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Old 07-04-2015, 11:40   #41
Duncandg
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Appena arrivo a casa provo la demo, sono curioso
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Old 09-04-2015, 21:44   #42
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1.01 update released!

Hey runners,

we had a great week behind us with the release of RWR. We had a peak of 1391 simultaneous players and around 420 on the online servers and we are, as I speak, still on the front page of the Steam store, this is awesome!
We had to rent a few additional servers to make sure you guys can find a server to play.

Today we have mainly some hotfixes for you.

Changelog:
  • compatibility: different shadow camera setup for AMD APU based systems, fixes crashes/freezes
  • online: IP ban manager added
  • online: server name added in the network status data
  • online: a few potential crash situations fixed, thanks for the crashdumps guys
  • map12: fixed final mission 2 bug with script phase controllers not running after becoming defeated, effectively causing the wall to never come down
  • menu: added more visible button to enter the playground tutorial
  • menu: wiki button link pointed to manual section, button made bigger
  • badges: typo corrected in one of the kill streak badge texts
  • dialogue: corrected target character for commenting on hostile vehicle takeover

Important for server admins: Updating servers won't be required, 1.01 is compatible with 1.0.
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Old 10-06-2015, 22:57   #43
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1.10 update released!

Hey Runners!

It has been a while since the last update but we needed some time for us and our families to be back in business with full energy!
Sorry for those who waited for the achievements, the support is there but the actual achievements aren't implemented yet as it would have need some more time for testing but don't worry, it will come in the next update!

Changelog:
  • DE/FR/ES translations added (launch the config tool to choose your language)
  • loading screen hints added
  • fixed PSG-90 sniper rifle using the wrong visual model
  • few weapon models reworked
  • Copehill down map (Final Map I) added in the dominance map rotator
  • added secondary machine pistols (mini Uzi, Steyr TMP, AEK-919k)
  • added binoculars (will slightly increase the sight range)
  • added microgun rare weapon
  • added a vest Type I, it has one less layer of damage, which means it can absorb 1 bullet, the next one will put you in wounded state. It has a bigger movement penalty and is in dominance only
  • vest Type II has a slight movement decrease
  • added camouflage suits (no protection but gives the AI harder time to detect the wearer)
  • added 2 news miniboss (gray, brown) visual models
  • fixed a bug where you could shoot through walls while being prone
  • explosions don't overall go through 1 stage of vests anymore. The bigger the explosion, the more vest stages it consumes.
  • steam achievements support (the actual achievements are not yet implemented! coming soon)
  • map fixes here and there
  • minor fixes
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Old 11-06-2015, 18:27   #44
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Originariamente inviato da Axios2006 Guarda i messaggi

Changelog:
  • DE/FR/ES translations added (launch the config tool to choose your language)
e l'italiano?
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Old 11-06-2015, 18:35   #45
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Originariamente inviato da Mgz Guarda i messaggi
e l'italiano?
Nessuna info in merito
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Old 18-10-2015, 23:42   #46
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1.20 update Released!

Hey Runners!

Woohoo a new patch! RWR has just been updated to version 1.2!

Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.

For a more detailed changelog, scroll below.

Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps!

Happy running!



Changelog for version 1.2:
  • Steam: 45 achievements added
  • Steam: Trading cards added
  • gameplay: encumbrancy of rare weapons increased (from average 10% to 50%)
  • gameplay: camouflage suit added to dominance resources
  • vehicles: vulcan tank added (minigun mounted tank type)
  • vehicles: Buggy added (fast combat transportation)
  • vehicles: Pigeon P5 bullet protection slightly decreased
  • vehicles: Jeep bullet protection slightly increased.
  • vehicles: patrol ship mortar increased sight range
  • calls: Buggy drop radio call added
  • weapons: microgun rare weapon added (now for real!)
  • weapons: javelin anti-tank weapon added
  • weapons: Benelli M4 suppressor rare stealth shotgun added
  • weapons: Kriss Vector rare stealth weapon added
  • weapons: TOW now slightly protects the user from incoming bullets
  • vest: EOD armor added (very effective vs. smaller explosions)
  • maps: new "Railroad gap" desert theme map added in invasion and quick match
  • maps: Frozen Canyon added to invasion map rotator (experimental)
  • maps: Frozen Canyon added to dominance map rotator (experimental)
  • maps: small fixes here and there
  • items: added camouflage suit also to quick match and dominance
  • items: 3 new valuables added
  • online: weapons sight range modifier handled server-side also in invasion
  • online: client faction in official invasion servers is now set to Brownpants
  • fix: overlays fixed on Mac
  • fix: camouflage suit now consumes on death
  • fix: tank call disable/enable with anti-air emplacement bug fixed
  • fix: workaround for badly built wall geometry with elevated ground
  • misc: hotkey channel support added for global/faction/squad/screen
  • misc: prisoner model for prison break side mission
  • misc: you can now blow the horn as a driver of some vehicles
  • misc: graycollars are now more visible in the mapview
  • misc: added missing base names and capture zone boundaries to the mapview for dominance
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Old 25-10-2015, 17:44   #47
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1.21 update Released!

Hello Runners!

here is a "quickfix patch". Happy running!

Changelog:
  • weapons: Claymore blast radius raised from 5m to 6m
  • fix: 8x paratroopers radio call had become borked by dropping only 2 paratroopers
  • fix: now possible to make a radio call while being wounded after going prone
  • fix: harmless script error at resource unlock handling
  • fix: EOD group soldiers now all spawning with EOD armor
  • fix: flares can't be used on the map Frozen Canyon anymore, throwing one will just throw the flare object which can be picked up again
  • fix: BTX APC body collision model offset as it was too low and could not cross railroads properly
  • fix: AI driven vehicles can now cross the railroads without restriction as the collision model of the railroads changed to deck type without collision walls. That way, the AI don't see it as an obstacle.
  • fix: issue where Desert Eagles couldn't always shoot while prone
  • fix: bullets shot for achievements now tracked properly
  • fix: stun projectile (e.g. from Pepperdust) don't destroy the first stage of a vest anymore
  • fix: few map fixes here and there
  • fix: exploit where it was possible to duplicate equipment
  • fix: exploit where it was possible to skip the reloading animation
  • misc: Darkcat tank is not enterable anymore by soldiers from the faction which isn't owning it
  • misc: XP/RP for destroying the Darkcat increased
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Old 11-05-2016, 22:14   #48
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1.30 Workshop update released!

Hey Runners!

Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES!
To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!

Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.

We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily.
We're also hosting dedicated servers running a few of the mods. See you there!

Here are just 2 examples of mods that have already been submitted:

OVERLORD DEFENSE (WWII wave defense)

RUNNING WITH THE DEAD (zombie apocalypse)

To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority!
We also added 2 new languages in this update.


benvenuto ai nostri amici italiani!

Below you can find a complete list of changes for version 1.30:

translation: Italian - credits to Fabio Maina! ( https://www.youtube.com/user/UrbanPuzzola136 )

  • weapons: MGL Flasher - longer drum reload time
  • weapons: Pepperdust - overall buff
  • weapons: Milkor MGL - very rare weapon added
  • weapons: M202 Flash - very rare weapon added
  • weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
  • maps: Several map fixes
  • items: lowered the price for respawn flare from 300 to 150 RP
  • items: camouflage suit - detectability modifier reduced from 25% to 20%
  • vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
  • general: all scripts ported to Angelscript
  • general: added campaign selection screen
  • misc: woman Greenbelts elite soldier model added
  • misc: woman elite soldiers have now custom die sound effects
  • misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
  • misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
  • ai: fixed a bug preventing stab usage sometimes
  • online: subscription handling for Steam Workshop items when joining a server with Workshop items
  • online: teamkill does not drop victim's items anymore
  • online: translations work more consistently on servers now
  • online: the player faction in official invasion servers switches from Brownpants to Greenbelts
  • modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game

Thanks to Warbrand2 and TheSoldier for their contributions!
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Old 12-06-2018, 20:06   #49
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Sto giocando a questo titolo da un po' di giorni ma ci sono alcune cose che proprio non capisco magari voi mi potete dare una mano.

1) Ho sempre la sensazione di fare molti meno danni dei nemici: loro mi prendono con un proiettile e crepo, io devo scaricare interi caricatori prima di buttarli giù
2) C'è un modo per "tenere" una posizione? Sto facendo la seconda campagna, quella dei "grigi" (non ricordo il titolo) e sono in una mappa dove sono contro entrambe le fazioni. Tenere una posizione è impossibile appena la prendo e mi sposto il pc se la riprende subito e via così in un continuo infinito. Come si fa?
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