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#901 |
Senior Member
Iscritto dal: Oct 2005
Messaggi: 38293
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__________________
Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#902 | |
Senior Member
Iscritto dal: Apr 2003
Città: Genova
Messaggi: 17586
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![]() Quote:
![]() Ok, me lo dico da solo: basta OT... ![]() EDIT: azz... è stato più veloce appleroof... ![]()
__________________
PSU Corsair 520HX | Case Corsair Graphite T380 Black | Mobo AsRock Z97E ITX/AC | CPU Intel i5 4690 | Dissi Noctua NH-L12 | RAM Corsair Vengeance 16Gb DDR3 | GPU Msi GTX 970 Gaming 4G | SSD Crucial MX100 256 Gb + HDD WD 500Gb | Tasietra Logitech G910 | Mouse Logitech G502 Lightspeed | Cuffie Logitech G935 | Monitor LG IPS237L | Profilo Steam | Btag: BelzeHWup#1129 | |
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#903 |
Senior Member
Iscritto dal: Jan 2001
Città: Augusta
Messaggi: 5818
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che fa sto settaggio? e questo? r2_sun_lumscale 2.1 cioè la differenza perchè il secondo è stato spiegato cioè il sun... ![]()
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papapa ![]() ![]() |
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#904 | |
Senior Member
Iscritto dal: Oct 2005
Messaggi: 38293
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Quote:
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__________________
Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#905 | |
Senior Member
Iscritto dal: Apr 2003
Città: Genova
Messaggi: 17586
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Quote:
![]() ![]() Il secondo l'ha spiegato lui... credo che l'effetto più o meno sia simile, ma devo ancora provare il secondo...
__________________
PSU Corsair 520HX | Case Corsair Graphite T380 Black | Mobo AsRock Z97E ITX/AC | CPU Intel i5 4690 | Dissi Noctua NH-L12 | RAM Corsair Vengeance 16Gb DDR3 | GPU Msi GTX 970 Gaming 4G | SSD Crucial MX100 256 Gb + HDD WD 500Gb | Tasietra Logitech G910 | Mouse Logitech G502 Lightspeed | Cuffie Logitech G935 | Monitor LG IPS237L | Profilo Steam | Btag: BelzeHWup#1129 | |
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#906 |
Senior Member
Iscritto dal: Nov 2005
Città: Udine
Messaggi: 4918
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![]() ![]() ![]() Ragazzi vi prego aiutatemi!!! Allora questo è il fastidio: ho comprato stalker in versione "radiation" perchè era l'unica che avevano da mediaworld, arrivo a casa, installo il gioco in italiano su una cartella diversa da quella di default (in una partizione diversa da c:\ ), alla fine dopo il cd-key scelgo di far partire il gioco. Il puntatore del mouse diventa una freccia con la clessidra e poi torna freccia. Apparentemente non succede nulla, ma in taskmanager vedo che è attivo il processo XR_3DA.exe e che mi ciuccia circa 17000K. A sto punto lo termino perchè il procio non è utilizzato neanche all'1% e neanche l'hdd viene utilizzato, in pratica il pc sembra che sia in idle e basta. Ho provato ad installare il gioco più volte, ma senza miglioramenti, ho provato pure tutte le compatibilità, ma niente da fare... Inoltre ho notato che la cartella in cui è installato occupa solo 5,47Giga, ma nei requisiti ho visto che c'è scritto 10Giga!!! Come mai?!? P.S.: Ho provato la demo multiplayer e girava alla perfezione. Il pc è quello in sign, i driver video sono i cata7.2.
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{Acer 5930G - P8400/2x2GB DDR2-667/9600mGT/250GB Samsung 850EVO} {Lenovo ThinkPad E495 - Ryzen5 3500U/1x8GB DDR4-2666/Vega8/256GB NVMe} |
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#907 |
Senior Member
Iscritto dal: Jan 2001
Città: Augusta
Messaggi: 5818
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cmq belze bisogna creare uno standard per il test...
per il percorso ci siamo.. ma per i settaggi siamo completamente fuori strada.. la risoluzione.. una che sia accettabile per tutti credo che 1280x1024 lo sia anche perchè il mio monitor di più non da... bisogna che si contino gli scatti delle tacche... ad esempio dettaglio texture.. spostare 3 tacche da sinistra verso destra... partendo da minimo... cioe mi hai capito? quei test lasciano il tempo che trovano... e soprattutto senza tweakkare il file *.ltx senno non abbiamo concluso una mazza.. quindi ognuno dovrebbe farsi una copia del file originale.. di default una volta eseguito il, game... e impostare le tacche come da regola che creerai.. ![]()
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papapa ![]() ![]() Ultima modifica di slivio... : 30-03-2007 alle 18:59. |
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#908 |
Messaggi: n/a
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#909 | |
Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13513
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#910 | |
Senior Member
Iscritto dal: Apr 2003
Città: Genova
Messaggi: 17586
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Quote:
Per fare un bench competitivo, invece, sono d'accordo con te... ![]()
__________________
PSU Corsair 520HX | Case Corsair Graphite T380 Black | Mobo AsRock Z97E ITX/AC | CPU Intel i5 4690 | Dissi Noctua NH-L12 | RAM Corsair Vengeance 16Gb DDR3 | GPU Msi GTX 970 Gaming 4G | SSD Crucial MX100 256 Gb + HDD WD 500Gb | Tasietra Logitech G910 | Mouse Logitech G502 Lightspeed | Cuffie Logitech G935 | Monitor LG IPS237L | Profilo Steam | Btag: BelzeHWup#1129 | |
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#911 | |
Senior Member
Iscritto dal: Jan 2001
Città: Augusta
Messaggi: 5818
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Quote:
ah!! metti la patch che male non fa... ci sono anche . 7.3 di catalist adesso: http://www.warp2search.net/modules.p...icle&sid=31764 Performance improvements Dark Messiah Might and Magic performance improves 12.5% or greater on all ATI Radeon X1000 series configurations running in Crossfire in both Windows XP and Windows Vista. Largest gains of 60% or more can be seen on high end products. OpenGL Crossfire support under Windows Vista Catalyst 7.3 introduces OpenGL Crossfire support for the entire ATI Radeon X1000 product series under Windows Vista. Users will see significant performance gains in a number of OpenGL applications when running in Crossfire mode under Windows Vista Crossfire enhancements for Windows Vista Catalyst 7.3 includes Crossfire enhancements for Windows Vista that enable the Alternate Frame Rendering (AFR) Crossfire rendering mode by default, enabling performance benefits for all AFR compatible applications immediately (including newly released applications that have not been officially profiled for Crossfire). Future Catalyst releases will add further Crossfire performance gains once new applications have been profiled specifically for Crossfire. Please note that applications already profiled for AFR will not see any performance benefits from this feature.
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papapa ![]() ![]() Ultima modifica di slivio... : 30-03-2007 alle 19:05. |
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#912 |
Messaggi: n/a
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#913 | |
Senior Member
Iscritto dal: Jan 2001
Città: Augusta
Messaggi: 5818
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Quote:
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papapa ![]() ![]() |
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#914 |
Senior Member
Iscritto dal: Apr 2003
Città: Genova
Messaggi: 17586
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__________________
PSU Corsair 520HX | Case Corsair Graphite T380 Black | Mobo AsRock Z97E ITX/AC | CPU Intel i5 4690 | Dissi Noctua NH-L12 | RAM Corsair Vengeance 16Gb DDR3 | GPU Msi GTX 970 Gaming 4G | SSD Crucial MX100 256 Gb + HDD WD 500Gb | Tasietra Logitech G910 | Mouse Logitech G502 Lightspeed | Cuffie Logitech G935 | Monitor LG IPS237L | Profilo Steam | Btag: BelzeHWup#1129 | |
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#915 |
Senior Member
Iscritto dal: Nov 2005
Città: Udine
Messaggi: 4918
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Ah, bene, grazie!
Ho appena installato la patch, se non va neanche con quella, allora provo ad installarlo in c:\... se combino bene, altrimenti proverò con l'assistenza. Grazie per l'aiuto! Buon gioco a tutti!
__________________
{Acer 5930G - P8400/2x2GB DDR2-667/9600mGT/250GB Samsung 850EVO} {Lenovo ThinkPad E495 - Ryzen5 3500U/1x8GB DDR4-2666/Vega8/256GB NVMe} |
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#916 | |
Senior Member
Iscritto dal: Sep 2005
Messaggi: 1758
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Quote:
Allora r2_allow_r1_lights ON abilita un HDR ancora più completo, a tratti eccessivo, aggiungo che toglie di media 15fps, con la 8800gts questo settaggio non lo reggo. r2_sun_lumscale 1.5 invece aumenta l'illuminazione del paesaggio. Ovvero aumenta di poco l'intensità con cui i raggi solari illuminano le superfici. Nulla di trascidentale, però a me rispetto al valore di default piace molto di più così, da un che di realistico. ![]() Ah, ho trovato pure un comando che migliora la scalabilità delle ombre alle lunghe distanze, solo che ha il difetto che le ombre in distanza cambiano di qualità col muovere su e giù della visuale ![]() |
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#917 |
Senior Member
Iscritto dal: Nov 2000
Città: Formia (LT)
Messaggi: 619
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allora posto anche io, il settaggio in auto e devo dire che sono molto soddisfatto - gioco patchato alla 1.001 comprato oggi
![]() amd x2 4200@2600 2gb ram 2x7950gt---->illuminazione dinamiche full+qualità massima ciauz.... ps: in automatico mi mette anche un pò di AA, ho giocato per circa un'ora e nessun rallentamento a presto qualche shot con fraps....dimenticavo risoluzione 1440x900
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Pc|Lian Li PC-O11DX|Corsair HX1000|Gigabyte Aorus Master z690 |EK AIO 360 Elite push-pull|I9 13900k|32 gb G-Skill Trident z5 ddr5 6400mhz@6800mhz| Gigabyte RTX 4090 Gaming oc |Gigabyte M32u| |
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#918 |
Senior Member
Iscritto dal: Feb 2005
Città: Ravenholm
Messaggi: 6782
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Per caso vi funziona il Vsync?
A me non funziona affatto, controllato con Fraps, che schizza in alcuni casi a valori più alti dei canonici 60 fps... Ultima modifica di Restless : 30-03-2007 alle 19:32. |
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#919 | |
Messaggi: n/a
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Quote:
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#920 |
Senior Member
Iscritto dal: Oct 2004
Città: Rovereto (TN)
Messaggi: 1423
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regalino:
Codice:
_preset (Minimum ) --- Minimum/Low/Default/High/Extreme ai_use_torch_dynamic_lights (off ) --- 'on/off' or '1/0' bind ( ) --- no arguments bind_console ( ) --- no arguments bind_list ( ) --- no arguments bind_sec ( ) --- no arguments cam_inert (0.7 ) --- float value in range [0.000,1.000] cam_slide_inert (0.25 ) --- float value in range [0.000,1.000] cdkey ( ) --- string with up to 64 characters cfg_load ( ) --- no arguments cfg_save ( ) --- no arguments check_for_updates ( ) --- no arguments cl_cod_pickup_mode (0 ) --- integer value in range [0,1] cl_dynamiccrosshair (on ) --- 'on/off' or '1/0' cl_voteno ( ) --- Vote No cl_votestart ( ) --- Starts Voting cl_voteyes ( ) --- Vote Yes demo_play ( ) --- no arguments disconnect ( ) --- no arguments flush ( ) --- no arguments g_always_run (on ) --- 'on/off' or '1/0' g_autopickup (off ) --- 'on/off' or '1/0' g_backrun (off ) --- 'on/off' or '1/0' g_corpsenum (10 ) --- integer value in range [0,100] g_eventdelay (0 ) --- integer value in range [0,1000] g_game_difficulty (gd_master ) --- game difficulty g_kill ( ) --- player kill g_restart ( ) --- restart game g_restart_fast ( ) --- restart game fast g_swapteams ( ) --- swap teams for artefacthunt game get_server_address ( ) --- List Players help ( ) --- no arguments hud_crosshair (on ) --- 'on/off' or '1/0' hud_crosshair_dist (off ) --- 'on/off' or '1/0' list_actions ( ) --- no arguments load ( ) --- no arguments main_menu ( ) --- no arguments mm_mm_net_srv_dedicated (off ) --- 'on/off' or '1/0' mm_net_con_publicserver (off ) --- 'on/off' or '1/0' mm_net_con_spectator (20 ) --- integer value in range [1,32] mm_net_con_spectator_on (off ) --- 'on/off' or '1/0' mm_net_player_name ( ) --- string with up to 64 characters mm_net_srv_gamemode (st_deathmatch) --- st_deathmatch/st_team_deathmatch/st_artefacthunt mm_net_srv_maxplayers (32 ) --- integer value in range [2,32] mm_net_srv_name (MINE ) --- string with up to 64 characters mm_net_srv_reinforcement_type (1 ) --- integer value in range [0,2] mm_net_weather_rateofchange (1. ) --- float value in range [0.000,100.000] mouse_invert (off ) --- 'on/off' or '1/0' mouse_sens (0.12 ) --- float value in range [0.050,0.600] name ( ) --- player name net_cl_clearstats ( ) --- clear client net statistic net_cl_icurvesize (0 ) --- integer value in range [0,2000] net_cl_icurvetype (0 ) --- integer value in range [0,2] net_cl_interpolation (0. ) --- float value in range [-1.000,1.000] net_cl_log_data (off ) --- 'on/off' or '1/0' net_cl_pending_lim (2 ) --- integer value in range [0,10] net_cl_resync ( ) --- resyncronize client net_cl_update_rate (30 ) --- integer value in range [1,100] net_dedicated_sleep (5 ) --- integer value in range [0,64] net_sv_clearstats ( ) --- clear server net statistic net_sv_log_data (off ) --- 'on/off' or '1/0' net_sv_pending_lim (2 ) --- integer value in range [0,10] net_sv_update_rate (30 ) --- integer value in range [1,100] ph_frequency (100.00000 ) --- no arguments ph_iterations (18 ) --- integer value in range [5,50] quit ( ) --- no arguments r1_dlights (off ) --- 'on/off' or '1/0' r1_dlights_clip (20. ) --- float value in range [10.000,150.000] r1_glows_per_frame (16 ) --- integer value in range [2,32] r1_lmodel_lerp (0.1 ) --- float value in range [0.000,0.333] r1_pps_u (0. ) --- float value in range [-1.000,1.000] r1_pps_v (0. ) --- float value in range [-1.000,1.000] r1_ssa_lod_a (64. ) --- float value in range [16.000,96.000] r1_ssa_lod_b (48. ) --- float value in range [16.000,64.000] r1_tf_mipbias (1. ) --- float value in range [-3.000,3.000] r2_aa (off ) --- 'on/off' or '1/0' r2_aa_break (0.800000,0.100000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000] r2_aa_kernel (0.5 ) --- float value in range [0.300,0.700] r2_aa_weight (0.250000,0.250000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000] r2_allow_r1_lights (off ) --- 'on/off' or '1/0' r2_gi (off ) --- 'on/off' or '1/0' r2_gi_clip (0.001 ) --- float value in range [0.000,0.100] r2_gi_depth (1 ) --- integer value in range [1,5] r2_gi_photons (16 ) --- integer value in range [8,256] r2_gi_refl (0.9 ) --- float value in range [0.001,0.990] r2_gloss_factor (1. ) --- float value in range [0.000,10.000] r2_ls_bloom_fast (off ) --- 'on/off' or '1/0' r2_ls_bloom_kernel_b (0.7 ) --- float value in range [0.010,1.000] r2_ls_bloom_kernel_g (3.3 ) --- float value in range [1.000,7.000] r2_ls_bloom_kernel_scale (1. ) --- float value in range [0.500,2.000] r2_ls_bloom_speed (10. ) --- float value in range [0.000,100.000] r2_ls_bloom_threshold (0.3 ) --- float value in range [0.000,1.000] r2_ls_depth_bias (-0.0001 ) --- float value in range [-0.500,0.500] r2_ls_depth_scale (1.00001 ) --- float value in range [0.500,1.500] r2_ls_dsm_kernel (0.7 ) --- float value in range [0.100,3.000] r2_ls_psm_kernel (0.7 ) --- float value in range [0.100,3.000] r2_ls_squality (0.5 ) --- float value in range [0.500,1.000] r2_ls_ssm_kernel (0.7 ) --- float value in range [0.100,3.000] r2_mblur (0.5 ) --- float value in range [0.000,1.000] r2_parallax_h (0.02 ) --- float value in range [0.000,0.500] r2_slight_fade (0.3 ) --- float value in range [0.020,2.000] r2_ssa_lod_a (48. ) --- float value in range [16.000,96.000] r2_ssa_lod_b (32. ) --- float value in range [32.000,64.000] r2_sun (on ) --- 'on/off' or '1/0' r2_sun_depth_far_bias (0. ) --- float value in range [-0.500,0.500] r2_sun_depth_far_scale (1. ) --- float value in range [0.500,1.500] r2_sun_depth_near_bias (-0.00004 ) --- float value in range [-0.500,0.500] r2_sun_depth_near_scale (1.00001 ) --- float value in range [0.500,1.500] r2_sun_details (off ) --- 'on/off' or '1/0' r2_sun_focus (off ) --- 'on/off' or '1/0' r2_sun_lumscale (1. ) --- float value in range [-1.000,3.000] r2_sun_lumscale_amb (1. ) --- float value in range [0.000,3.000] r2_sun_lumscale_hemi (1. ) --- float value in range [0.000,3.000] r2_sun_near (12. ) --- float value in range [1.000,50.000] r2_sun_near_border (0.66 ) --- float value in range [0.500,1.000] r2_sun_tsm (off ) --- 'on/off' or '1/0' r2_sun_tsm_bias (-0.05 ) --- float value in range [-0.500,0.500] r2_sun_tsm_proj (0.18 ) --- float value in range [0.001,0.800] r2_tf_mipbias (1. ) --- float value in range [-3.000,3.000] r2_tonemap (off ) --- 'on/off' or '1/0' r2_tonemap_adaptation (5. ) --- float value in range [0.010,10.000] r2_tonemap_amount (0.5 ) --- float value in range [0.000,1.000] r2_tonemap_lowlum (0.001 ) --- float value in range [0.000,1.000] r2_tonemap_middlegray (0.25 ) --- float value in range [0.000,2.000] r2_wait_sleep (0 ) --- integer value in range [0,1] r2_zfill (off ) --- 'on/off' or '1/0' r2_zfill_depth (0.1 ) --- float value in range [0.001,0.500] r2em (0. ) --- float value in range [0.000,4.000] r__detail_density (0.6 ) --- float value in range [0.200,0.600] r__geometry_lod (0.1 ) --- float value in range [0.100,1.200] r__supersample (1 ) --- integer value in range [1,4] r__tf_aniso (1 ) --- integer value in range [1,16] renderer (renderer_r1) --- renderer_r1/renderer_r2a/renderer_r2 rs_c_brightness (1. ) --- float value in range [0.500,1.500] rs_c_contrast (1. ) --- float value in range [0.500,1.500] rs_c_gamma (1. ) --- float value in range [0.500,1.500] rs_fullscreen (on ) --- 'on/off' or '1/0' rs_refresh_60hz (off ) --- 'on/off' or '1/0' rs_stats (off ) --- 'on/off' or '1/0' rs_v_sync (off ) --- 'on/off' or '1/0' rs_vis_distance (0.4 ) --- float value in range [0.400,1.500] save ( ) --- no arguments screenshot ( ) --- no arguments snd_acceleration (on ) --- 'on/off' or '1/0' snd_cache_size (16 ) --- integer value in range [4,32] snd_efx (on ) --- 'on/off' or '1/0' snd_restart ( ) --- no arguments snd_targets (24 ) --- integer value in range [4,32] snd_volume_eff (1. ) --- float value in range [0.000,1.000] snd_volume_music (0.7 ) --- float value in range [0.000,1.000] start ( ) --- no arguments stat_memory ( ) --- no arguments sv_addmap ( ) --- Adds map to map rotation list sv_anomalies_enabled (1 ) --- integer value in range [0,1] sv_anomalies_length (3 ) --- integer value in range [0,180] sv_artefact_respawn_delta (30 ) --- integer value in range [0,600] sv_artefact_stay_time (3 ) --- integer value in range [0,180] sv_artefacts_count (10 ) --- integer value in range [1,100] sv_auto_team_balance (0 ) --- integer value in range [0,1] sv_auto_team_swap (1 ) --- integer value in range [0,1] sv_banplayer ( ) --- Ban Player sv_bearercantsprint (1 ) --- integer value in range [0,1] sv_changegametype ( ) --- Changing Game Type sv_changelevel ( ) --- Changing Game Type sv_changelevelgametype ( ) --- Changing level and game type sv_client_reconnect_time (0 ) --- integer value in range [0,60] sv_console_update_rate (1 ) --- integer value in range [1,100] sv_dedicated_server_update_rate (100 ) --- integer value in range [1,1000] sv_dmgblockindicator (1 ) --- integer value in range [0,1] sv_dmgblocktime (0 ) --- integer value in range [0,600] sv_forcerespawn (0 ) --- integer value in range [0,3600] sv_fraglimit (10 ) --- integer value in range [0,100] sv_friendly_indicators (0 ) --- integer value in range [0,1] sv_friendly_names (0 ) --- integer value in range [0,1] sv_friendlyfire (1. ) --- float value in range [0.000,2.000] sv_hail_to_winner_time (7000 ) --- integer value in range [0,60000] sv_kick ( ) --- Kick Player sv_listplayers ( ) --- List Players sv_nextanomalyset ( ) --- Activating pointed Anomaly set sv_nextmap ( ) --- Switch to Next Map in map rotation list sv_pda_hunt (1 ) --- integer value in range [0,1] sv_pending_wait_time (10000 ) --- integer value in range [0,60000] sv_prevmap ( ) --- Switch to Previous Map in map rotation list sv_reinforcement_time (20 ) --- integer value in range [-1,3600] sv_remove_corpse (1 ) --- integer value in range [-1,1] sv_remove_weapon (1 ) --- integer value in range [-1,1] sv_return_to_base ( ) --- no arguments sv_returnplayers (1 ) --- integer value in range [0,1] sv_rpoint_freeze_time (0 ) --- integer value in range [0,60000] sv_setenvtime ( ) --- no arguments sv_setweather ( ) --- Set new weather sv_shieldedbases (1 ) --- integer value in range [0,1] sv_spectr_firsteye (1 ) --- integer value in range [0,1] sv_spectr_freefly (0 ) --- integer value in range [0,1] sv_spectr_freelook (1 ) --- integer value in range [0,1] sv_spectr_lookat (1 ) --- integer value in range [0,1] sv_spectr_teamcamera (1 ) --- integer value in range [0,1] sv_statistic_collect (0 ) --- integer value in range [0,1] sv_statistic_save ( ) --- saving statistic data sv_statistic_save_auto (0 ) --- integer value in range [0,1] sv_timelimit (0 ) --- integer value in range [0,180] sv_vote_enabled (1 ) --- integer value in range [0,1] sv_vote_participants (0 ) --- integer value in range [0,1] sv_vote_quota (0.51 ) --- float value in range [0.000,1.000] sv_vote_time (1. ) --- float value in range [0.500,10.000] sv_votestop ( ) --- Stops Current Voting sv_warm_up (0 ) --- integer value in range [0,3600] texture_lod (4 ) --- integer value in range [0,4] unbind ( ) --- no arguments unbind_console ( ) --- no arguments unbind_sec ( ) --- no arguments unbindall ( ) --- no arguments vid_mode (1024x768 ) --- change screen resolution WxH vid_restart ( ) --- no arguments
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..-.:[ My way is Wii: 5880 1342 4336 4625]:.-.:[Battalion Wars II]:..
..-.:[ Xbox360 ]:.-.:[ RROD ]:.-.. ..-.:[ Le mie trattative (14):Qui ]:.-.. |
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Tutti gli orari sono GMT +1. Ora sono le: 14:21.