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#1 |
Senior Member
Iscritto dal: Oct 2002
Città: San Jose, California
Messaggi: 11782
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Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion
http://www.anandtech.com/video/showdoc.aspx?i=2453
Divertitevi. This article isn’t here to crown a winner or to even begin to claim which platform will have better games, it is simply here to answer questions we all have had as well as discuss these new platforms in greater detail than we have before.
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"We in the game industry are lucky enough to be able to create our visions" @ NVIDIA Ultima modifica di fek : 14-07-2005 alle 18:43. |
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#2 |
Senior Member
Iscritto dal: Oct 2002
Città: San Jose, California
Messaggi: 11782
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X-Iceman, questo quote e' per te, sai quello che devi farci:
There is one other possibility, one that is more far fetched but worth discussing nonetheless. NVIDIA could offer a chip that featured the same transistor count as the desktop G70, but with significantly more power if the RSX features no vertex shader pipes and instead used that die space to add additional pixel shading hardware. Remember that the Cell host processor has an array of 7 SPEs that are very well suited for a number of non-branching tasks, including geometry processing. Also keep in mind that current games favor creating realism through more pixel operations rather than creating more geometry, so GPUs aren’t very vertex shader bound these days. Then, note that the RSX has a high bandwidth 35GB/s interface between the Cell processor and the GPU itself - definitely enough to place all vertex processing on the Cell processor itself, freeing up the RSX to exclusively handle pixel shader and ROP tasks. If this is indeed the case, then the RSX could very well have more than 24 pipelines and still have a similar transistor count to the G70, but if it isn’t, then it is highly unlikely that we’d see a GPU that looked much different than the G70. ![]()
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"We in the game industry are lucky enough to be able to create our visions" @ NVIDIA |
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#3 | |
Senior Member
Iscritto dal: Jul 2002
Città: Milano
Messaggi: 3095
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Quote:
![]() Ps: ma non posti più su Mp.it??? ![]()
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gamertag: Jean Axenlas now live on Forza4 |
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#4 |
Senior Member
Iscritto dal: May 2001
Città: Sunnydale
Messaggi: 5139
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ma rotfl
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"Fear is the path to the dark side... fear leads to anger... anger leads to hate... hate leads to suffering." |
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#5 |
Member
Iscritto dal: Oct 2003
Messaggi: 264
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[OT]
fek, tu ci vai? Gathering the superheroes of game development ![]() P.S. magari si saprà qualcosina in più su X360, anche se nel Content nn viene citata. (si parla però di Direct-X, next gen ecc...)
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The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer.... |
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#6 |
Senior Member
Iscritto dal: Oct 2002
Città: San Jose, California
Messaggi: 11782
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No, vado a fine Agosto a presentare Black&White 2 al lancio della nuova GPU di ATI a San Francisco.
(me la sto facendo gia' sotto)
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"We in the game industry are lucky enough to be able to create our visions" @ NVIDIA |
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#7 |
Senior Member
Iscritto dal: Jul 2005
Città: Silent Hill
Messaggi: 1471
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Ciao a tutti, mi sono appena iscritto
![]() Alcuni di voi (Crashman e Fek) già li conosco, è un piacere ritrovarli qua ![]() Finite le presentazioni andiamo al dunque... Molto interessante e approfondito l'articolo postato da Fek, mi ha intrigato molto l'ipotesi di un' RSX senza vertex pipe, che si appoggia al Cell... magari almeno in parte potrebbe essere vera (poche pipe e per il resto usa le SPE). |
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#8 | |
Senior Member
Iscritto dal: Jul 2002
Città: Milano
Messaggi: 3095
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Quote:
![]() ![]() ![]() ![]() Ciaooo
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gamertag: Jean Axenlas now live on Forza4 |
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#9 | |
Senior Member
Iscritto dal: Oct 2001
Città: Brescia
Messaggi: 13830
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Quote:
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Xbox Live!: Manp PSN: Manp ![]() |
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#10 | |
Member
Iscritto dal: Oct 2003
Messaggi: 264
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Quote:
ottimo ![]() fine ot, scusate[/OT]
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The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer.... |
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Tutti gli orari sono GMT +1. Ora sono le: 22:40.