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#1001 | |
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Senior Member
Iscritto dal: Sep 2008
Città: Milano
Messaggi: 884
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Quote:
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Msi Z370 Gaming Plus || Intel I7-9700k Cooled by Arctic Liquid Freezer II 240 || Crucial Ballistix Sport LT 2666 ddr4 32GB || Msi RTX 4070 Ventus 2x 12GB || Cooler Master Silent Pro 1000W Modulare || Cooler Master HAF 922 || Win 10 Pro 64 |
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#1002 | |
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Senior Member
Iscritto dal: Oct 2002
Città: Padova
Messaggi: 13755
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#1003 | |
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Senior Member
Iscritto dal: Sep 2008
Città: Milano
Messaggi: 884
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Quote:
E' un bug che verrà risolto con la patch 1.03, nel forum della bohemia è risaputo.
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Msi Z370 Gaming Plus || Intel I7-9700k Cooled by Arctic Liquid Freezer II 240 || Crucial Ballistix Sport LT 2666 ddr4 32GB || Msi RTX 4070 Ventus 2x 12GB || Cooler Master Silent Pro 1000W Modulare || Cooler Master HAF 922 || Win 10 Pro 64 |
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#1004 |
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Senior Member
Iscritto dal: Oct 2002
Città: Padova
Messaggi: 13755
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Patch che non si sa quando arriverà.
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#1005 |
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Senior Member
Iscritto dal: Sep 2008
Città: Milano
Messaggi: 884
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No, non si sa quando.
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Msi Z370 Gaming Plus || Intel I7-9700k Cooled by Arctic Liquid Freezer II 240 || Crucial Ballistix Sport LT 2666 ddr4 32GB || Msi RTX 4070 Ventus 2x 12GB || Cooler Master Silent Pro 1000W Modulare || Cooler Master HAF 922 || Win 10 Pro 64 |
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#1006 |
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Senior Member
Iscritto dal: Dec 2001
Città: Roma
Messaggi: 841
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Ho risolto, ho cambiato le RAM e l'alimentatore... e come per magia và molto meglio, ma NON mi disattiva il vsync!
EDIT: Và eccelsamente, ma và dai 25 a non più di 60 appunto anche guardando il cielo, mentre fà 35-40 di media se non c'è troppo casino (tutto su very high) non capisco perchè non riesco più a togliere il vsync, c'ero riuscito una volta, ora cel'ha sempre lol !
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I7 [email protected], Z87-PRO, 16 GB DDR3 1600Mhz Kingston, Sapphire HD 7970, Samsung SM2333SW, Enermax Pro 82+ 625W, Enermax Uber Chakra, Panasonic SA-AK750 + Logitech X-530, SSD Samsung 830 pro 250 GB, WD 250GB, WD 250 GB, WD 300 GB, Samsung 2.0TB, Windows 7 64bit. Ultima modifica di Joram : 06-08-2009 alle 00:11. |
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#1007 |
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Member
Iscritto dal: Dec 2004
Messaggi: 273
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Attenzione patch 1.03 appena rilasciata.
http://forums.bistudio.com/showthread.php?t=82753 |
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#1008 |
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Bannato
Iscritto dal: Mar 2009
Messaggi: 3110
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Provatela e fateci sapere
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#1009 |
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Senior Member
Iscritto dal: Jul 2008
Città: Messina
Messaggi: 14514
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ARMA 2 Update Released
August 5, 2009, 12:13 pm - Valve - Product Update Updates to ARMA 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. New: command line option -showScriptErrors introduced to show errors in scripts on-screen New: Direct analogue throttle and brake for airplanes now available. New: More flexible configuration of Flares in the config (brightness, size) New: Mission name (with * indicated unsaved work) displayed in the mission editor New: Keyboard shortcuts in the mission editor Improved: better handling of gravitation for shots (esp. for grenades) Improved: Building destruction Improved: Better airplane HUD visibility both night and day Optimization: Reduced frame stutter near map borders. Hotfix: Players are forced to reconnect after MP Load on server. Fixed: no particles effect when hit object with destructNo Fixed: grenade could destroy a building just by impact Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now Fixed: missiles should pass through vegetation Fixed: Player connected to loaded game was sometimes frozen. Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. Fixed: Possible crash with laser designator active. Fixed: Sometimes crew of a close vehicle was visible through the vehicle. Fixed: Infinite looping of commands 'Stop' in radio. Fixed: Leaning 'limits' do not work in TrackIR. Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. Fixed: Rainbow could be visible even with sun below horizon. Fixed: 3D Editor - civilian and resistance units did not work correctly Fixed: Sea surface was not rendered in NE area out of map. Fixed: Terrain surface was sometimes using wrong parallax map. Fixed: Grenade could sometimes destroy a building just by impact Fixed: Radio messages sometimes echoed Fixed: Team switch did not work when player died Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. Fixed: Prevent killed AI units reporting who killed them. Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity Fixed: Leaning 'limits' did not work with TrackIR Fixed: MP client frozen in Receiving... screen sometimes Fixed: Problems with saving and loading games in cooperative campaign Missions Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) Improved: autosave logic to not save when it was not safe Improved: Eye for an Eye in Scenarios Modules Fixed: Warfare fast travel on clients was not using logistic values Fixed: Warfare money sending Fixed: Warfare HQ multiple reports Fixed: First-Aid: Action module caused healing scripts to run twice Fixed: Supply drop not ending (wrong vehicle class) New: First-Aid modules work with respawn New: First-Aid ability to stop healing New: Added ability to add Support Requests that do not expire. Improved: First-Aid modules more robust and faster Improved: Better support for side Resistance in SOM / ACM. Data Fixed: Invisible driver in UAZ (MG and GL) Fixed: AI soldiers were able to hear extremely well Fixed: various minor problems on buildings Fixed: rocks destruction effect changed Fixed: penetrability of some vegetation Fixed: collision geometry of A_BuildingWIP Fixed: react FSM core conversations Fixed: cargo animations in LAV25 Fixed: indicators in Ka52 when using NVG Fixed: cargo animations in BTR Fixed: Warfare keypoint on Chernarus
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IB 3570k- EVGA GTX 970&1489mhz - Z77-DS3H - Antec HCG M620w -16gb ram ddr3 - Asus VN279QLB SteamID |
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#1010 |
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Member
Iscritto dal: Feb 2009
Messaggi: 290
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ragazzi, sono tra quelli che sta incontrando parecchie difficoltà nella missione "mastini di guerra" a causa di vari bugs (anche se ad essere sincero è la prima missione, da quando ho cominciato la campagna, che mi sta dando problemi)...cmq...mentre vi scrivo sto scaricando la patch 1.03 e volevo chiedere se mi conviene ricominciare la missione da capo dopo l'installazione oppure continuare normalmente...-grazie
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#1012 |
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Member
Iscritto dal: Feb 2009
Messaggi: 290
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...illuminami...
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#1013 |
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Bannato
Iscritto dal: Apr 2009
Messaggi: 1323
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#1014 |
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Member
Iscritto dal: Sep 2005
Messaggi: 186
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Finalmente con la nuova patch si gioca in maniera decente, ho reinstallato tutto il gioco e poi ho applicato la nuova patch. A 1680x1050 tutto su "molto alto" AA su basso e Anisotropico su "normale" il gioco mi gira tra i 38 e i 30fps ora direi che va bene, con ulteriori patch penso che le cose miglioreranno ancora, cmq sono soddisfatto!!! Finalmente lo incomincio a modo.
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#1015 | |
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Junior Member
Iscritto dal: Jul 2009
Messaggi: 9
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Quote:
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asus p5kc-intel core 2 quad q9550 2.83 ghz-ram corsair dominator 1066 3 giga -ati hd 4870 1gb toxic edition-alimentatore corsair 600w-OS win7 |
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#1016 | |
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Member
Iscritto dal: Feb 2009
Messaggi: 290
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#1017 |
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Member
Iscritto dal: Feb 2009
Messaggi: 290
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ho scaricato la patch e letto il readme...quesito risposto...
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#1018 |
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Member
Iscritto dal: Jul 2009
Messaggi: 37
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Era ora per la patch.
Pensavo a qualcosa di più grosso di 134 Mb. Stasera la provo |
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#1019 | |
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Senior Member
Iscritto dal: Apr 2008
Città: Padania
Messaggi: 1093
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Quote:
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#1020 | |
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Member
Iscritto dal: Jul 2009
Messaggi: 38
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Quote:
il gioco non è per niente difettoso,deve essere il tuo pc che ha qualcosa che non va perche con il mio:q9300 a 2,5 ghz,4 gb di ram e geforce 9600 gt riesco a giocare 1600x900 al massimo della grafica e mi va sui 45-60 fps.hai provato a installare la nuova patch? |
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