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#1 |
Senior Member
Iscritto dal: Nov 2001
Città: Roma □ Berlino ■
Messaggi: 1263
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DooM3 1.05 Patch!
http://games.softpedia.com/public/cat/6/6-200.shtml
Doom 3 1.05 Patch STABILITY - Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1 - Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes. - Fixed duplicate player names shutting down a server during map changes INTERFACE - Fixed scrolling lists with arrow keys while holding control crashing game - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect - Fixed remote password field only displaying 3-4 characters at a time. - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update. - Added mouse wheel scrolling to server list (gui list boxes). NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Changed idEntity::SetName to allow entities to be named after startup during network games - Changed idClass::PostEventArgs to allow script threads to post events during network games - Changed net_allowCheats to allow cheat commands during network games - Fixed projectile launched from wrong position when player exits teleporter while holding fire - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Fixed light from flashlight remaining after player is killed. - Fixed frags going negative when over 64. Maxfrags now at 100. - Fixed -1/1 ammo count while dropping weapon in multiplayer - Fixed no rockets in view-model rocket launcher when first picked up - Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer - Fixed chaingun flickering on/off when spectating another player in Tourney - Fixed no "You lose" message being played for loser in Last Man Standing. - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. - Added chat and connection interrupted icons - Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script). - Added build for a dedicated server executable (DooM3Ded.exe) on Win32. - Fixed problems with server list: - wrong server being joined when sorting - wrong server being joined when filtering - server list not being sorted initially by ping. - Chat text no longer converts high-ASCII chars to periods - Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating - Fixed Incorrect scoring information appears on scoreboard - Fixed backpack secret exploit on d3dm5 "Lights Out" - Added chat/lag icons - Elevators now return to their home position even if someone is standing on them RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and return - Fixed inconsistent worldview of players exiting teleporter. SOUNDS - Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one. - Fixed bullet ricochet sound when punching glass. LOCALIZATION - Localized key names in bind menus - Localized multiplayer text * warmup text * spectator text - "QuickSave" name in save / load menu is now localized - Fixed key binding issues with European (Italian, French, Spanish) keyboards * all keys should be bindable now * this includes modifying scan tables - Fixed pickup items not being localized. Not fixed in MP, as this would require including the .map files in the update. Any user maps created with update code should have the correct string id required for localization, however. - Fixed "General Access" not being localized on PDAs. - Added pure exclusions for all files that were causing pure server connection problems between mixed languages. - Localized "Press any key..." in binding menus. - Localized messages that client receives from the server when kicked or the server shuts down. - Localized "Server Full" message. - Fixed Huffman encoding in decl manager so all characters have a minimum frequency of one. This allows an optimal bit code length and fixes a memory overrun assert and crash when loading Russian decls. - Map names in Save / Load menu are now localizable. - Removed hard coded english text from "Player is ready" message in MP. - Fixed Italian accented i showing up as ^ and vice versa Adesso la provo... ...CON DOOM3 ORIGINALE COMPRATO IERI! ![]() ![]()
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CPU Intel i7-6700K | MB MSI H110M PRO-VDP | RAM 16GB Corsair ValueSelect DDR4-2133 DIMM CL15 | GPU Intel HD Graphics 530 | SSD Samsung EVO 850 250GB | HDD Toshiba MQ01ABF050 | MONITOR Dell UltraSharp U2715H 27" 2560 x 1440 | CASE NZXT Source 340 | PSU be quiet! Pure Power 10 CM Modular 80+ Silver 400 Watt | COOLING be quiet! Pure Rock Slim Tower | OS Windows 10 Pro x64 | SMARTPHONE Nexus 5 | |
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#2 |
Senior Member
Iscritto dal: Nov 2000
Città: Salerno
Messaggi: 4338
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Ma è ufficiale o è una beta?!?
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Doc : "Ovviamente, il continuum temporale è stato interrotto creando questa nuova temporale sequenza di eventi risultante in questa realtà alternativa" Marty : ... ![]() ![]() |
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#3 |
Senior Member
Iscritto dal: Oct 2001
Città: Brescia
Messaggi: 13830
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è beta
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Xbox Live!: Manp PSN: Manp ![]() |
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#4 |
Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8546
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Ma c'è bisogno di aprire un 3d per una caxxo di patch, beta per di più?
Nemeno aumentasse le prestazioni del 20%.
__________________
Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
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#5 |
Senior Member
Iscritto dal: Jan 2000
Messaggi: 2259
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Ma sì, al rogo!
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__________________
V8 Factor driver GRAW ghost Visita il sito del nostro Clan: http://www.clan3ds.it/ |
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#6 |
Senior Member
Iscritto dal: Aug 2002
Città: Repubblica Della Serenissima (VENEZIA)
Messaggi: 660
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Dopo tanto tempo per programmare il gioco e già esce una patch... ma provarlo prima faceva schifo?
![]() Mi sembra un pò una presa in giro.. Ciauz!!! |
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#7 | |
Member
Iscritto dal: Aug 2004
Messaggi: 77
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Quote:
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#8 |
Senior Member
Iscritto dal: Jan 2003
Messaggi: 3124
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Chiudo questa discussione!
C'è il Thread Ufficiale! ![]()
__________________
MASTER: Ryzen 5 9600X LC,Powercolor RX 7700XT,MSI PRO B650M-A WIFI,32GB Ram 6000 CL30 FLARE X in DC,Samsung 980Pro 512GB G4 + 980Pro 2TB G4 + SSHD 2TB SATA + HDD 1TB SATA,Audio ALC897,MSI MPG A650GF,Win 11 PRO,TK X-SUPERALIEN + AQUARIUS III,MSI 32" Optix MAG322CQR,MSI VIGOR GK30 COMBO,MSI Agility GD20 PAD,MSI IMMERSE GH10 HEADSET |
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#9 |
Bannato
Iscritto dal: Sep 2001
Messaggi: 3918
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Il gioco è perfetto, non ha bisogno di patch
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#10 | |
Senior Member
Iscritto dal: Apr 2004
Città: Catania
Messaggi: 3114
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Quote:
sogna sogna ![]()
__________________
Corsair Carbide Air 540 / Corsair TX650 v2 / ASRock X670E Pro RS BIOS 1.21 / 7700x undervolt. + Noctua NH-D15
2x16GB Kingston 6400C32 @6400C30 / RX580 8GB / Samsung 850 Pro 1TB / 34" LG 34GN850 + 27" Asus VS278Q / SoundBlaster Zx + Logitech Z550 / Razer Lancehead TE + Blackwidow Ultimate Stealth |
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#11 |
Senior Member
Iscritto dal: Apr 2001
Messaggi: 2308
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proprio adesso che ho finito doom3?
__________________
Dell Ultrasharp U2410 CM COSMOS C700M MSI Z390 GAMING PRO CARBON AC INTEL i9 9900k @3.6 + KRAKEN X72 G.Skill Trident Z RGB 16GB DDR4 16GB 3200MHz GIGABYTE - GeForce RTX 2080 Gaming OC 8 GB Samsung SSD 970 PRO 512 GB, M.2, NVMe + 3xWD 8TB SEASONIC PRIME Ultra 650 Titanium 650W Win10 x64 Razer lycosa ME + Mamba |
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