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Old 05-03-2008, 23:51   #10561
marco0209
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non so se questo è il thread giusto..casomai lo correggo..
sono arrivato al punto n.125 del gioco e durante il salvataggio del checkpoint si blocca e non va piu avanti..
Ho provato a tornare indietro caricando al punto precedente e rifacendo il livello ma nulla si continua a bloccare..soluzioni?
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Old 05-03-2008, 23:52   #10562
ippo.g
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Originariamente inviato da kalius Guarda i messaggi
Ragazzi nessuno su vista ha problemi ad eseguire il gioco? con una 8800gts, ultimi driver 169.25 (ma ho provato anche le ebta successive) e patch 1.1 quando si avvia partono le prime schermate ma dopo poco la ventola della vga inizia a fischiare e il pc si riavvia...

che ne pensate?

potrebbe essere colpa di un ali lc 550W che non era abb potenza a un HD da 300 gb, un mast dvd pioneer sata e un q6600 intel + scheda madre asus, e la gia citata scheda video?

Grazie...
l'ali lo escludo con lo stesso io ci tengo uno SLI
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Old 06-03-2008, 02:21   #10563
Ricky78
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Sapete dirmi dove sta la cartella dei salvataggi che devo formattare?


Grazie

Ultima modifica di Ricky78 : 06-03-2008 alle 09:36.
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Old 06-03-2008, 06:24   #10564
emnlmn
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salve ragazzi, una domanda veloce.
c'è qualcuno di voi che gioca con un sistema simile a questo che dovrei farmi io a giorni?

e2180 oc (ora non so fino a che punto, ma abbastanza spinto cmq)
2x1Gb 800mhz
p5k pro
8800 Gts 512 (oc)

monitor hp w2207h

risoluzione non credo di poter salire oltre 1280.
prendendo come riferimento questa ris, secondo come sarà l'esperienza di gioco in generale? riuscirei a godermelo almeno un po?
il processore fà parecchio da collo di bottiglia?

datemi qualche parere
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Old 06-03-2008, 10:38   #10565
letsmakealist
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Originariamente inviato da emnlmn Guarda i messaggi
salve ragazzi, una domanda veloce.
c'è qualcuno di voi che gioca con un sistema simile a questo che dovrei farmi io a giorni?

e2180 oc (ora non so fino a che punto, ma abbastanza spinto cmq)
2x1Gb 800mhz
p5k pro
8800 Gts 512 (oc)

monitor hp w2207h

risoluzione non credo di poter salire oltre 1280.
prendendo come riferimento questa ris, secondo come sarà l'esperienza di gioco in generale? riuscirei a godermelo almeno un po?
il processore fà parecchio da collo di bottiglia?

datemi qualche parere
a quella risoluzione e con quella vga, vai tranquillissimo.
la cpu non ti limiterà per niente.
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Old 06-03-2008, 12:18   #10566
oldseawolf666
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Originariamente inviato da MDG Guarda i messaggi
a ke frequenza hai le mem?
da firma son a 220 in asincrono
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Ultima modifica di oldseawolf666 : 06-03-2008 alle 12:21.
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Old 06-03-2008, 12:27   #10567
The Swan Song
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Originariamente inviato da Ricky78 Guarda i messaggi
Sapete dirmi dove sta la cartella dei salvataggi che devo formattare?


Grazie
I salvataggi sono dentro documenti - my games
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Old 06-03-2008, 12:28   #10568
The Swan Song
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Originariamente inviato da marco0209 Guarda i messaggi
non so se questo è il thread giusto..casomai lo correggo..
sono arrivato al punto n.125 del gioco e durante il salvataggio del checkpoint si blocca e non va piu avanti..
Ho provato a tornare indietro caricando al punto precedente e rifacendo il livello ma nulla si continua a bloccare..soluzioni?
Come si chiama il livello? descrivi la zona in cui ti trovi, magari allega qualche screen per farci capire meglio...
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Old 06-03-2008, 13:07   #10569
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Patch 1.2 – Status Update

Buone notizie:

"The upcoming patch 1.2 is final and approved! That means the patch is ready for distribution." (inCrysis)

Teniamo gli occhi aperti!
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Old 06-03-2008, 14:54   #10570
Jeremy01
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dove trovo l'utility per il benchmark di crysis?
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Old 06-03-2008, 15:05   #10571
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dove trovo l'utility per il benchmark di crysis?
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32 qui per il bench a 32 bit altrimenti vai in Bin64. ci sono 3 bench, cpu cpu_2 e gpu
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Old 06-03-2008, 15:11   #10572
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edit....
grazie
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Old 06-03-2008, 19:21   #10573
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Originariamente inviato da Franc83 Guarda i messaggi
Buone notizie:

"The upcoming patch 1.2 is final and approved! That means the patch is ready for distribution." (inCrysis)

Teniamo gli occhi aperti!
Uscita fresca fresca
http://www.crymod.com/thread.php?threadid=20664

prego inserire in prima

Codice:
Patch 2 Changelog:

Optimizations and Stability

*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor


General Fixes/tweaks

*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend. 
*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser


Weapons

*Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players 
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered. 
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs 
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds 
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients. 
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills


SinglePlayer

*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits


MultiPlayer

*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry. 
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon. 
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA. 
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler 
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks. 


New Features

*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. 
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games. 
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.
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Old 06-03-2008, 19:24   #10574
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TUTTI QUI!!!! http://files.filefront.com/Crysis+v1.../fileinfo.html
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Old 06-03-2008, 19:27   #10575
ippo.g
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non mi sembra una rivoluzione o perlomeno non quello che attendavamo;
più positive le notizie dai catalyst 8.3 che promettono un 15% di prestazioni in più con le radeon
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Old 06-03-2008, 20:10   #10576
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tutti ad aggiornare crysis?
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Old 06-03-2008, 20:19   #10577
Garagolo
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questa patch posso installarla anche se non ho installato in precedenza la patch 1.1???
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Old 06-03-2008, 20:24   #10578
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questa patch posso installarla anche se non ho installato in precedenza la patch 1.1???
Non lo so, ma comunque scaricale tutte e due
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Old 06-03-2008, 20:30   #10579
Garagolo
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l ho gia scaricate tutte e due, ma il fatto è che la prima patch non me la fa' proprio installare.... ci ho provato molte volte.....poi ho rinunciato....eppure non ho toccato niente del gioco ....
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Old 06-03-2008, 20:32   #10580
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l ho gia scaricate tutte e due, ma il fatto è che la prima patch non me la fa' proprio installare.... ci ho provato molte volte.....poi ho rinunciato....eppure non ho toccato niente del gioco ....
Prova a riscaricarla. Se non va disinstalla il gioco, dai una passata con Ccleaner sui file temporanei e sul registro Se nonc e l'hai scaricalo da goooooogle
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Nel mio ARMOR BLACK : DFI BLOOD IRON P35++E8400@4000mhz@1,4v dissipated by Zalman 9700led++Team group Extreme pc6400 4-4-4-10@600mz@4-4-4-10@2,2v ++xfx8800GTX @ 660/1550/2040++Zalman ZM600 modulare
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