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#1 |
Member
Iscritto dal: Nov 2008
Messaggi: 55
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Problema mass effect
Salve a tutti, è la prima volta che posto su questo forum e spero di aver scelto la sezione giusta.
2 giorni fa ho comprato una copia dello splendido mass effect, ho cominciato a giocarci e fin qui tutto bene. Il problema è che ogni volta che vado a caricare un qualsiasi salvataggio mi si blocca nella schermata di caricamento.Ho fatto ogni possibile agiornamento per vedere di risovere il problema ma non c'è nulla da fare. [0.063] Log: Log file open, 11/24/08 11:52:25 [0.063] Init: BioWare Final Build Version: 1.1.14660.0 [0.063] Init: Command line: [0.063] Init: Base directory: I:\Mass Effect\Binaries\ [0.718] Init: CPU Page size=4096, Processors=1 [0.718] Init: High frequency timer resolution =3.579545 MHz [0.718] Init: Memory total: Phys=2096496K Pagef=3512780K Virt=2097024K [13.363] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [13.363] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [13.364] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [13.364] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [13.364] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [13.386] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [34.506] Log: Unsupported Audio Device: Realtek AC97 Audio [34.506] Init: Audio Driver: Realtek AC97 Audio (ALCXWDM.SYS) [34.548] Init: Audio Device: Generic Software [34.774] Init: 64 Free Sources, 2 Reserved [39.552] Log: >>>>>>>>>>>>>> Initial startup: 39.55s <<<<<<<<<<<<<<< [40.261] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [40.261] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [71.444] Log: Loading max00_QuickSave on device Id 0... [72.085] Log: *** WARNING - PATHS MAY NOT BE VALID *** [73.274] Warning: Warning, Missing BioSoundNodeWaveStreamingData BIOG_StreamingAudioData.PC.x06_player_final referenced by package 'x06_player_final_ss' [73.728] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_7' with type 'human_male'. [73.755] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [73.755] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [75.204] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_8' with type 'hench_humanfemale'. [76.097] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_9' with type 'hench_humanmale'. [76.101] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(168, isNum=0), column(6) in Bio2DA(Talent_TalentEffectLevels) [86.460] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_0 [86.460] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_0 [86.461] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_2 [86.461] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_2 [86.461] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_4 [86.461] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_4 [92.420] Log: Failed to preload initial sounds for matinee BIOA_PRO20_E_Asari_CIN.TheWorld:PersistentLevel.Main_Sequence.ANIMCUTSCENE_Pro_20_E_Asari.InterpData_0 [92.879] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1870, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) [92.879] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1871, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) [92.879] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1872, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) [92.879] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1873, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) [92.879] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1874, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) [92.879] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1875, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) [92.879] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1876, isNum=0), column(5) in Bio2DA(Talent_TalentEffectLevels) Questo è quello che c'è scritto nel blocco note ogni volta che il gioco mi si blocca.Secondo voi è un problema del mio computer oppure è la copia che è danneggiata? Grazie in anticipo |
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#2 |
Senior Member
Iscritto dal: Mar 2006
Città: Roma
Messaggi: 5416
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installata la patch?
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#3 |
Member
Iscritto dal: Nov 2008
Messaggi: 55
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si, è la prima cosa che ho fatto, ma non ha sortito alcun effetto
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#4 |
Member
Iscritto dal: Oct 2005
Messaggi: 222
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Ho letto da altre parti che mass effect vuole i save nella cartella documenti dell'hard disk c:/,
...leggi qui forse ti puo' essere utile: http://www.tomshw.it/forum/videogioc...ss-effect.html Ciao. |
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Tutti gli orari sono GMT +1. Ora sono le: 16:48.