sfruttare un credito.... quindi attendo i rifornimenti (spero a metà settimana). Divertentissimo è fuori discussione, non per niente ho deciso di comprarlo dopo mesi e mesi passati con GTR unicamente! Non sarei così drastico sul fatto che non abbia nulla di simulativo, di certo cmq non è ARCADE puro (MoH allora cosè??). Trovo che la fisica dei mezzi terrestri sia decente e penso sia parecchio editabile come gioco....questo mi lascia ben sperare per un mod realistico (salti, mirino, danni, etc...) |
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#229 |
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Senior Member
Iscritto dal: Jun 2005
Città: Roma
Messaggi: 608
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secondo me serve piu sangue!!! in un gioco di guerra ci dovrebbe essere piu sangue!!! che ne so chiazze per terra....oppure sai ke figata se quando ti sparano...ciuff...chiazze di sangue sullo skermo....ficoooooooooooo
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Ho Concluso con: sko1983, Andre106, salemme80, tarmak,nipoh ,Acid Queen,sesshoumaru ==>
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#230 | |
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Senior Member
Iscritto dal: Nov 2003
Città: Napoli
Messaggi: 6193
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Quote:
Newè, è un gioco... non è che deve darti il senso di schifo che c'è in guerra
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Diablo3 PF | MyPC(liquidato) - Case Corsair Obsidian 800D / PSU Enermax Galaxy 1000W / MB GA-EX58A-UD7 / CPU Intel I7 920 [email protected] / MEM Corsair Dom. GT@1680mhz / GPU R9 290X / HD 2xWD 150GB raid 0/ SO - Windows 7 Ult. |
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#231 |
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Senior Member
Iscritto dal: Nov 2002
Città: Napoli
Messaggi: 2053
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qualcuno sa come si possono bindare i tasti??
Nel senso.. vorrei mettere arma primaria quando sposto rotella giu, pistola quando sposto rotella giù, bombe su pulsante4 del mouse etc etc.. qualcuno sa cosa editare per bindare i tasti invece che scorrere tutti gli oggetti prima di arrivare a prendere il fucile ed evitare di morire bestemmiando??
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Ho trattato con: fuztec25, schummacherr, plextor, modok81, marcus24, mammabell, frency, cos1950, whistcomb, acse, nme, disumano, pucceddu, Lunaticgate, Sergiostyle, formaggino, Qnick, Sasawk, MrPinco, Giulyus, Nico81, Ulisss, MaurizioXp, MrEnrich, NwAttila, Dario2, Deuced, Rinos, Opelio, DDA, Shingo, ecc... |
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#232 | |
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Senior Member
Iscritto dal: Sep 2004
Città: Brescia
Messaggi: 1034
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Binda le bestemmie che fai prima...... |
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#233 | |
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Senior Member
Iscritto dal: Nov 2002
Città: Napoli
Messaggi: 2053
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Quote:
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Ho trattato con: fuztec25, schummacherr, plextor, modok81, marcus24, mammabell, frency, cos1950, whistcomb, acse, nme, disumano, pucceddu, Lunaticgate, Sergiostyle, formaggino, Qnick, Sasawk, MrPinco, Giulyus, Nico81, Ulisss, MaurizioXp, MrEnrich, NwAttila, Dario2, Deuced, Rinos, Opelio, DDA, Shingo, ecc... |
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#234 | ||
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Senior Member
Iscritto dal: Jun 2004
Città: Mestre (VE)
Messaggi: 2509
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#235 | |
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Senior Member
Iscritto dal: Jun 2004
Città: Mestre (VE)
Messaggi: 2509
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Quote:
cmq c'era un patch apposita per battlefield 1942, quindi penso che anche per battlefield 2 non tarderà ad arrivare, anzi non mi stupirei se ci fosse già |
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#236 | |
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Senior Member
Iscritto dal: Nov 2002
Città: Napoli
Messaggi: 2053
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Quote:
qualcosa avevo letto da qualche parte, ma è un casino e poi tutto in inglese, ci sarebbe da modificare il file che c'è nella cartella profiles che contiene tutti i binds, non è una cosa tanto semplice da quello che so riuscito a capire.. Backup dell' originale, modiFica un casino insomma.. ma se non trovo di meglio mi sa che devo farlo... Stare a Rullare
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Ho trattato con: fuztec25, schummacherr, plextor, modok81, marcus24, mammabell, frency, cos1950, whistcomb, acse, nme, disumano, pucceddu, Lunaticgate, Sergiostyle, formaggino, Qnick, Sasawk, MrPinco, Giulyus, Nico81, Ulisss, MaurizioXp, MrEnrich, NwAttila, Dario2, Deuced, Rinos, Opelio, DDA, Shingo, ecc... |
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#237 | |
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Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
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#238 |
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Senior Member
Iscritto dal: Nov 2002
Città: Napoli
Messaggi: 2053
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ecco qua, se volete bindare i tasti come + vi pare:
First make sure you're editing the right Controls.con file \My Documents\Battlefield 2 Demo\Profiles\0001 or 0002 (or more) Double check Global.con in Profiles dir to see what one it calls. The file is separated into 7 sections. 1. Infantry 2. Land 3. Air 4. Helicopter 5. Sea 6. Game Control (GUI, and other ingame things) 7. Player Input (Mouse look, camera, change inventory) ------------------- Anatomy of the bind ------------------- ControlMap.[Type of control] [action] [controller type] [key, button, axis] [key variable] [primary or alternate] Everything starts with ControlMap. Don't change this or forget to add it. --------------- Type of Control --------------- The following are the available types of control 1. addbuttontotriggermapping (Mouse or joystick/pad button) 2. addkeytotriggermapping (Keyboard key) 3. addaxistotriggermapping (Mouse or Joystick axis) 4. addkeystotriggermapping (Keyboard keys that are bound to joint controls; walk forward/back, strafe left/right) 5. addbuttonstotriggermapping (Mouse or Joystick buttos that are bound to joint controls; walk forward/back, strafe left/right) ------ Action ------ The following is a list of all available actions and their definitions divided into their appropriate categories -------- Infantry -------- C_PIYaw - Strafe (Joint Bind) C_PIThrottle - Forward/Back (Joint Bind) C_PIFire - Fire C_PIAltFire - Alternate Fire (Usually zooms weapon) C_PIAction - Jump C_PISprint - Sprint C_PIAltSprint - Key that is double tapped to sprint (make this the same as your foreward key) C_PIWeaponSelect1 - Knife C_PIWeaponSelect2 - Sidearm (Pistol) C_PIWeaponSelect3 - Main Weapon C_PIWeaponSelect4 - Various (Grenade Launcher, Rocket Launcher C_PIWeaponSelect5 - Various C_PIWeaponSelect6 - Various C_PIWeaponSelect7 - Various C_PIWeaponSelect8 - Various C_PIWeaponSelect9 - Various (Does anything even have 9 weapons?!) C_PIPositionSelect1 - Position when in vehicle C_PIPositionSelect2 C_PIPositionSelect3 C_PIPositionSelect4 C_PIPositionSelect5 C_PIPositionSelect6 C_PIPositionSelect7 C_PIPositionSelect8 C_PIDrop - Drop/Pickup Kit C_PILie - Prone C_PICrouch - Crouch C_PICameraMode1 - Inside C_PICameraMode2 - From Back C_PICameraMode3 - From Front C_PICameraMode4 - Cinema C_PIToggleWeapon - Weapon Switch (cycles one way) ---- Land ---- c_PIYaw - Turning c_PIThrottle - Accel/Decel c_PIFire - Main Weapon c_PIAltFire - If the vehicle has 2 weapons c_PISprint - Boost (If applicapable) c_PIWeaponSelect1 c_PIWeaponSelect2 c_PIWeaponSelect3 c_PIWeaponSelect4 c_PIWeaponSelect5 c_PIWeaponSelect6 c_PIWeaponSelect7 c_PIWeaponSelect8 c_PIWeaponSelect9 c_PIPositionSelect1 c_PIPositionSelect2 c_PIPositionSelect3 c_PIPositionSelect4 c_PIPositionSelect5 c_PIPositionSelect6 c_PIPositionSelect7 c_PIPositionSelect8 c_PICrouch - Ducks when in a turret c_PICameraMode1 c_PICameraMode2 c_PICameraMode3 c_PICameraMode4 c_PIToggleWeapon c_PIFlareFire - Fires a flare --- Air --- c_PIYaw - Rudder Left and Right C_PIPitch - Up/Down C_PIRoll - Rolls left and right c_PIThrottle - Accel/Decel c_PIFire - Main Weapon c_PIAltFire - If the vehicle has 2 weapons c_PISprint - Afterburner C_PIAltSprint - Double tap for afterburner C_PIMouseLook - Trigger Mouse Look on/off c_PIWeaponSelect1 c_PIWeaponSelect2 c_PIWeaponSelect3 c_PIWeaponSelect4 c_PIWeaponSelect5 c_PIWeaponSelect6 c_PIWeaponSelect7 c_PIWeaponSelect8 c_PIWeaponSelect9 c_PIPositionSelect1 c_PIPositionSelect2 c_PIPositionSelect3 c_PIPositionSelect4 c_PIPositionSelect5 c_PIPositionSelect6 c_PIPositionSelect7 c_PIPositionSelect8 c_PICameraMode1 c_PICameraMode2 c_PICameraMode3 c_PICameraMode4 c_PIToggleWeapon c_PIFlareFire - Fires a flare ** This section is followed by this line ControlMap.mouseSensitivity 1.7 ---------- Helicopter ---------- c_PIYaw - Rudder Left and Right C_PIPitch - Up/Down C_PIRoll - Rolls left and right c_PIThrottle - Accel/Decel c_PIFire - Main Weapon c_PIAltFire - If the vehicle has 2 weapons c_PISprint - Afterburner C_PIAltSprint - Double tap for afterburner C_PIMouseLook - Trigger Mouse Look on/off c_PIWeaponSelect1 c_PIWeaponSelect2 c_PIWeaponSelect3 c_PIWeaponSelect4 c_PIWeaponSelect5 c_PIWeaponSelect6 c_PIWeaponSelect7 c_PIWeaponSelect8 c_PIWeaponSelect9 c_PIPositionSelect1 c_PIPositionSelect2 c_PIPositionSelect3 c_PIPositionSelect4 c_PIPositionSelect5 c_PIPositionSelect6 c_PIPositionSelect7 c_PIPositionSelect8 c_PICameraMode1 c_PICameraMode2 c_PICameraMode3 c_PICameraMode4 c_PIToggleWeapon c_PIFlareFire - Fires a flare ** This section is followed by this line ControlMap.mouseSensitivity 3 --- Sea --- c_PIYaw - Rudder Left and Right C_PIPitch - Up/Down hatches or doors c_PIThrottle - Accel/Decel c_PIFire - Main Weapon c_PIAltFire - If the vehicle has 2 weapons c_PISprint - Afterburner C_PIAltSprint - Double tap for afterburner C_PIMouseLook - Trigger Mouse Look on/off c_PIWeaponSelect1 c_PIWeaponSelect2 c_PIWeaponSelect3 c_PIWeaponSelect4 c_PIWeaponSelect5 c_PIWeaponSelect6 c_PIWeaponSelect7 c_PIWeaponSelect8 c_PIWeaponSelect9 c_PIPositionSelect1 c_PIPositionSelect2 c_PIPositionSelect3 c_PIPositionSelect4 c_PIPositionSelect5 c_PIPositionSelect6 c_PIPositionSelect7 c_PIPositionSelect8 C_PICrouch - Crouches when in turret c_PICameraMode1 c_PICameraMode2 c_PICameraMode3 c_PICameraMode4 c_PIToggleWeapon c_PIFlareFire - Fires a flare ------------ Game Control (This one is a bit messy) (The * ones should probably be left how they are by default.(I've included the default line for them as opposed to what they do)) !!! - Mouse wheel is a bit odd, PAY ATTENTION - !!! ------------ c_GIMouseLookX - Axis for moving cursor Left/Right c_GIMouseLookY - Axis for moving cursor up/down *c_GIMenu IDFKeyboard IDKey_Escape 10000 0 (main menu) *c_GIToggleConsole IDFKeyboard IDKey_Grave 10000 0 (` console) (this also has an alt bind to the End key) *c_GIEscape IDFKeyboard IDKey_Escape 10000 0 *c_GIUp IDFKeyboard IDKey_ArrowUp 10000 0 *c_GIDown IDFKeyboard IDKey_ArrowDown 10000 0 *c_GILeft IDFKeyboard IDKey_ArrowLeft 10000 0 *c_GIRight IDFKeyboard IDKey_ArrowRight 10000 0 *c_GIPageUp IDFKeyboard IDKey_PageUp 10000 0 *c_GIPageDown IDFKeyboard IDKey_PageDown 10000 0 *c_GIRightShift IDFKeyboard IDKey_RightShift 0 0 *c_GILeftShift IDFKeyboard IDKey_LeftShift 0 0 *c_GILeftCtrl IDFKeyboard IDKey_LeftCtrl 0 0 *c_GIRightCtrl IDFKeyboard IDKey_RightCtrl 10000 0 *c_GIRightAlt IDFKeyboard IDKey_RightAlt 0 0 *c_GIOk IDFMouse IDButton_0 0 0 *c_GIAltOk IDFMouse IDButton_1 0 0 c_GIScreenShot - Makes a screenshot (default is PrintScreen) c_GITogglePause - Pauses Singleplayer Game c_GISayAll - Type to all c_GISayTeam - Type to Team c_GISaySquad - Type to Squad !!! c_GIMouseWheelUp -1 IDFMouse IDAxis_2 0 DON'T CHANGE THESE. THIS DEFINES THE MOUSEWHEEL BIND LATER ON !!! -1 c_GIMouseWheelDown IDFMouse IDAxis_2 0 *c_GITab IDFKeyboard IDKey_Tab 10000 0 *c_GIEnter IDFKeyboard IDKey_Enter 10000 0 *c_GIDelete IDFKeyboard IDKey_Delete 10000 0 *c_GIBack IDFKeyboard IDKey_Backspace 10000 0 c_GITacticalComm - Direct Squad Popup Comm c_GIRadioComm - Normal Radio Popup Comm c_GIMapSize - Map fullscreen toggle c_GIMapZoom - Minimap Zoom *c_GIMenuSelect0 IDFKeyboard IDKey_0 10000 0 *c_GIMenuSelect1 IDFKeyboard IDKey_1 10000 0 *c_GIMenuSelect2 IDFKeyboard IDKey_2 10000 0 *c_GIMenuSelect3 IDFKeyboard IDKey_3 10000 0 *c_GIMenuSelect4 IDFKeyboard IDKey_4 10000 0 *c_GIMenuSelect5 IDFKeyboard IDKey_5 10000 0 *c_GIMenuSelect6 IDFKeyboard IDKey_6 10000 0 *c_GIMenuSelect7 IDFKeyboard IDKey_7 10000 0 *c_GIMenuSelect8 IDFKeyboard IDKey_8 10000 0 *c_GIMenuSelect9 IDFKeyboard IDKey_9 10000 0 c_GIYes - Confirm request (Orders, TK Forgiv) c_GINo - Same as above c_GICreateSquad - Creates a Squad c_GISelectSquad - Selects a Squad c_GIToggleFreeCamera - Toggles the Free Cam on/off (not sure when this is used) c_GIHotRankUp - Don't know about this feature either DEFAULT is Numpad + c_GIShowScoreboard - Shows Scoreboard (TAB) c_GIVoipUseLeaderChannel - Talk to Commander (VOIP) c_GI3dMap - Toggle 3D map on/off c_GISelectAll - Not sure what this is c_GIDeselectAll - Same here c_GILeader - Pulls up the Squads/Commander board (Default is CAPS) c_GIVoipPushToTalk - Talk to Squad (VOIP) ------------ Player Input ------------ c_PIMouseLookX - Mouselook Left/Right c_PIMouseLookY - Mouselook Up/Down c_PICameraX - Camera Left/right (I think these are Battlefield Recorder controls) c_PICameraY - Camera Up/Down (Same as above) c_PIUse - Use vehicle/stationary weapon c_PIReload - Reloads weapon c_PIToggleCameraMode - Cycles camera modes (In, chase, front, cinema) c_PINextItem -1 IDFMouse IDAxis_2 0 (This is for Next Item in Inventory) -1 c_PIPrevItem IDFMouse IDAxis_2 0 (This is for Previous Item in Inventory) --------------- Controller Type --------------- This is tied into the second part (after the .) It's pretty simple IDFKeyboard - Keyboard Key IDFMouse - Mouse IDFGameController_0 - Joystick (If you have more than one, change the _0 to read _1, _2, etc. **It always needs a number and even if you have 1 stick, it should read _0. Remember computers start count at 0, not 1) The reason why this is needed is because you can bind Axis controls to Keyboards, Mice, AND sticks. Same with Triggers. ----------------- Key, Button, Axis ----------------- This is where you select the key that is being bound. I've included a list of what every key is called. You should have no problem binding joystick buttons or mice buttons (I use a bunch on my Logitech MX510). I also didn't include what they are because every joystick and mouse are different. ------------- Keyboard Keys ------------- IDKey_KEYNAMEHERE The Alphabet is just the letter (A-Z) The Top number row are just the numbers (1-0) The F keys just F1-F12 Special Keys ------------ ` - Grave Print Screen - PrintScreen (Top row number line) - - Subtract = - Equals Backspace - Backspace Tab -Tab CAPS - Capital Shift - LeftShift/RightShift Control - LeftCtrl/RightCtrl Alternate - LeftAlt/RightAlt Windows Key - LeftWin/RightWin (Yes I was suprised it used these as well!) Space - Space [ - LeftBracket ] - RightBracket \ - Backslash ; - Semicolon ' - Apostrophe , - comma . - period / - slash Return (or enter) - Enter Insert - Insert Delete - Delete Home - Home End - End PageUp - PageUp PageDown - PageDown Number Pad Numbers - NumPad1-0 Number Pad / - Divide Number Pad * - Multiply Number Pad - - Minus Number Pad + - Add Number Pad Enter - NumpadEnter Number Pad . - Decimal I think that's all of em! ------------ Key Variable ------------ This is what defines the key to be either one shot or press and hold repeat or double tap. (Confusing??) Okay example, when you press W to walk forward, you would set that to hold and repeat. If it was one shot, your guy would walk forward one step and stop. And example of one shot would be weapon select. IF you press 3 to select your main gun, it chooses it. Even if you hold down the key it will only go once then stop. If this was set to hold repeat, your gun would be continously switching between firing modes. Double tap are keys like sprint (I think that's actually the only one that is double tap). The codes are as follows 0 - Hold and repeat 1000 - Double tap 10000 - One Shot I experimented with changing some of these from their defaults to different types and the game doesn't like it very well. I suggest you keeping all of the defaults the way they are. If you are building the Controls.con file from the ground up, I suggest looking at the default one for the proper settings. I'm not going to post all of them here. -------------------- Primary or Alternate -------------------- It's a good idea to follow all of the lines with a 0 This signifies the default button If you want an alternate button do the following Copy and paste the line you want an alternate to Change the appropriate key Change the final 0 to a 1. ------------- **JOINT BINDS ------------- Treat these binds the same as single binds but you need to enter 2 keys or buttons or axis. UP then DOWN RIGHT then LEFT It's a bit backwards (normally it's left then right). THe way these are designed you cannot make one a mouse button and one a keyboard. The only way to go around this is to make one set primary and the other alternate. ------------------ Well I think that just about wraps it up. If anyone has any questions after, please don't hesistate to ask. I'm also TRYING (repeat) TRYING to learn Visual Basic to create a small program to make this bind file with ease. I'll let you know if I come up with anything or if anyone else has more programming skill than me (I can set the clock on the VCR), let me know if you want to help out. Good Luck!
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Ho trattato con: fuztec25, schummacherr, plextor, modok81, marcus24, mammabell, frency, cos1950, whistcomb, acse, nme, disumano, pucceddu, Lunaticgate, Sergiostyle, formaggino, Qnick, Sasawk, MrPinco, Giulyus, Nico81, Ulisss, MaurizioXp, MrEnrich, NwAttila, Dario2, Deuced, Rinos, Opelio, DDA, Shingo, ecc... |
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#239 | ||
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Senior Member
Iscritto dal: Jun 2004
Città: Mestre (VE)
Messaggi: 2509
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grazie della giuda
Quote:
se non salta fuori un metodo + semplice comincerò a studiarmela, solo che non sono sicuro di sapere bene come si "chiamano" i vari tasti del mouse... Quote:
ma cmq a me piaceva, diciamo che era meglio di niente |
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#240 | |
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Senior Member
Iscritto dal: Nov 2002
Città: Napoli
Messaggi: 2053
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Quote:
mouse1, mouse2, mouse3 etc etc
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Ho trattato con: fuztec25, schummacherr, plextor, modok81, marcus24, mammabell, frency, cos1950, whistcomb, acse, nme, disumano, pucceddu, Lunaticgate, Sergiostyle, formaggino, Qnick, Sasawk, MrPinco, Giulyus, Nico81, Ulisss, MaurizioXp, MrEnrich, NwAttila, Dario2, Deuced, Rinos, Opelio, DDA, Shingo, ecc... |
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3-4-4-8-1T 2,7v Rock Solid l 9700pro@460/760 l Enermax 485W l









