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#2301 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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#2302 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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La prima versione del nuovo primo post del thread è in prima pagina
![]() Ecco anche la lista di alcune delle modifiche che verranno introdotte con la prossima patch: Gameplay: - Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed. - UTGame.bNoCustomCharacters is now globalconfig. - Now hear own auto-taunts. - Fix for Liandri bots riding high in vehicles. - Fixed mutators disappearing between matches. - Fixed up PC DLC screenshots and player counts. - Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it. - Fixed announcements not playing properly in WAR-MarketDistrict during the campaign. - Fixed manta crouch exploit. - Fixed loaded RL switching away before releasing load on net clients. - Fixed occasionally getting stuck when getting up from ragdoll. - Fixed ending zoom when go into feign death. - Fixed giving proper stats credit for translocator telefrags. - Fixed giving proper suicide stat credit for certain environmental suicides. - Fixed Hoverboard foot placement when watching other client get on. - Improved the turret controls on the rail turret with analog controller. - Fixed friendly fire mutator showing up as option for Duel. - Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer. - Fixed shock/instagib beams which were grabbed from emitter pool sometimes incorrectly having DPG_Foreground set. - Fixed "missing required file for demo playback" error message. - Fixed redeemer explosion on client when shot down. - Fixed big head mutator head scaling popping out at distance. - End the match right away in duel if a player leaves. - Fixed not getting kismet node destroyed event when node captured by orb. - Fixed effect showing up for disabled weapon lockers. - Don't modify power core damage caused by kismet. - Fixed scavenger legs disappearing in kill volumes. - Deployables can no longer be deployed onto hover/flying vehicles. - Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn. - Fixed impact hammer impact camera shake for low gore clients. Engine/Rendering: - Added motion blur menu option for PC (defaults to off). - Fixed zero extent collision bug in octree code (finding nodes in Z axis). - LOD Hysteresis / LOD Decision making bug fix. - Fixed default mesh not having proper LOD settings. - Fixed rare darkwalker physics crash. User Interface: - Added player name list to server browser. - Added midgame map voting, with serverside config options in UTGame.ini: - bMidGameMapVoting: Enables/Disables midgame map voting - MapVotePercentage: The percentage of votes required to initiate a map switch, counts down based upon VoteDuration; - NOTE: When VoteDuration=0, votes for a single map must exceed this percentage, but when VoteDuration is not 0, the number of players voting must exceed this percentage - MinMapVotes: The minimum number of players that must vote in order to initiate a map switch. - InitialVoteDelay: Delays the enabling of map voting for this many seconds - Fixed History being saved for servers joined via cmdline and console. - Fixed leading vote count indicator when map voting underway. - Don’t show muted talking player portraits on HUD. - Simple crosshair tweaks. - Added the number of files left to download to the package downloading message. - Fixed Krall portrait. - Fixed clipping vehicle HUD beacon when not visible. - Fixed endgame timer so that it isn't affected by changes in game speed (also fixes vote timer) - Fixed SPMA deploy icon offset. Networking: - Always sort relevant actors by priority. Should fix the weird actors/properties never getting replicated issues. - Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player. - Fixed gibs not showing for clients of low-gore listen server. - New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients. Configurable through new properties in UTGame.ini: TotalNetBandwidth=32000 (total upstream bandwidth to be apportioned) MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 - Fixed "you have lost the match" messages to spectators at end of duel match. - Fixed cases where GameSettings cache in the GameInfo wasn't properly getting NULL'd out on DestroyOnlineGame(). - HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found. - Fixed erroneous "connection failed" error when performing non-seamless travelling. - Fixed hoverboard link failure sound playing in the world and being replicated. - Fixed low gore clients seeing gibbed players as headless if playing on full gore server. - Increased tracked turret net priority. - Fixed Hoverboard networking replication issues (hoverboard now smoother in net games). Server administration: - UWeb fixes for WebAdmin. - Fixed downloaded cooked maps not being loaded correctly in some cases when requested by the server at initial connect time. - Fixed net object count problem when using the conformed/cooked audio packages in PS3ModTools. Fixes some networking issues for custom maps. - Final fix for packagemap problem with going from DLC -> RTM maps. - Fixed properly showing number of players needed for match to start when minplayers is set and bots are enabled on the server. - Fixed bug with PlayerID being reused for bots after a seamless travel. Mod support: - Added support for Interactions to have a PostRender call (to render to canvas). - Added support for Interactions to have exec functions be called on them. - Added cut/copy/paste support to the console. - Added Deproject() to canvas. - Fixed base InventoryManager implementation of GetWeaponRatingFor(). - Fixed crash when placing a new UINumericEditBox in UI editor. - Fix for custom factions in the UI. - Added optional flag for ScriptedTextures to skip next clear so that a ScriptedTexture client doesn't need to draw every texel of the ST every update. - Added support for -mod commandline option so that a TC mod can have a .ini file "sandbox" - where they can have new content paths, new startup maps, etc.. - Improved system for getting camera death effect. - Implemented fix from Aegia for an NxFluid crash. - Fixed beams not rendering in Cascade. - Fixed crash when updating a UIPrefab. Map specific: - Fixed CTF-Searchlight black boxes before match starts. - Fixed CTF-Searchlight search lights. - Fixed CTF-Hydrosis collision issues. - Fixed DM-Morbias collision issues. - Fixed collision issue in DM-Deck. AI improvements: - Fixed bots not using link gun beam on enemies. - Better bot celebration management. - Fixed bots doing multiple end of match celebration taunts. - Improved impact hammer AI. - Improved darkwalker AI support for crouching under obstacles. - Improved bot hoverboard AI. - Fixed bots sometimes not picking up flags/orbs they dropped. - Fixed bots never spawning in if initially not enough playerstarts. Ultima modifica di lowenz : 04-07-2008 alle 08:24. |
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#2303 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Aggiunte un po' di mappe DM (quelle che ritengo migliori) al primo post
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#2304 |
Bannato
Iscritto dal: Mar 2002
Città: Pescara - 未婚・恋人なし Moto: Honda CBR 1000 RR Casco: XR1000 Diabolic 3
Messaggi: 27578
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#2305 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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#2306 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Appena aggiunta la sezione "Models", se volete rivedere vecchie amate facce del mondo di Unreal (I Krall "classici" del primo Unreal e i vecchi bot della Liandri)
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#2307 |
Bannato
Iscritto dal: Mar 2002
Città: Pescara - 未婚・恋人なし Moto: Honda CBR 1000 RR Casco: XR1000 Diabolic 3
Messaggi: 27578
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#2308 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Aggiunte 2 mappe CTF
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#2309 |
Senior Member
Iscritto dal: Nov 2003
Città: Terni
Messaggi: 3532
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praticamente mi sembra di aver capito che l'online di ut3 è stato un piccolo fallimento,nel senso che non ci gioca una marea di gente,mi sbaglio?
sul server di monzie linkato in prima pagina ci gioca qualcuno? io ormai sono disperato,tutti i miei amici lo boicottano purtroppo,dicono che giocano ma non giocamo mai....qualcuno vuole farsi 4 spari con me nel tempo libero? semmai contattatemi in pvt
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My pc: Mobo Asus b350-plus, Cpu Ryzen 5 3600, Ram 32 gb Kingston Hyperx , Vga Sapphire rx 6600, Ali cooler master M620, Case Corsair 110R - Os: Win 11 Home |
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#2310 | |
Senior Member
Iscritto dal: Jun 2003
Città: Monopoli
Messaggi: 2788
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Quote:
Robertazzo non è vero che non ci gioca nessuno, io ci sono sempre. Mi chiamo CarnifaX, aggiungimi come amico. Io ho comprato sto gioco proprio per l'online, giocherei anche contro i bot. |
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#2311 |
Senior Member
Iscritto dal: Jan 2006
Città: Padova
Messaggi: 1757
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Nickname: W3DGE.
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#2312 |
Senior Member
Iscritto dal: Nov 2003
Città: Terni
Messaggi: 3532
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ragazzima questi nick dove si aggiungono? scusate l'ignoranza ma in game non li ho mai aggiunti...
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My pc: Mobo Asus b350-plus, Cpu Ryzen 5 3600, Ram 32 gb Kingston Hyperx , Vga Sapphire rx 6600, Ali cooler master M620, Case Corsair 110R - Os: Win 11 Home |
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#2313 |
Member
Iscritto dal: Jan 2006
Messaggi: 179
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Scusate ho letto "solo" le prime 10 pagine e non ho trovato quello che mi servirebbe..ma mi ci vuole una settimana per leggerlo tutto
![]() ![]() Premesso qualcuno potrebbe indicarmi un link ad una guida pratica per giocare online,dove si spiega passo passo come unirsi a server free(magari anche una lista di questi) o come crearne?C'è differenza tra mettere su un server e organizzare una partita via lan con hamachi?? In prima pagina ho visto degli ip di server,ceredo siano free,ma non so come accedervi..insomma sono bloccato alla prima schermata del gioco quando mi chiede il login. Se potete aiutarmi contattatemi anche in privato..fino ad ora l'ho provato solo in "modalità offline" ![]()
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Mobo p5k-Cpu Intel Core Duo Quad6600 g0-Zalman 9500 led-Maxtor500Gb-3Gb kingston ddr2 800mhz-Asus en8800gt/a512 ddr3-Enermax pro 82+ 525w CANON Eos 450D Ultima modifica di luigi182 : 12-07-2008 alle 09:56. |
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#2314 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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E' tassativamente VIETATO parlare di materiale piratato (soprattutto per UT3 poi, che senso ha per un gioco che chiede l'autenticazione online?)
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#2315 |
Senior Member
Iscritto dal: Jan 2006
Città: Padova
Messaggi: 1757
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E' il mio nick di gioco.
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#2316 |
Senior Member
Iscritto dal: Jun 2003
Città: Monopoli
Messaggi: 2788
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Luigi so che questo consiglio non lo accetterai ma il gioco costa 19€ da play.com. Bho io te l'ho detto poi se non ti interessa fa niente.
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#2317 | |
Member
Iscritto dal: Jan 2006
Messaggi: 179
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Quote:
![]() Si può chiedere però di server privati o free giusto? Come si mette su una partita via lan o un server privato per gli amici?Come ci si unisce a server free? Per le 19€ poi ci penzo,vorrei semplicemente scambiare quattro colpi con un paio di amici del mio quartiere,dovrei farlo comprare anche a loro ![]()
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Mobo p5k-Cpu Intel Core Duo Quad6600 g0-Zalman 9500 led-Maxtor500Gb-3Gb kingston ddr2 800mhz-Asus en8800gt/a512 ddr3-Enermax pro 82+ 525w CANON Eos 450D |
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#2318 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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#2319 |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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Finalisti del 3D Buzz Old School Level Design Contest:
http://www.beyondunreal.com/articles...est-finalists/ |
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#2320 |
Senior Member
Iscritto dal: Nov 2003
Città: Terni
Messaggi: 3532
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io fin'ora devo vedere ancora una mappa brutta per ut3...non so se è merito dell'unreal engine 3 ma mi sembrano tutte spettacolari..
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My pc: Mobo Asus b350-plus, Cpu Ryzen 5 3600, Ram 32 gb Kingston Hyperx , Vga Sapphire rx 6600, Ali cooler master M620, Case Corsair 110R - Os: Win 11 Home |
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Tutti gli orari sono GMT +1. Ora sono le: 07:37.