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13-01-2015, 15:23 | #1 |
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Medieval Engineers - sandbox, engineering, construction, manteinance, surviva
Steam Early Access: 19 Febbraio 2015 Prezzo €19,99 Sconto del 25% per 2 settimane dal rilascio dell'early access per chi già possiede Space Engineers. 18,99 € su Humble Store €24,99 Deluxe edition (include la official sound track) Directx 11 obbligatorie! Dai creatori di Space Engineers, Medieval Engineers: costruite castelli, macchine da assedio, cercate risorse in mappe procedurali open world, con fisica realistica e voxel engine. >>> Medieval Engineers - Alpha Tutorial 02/2015 <<< >>> Castle Siege trailer <<< >>> Update ogni Martedì tra le 15:00 e le 24:00 ora italiana. <<< Trailer: http://www.youtube.com/watch?v=GJBYsv3sGAI Destruction, Structural Damage: https://www.youtube.com/watch?v=brSJlgPn0ZM Lush Woodlands & Mountain Top Castles: https://www.youtube.com/watch?v=ihbVtFB4iQs Building, Blocks inside blocks: https://www.youtube.com/watch?v=2aCn806Up18 Understanding The Basics, Building Blocks: http://youtu.be/WUaVYhw_Z1w Medieval Engineers: My First Castle: http://youtu.be/87z58s74qFI Medieval Engineers - Mine Carts, Supply And Logistics Medieval Engineers - Cable Car, Monorail Prototype Medieval Engineers: How to use Ropes, Catch Blocks, Rope Springs & Wheels - The Basics Features
- Large: 2.5 meters - Dynamic: can be used to construct carriages and machinery that is supposed to be moved around - Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
MORE TO BE ADDED LATER! Requisiti di sistema MINIMUM: OS: Windows Vista SP2 32-Bit (with KB971512 System Update) Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD Athlon II X4 620 @ 2.6 GHz or better Memory: 3 GB RAM Graphics: AMD Radeon HD 5830 / NVIDIA GeForce GTS 450 with at least 1024 MB VRAM or better DirectX: Version 11 Hard Drive: 5 GB available space Additional Notes: No internet connection required to play the game RECOMMENDED: OS: Windows 7 SP1 64-Bit Processor: Core i5-680 @ 3.6GHz, Phenom II X4 810 or better Memory: 8 GB RAM Graphics: AMD Radeon HD 7870 / NVIDIA Geforce GTX 660 with 3 GB VRAM or better DirectX: Version 11 Hard Drive: 5 GB available space Links Sito ufficiale: http://www.medievalengineers.com Steam: http://store.steampowered.com/app/333950/ Blog dei Developer: http://blog.marekrosa.org/2015/01/me...ineers_22.html Alpha 001 Blocchi disponibili: ____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 22-06-2015 alle 14:58. |
13-01-2015, 15:23 | #2 |
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Immagini
____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 13-01-2015 alle 22:28. |
13-01-2015, 15:25 | #3 |
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Informazioni varie
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural work and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; and perform landscaping and underground mining. Medieval Engineers utilizes a realistic volumetric-based physics engine with a focus on structural integrity: all game objects can be assembled, disassembled, damaged or destroyed, and the object’s mass and structure influences its integrity. The game comes with creative mode and an early prototype of survival mode. Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one was Space Engineers, which sold over 1 million copies in its first year and is still a bestseller. Picture VISION In 2002, Marek Rosa got the idea of making a physics-based sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity. The inspiration for this idea came from his childhood, where he regularly played with the popular construction toys LEGO and LEGO TECHNIC. Back then technology wasn’t ready for a full-scale approach, so the first phase of his “master plan” focused only on dynamic voxel terrain. This resulted in our first title, “Miner Wars 2081”. The second phase started a year and a half before Medieval Engineers and materialized as our second title “Space Engineers” (Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future). It is now time for the third phase, and we are proud to present Medieval Engineers. Medieval Engineers is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries. Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build. STATE OF THE GAME Medieval Engineers is in its alpha stage of development and will be available soon on Steam Early Access. This means that the game is still under development and will be improved on a regular basis - through updates that add and polish features and content, optimizations and bug fixes. Like us on Facebook, follow us on Twitter and you will be notified on all updates. Medieval Engineers will remain in development until we gather enough feedback from the community. We need to see how people play our game and what do they want us to focus on. Community feedback is expected and will direct our future decisions. We have decided to only talk about features that are actually present in the game (either fully finished or work-in-progress). We won’t speak about planned features, our ideas, future dates, road map, etc. More details about the decisions that led to this project and its development can be found on Marek’s blog: http://blog.marekrosa.org/2015/01/me...ineers_22.html Everything in the game is subject to change. Picture DEVELOPMENT Medieval Engineers is the second title fully utilizing VRAGE 2.0, an in-house game engine developed by Keen Software House. VRAGE stands for “volumetric rage” and/or “voxel rage”. More info: www.keenswh.com/vrage.html "Medieval Engineers" uses Havok®. ©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved. See www.havok.com for details. ____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 13-01-2015 alle 22:27. |
13-01-2015, 22:28 | #4 |
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WHO ARE MEDIEVAL ENGINEERS
A medieval engineer is an inventor and professional practitioner who use scientific knowledge, mathematics, physics, astronomy, metallurgy, materials science, structural analysis, manufacturing, craftsmanship and ingenuity to solve the practical problems involved in constructing buildings and mechanical systems. Medieval engineers design materials, structures and systems while considering the limitations imposed by practicality, safety, ethicality and cost. Medieval engineers perceive their mission as the transformation of raw materials in to something that has a designed purpose. Medieval engineers take their inspiration from the technology and innovations of the ancient Greeks and Romans, and consider themselves to be their disciples. Practical solutions:
Fields of interest:
War has been eternal since the dawn of man, so medieval engineering has also been used for military applications. Such tasks typically include construction and demolition under combat conditions. Military engineers use the practices and techniques of camouflage, reconnaissance, and communication, and develop methods to enhance the survivability of allied troops. They are also responsible for construction rigging, the use of explosives and carrying out demolitions, camouflage erection, war machine construction and design, field fortification construction, artillery outpost construction, obstacle clearance, obstacle construction, assault of fortifications, the use of assault engines and machinery in obstacle crossings, expedient outposts construction (military and trading), general construction, route reconnaissance, and communication installation. They are also responsible for the logistics that support military operations. Medieval engineers are in a high demand and are extremely valued by rulers and military leaders. They take pride in their ability to get the job done right—no matter how big, how complex or how remote. The word "engineer" derives from the Latin root ingeniare ("to contrive, devise") and ingenium ("cleverness"). — Encyclopedia of the Brethren of Purity and Loyal Friends, 1415 -- ____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
13-01-2015, 22:28 | #5 |
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Riservato 1
____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
13-01-2015, 22:30 | #6 |
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Riservato 2
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
13-01-2015, 22:30 | #7 |
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Iscritto dal: Oct 2006
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Riservato 3
____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
13-01-2015, 23:53 | #8 |
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dalle immagini pare abbiano copiato lo stile grafico di stronghold, le costruzioni sono uguali
chiaramente iscritto
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15-01-2015, 08:14 | #9 |
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Che figata! Per i miei gusti anche meglio degli ingegneri spaziali
Iscritto!
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19-01-2015, 16:25 | #10 |
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Intervista ai Developers sui contenuti del gioco: http://forums.keenswh.com/post/devel...script-7253120
Appena ho tempo incorporo le informazioni nel thread.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
28-01-2015, 23:52 | #11 |
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
30-01-2015, 08:07 | #12 |
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cioè questi signori non hanno ancora finito space engineers e già chiedono soldi per altro?
o sono cosi tanti da poter gestire due progetti ? mah
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30-01-2015, 09:02 | #13 | |
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Quote:
http://blog.marekrosa.org/2015/01/me...ineers_22.html Senza contare che, sempre nel blog linkato sopra, spiegano che i 2 progetti traggono beneficio l'un l'altro. Ad esempio il tool per il terraforming degli asteroidi di space engineers rilasciato ieri, deriva dal team di sviluppo di medieval. Che poi il team di sviluppo fosse già sostanzioso era evidente dal fatto che è più di un anno che rilasciano aggiornamenti ogni 7 gg esatti, senza mai saltare una scadenza anche il giorno di Natale e di Capodanno.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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30-01-2015, 09:06 | #14 |
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Bè però da quanto ne so Space Engineers è molto apprezzato.
Inoltre Space Engineers e questo nuovo Medieval Engineers credo condividano moltissimo codice (sembra quasi una full mod). Criticate i Sim City meglio |
30-01-2015, 09:11 | #15 |
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likes it. |
30-01-2015, 09:55 | #16 |
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Davvero molto interessante, per me anche più dello space che mi ha comunque tanto divertito
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30-01-2015, 16:23 | #17 |
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Space Engineers merita molto, lo sto giocando da un pò, ma diciamo che anche se si può passare le ore a costruire, manca un pò di cooperazione e pvp, quel divertimento in più che può avere Medieval. Sembra che non uscirà subito con il multiplayer, purtroppo, quindi forse aspetterò per prenderlo. Ma se riescono a fare un buon sistema di farming e una parte survival con animali-sete-fame, può diventare un gran bel gioco, quello che Rust non è, visto che ci saranno castelli completamente distruttibili, con catapulte e assedi. Non voglio ovviamente ridurlo all'ennesimo survival, ma credo che in questo modo possa dare il suo meglio. Senza contare il completo supporto al modding, su SE c'è bella roba sul workshop, immagino anche su ME non mancherà
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30-01-2015, 20:45 | #18 |
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Integrità strutturale: https://www.youtube.com/watch?v=CpS5XGjb3jg
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
01-02-2015, 14:28 | #19 |
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ho letto su steam che ci dovrebbero essere degli NPC e degli attacchi random per ora effettuati da barbari. A quello che ho capito inizialmente ci saranno solo barbari perché saranno disponibili solo macchine d'assedio elementari. Più avanti potrbbero introdurre nemici più evoluti! Molto carina come cosa!
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02-02-2015, 22:01 | #20 |
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Building, Blocks inside blocks: https://www.youtube.com/watch?v=2aCn806Up18
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