|
|
|
![]() |
|
Strumenti |
![]() |
#641 |
Senior Member
Iscritto dal: Feb 2004
Città: Prov. MI
Messaggi: 3771
|
Mi iscrivo, ho questo gioco in wishlist da una vita perché mi piacciono i gestionali ma sono un po’ intimidito all’acquisto dal fatto che mi sembra di aver capito che c’è veramente un’infinità di carne al fuoco. Non hanno esagerato con le cose da gestire? Già solo leggendo il tutorial nel primo post mi gira la testa
![]() ![]() C’è un bundle dove con 15$ ti porti a casa questo titolo e molti altri e sono proprio tentato..
__________________
Ryzen 5 5600X | Enermax ETS-T50 AXE Silent Edition | Gigabyte B550 Aorus Pro | 16 Gb AORUS Memory @3600 | RX 6700 XT | Asus TUF vg34vql1b | 1 Tb Sabrent Rocket | 1 Tb MX500 Crucial | Corsair 4000D Airflow | Antec EA750 Pro
|
![]() |
![]() |
![]() |
#642 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
Quote:
Qui trovi tutti i vari changelog http://forums.introversion.co.uk/viewforum.php?f=17 con le features inserite. Io ho da poco superato le 150h e devo dire che le ultime 2 patch hanno migliorato notevolmente la performance. Tra gang, eventi casuali, programmi di riforma, stagioni, riscaldamenti, tunnel, overdose, lavanderia, negozio, sala visite, carcere femminile, cecchini, informatori, turni delle guardie su 5 differenti regimi, contrabbando e chi piu' ne ha piu' ne metta non c'e' proprio di che annoiarsi! Un nuovo tutorial pensavo di scriverlo ma richiede troppo tempo specie che ogni mese aggiungono nuova roba. Consigliatissimo. ![]() Non lasciarti scoraggiare dalle prime partite. Il punto e' che i detenuti si aspettano tutto e subito. Ed una rivolta, specie nelle prima fasi della partita puo' essere spiazzante. Iniziare con max 48 detenuti aiuta. 48 perche' e' la quantita' ideale per una mensa da 6 tavoli da 8 persone l'uno. Ed hai abbastanza detenuti da avere un profitto ma no troppi da non poterli gestire. Nota personale: sebbene ci siano ottimi design di prigioni con docce in comune, trovo piu' sicure docce in celle singole o al massimo doppie. Omicidi ridotti al minimo. Una progettazione modulare con un occhio alla espandibilita' e' fortemente consigliata. Se ti serviranno consigli, chiedi pure qui. Uno dei miei carceri e' un modello estremamente lineare, fatto apposta per chi comincia ora. Qui la vecchia versione: https://steamcommunity.com/sharedfil.../?id=531138863 Puoi gia' vedere l'anteprima: http://images.akamai.steamuserconten...E79A715B6ABE5/ Quella nuova la uploadero' a giorni.
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 03-05-2016 alle 10:13. |
|
![]() |
![]() |
![]() |
#643 |
Member
Iscritto dal: Jun 2012
Città: Salerno
Messaggi: 232
|
Prendilo senza se e senza ma, un piccolo gioiello.
Dopo poche partite avrai capito tutte le dinamiche principali senza problemi, ovviamente la sfida aumenta con l'aumentare dei prigionieri. Se ti piacciono i gestionali acquisto obbligato secondo me. |
![]() |
![]() |
![]() |
#644 |
Senior Member
Iscritto dal: Feb 2004
Città: Prov. MI
Messaggi: 3771
|
@axios: si, che il primo post fosse un po’ retrò rispetto alle condizioni attuali del gioco era ovvio… e comunque già da li mi sembrava esserci parecchia roba. Ho dato una veloce occhiata ai changelog che hai postato sopra e sembra proprio una gestione molto completa.
@zeus: si, RTS e gestionali mi sono sempre piaciuti parecchio. Dal tuo avatar vedo che anche tu hai un debole per gli RTS ![]() Grazie per le dritte ![]()
__________________
Ryzen 5 5600X | Enermax ETS-T50 AXE Silent Edition | Gigabyte B550 Aorus Pro | 16 Gb AORUS Memory @3600 | RX 6700 XT | Asus TUF vg34vql1b | 1 Tb Sabrent Rocket | 1 Tb MX500 Crucial | Corsair 4000D Airflow | Antec EA750 Pro
|
![]() |
![]() |
![]() |
#645 | |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
Quote:
![]()
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
|
![]() |
![]() |
![]() |
#646 |
Member
Iscritto dal: Sep 2014
Messaggi: 84
|
Mi sembra un po' moscio come gioco, sinceramente. Sono al giorno 15 e non succede più niente. Le risse le facevano solo durante i primi giorni. Di rivoltarsi non ci pensano nemmeno. I soldi con le sovvenzioni non mancano mai. Eppure li tengo in dei porcili di 2x3 con letto a castello, senza tv/radio in camera e senza finestre, non ho iniziato nessun programma di riabilitazione, eppure sono tranquillissimi.
Altro che contrabbando, rivolte, traffico di droga, overdose, guerre tra gang stile Oz e tentativi di fuga. Non c'è qualche mod che aumenti la difficoltà?
__________________
Michele#21738 |
![]() |
![]() |
![]() |
#647 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
Prison Architect Update 8 (v2.0 preview)
This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave..... https://www.youtube.com/watch?v=e2e1zciptdI New improved User Interface Many user interfaces have been redesigned to be clearer, more consistent, and better looking. - Improved Build toolbar New look build toolbar for with much cleaner icons and graphics Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all) The Room toolbar now highlights room types when you mouse over them Help tooltips have been added to many of the toolbar menus - Tooltip sizes made more consistent and screen friendly across the board - New Context Menu Click on any object or entity to bring up the context menu Allows for quick context sensitive actions Prisoner Rap sheet now auto-follows prisoners - UNDO All construction work is now covered by a global UNDO button at the bottom right of the screen Click UNDO to gradually reverse any decisions you have made, and receive a full refund Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc. - Research/bureaucracy screen improved to look better - Patrols interface improved for clarity - Pipe and water rendering improved for clarity - Informants window improved by moving the list to the right of the screen and making it smaller - Logistics views now more consistent, showing only objects and entities relevant to each view. Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen - Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox - Zoom to mouse Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse. Modding System (continued) - 'Infinite' mod loading The game now supports many more simultanious graphical mods than before It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit In general users should find they can now activate a great deal more mods before any problems occur In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving) - Mods with spritesheets larger than 1024x1024 are now supported - Lua World Scripts Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions. This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update. Variables set in the "this" or "World" tables will be cast to strings and persist in the save game. Variables are loaded after Init and before the first call to Update. - Mods can now have their own sounds.txt file, containing only new/modified sounds. These will override base data in the same way as other mod files. - Added Update button to Prison Sharing menu. Allows any published prison to be updated with the prison that you are currently playing. - Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++). New game content - New events
- TVs now broadcast over an area (3x3, shown as a green box). Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of. Nb. Prisoners can be doing other things at the same time, eg eating in the canteen. - New item: Large TV. Has a larger viewing area and can easily provide Recreation to an entire room. Be sure to provide lots of seating spaces. - Radios now passively broadcast to the entire room. Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs. - New item: Arcade Cabinet Two inmates can play games on an arcade cabinet at the same time - New Contraband menu option: 'Stolen From'
- New Regime options Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time. The standard Work regime has been renamed to 'Work/Freetime' - Dead entities now have their cause of death displayed in their tooltip - Prisoners without jail cells now show the reason why in their tooltip - Family cells that are in their own block, separate from other prisoner housing, will form a single sector - The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu. - Updates to all translations to bring all languages up to v2.0. BUG FIXES - Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map. - Fix for Intake System to ensure that the correct number of prisoners are taken - 0010443: [AI & Behaviour] Family cells do not form a continuous cell block - 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false - 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean - 0003033: [Save & Load] Steam Workshop Update not possible - 0009729: [Mod System] Sprites.png: 1024x1024 size not working - 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods - 0010290: [Mod System] Sprite Limits - 0009618: [Mod System] sprites.png: current approach necessary but not sufficient
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
![]() |
![]() |
![]() |
#648 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
Corposo bugfix per la 2.0 BETA
Change log - 0011077: [Other] Name in Game Tier issue (John) - resolved. - 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved. - 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved. - 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved. - 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved. - 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved. - 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved. - 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved. - 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved. - 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved. - 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved. - 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved. - 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved. - 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved. - 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved. - 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved. - 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved. - 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved. - 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved. - 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved. - 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved. - 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved. - 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved. - 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved. - 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved. - 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved. - 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved. - 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved. - 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved. - 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved. - 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved. - 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved. - 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved. - 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved. - 0011131: [Gameplay] Snipers bug. (Icepick) - resolved. - 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved. - 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved. - 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved. - 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved. - 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved. - 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved. - 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved. - 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved. - 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved. - 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved. - 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved. - 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved. - 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved. - 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved. - 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
![]() |
![]() |
![]() |
#649 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
= NEW FEATURES
- Sectors may now be marked as 'Access Only' in the Deployment screen. Use this to discourage staff and prisoners from using the marked areas as a short cut. - Clicking on a prisoner now brings up the rapsheet directly. This behaviour can be changed in the Game Options menu. - Dormitories now require Phonebooths instead of Radios to meet their Quality requirements. >>>> - We are now collecting anonymised game statistics so that we can make further improvements to the game. You can disable this collection by checking the Disable Analytics option in the Game Options menu. <<<< = BUG FIXES - 0011223: [AI & Behaviour] Laundry steals washed clothing/baskets/uniforms from other Laundries (Icepick) - resolved. - 0011260: [AI & Behaviour] Common Rooms not being marked as gang potential territories (Icepick) - resolved. - 0010922: [AI & Behaviour] Dogs try to take a different path to their handler; infinite loop (Icepick) - resolved. - 0010919: [AI & Behaviour] When shop removed, good are not placed back to the storage instead just lay there. (Icepick) - resolved. - 0011250: [Control & User Interface] Add a way to click on obstructed items/units when they are layered on top of each other (Icepick) - resolved. - 0011253: [AI & Behaviour] Prisoners pick contraband through walls (Icepick) - resolved. - 0010951: [Gameplay] Need 2 radios in a 3 prisonners room to increase the room quality. (Icepick) - resolved. - 0011210: [AI & Behaviour] Prisoners consume prayer mats to change into new uniforms (Icepick) - resolved. - 0011246: [AI & Behaviour] [Escape mode] Guard dogs continue to attack player after the player has been knocked unconscious and skipped punishments (Icepick) - resolved. - 0005762: [Graphics] Metal Detectors (Icepick) - resolved. - 0011178: [Other] Food Tray Payment (Icepick) - resolved. - 0010900: [Control & User Interface] Grants will sometimes disappear from the To Do List and won't check them as completed (Icepick) - resolved. - 0011237: [AI & Behaviour] Problems with the shop (Icepick) - resolved. - 0010936: [Other] 'Sentenced to...' is quite often incorrect. (Icepick) - resolved. - 0010085: [Gameplay] Cannot proceed in campaign (Icepick) - resolved. - 0011234: [AI & Behaviour] No trucks bringing the food (Icepick) - resolved. - 0011221: [Graphics] Prisoners holding items have three hands while handcuffed (Icepick) - resolved. - 0011228: [AI & Behaviour] Adding new parole hearings causes mass spawning of parole officers/teachers/religion officials (Icepick) - resolved. - 0011197: [Control & User Interface] Changing amount of intake causes game to crash (Icepick) - resolved. - 0011222: [AI & Behaviour] Holding cells will not be cleaned unless the room is dezooned (Icepick) - resolved. - 0011182: [AI & Behaviour] Guard Patrol Assignments not removed when removing guard patrol path (Icepick) - resolved.
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
![]() |
![]() |
![]() |
#651 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
Axios' Model Prison ver 2.1
carcere... con tutti i confort... https://steamcommunity.com/sharedfil...89&searchtext=
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
![]() |
![]() |
![]() |
#652 | |
Senior Member
Iscritto dal: May 2002
Messaggi: 1983
|
Quote:
![]() ![]()
__________________
CPU: i7-12700KF, Ali: Corsair HX 1500I, MB: ASUS ROG Strix Z690-F Gaming WiFi Ram: G.SKILL Trident Z5 RGB, DDR5-5600 CL36 32 GB, NVMe M.2: 980 PRO 1TB + 980 PRO 2TB , SV: Asus TUF GeForce RTX 4090 24 GB GDDR6X, Audio: Sound Blaster AE5 Plus , LCD: Alienware 34 QD-OLED AW3423DW, Key: Corsair K95 RGB, OS: Win 11 Pro. |
|
![]() |
![]() |
![]() |
#653 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11108
|
Intendevo, area max security, supermax facility, blocco isolamento...
![]()
__________________
>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
![]() |
![]() |
![]() |
#654 |
Senior Member
Iscritto dal: Feb 2004
Città: Prov. MI
Messaggi: 3771
|
“approfittando” del fatto di aver mandato la vga in assistenza mi sono buttato su giochi poco esosi (cioè che potessero girare sull’integrata
![]() c@zzo! ma è fatto benissimo!!! ![]() mi ci sto divertendo e, Axios, ho provato la tua prigione ed effettivamente con la doccia in cella sembra un albergo ![]() ora ho cominciato l’ultima missione… dovrei cavarmela senza troppa fatica visto che ho capito abbastanza bene come muovermi ![]()
__________________
Ryzen 5 5600X | Enermax ETS-T50 AXE Silent Edition | Gigabyte B550 Aorus Pro | 16 Gb AORUS Memory @3600 | RX 6700 XT | Asus TUF vg34vql1b | 1 Tb Sabrent Rocket | 1 Tb MX500 Crucial | Corsair 4000D Airflow | Antec EA750 Pro
|
![]() |
![]() |
![]() |
#655 |
Senior Member
Iscritto dal: Jun 2014
Messaggi: 2901
|
Ma come mai il topic si chiama ancora "aspettando" se mo è un pezzo che è stato rilasciato ufficialmente?
![]() ![]()
__________________
MyPC: Ryzen 9 5900X - Gigabyte X570 Aorus Xtreme - 2x16Gb DDR4 G-Skill TridentZ Neo 3600cl16 - PNY RTX 3080 Ti Revel Epic-X - Corsair RM1000i - Sound Blaster AE-7 - Gigabyte Aorus NVME Gen4 1 Tb + SSD Vari 4,5 Tb + HDD Vari 14 Tb - Anidees AI Crystal XL PRO RGB I PM non sono ornamentali, certi figuri dovrebbero scendere dal piedistallo |
![]() |
![]() |
![]() |
#656 |
Senior Member
Iscritto dal: Feb 2004
Città: Prov. MI
Messaggi: 3771
|
mi sa che nessuno ha mai fatto richiesta ai mod
![]()
__________________
Ryzen 5 5600X | Enermax ETS-T50 AXE Silent Edition | Gigabyte B550 Aorus Pro | 16 Gb AORUS Memory @3600 | RX 6700 XT | Asus TUF vg34vql1b | 1 Tb Sabrent Rocket | 1 Tb MX500 Crucial | Corsair 4000D Airflow | Antec EA750 Pro
|
![]() |
![]() |
![]() |
#657 |
Senior Member
Iscritto dal: Jun 2014
Messaggi: 2901
|
Più che altro guardando la prima pagina andrebbe rifatto il topic per passarlo ad ufficiale...
Non so, magari lo fa uno A CASO, tipo Axios2006 ![]()
__________________
MyPC: Ryzen 9 5900X - Gigabyte X570 Aorus Xtreme - 2x16Gb DDR4 G-Skill TridentZ Neo 3600cl16 - PNY RTX 3080 Ti Revel Epic-X - Corsair RM1000i - Sound Blaster AE-7 - Gigabyte Aorus NVME Gen4 1 Tb + SSD Vari 4,5 Tb + HDD Vari 14 Tb - Anidees AI Crystal XL PRO RGB I PM non sono ornamentali, certi figuri dovrebbero scendere dal piedistallo |
![]() |
![]() |
![]() |
Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 03:54.