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#681 | |
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Senior Member
Iscritto dal: Jul 2000
Città: Prova ancora. Fallisci ancora. Fallisci meglio.
Messaggi: 20939
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Quote:
EDIT: eccolo qua Codice:
[General] sLanguage=ENGLISH uGridsToLoad=7 uExterior Cell Buffer=64 iIntroSequencePriority=3 iPreloadSizeLimit=26214400 bPreloadIntroSequence=1 iHWThread6=5 iHWThread5=5 iHWThread4=5 iHWThread3=4 iHWThread2=4 iHWThread1=4 bWarnOnMaterialCollisions=0 iRenderingThread2HWThread=1 iRenderingThread1HWThread=0 bDirectionalMaterial=1 bTintMipMaps=0 fBSTaskTime=2.0000 fLoadGameFadeSecs=1.0000 fFastTravelFadeSecs=0.5000 uMainMenuMusicAttnmB=1200 uMainMenuMusicFadeTimeMS=1500 sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm sCharGenQuest=0003372b bDebugSpectatorThreats=0 bRunMiddleLowLevelProcess=1 bTaskletActorSceneGraphUpdates=1 bParallelAnimUpdate=0 fProcessListsUpdateHighFrameRate=30.0000 fProcessListsUpdateLowFrameRate=10.0000 fProcessListsUpdateTimeMin=0.5000 fProcessListsUpdateTimeMax=5.0000 iLowProcessingMilliseconds=2 bShowGunTarget=0 fEncumberedReminderTimer=30.0000 bBorderRegionsEnabled=1 fBetaDeferredKillTimer=15.0000 bMultiThreadMovement=1 iAIThread2HWThread=5 iAIThread1HWThread=3 bUseMovementBlockedPackage=0 bDisableAllGore=0 bTrackAllDeaths=0 bTaskletCellTransformsUpdate=1 iNumBitsForFullySeen=248 bShowCheckMemoryOutput=0 bPreCullActors=1 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedMorpher=0 bUseThreadedParticleSystem=0 bUseThreadedTempEffects=1 bChangeTimeMultSlowly=1 iFPSClamp=0 bRunVTuneTest=0 sStartingCellY= sStartingCellX= sStartingWorld= bUseMyGamesDirectory=1 sStartingCell= sTestFile10= sTestFile9= sTestFile8= sTestFile7= sTestFile6= sTestFile5= sTestFile4= sTestFile3= sTestFile2= sTestFile1=Skyrim.ESM sUnessentialFileCacheList= sEssentialFileCacheList= bEnableFileCaching=0 bCRTMemoryChecks=0 bAlwaysActive=0 sIntroMovie= sMainMenuMovieIntro= sIntroSequence=BGS_LOGO.BIK fCloakEffectUpdateInterval=0.5000 fStoryTellerQuestFindTime=2.0000 iUpdateDetectionsAllowedPerFrame=100 iEnumRefsAllowedPerFrame=1 bFacegenDisableMorphs=0 bUseEyeEnvMapping=1 bUseFaceGenPreprocessedHeads=1 bFaceMipMaps=1 bHealthRegenFromRacePlayerOnly=1 bDisableGearedUp=1 bCheckCellOffsetsOnInit=0 bExternalLODDataFiles=1 bDefaultCOCPlacement=0 fFlickeringLightDistance=1024.0000 bUseMultibounds=1 fNormalDoorFadeSecs=0.4000 fNormalDoorFadeWait=0.0100 fAutoDoorFadeSecs=0.5000 bCalculateArmorMeshAndTextureFileCounts=1 bUseBodyMorphs=1 bReconstructIDTags=0 bKeepILStringBlocksLoaded=1 bKeepDLStringBlocksLoaded=0 bUseOptimizedTextureLoading=1 bWarnOnMissingFileEntry=0 bBackgroundLoadVMData=0 bFixAIPackagesOnLoad=0 bAnimateDoorPhysics=0 fMasterFilePreLoadMB=40.0000 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 sLocalSavePath=Saves\ sLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 iLargeIntRefCount=1000 bQueueWarnings=0 bCheckPurgedTextureList=0 bShowLoadingAreaMessage=0 iNumHWThreads=4 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 [Display] fShadowLODMaxStartFade=1000.0000 fSpecularLODMaxStartFade=2000.0000 fLightLODMaxStartFade=3500.0000 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 fSunShadowUpdateTime=1.0000 fSunUpdateThreshold=0.5000 iShaderPackageMemoryCap=409600 bCompileOnRender=1 bSimpleLighting=0 fMipBias=0.0000 bDoTestHDR=0 iTrilinearThreshold=3 bImageSpaceEffects=1 bDo30VFog=1 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 bUseFakeFullScreenMotionBlur=0 bAllowPartialPrecision=1 bShadowsOnGrass=0 bActorSelfShadowing=0 fLandLOFadeSeconds=15.0000 fLODNoiseMipBias=0.0000 bLODNoiseAniso=1 bMTRendering=0 fSkinnedDecalLOD2=800.0000 fSkinnedDecalLOD1=500.0000 fSkinnedDecalLOD0=300.0000 fDecalLOD0=800.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fSpecularLODMinStartFade=200.0000 fSpecularLODRange=300.0000 fSpecularLODDefaultStartFade=500.0000 fShadowLODMinStartFade=100.0000 fShadowLODRange=200.0000 fShadowLODDefaultStartFade=200.0000 fLightLODMinStartFade=200.0000 fLightLODRange=500.0000 fLightLODDefaultStartFade=1000.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=0 bAllow20HairShader=1 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bIgnoreResolutionCheck=0 iAdapter=0 fMeshLODFadeTime=1.0000 iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefault1stPersonFOV=65.0000 fDefaultWorldFOV=65.0000 fDefaultFOV=65.0000 fNear1stPersonDistance=5.0000 fNearDistance=15.0000 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 fGammaMax=0.6000 fGammaMin=1.4000 fLowHealthIModStrengthMax=1.5000 fLowHealthIModStrengthMin=0.8000 fLowHealthIModInterval=2.0000 bLowHealthIModEnabled=1 sScreenShotBaseName=ScreenShot bLoadMarkers=1 bShowMarkers=0 fScopeScissorAmount=0.3000 bUseSunbeams=0 bShowMenuTextureUse=1 iDebugTextSubPage=0 sDebugText=VATS fLinePrimitiveWidth=8.0000 fDecalLifetime=30.0000 [Audio] fMusicDuckingSeconds=6.0000 fMusicUnDuckingSeconds=8.0000 fMenuModeFadeOutTime=3.0000 fMenuModeFadeInTime=1.0000 fNonDialogVoiceDuckingFadeIn=1.0000 fNonDialogVoiceDuckingFadeOut=1.5000 fNonDialogVoiceDucking=9.0000 sDeathCameraEffect=MAGShoutSlowTimeActiveLP fHardLandingDamageThreshold=500.0000 uAsyncReadPriorityThreshold=64 uStreamingThreshold=4194304 sMissingAssetSoundFile= uiMaxAudioCacheSize=2097152 uiInitialCacheSize=1048576 uiAudioHWThread=2 fDefaultMasterVolume=1.0000 uMaxSizeForCachedSound=262144 bEnableAudioCache=1 bEnableAudio=1 sAudioAPI=XAudio2 fCollisionSoundHeavyThreshold=160.0000 iCollisionSoundTimeDelta=150 uAudioThreadSleepTimeGameMode=33 uAudioThreadSleepTimeMenuMode=1 fHighlightSpeechOverlap=0.5000 fMaxHighlightRadius=250.0000 iHighlightSpeechOverlap=500 fNonHighlightSpeechAtten=12.0000 fReverbTransitionTime=0.5000 fRegionLoopFadeOutTime=8.0000 fRegionLoopFadeInTime=6.0000 fASFadeOutTime=8.0000 fASFadeInTime=3.0000 uRegionSoundsAllowedPerUpdate=1 fRegionSoundPlacementZOffset=256.0000 fRegionSoundPlacementRandomOffset=650.0000 fRegionRandomSoundPlacementBase=100.0000 fAudioRumblePowerAttackAdj=0.1500 fAudioRumbleBigExponent=0.5000 fAudioRumbleSmallExponent=0.4000 uWaterAudioAmbientAttenuation=2200 uWaterAudioAxisSamplePoints=8 uWaterAudioSamplePointsToUse=8 fWaterAudioFadeOutSeconds=5.0000 fWaterAudioFadeInSeconds=3.0000 fMinSoundVel=60.0000 fMusicFinaleCrossFadeTimeOut=6.0000 fMusicFinaleCrossFadeTimeIn=3.0000 fDialogueHeadYawExaggeration=2.0000 fDialogueHeadRollExaggeration=2.0000 fDialogueHeadPitchExaggeration=2.0000 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fTexturePctThreshold=0.0000 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 bGenerateGrassDataFiles=0 iGrassCellRadius=2 fGrassWindMagnitudeMin=5.0000 fGrassWindMagnitudeMax=125.0000 iMinGrassSize=20 bGrassPointLighting=0 fGrassFadeRange=1000.0000 fGrassDefaultStartFadeDistance=3500.0000 bDrawShaderGrass=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=1 sInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 sResourceArchiveRetainFileNameList= sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\ sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa bUseArchives=1 bTrackFileLoading=0 [Combat] fMagnetismStrafeHeadingMult=0.0000 fMagnetismLookingMult=0.0000 bCombatPathSprinting=1 bCombatPathSmoothing=1 fDebugCombatProjectileLOSTime=5.0000 bDebugCombatProjectileLOS=0 fDebugCombatTextSize=0.5000 bDebugCombatTextColorDark=0 bDebugCombatThreats=0 bEncounterZoneTargetRestrict=1 bDebugCombatTargetLocations=0 bDebugCombat=0 bDebugCombatDetection=0 bDebugCombatSearch=0 bDebugCombatGroups2=0 bDebugCombatGroups=0 bDisableCombatDialogue=0 bDebugCombatCoverReservations=0 bDebugCombatAttackRange=0 bDebugCombatTargets=0 bDebugCombatAimLocations=0 bDebugCombatUnreachableLocations=0 bDebugCombatArea=0 fMostCommonProjectileCollisionRadius3=10.0000 fMostCommonProjectileCollisionRadius2=0.5000 fMostCommonProjectileCollisionRadius1=0.0000 bVATSProjectileDebug=0 fProjectileDebugDuration=5.0000 bProjectileDebug=0 bHazardDebug=0 fMagnetismObjLookingMult=0.5000 fMagnetismObjHeadingMult=0.5000 fMagnetismObjStrafeHeadingMult=0.0000 fMagnetismHeadingMult=1.0000 fMagnetismStrafeBaseSpeed=350.0000 fMagnetismStrafeMaxDistance=750.0000 fIronSightsZoomDefault=50.0000 bIronSightsZoomEnable=1 fAimChaseLookingMult=3.0000 fAimDownDegrees=90.0000 fAimUpDegrees=90.0000 fDeathForceCleared=1.0000 bPlayerAlwaysStaggered=1 fHitEffectThresholdMod=0.0400 fHitEffectThresholdSevere=0.0430 bDisableNPCAttacks=0 bPlayHitLocationIdles=1 bPlayStaggers=1 iMaxHiPerfCombatCount=4 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 bDismemberOneLimb=0 bChainExplosionDebug=0 bMagicDebug=0 f3PArrowTiltUpAngle=2.5000 f1PArrowTiltUpAngle=2.0000 bForceNPCsUseAmmo=0 bAimSights=0 bLaserSights=0 [Papyrus] fPostLoadUpdateTimeMS=500.0000 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 iMaxAllocatedMemoryBytes=76800 iMaxMemoryPageSize=512 iMinMemoryPageSize=128 fExtraTaskletBudgetMS=1.2000 fUpdateBudgetMS=1.2000 fArchiveInitBufferMB=8.0000 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 bForceLowDetailWater=0 fRefractionWaterPlaneBias=3.0000 sSurfaceTexture=water uSurfaceFPS=12 bUseWaterLOD=1 bUseBulletWaterDisplacements=1 fInteriorWaterReflectionThreshold=10.0000 fExteriorWaterReflectionThreshold=300.0000 uMaxInteriorWaterReflections=4 uMaxExteriorWaterReflections=2 fWaterGroupHeightRange=10.0000 fWadingWaterTextureRes=512.0000 fWadingWaterQuadSize=2048.0000 fCubeMapRefreshRate=0.0000 bForceLowDetailReflections=0 bForceHighDetailReflections=0 bAutoWaterSilhouetteReflections=0 bReflectExplosions=0 iWaterBlurAmount=1 bUseCubeMapReflections=1 bUseWaterReflectionBlur=0 bUsePerWorldSpaceWaterNoise=1 bUseWaterHiRes=0 bUseWaterShader=1 bUseWater=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 iWaterNoiseResolution=256 [HAVOK] iNumThreads=1 fUnsupportCastLength=1.0000 fUnsupportedGravMult=4.0000 bUseUnsupportedCast=1 fInAirFallingCharGravityMult=1.3500 bUseCharRBExtrapolation=1 bHavokDebug=0 bRegisterAllVDBViewers=0 fGoodPosCastCheckDepth=0.1000 fGoodPosCheckDepth=0.1000 bUseCharacterRB=1 bAllowCharacterBumper=1 fCharControllerWarpDistSqr=6000000.0000 bWONameSync=1 bAllowDeactivationWhileWarmStarting=0 fWarmStartMaxTime=4.0000 bFindContactPointsOnAdd=0 fMaxTime=0.0167 iMinNumSubSteps=8 fTimePerSubStep=0.0080 fMaxTimeComplex=0.0333 uMaxNumPhysicsStepsPerUpdateComplex=1 uMaxNumPhysicsStepsPerUpdate=3 bUseWorldLock=1 bUseConstraintProjector=1 bDebugMultithreaded=0 bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bForceJumpingFromGraph=0 fQuadrupedPitchMult=10.0000 fCameraCasterFadeSittingRadius=45.0000 fTriggerEventDelayMS=500.0000 fTrapHitEventDelayMS=500.0000 iSimType=1 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 fDefaultWaterfallCurrentVelocity=6.0000 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 iEntityBatchRemoveRate=100 fMaxPickTimeDebugVATS=0.6000 fMaxPickTimeDebug=0.0600 fMaxPickTimeVATS=0.0300 fMaxPickTime=0.0030 bAddBipedWhenKeyframed=0 fMoveLimitMass=95.0000 [RagdollAnim] fDetectionUpdateTimeSec=5.0000 fImpulseLimit=15.0000 fDesiredVel=1.5000 fFeedbackImpulseMult=500.0000 fFeedbackOnOffGain=0.3000 fFeedbackTimeMS=10000.0000 fFeedbackOnOffGainTimeMS=1000.0000 fSnapMaxAngularDistance=1.0000 fSnapMaxLinearDistance=0.3000 fSnapMaxAngularVelocity=0.3000 fSnapMaxLinearVelocity=3.0000 fSnapGain=0.1000 fPositionMaxAngularVelocity=18.0000 fPositionMaxLinearVelocity=14.0000 fPositionGain=0.0500 fVelocityGain=0.6000 fAccelerationGain=1.0000 fVelocityDamping=0.0000 fHierarchyGain=0.1700 fCameraDist=1000.0000 bPoseMatching=0 bRagdollFeedback=1 bLookIK=1 bGrabIK=0 bFootIK=0 bRagdollAnim=1 [FootIK] bRigidBodyController=1 fRagdollFeedback=0.7000 fMaxFootCastMilliSec=0.6000 fMaxStepVertError=3.5000 fControllerTetherLen=6.0000 iNumFramesFootEaseOut=30 fVertErrorGain=0.5000 fPelvisOffsetDamping=0.2000 fPelvisUpDownBias=0.7500 fAnkleOffset=0.2000 fOriginalGroundHeightMS=-0.1100 bFootPlacementOn=1 fFootPlantedGain=1.0000 fFootRaisedGain=0.9000 fGroundDescendingGain=0.4000 fGroundAscendingGain=0.4000 fOnOffGain=0.5000 [RagdollFeedback] uiFeedbackTimeout=1500 [GrabIK] fDriveGain=0.2500 [LookIK] fEyeIKDistanceMax=2.5000 bAdditiveHeadAnim=1 fEaseAngleShutOff=0.5000 fAngleMaxEase=90.0000 fAngleMax=2.0000 fMinTrackingDist=12.0000 fMaxTrackingDist=5000.0000 [MapMenu] bWorldMapNoSkyDepthBlur=0 iRightStickRepeatRate=250 fWorldMapNearDepthBlurScale=4.0000 fWorldMapDepthBlurScale=0.3000 fWorldMapMaximumDepthBlur=0.4500 fWorldMapFocalDepth=45000.0000 fMapMenuOverlaySnowScale=0.0000 fMapMenuOverlayScale=0.0000 fMapMenuOverlayNormalSnowStrength=0.4000 fMapMenuOverlayNormalStrength=1.1000 sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds fMapWorldTransitionHeight=10000.0000 sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif sMapWorldDefaultWorldSpace=Tamriel fMapLoopFadeTimeSeconds=1.0000 fMapLocalCursorPanSpeed=2000.0000 fMapWorldCursorMoveArea=0.9000 fGamepadCursorSensitivity=2.0000 fMaxMarkerSelectionDist=0.0030 fMapMenuNearClipPlane=128.0000 fMapMoveKeyboardSpeed=0.0200 fMapZoomMouseSpeed=2.0000 fMapLookGamepadSpeed=1.5000 fMapLookMouseSpeed=3.0000 fMapWorldHeightAdjustmentForce=4.0000 fMapWorldYawRange=80.0000 fMapWorldMaxPitch=75.0000 fMapWorldMinPitch=15.0000 fMapWorldInitialPitch=50.0000 fMapWorldMaxHeight=80000.0000 fMapWorldMinHeight=50000.0000 fMapWorldZoomSpeed=2.0000 fMapWorldMaxPanSpeed=75000.0000 fMapWorldMinPanSpeed=60000.0000 fMapTransitionSpeed=0.7500 fMapLocalMinFrustumWidth=4000.0000 fMapLocalMarkerSelectionDist=0.0300 fMapLocalMousePanSpeed=20.0000 fMapLocalGamepadPanSpeed=100.0000 fMapLocalMouseZoomSpeed=0.1000 fMapLocalGamepadZoomSpeed=0.0300 uLockedObjectMapLOD=16 uLockedTerrainLOD=32 fMapLocalHeight=40000.0000 [Imagespace] iRadialBlurLevel=0 bDoRadialBlur=1 fRenderDepthMaxDepth=10000.0000 [LightingShader] fEyeEnvmapLODEnd=0.0500 fRefractionLODFadeEnd=0.0300 fRefractionLODFadeStart=0.0250 fDecalLODFadeEnd=0.0600 fDecalLODFadeStart=0.0500 fEnvmapLODFadeEnd=0.1000 fEnvmapLODFadeStart=0.0900 fSpecularLODFadeEnd=0.1000 fSpecularLODFadeStart=0.0900 [Interface] fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bWriteTranslationFile=0 fSafeZoneYWide=15.0000 fSafeZoneXWide=15.0000 fSafeZoneY=15.0000 fSafeZoneX=15.0000 fDebugFontSize=13.0000 fGamepadCursorSpeed=11.0000 fJournalLongRepeatRate=0.2000 fJournalShortRepeatRate=0.0750 iFavoriteItemQueueSize=100 bShowHUDMessages=1 fLockpickLightDimmerValue=1.7500 fLockpickLightRadius=400.0000 fLockpickLightDiffuseColorB=0.8300 fLockpickLightDiffuseColorG=0.9500 fLockpickLightDiffuseColorR=0.9800 fLockpickLightZ=100.0000 fLockpickLightY=-1000.0000 fLockpickLightX=100.0000 fUIRaceSexLight2DimmerValue=1.7500 fUIRaceSexLight2Radius=1400.0000 fUIRaceSexLight2DiffuseColorB=0.8300 fUIRaceSexLight2DiffuseColorG=0.9500 fUIRaceSexLight2DiffuseColorR=0.9800 fUIRaceSexLight2Z=60.5000 fUIRaceSexLight2Y=-150.0000 fUIRaceSexLight2X=0.5000 fUIRaceSexLightDimmerValue=0.6500 fUIRaceSexLightRadius=1400.0000 fUIRaceSexLightDiffuseColorB=0.8300 fUIRaceSexLightDiffuseColorG=0.9500 fUIRaceSexLightDiffuseColorR=0.9800 fUIRaceSexLightZ=60.5000 fUIRaceSexLightY=-600.0000 fUIRaceSexLightX=0.5000 fUIPlayerSceneLight3DimmerValue=0.1000 fUIPlayerSceneLight3Radius=1024.0000 fUIPlayerSceneLight3DiffuseColorB=1.0000 fUIPlayerSceneLight3DiffuseColorG=1.0000 fUIPlayerSceneLight3DiffuseColorR=1.0000 fUIPlayerSceneLight3Z=-96.0000 fUIPlayerSceneLight3Y=160.0000 fUIPlayerSceneLight3X=128.0000 fUIPlayerSceneLight2DimmerValue=3.0000 fUIPlayerSceneLight2Radius=1024.0000 fUIPlayerSceneLight2DiffuseColorB=0.8000 fUIPlayerSceneLight2DiffuseColorG=0.8100 fUIPlayerSceneLight2DiffuseColorR=0.7000 fUIPlayerSceneLight2Z=160.0000 fUIPlayerSceneLight2Y=-96.0000 fUIPlayerSceneLight2X=160.0000 fUIPlayerSceneLightDimmerValue=1.6000 fUIPlayerSceneLightRadius=1500.0000 fUIPlayerSceneLightDiffuseColorB=0.8200 fUIPlayerSceneLightDiffuseColorG=0.9600 fUIPlayerSceneLightDiffuseColorR=0.9600 fUIPlayerSceneLightZ=128.0000 fUIPlayerSceneLightY=160.0000 fUIPlayerSceneLightX=-160.0000 fBookLight2DimmerValue=1.0000 fBookLight2Radius=400.0000 fBookLight2DiffuseColorB=0.8300 fBookLight2DiffuseColorG=0.9500 fBookLight2DiffuseColorR=0.9800 fBookLight2Z=10.0000 fBookLight2Y=-75.0000 fBookLight2X=10.0000 fBookLightDimmerValue=1.7500 fBookLightRadius=400.0000 fBookLightDiffuseColorB=0.8300 fBookLightDiffuseColorG=0.9500 fBookLightDiffuseColorR=0.9800 fBookLightZ=100.0000 fBookLightY=-350.0000 fBookLightX=100.0000 fInventoryLight2DimmerValue=1.7500 fInventoryLight2Radius=0.0000 fInventoryLight2DiffuseColorB=0.8300 fInventoryLight2DiffuseColorG=0.9500 fInventoryLight2DiffuseColorR=0.9800 fInventoryMenuLight2Z=100.0000 fInventoryMenuLight2Y=-350.0000 fInventoryMenuLight2X=100.0000 fInventoryLightDimmerValue=1.7500 fInventoryLightRadius=400.0000 fInventoryLightDiffuseColorB=0.8300 fInventoryLightDiffuseColorG=0.9500 fInventoryLightDiffuseColorR=0.9800 fInventoryMenuLightZ=100.0000 fInventoryMenuLightY=-350.0000 fInventoryMenuLightX=100.0000 fUICameraFarDistance=20480.0000 fUICameraNearDistance=15.0000 fTweenLongRepeatRate=0.2000 fTweenShortRepeatRate=0.1000 bShowTutorials=1 iSubtitleSpeakerNameColor=8947848 bShowSubtitleSpeakerName=1 fMaxSubtitleDistance=1250.0000 fSleepFaderTime=0.7000 sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant fRSMLookAtOnGain=0.0600 fRSMCameraLookAtPercent=0.9550 fPlayerZoomTime=1000.0000 fPlayerRotationAngle=30.0000 fPlayerFaceEditDistance=100.0000 fPlayerBodyEditDistance=175.0000 fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000 fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000 fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000 fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000 fUIMistMenu_LogoOnscreenPanThresholdY=0.3300 fUIMistMenu_LogoOnscreenPanThresholdX=0.5000 sUIMistMenu_DefaultLogoCameraPath= fUIMistMenu_DefaultLogoNIFScale=1.0000 rUIMistMenu_AmbientZPosRGB=0,0,0 rUIMistMenu_AmbientZNegRGB=0,0,0 rUIMistMenu_AmbientYPosRGB=0,0,0 rUIMistMenu_AmbientYNegRGB=0,0,0 rUIMistMenu_AmbientXPosRGB=0,0,0 rUIMistMenu_AmbientXNegRGB=0,0,0 fUIMistMenu_CameraFOV_G=75.0000 fUIMistMenu_CameraLookAtZ_G=0.0000 fUIMistMenu_CameraLookAtY_G=0.0000 fUIMistMenu_CameraLookAtX_G=-50.0000 fUIMistMenu_CameraZ_G=80.0000 fUIMistMenu_CameraY_G=600.0000 fUIMistMenu_CameraX_G=-50.0000 fUILogoModel_ThumbstickToZoomSpeed=5.0000 fUILogoModel_MouseToZoomSpeed=0.6000 fUILogoModel_ThumbstickToPanSpeed=8.0000 fUILogoModel_MouseToPanSpeed=1.0000 fUILogoModel_RotationPauseDuration=0.2500 fUILogoModel_ThumbstickToRotateSpeed=0.4500 fUILogoModel_MouseThreshold=2.0000 fUILogoModel_MouseToRotateSpeed=0.0200 fUILogoModel_AutoRotateSpeed=0.1000 fUILogoModel_FadeSecs=0.0001 fUIMistModel_FadeOutTime=0.0000 fUIAltLogoModel_TranslateZ_G=0.0000 fUIAltLogoModel_TranslateY_G=0.0000 fUIAltLogoModel_TranslateX_G=0.0000 fUIMistModel_RotateZ_G=-180.0000 fUIMistModel_TranslateZ_G=0.0000 fUIMistModel_TranslateY_G=0.0000 fUIMistModel_TranslateX_G=0.0000 bUserClosesLoadingMenu=0 fMenuKeyRepeatLong=0.5000 fMenuKeyRepeatShort=0.1000 fMagic3DItemPosScaleWide=1.7500 fMagic3DItemPosZWide=6.0000 fMagic3DItemPosYWide=-500.0000 fMagic3DItemPosXWide=22.0000 fMagic3DItemPosScale=1.8700 fMagic3DItemPosZ=8.0000 fMagic3DItemPosY=-500.0000 fMagic3DItemPosX=29.0000 fUnlockDoorDelay=1.5000 fLockRotCenterOffsetZ=3.0000 fLockRotCenterOffsetX=-14.5000 fLockCenterOffset=9.0000 fLockPositionZ=3.0000 fLockPositionYWide=-1300.0000 fLockPositionY=-1100.0000 fLockPositionX=0.0000 fLockMaxAngle=90.0000 fLockRotationSpeed=80.0000 fPickMouseRotationSpeed=15.0000 fPickRotationSpeed=400.0000 sForcedLoadScreenEditorID= bUseAllNonDefaultLoadScreensFirst=0 fInventory3DBoundRadiusScale=12.5000 fInventory3DItemRotMouseSpeed=50.0000 fInventory3DItemRotSpeed=3.0000 fInventory3DItemZoomScale=2.2500 fInventory3DItemZoomZ=0.0000 fInventory3DItemZoomY=-500.0000 fInventory3DItemZoomX=0.0000 fInventory3DItemZoomSpeed=1.5000 fInventory3DItemPosScaleWide=1.5000 fInventory3DItemPosZWide=12.0000 fInventory3DItemPosYWide=-500.0000 fInventory3DItemPosXWide=-22.0000 fInventory3DItemPosScale=1.8700 fInventory3DItemPosZ=16.0000 fInventory3DItemPosY=-500.0000 fInventory3DItemPosX=-29.0000 bShowInventory3D=1 bShowCrosshair=1 sCreditsFileFrench=Interface/Credits_French.txt sCreditsFile=Interface/Credits.txt uMaxCustomItemNameLength=32 fCrafting3DItemScaleWide=1.5000 fCrafting3DItemPosZWide=12.0000 fCrafting3DItemPosYWide=-500.0000 fCrafting3DItemPosXWide=0.0000 fCrafting3DItemScale=1.8700 fCrafting3DItemPosZ=16.0000 fCrafting3DItemPosY=-500.0000 fCrafting3DItemPosX=0.0000 fPackratRatio=340282346638528860000000000000000000000.0000 fBookXRotation=-25.0000 fBookOpenTime=1000.0000 fNoteDistance=90.0000 fBookDistance=110.0000 fBookPosWidthPercentage=0.5000 fBookPosHeightPercentage=0.4450 uTicksToWait=32 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fLargeActivatePickLength_G=500.0000 fActivatePickLength=180.0000 fActivatePickRadius=16.0000 bUseFuzzyPicking=1 fMinSecondsForLoadFadeIn=1.5000 fFadeToBlackFadeSeconds=1.0000 [MAIN] iLastHDRSetting=-1 sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_ sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt sControlsRemapFile=ControlMap_Custom.txt sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt fMapWorldTargetTransitionTime=0.5000 fLowPerfCombatantVoiceDistance=1000.0000 iMaxQuestObjectives=3000 iDetectionHighNumPicks=40 sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates. sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot bUseWaterHDR=1 fQuestScriptDelayTime=5.0000 bPrimitivesOn=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [LOD] fLODMultTrees=0.5000 iFadeNodeMinNearDistance=500 fActorLODMax=15.0000 fActorLODMin=2.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandDropAmount=230.0000 bDisplayLODLand=1 fLODLandVerticalBias=0.0000 fTalkingDistance=2000.0000 fLodDistance=500.0000 fFadeOutTime=2.0000 fFadeInTime=1.2000 fFadeInThreshold=0.7000 fFadeOutThreshold=0.3000 fDistanceMultiplier=1.0000 fLODFadeOutPercent=0.6000 fLODBoundRadiusMult=10.0000 [Animation] bUseVariableCache=1 uiMaxPermanentSetSize=5 bShouldProcessRequests=1 bRandomizeGraphSeed=1 bUseSpeedSampler=1 bAlwaysDriveRagdoll=0 bDriveRagdollWithGraph=1 bFootIK=1 fAnimInterpSlop=0.2500 fAnimInterpFarDist=800.0000 fAnimInterpNearDist=400.0000 fAnimInterpMaxTime=0.2500 fAnimInterpMinTime=0.0800 fBoneLODDistanceScale=1.0000 sHkxDBNameContextPrefix=meshes\ bSendNonVisibleBehaviorGraphsToSPU=1 bMultiThreadBoneUpdate=1 bFootIKFeedback=1 bEnableHavokHit=0 fHavokHitImpulseMult=50.0000 uiMaxNumActorHit=5 fHavokHitTimeSec=3.0000 bInitiallyLoadAllClips=0 bApplyPitchToExtractedMotion=1 fPlayerCharacterDrawSheatheTimeout=3.0000 fPlayerCharacterAttackComboStartFraction=0.5000 fPlayerCharacterAttackIntroLength=0.0000 fPlayerCharacterPowerAttackStartTime=0.3667 iPlayerCharacterImagespaceModifierAnimCount=2 strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx fMountDismountTimeout=5.0000 fSpecialIdlePickTime=250.0000 fIdleChangeClearTime=1.0000 fWeaponChangeClearTime=0.5000 fMotionFeedbackMinTime=0.5000 fMotionFeedbackMinSpeed=5.0000 fMotionFeedbackMinAngleDelta=20.0000 fMotionFeedbackMinSpeedDelta=25.0000 iMinBonesToGenerateWhileSitting=5 bUseSPUGenerate=0 fMaxFrameCounterDifferenceToConsiderVisible=0.0667 uVariableCacheSize=40 bHumanoidFootIKEnable=1 bFeedbackToGraphFromCharacterController=1 bAnimInterpEnable=1 bDisplayMarkWarning=0 fMaxTimeToMarkSec=3.0000 bLoadCollatedAnimTextData=1 [MESSAGES] bShowMissingAudioWarnings=1 bAllowFileWrite=1 bShowMissingLipWarnings=1 bSkipInitializationFlows=1 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableAssertQueuing=1 bUseWindowsMessageBox=0 bBlockMessageBoxes=0 iFileLogging=0 bFaceGenWarnings=0 [Pathfinding] fMaxHeightFromObstacleBoxToToNavmesh=-16.0000 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000 fDistFromPathForFollowingRadiusMult=2.0000 fDefaultTangentSmoothingFactor=1.0000 fDefaultPreferredFactor=0.5000 iDefaultRetryCount=3 fSmoothingStepHeight=25.0000 fMaxDistanceFromNavmeshMult=0.2500 fPOVSmootherAvoidNodeCost=7.0000 fPathToAnimLengthMaxMultiplier=2.0000 bIgnoreThresholds=0 fSlowDownMultiplier=0.5000 bFacePathVector=1 fMaxCollisionTime=1.0000 fMinCollisionTime=0.2500 bUseTweenedAnimations=1 fBackPedalAngle=160.0000 fNavmeshBoundsActorRadiusMultiplier=1.0000 fNavmeshBoundsMinTimeOfImpact=0.0333 bAvoidBoxTriggersFailure=0 fDefaultAvoidBoxAvoidNodeRadius=32.0000 bUseActorAvoidBox=1 fTweenerAnimDurationOffset=0.1000 bSlowDownForActorAvoidance=0 fAvoidNodeCost=24.0000 fAvoidNodeRadiusAdd=11.0000 fMaxTimeBlockedByActors=1.0000 iMaxActorsToAvoid=10 fAvoidanceTimeDelta=3.0000 fMaxAvoidanceRadius=512.0000 fMinAvoidanceRadius=256.0000 fMaxTimeSizeAvoidNode=1.0000 fMaxDistanceMoved=5.0000 bUseActorAvoidance=1 fTweeningMaxPercentSpeedDelta=0.2000 fDefaultStaticAvoidNodeRadius=32.0000 fDefaultAvoidNodeCost=32.0000 fAcceptableErrorRatio=0.9000 fTotalDisplacementThresholdRadiusMult=0.6600 fTotalTimePadding=0.5000 fTotalTimeThreshold=1.0000 bStaticAvoidanceTriggerMovementBlocked=0 iMaxObstacleBuildPerFrame=1 iMaxAvoidBoxCheckPerFrame=2 uiSmallNavmeshInfoPathSC=3 bUseTangentSmoothing=1 bUseAlternateSmoothingForPrime=1 bUseRayCasts=1 bUseOldPathSmoothing=0 bRebuildPathIfSmootherFailed=1 bCreateDebugInfo=0 bUsePathSmoothing=1 bUseStraightLineCheckFirst=1 fMaxFitnessMultiplier=2.0000 fWaterTriangleCrossingCostMultiplier=5.0000 fWaterTriangleCostMultiplier=4.0000 fMaxEdgeLength=512.0000 fBadTriangleMultiplier=100.0000 fAvoidPreferredTriangleCrossingMultiplier=10.0000 fAvoidPreferredTriangleMultiplier=3.0000 fPreferredTriangleMultiplier=0.0100 fPathingLargeActorRadius=80.0000 fFindMaxSpeedMinParamIncrementPercent=0.1000 iFindMaxSpeedMinIterationCount=10 fPathManagerDebugInfoWindow=1.0000 iMaxHavokRequestsPerFrame=2 iMaxQueuedPathingRequests=50 bDisableUnloadedPaths=0 bBackgroundPathing=1 fAvoidanceDistanceRadiusMult=1.0000 fMinFrictionSpeed=2.0000 fMinTimeToNextPoint=0.3000 fMinDist=50.0000 fTeleportNodeAngleTolerance=5.0000 fHeadingToPathTangentMaxAngle=15.0000 fMaxDistFromPathRadiusMult=5.0000 fMinNormalizedSpeedForSlowdown=0.7500 fRotateTowardsPathThreshold=5.0000 fShortPathRadiusMult=2.0000 fLedgeJumpHeightBuffer=16.0000 fStaticPathTangentSmoothingFactor=0.5000 fMinimalUsePathingCost=409600.0000 bWarnIfHighLevelSearchFails=0 fNodeDistanceThreshold=25.0000 fMinFailureDistance=50.0000 fWarpMaxTime=5.0000 fWarpPathOffset=100.0000 fWarpRequestActorRadius=5.0000 iWarpMaxPathFailureCount=3 bWarpOnConsecutiveFailures=1 fMinStairSpeed=80.0000 fSprintAngleToPathThreshold=5.0000 fSprintDistToPathThresholdRadiusMult=0.5000 fSprintAccelerationMult=10.0000 fAICombatTurnSpeedScale=2.5000 fAITurnSpeedScale=1.5000 fMovementBlockedTimer=0.0200 fFollowerTeleportOffsetFudge=10.0000 bUseVelocityObstacles=1 fObstacleManagerMinWidth=16.0000 fObstacleManagerMinHeight=48.0000 bCutDoors=1 fObstacleUpdateDeltaWhenUnknown=5.0000 fObstacleUpdateDeltaWhenMoving=1.0000 bBackgroundNavmeshUpdate=1 bUseTaskletsToRecomputeBounds=0 bFixNavmeshInfosOnLoad=0 iMaxPathRequestsPerFrameTracked=32 iPathRequestsAllowedPerFrame=2 [BSPathing] fFindClosestEdgesRadius=512.0000 [BackgroundLoad] iPostProcessTaskWarningMilliseconds=20 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bBackgroundLoadLipFiles=0 bUseBackgroundFileLoader=0 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 [Controls] bBackgroundMouse=0 fTriggerDeadzone=0.3000 fRThumbDeadzone=0.2650 fLThumbDeadzone=0.2400 fGamepadHeadingSensitivityMax=3.5500 fGamepadHeadingSensitivityMin=0.2500 fMouseHeadingSensitivityMax=0.0500 fMouseHeadingSensitivityMin=0.0100 bInvertMovementThumbstick=0 fDirectionalDeadzone=0.5000 iNumHotkeys=8 fHotKeyDelay=0.2500 fDualCastChordTime=0.0500 fPCDialogueLookStart=25.0000 fPCDialogueLookSpeed=10.0000 fLookGraphY4=0.6000 fLookGraphX4=0.9000 fLookGraphY3=0.3000 fLookGraphX3=0.8000 fLookGraphY2=0.2000 fLookGraphX2=0.6000 fLookGraphY1=0.1000 fLookGraphX1=0.4000 iNumLookGraphSettings=4 fMoveGraphY3=0.9000 fMoveGraphX3=0.9000 fMoveGraphY2=0.5000 fMoveGraphX2=0.7000 fMoveGraphY1=0.1000 fMoveGraphX1=0.2000 iNumMoveGraphSettings=3 fOutsideDialogueAngleRotationDampen=0.3300 fDialogueHardStopAngle3P=55.0000 fDialogueHardStopAngle1P=45.0000 fDialogueSoftStopAngle3P=25.0000 fDialogueSoftStopAngle1P=20.0000 fTogglePOVDelay=0.0000 fZKeyDelay=0.2000 fHorseHeadingMovementMult=0.7500 fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 fGamepadHeadingYScale=0.5000 fGamepadHeadingXScale=0.9000 fSubsequentPowerBashDelay=2.0000 fInitialPowerBashDelay=0.3000 fSubsequentPowerAttackDelay=2.0000 fInitialPowerAttackDelay=0.3000 fHeadingAxisDeadzone=0.1500 fMovementAxisDeadzone=0.1500 fMaxLookRampUpDelta=0.1300 fMaxMoveRampDownDelta=500.0000 fSprintStopThreshold=0.5000 fReverseDirThreshold=0.3000 fHorseClampAngle=10.0000 fFreezeDirectionDefaultSpeedThreshold=100.0000 fFreezeDirectionDefaultAngleThreshold=60.0000 bFreezeDirectionOnLargeDelta=1 fControllerDampenTime=0.1800 bDampenPlayerControls=1 fControllerSampleThreshold=0.1000 fControllerBufferDepth=0.1400 fPlayerThirdPersonDampenTime=0.2500 bPlayerGraphFeedback=0 fHorseControlsDampenTime=1.0000 [Fonts] sFontConfigFile=Interface\FontConfig.txt [Menu] rDebugTextColor=255,251,233 iConsoleHistoryCharBufferSize=16384 rConsoleHistoryTextColor=153,153,153 iConsoleTextSize=20 rConsoleTextColor=255,255,255 iConsoleSizeScreenPercent=40 [:Controls] fKeyboardRepeatRate=0.0500 fKeyboardRepeatDelay=0.3000 [Camera] fTweenCamZoomSpeed=25.0000 fTweenCamZoomFOVMod=10.0000 fTweenCamRotClosingSpeed=10.0000 fTweenCamRotSpeed=4.0000 fTweenCamRotAngle=0.0500 bReturnTo1stPersonFromVanity=0 fChaseCameraMaxAngle=30.0000 fChaseCameraSpeed=10.0000 fCollisionRecoveryMinDist=4000.0000 fCollisionRecoverySpeed=3.0000 fPitchZoomOutMaxDist=100.0000 fShoulderDollySpeed=3.0000 fOverShoulderCombatAddY=-100.0000 fOverShoulderCombatPosZ=20.0000 fOverShoulderCombatPosX=0.0000 fOverShoulderPosZ=-10.0000 fOverShoulderPosX=30.0000 fMouseWheelZoomMinDelta=0.0050 fMouseWheelZoomSpeed=0.8000 fMouseWheelZoomIncrement=0.0750 fThumbstickZoomSpeed=0.0500 fFreeRotationSpeed=3.0000 fMinCurrentZoom=-0.2000 fVanityModeMaxDist=600.0000 fVanityModeMinDist=155.0000 fPitchZeroBlendTime=0.7500 fHorseDismountYawCorrection=0.3200 iAnimatedTransitionMillis=1000 iBleedoutTransitionMillis=500 iHorseTransitionMillis=500 fLookingSpeed=0.1000 fCharControllerCheckHeightOffset=124.0000 fCameraCasterBleedOutSize=5.0000 fCameraCasterTargetSize=20.0000 fCameraCasterSize=15.0000 bDisableAutoVanityMode=0 fAutoVanityModeDelay=120.0000 fHorseMaxUpwardPitch=25.0000 fHorseMaxAngleBeforeTurn=90.0000 fOverShoulderHorseAddY=-300.0000 fOverShoulderHorsePosZ=0.0000 fOverShoulderHorsePosX=0.0000 fWorkbenchCameraTranslateZ=-50.0000 fWorkbenchCameraTranslateY=50.0000 fWorkbenchCameraTranslateX=0.0000 fWorkbenchCameraYaw=-1.0000 fWorkbenchCameraPitch=0.5000 fWorkbenchCameraZoom=100.0000 fFurnitureCameraAngle=0.3927 fFurnitureCameraZoom=250.0000 fFreeCameraTriggerDeadzone=0.1000 fFreeCameraRunSpeed=2.0000 fFreeCameraRotationSpeed=3.0000 fFreeCameraTranslationSpeed=20.0000 f1stPitchOffsetMouseMaxLag=4.0000 f1stPitchOffsetMouseFollowSpeed=15.0000 f1stPitchOffsetMultOffMaxSpeed=1.0000 f1stPitchOffsetMultOffAccel=1.0000 f1stPitchOffsetMultOnMaxSpeed=0.6000 f1stPitchOffsetMultOnAccel=0.5000 f1stPitchOffsetTarget=0.7500 f1st3rdSwitchDelay=0.2500 fFirstPersonSittingAngleLimit=1.5708 fFirstPersonSittingRotationSpeed=0.1000 fFirstPersonDisablePOVLerpDPS=2.0000 fAutoVanityIncrement=0.0100 fDefaultAutoVanityZoom=300.0000 fActorFadeOutLimit=30.0000 [VATS] bVatsDebug=0 fVATSKillMoveEnd=4.0000 fVatsLightColorB=1.0000 fVatsLightColorG=1.0000 fVatsLightColorR=1.0000 fVATSLightElevation=100.0000 fVATSLightDistance=100.0000 fVATSLightAngle=0.0000 fVATSLightLevelMax=40.0000 fVATSLightLevelMin=20.0000 bVATSDisable=0 fVATSFocus=3.2000 bVATSSmartCameraCheckDebug=0 [Decals] fDebrisDecalTimer=0.0050 bBackgroundInitializeGeometryDecals=1 bAllowDecalsOnAlpha=1 bForceAllDecals=0 bSkinnedDecals=1 bDecals=1 bDecalMultithreaded=0 bDecalOcclusionQuery=1 uMaxSkinDecalPerActor=20 uMaxSkinDecals=35 [Dialogue] fDialogueRotationPitchOffset=0.1700 fDialogueRotationSecs=1.0000 [GamePlay] fPlayerHealthSaveOnPauseLimit=0.2500 sTrackProgressPath=\\vault2\Fallout\LevelData\ bTrackProgress=0 iActorsDismemberedPerFrame=2 fMapMarkerUpdateTime=0.0500 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 fFootIKDistance=1024.0000 iDetectionPicks=21 [Pathing] fINIDetectDoorsForPathingTime=0.5000 [Actor] fVisibleNavmeshMoveDist=4096.0000 fNotVisibleNavmeshMoveDist=2048.0000 bUseNavMeshForMovement=1 [HeadTracking] fHeadTrackingMaxAngle=90.0000 fPathLookAtPointTime=2.0000 fMaxPathLookAtPointDist=512.0000 fMinPathLookAtPointDist=128.0000 fUpdateDelayNewTargetSecondsMax=8.0000 fUpdateDelayNewTargetSecondsMin=3.0000 fUpdateDelaySecondsMax=1.5000 fUpdateDelaySecondsMin=1.0000 iUpdateActorsPerFrame=10 bDisableHeadTracking=0 [Debug] bDebugHorseArrows=0 bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 [CopyProtectionStrings] sCopyProtectionMessage2=Insert the Skyrim Disc. sCopyProtectionTitle2=Skyrim Disc Not Found sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. sCopyProtectionTitle=CD-ROM Drive Not Found [SpeedTree] fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [CameraPath] iTake=0 sDirectoryName=TestCameraPath iFPS=30 sNif=Cameras\CameraTest.nif sOffsetID= bRecord=0 bStart=0 [SaveGame] iAutoSaveCount=3 bDisableAutoSave=0 bDisplayMissingContentDialogue=1 bCopySaveGameToHostOrMemStick=0 bOutputSaveGameScreenshot=0 bAllowProfileTransfer=0 iSaveGameBackupCount=1 sSaveGameSafeMarkerID=1DC0A bAllowScriptedForceSave=1 bAllowScriptedAutosave=1 bUseSaveGameHistory=0 [Clouds] fCloudAtlasWidth=1.0000 sCloudInstanceMesh=Meshes\CloudInstance.NIF [TerrainManager] bKeepLowDetailTerrain=1 fCameraAboveMaxHeightThreshold=2048.0000 bDisplayCloudLOD=1 bUseNewTerrainSystem=1 uDistantTreeBlockCacheSizePerCell=1 [Terrain] fHDLODSnowThresholdAngle=87.0000 fLODSnowThresholdAngle=100.0000 [NavMeshGeneration] bGlobalNavMeshCheckDeleteWarningTriangles=0 bGlobalNavMeshCheck=0 uNavmeshTriangleCountInteriorWarnThreshold=5000 uNavmeshTriangleCountWarnThreshold=3500 [Trees] fUpdateBudget=1.5000 bPickSkinnedTrees=1 bForceFullDetail=0 bEnableTreeAnimations=1 bEnableTrees=1 [FaceGen] uiNumActorsAllowedToMorph=10 bUseCustomizationMorphs=1 bUseRaceMorph=1 [Weather] fSunGlareSize=600.0000 fSunBaseSize=425.0000 bFogEnabled=1 bPrecipitation=1 fAlphaReduce=1.0000 sBumpFadeColor=255,255,255,255 sLerpCloseColor=255,255,255,255 sEnvReduceColor=255,255,255,255 [Cart] fWheelAngDamp=0.0100 fMass=130.0000 fFriction=100.0000 fGravMult=3.5000 sHarnessBoneCart=FrontHorseCarriage01 sHarnessBoneRight=HarnessRightBone sHarnessBoneLeft=HarnessLeftBone sHorseConnect=HorseSpine2 fPoleZOffset=-20.0000 fCartRot2=10.0000 fCartRot1=10.0000 fTetherOffsetZ=13.0000 fTetherOffsetY=163.0000 fTetherOffsetX=50.0000 fCartLimitMin=-0.7500 fCartLimitMax=0.7500 fHorsePivotZ=0.0000 fHorsePivotY=0.0000 fHorsePivotX=0.0000 fCartPivotZ=0.7000 fCartPivotY=3.0000 fCartPivotX=0.0000 fHorseOffsetZ=0.0000 fHorseOffsetY=200.0000 fHorseOffsetX=0.0000 fTipImpulse=500.0000 [Voice] sFileTypeLTF=ltf sFileTypeLip=lip sFileTypeSource=wav sFileTypeGame=wav [TestAllCells] bFileControllerOnRoot=1 bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileUnusedObject=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileCheckModelCollision=0 bFileSkipModelChecks=0 [Landscape] sDefaultLandNormalTexture=Dirt02_N.dds sDefaultLandDiffuseTexture=Dirt02.dds fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 bCurrentCellOnly=0 fLandTextureTilingMult=3.0000 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [ScreenSplatter] bBloodSplatterEnabled=1 [BudgetCaps] uActorMemoryBudgetCap=10485760 uCityLODBudgetAdjustment=5242880 uWastelandLODBudgetAdjustment=20971520 uLoadedAreaNonActorMemoryBudgetCap=185597952 fMaxMsUsagePerFrame=28.0000 fMsHavokTriCount=0.0010 fMsDecalCount=0.0010 fMsLightCount=0.0100 fMsLightExcessGeometry=0.0100 fMsWaterCount=0.1000 fMsTriangleCount=0.0001 fMsGeometryCount=0.0100 fMsEmittersCount=0.0100 fMsParticlesCount=0.0010 fMsAnimatedObjectsCount=0.0500 fMsActiveRefCount=0.0500 fMsActorRefCount=0.2450 fMsRefCount=0.0210 uHavokTriCountInterior=5000 uDecalCountInterior=500 uLightExcessGeometryInterior=5 uLightCountInterior=10 uWaterMemoryInterior=10485760 uTextureMemoryInterior=104857600 uGeometryMemoryInterior=10485760 uWaterCountInterior=10 uTriangleCountInterior=100000 uGeometryCountInterior=1000 uEmittersCountInterior=50 uParticlesCountInterior=5000 uAnimatedObjectsCountInterior=50 uActiveRefCountInterior=100 uActorRefCountInterior=20 uRefCountInterior=1000 uHavokTriCount=5000 uDecalCount=500 uLightExcessGeometry=100 uLightCount=10 uWaterMemory=5242880 uTextureMemory=20971520 uGeometryMemory=5242880 uWaterCount=10 uTriangleCount=100000 uGeometryCount=1000 uEmittersCount=50 uParticlesCount=5000 uAnimatedObjectsCount=50 uActiveRefCount=100 uActorRefCount=20 uRefCount=700 [LANGUAGE] sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile sSysUtil_DiscEject=No Default string. Must be loaded from INIFile sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile sSysUtil_Retry=No Default string. Must be loaded from INIFile sFailureMessage=Something is broken
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MSI MPG Z690 FORCE DDR5/[email protected](P)-4.4(E) 1.21V/G.Skill Trident Z5 RGB Silver 32GB [email protected] CL34/Palit RTX 4090 GameRock/MSI MPG A1000G ATX 3.0/Alienware AW3423DWF+LG CX 65/970 EVO 1TB+990 PRO 2TB
ИOIƧIVƎ⅃ƎT ИAHT ИUꟻ ƎЯOM ƎЯA ƧЯOЯЯIM Ultima modifica di sertopica : 20-11-2011 alle 16:50. |
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#682 |
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Bannato
Iscritto dal: Dec 2009
Città: Roma
Messaggi: 13162
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Cmq nessuno che mi risponde...
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#683 |
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Senior Member
Iscritto dal: Apr 2004
Città: Ventimiglia
Messaggi: 1439
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Ragazzi , una domanda :
Ho scaricato Large Address Aware ed ho patchato l'exe. Devo farlo ogni volta che chiudo il programma o basta una sola volta? Mi ha creato un file .sav nel desktop sarebbe? Thx
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AMD Ryzen7 7800x3d Cooled By deepCool LS720 SE ::Asus Rog Strix B650 E-E :: 2x16GB G.Skill Trident Z5 Neo RGB 6000 Mhz Cas30 :: 2x Crucial P5 Plus 2TB, Crucial P3 4TB :: Sapphire 7900xtx Pulse |
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#684 | |
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Bannato
Iscritto dal: Jan 2007
Messaggi: 39839
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Quote:
Per attivarlo basta che #define USE_TECHNICOLOR non abbia // davanti |
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#685 | |
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Bannato
Iscritto dal: Dec 2009
Città: Roma
Messaggi: 13162
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Quote:
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#686 |
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Member
Iscritto dal: Feb 2006
Messaggi: 116
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Questo gioco lo stiamo migliorando sempre di piu e' a volte rimango cosi 0.0 non tanto per la grafica ma per la pulizia che fa il tecnicolor,io lo messo a due non a 1 perche non mi piaceva a 2 sembra piu pulito messo tutto a ultra messe alcune indicazioni qu e da un altro sito prima andava a oltre 60fps ora non li vede piu il picco e' 43fps ma chi se ne frega altro che crysis 2 muhahaha
io l'ho messo cosi e per me va bene [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=1000000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=1000.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=4 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1200 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=3072.0000 fMeshLODLevel1FadeDist=4096.0000 iScreenShotIndex=4 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=0 sD3DDevice="NVIDIA GeForce GTX 570" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bTransparencyMultisampling=0 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=8000.0000 fGrassMaxStartFadeDistance=8000.0000 fGrassMinStartFadeDistance=400.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=0.4500 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0240 bAlwaysRunByDefault=1 bInvertYValues=1 bGamePadRumble=0 bMouseAcceleration=0 fMouseHeadingYScale=0.005 fMouseHeadingXScale=0.010 [Particles] iMaxDesired=1500 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.7500 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=1.0000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=4 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=2048 iWaterReflectWidth=2048 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 bUseWaterReflectionBlur=1 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=1 se si puo migliorare fatemi sapee che lo faccio subito ahah |
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#687 |
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Senior Member
Iscritto dal: Jul 2000
Città: Prova ancora. Fallisci ancora. Fallisci meglio.
Messaggi: 20939
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Che è successo?? È per lo sfruttamento dello SLI e della CPU? Là non si può far nulla... Solo patch e driver nuovi potranno far qualcosa...
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MSI MPG Z690 FORCE DDR5/[email protected](P)-4.4(E) 1.21V/G.Skill Trident Z5 RGB Silver 32GB [email protected] CL34/Palit RTX 4090 GameRock/MSI MPG A1000G ATX 3.0/Alienware AW3423DWF+LG CX 65/970 EVO 1TB+990 PRO 2TB
ИOIƧIVƎ⅃ƎT ИAHT ИUꟻ ƎЯOM ƎЯA ƧЯOЯЯIM |
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#688 | |
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Bannato
Iscritto dal: Dec 2009
Città: Roma
Messaggi: 13162
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Quote:
![]() 1. Il fix per gli alberi l'ho impsotato cosi, e' corretto? #fTreesMidLODSwitchDist=10000000.0000 2. L'uso del Post_Process_Injector_1_3_Installer-131 automaticamente disabilita MSI Afterburner? C'e' un modo per monitorare gli FPS oppure mi attacco? 3. C'e' qualche modo per aumentare la performance visto che le schede sono castrate dall'uso pessimo della CPU? Ho moddato pure la Madonna e vorrei che tutto andasse a 60fps visto che sono malato inside ![]() 4. Su guru3d leggo di certi utenti che con tutto su Ultra fanno 120fps...a questo punto o sono dei caxxari oppure esiste davvero qualche gabola che mi sfugge. Inoltre con stessa GPU...
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#689 | ||
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Senior Member
Iscritto dal: Jun 2007
Città: Amiga Nation
Messaggi: 15565
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Quote:
Per lo stesso motivo anche Oblivion gira da schifo su HW ultra-pompato di oggi, con l'aggravante di non supportare manco il multithreading e non essere minimamente ottimizzato per il multicore e le GPU moderne... Quote:
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Ultima modifica di hexaae : 20-11-2011 alle 18:41. |
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#690 | |
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Bannato
Iscritto dal: Dec 2009
Città: Roma
Messaggi: 13162
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#691 | |
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Senior Member
Iscritto dal: Aug 2004
Messaggi: 1575
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Quote:
1 Le console come fanno, renderizzano le parti nascoste??? 2 La prossima patch risolverà questo problema? e magari l'uso di multithread per tutti i core???
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AMD Ryzen 7700X - RAM 32GB G.SKILL DDR5 6400- Sapphire Nitro RX 7900XTX Ho trattato positivamente con: Pirella, Tigrottorosso, teosc, mikisx, kolba, Crazy rider89, longo96, paolo.guidx. e molti altri Attenzione compravendite con gioluc22 |
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#692 | |
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Senior Member
Iscritto dal: Nov 2009
Messaggi: 302
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Quote:
@gaxel tu come lhai impostato?
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#693 |
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Senior Member
Iscritto dal: Oct 2009
Messaggi: 5001
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Ma il technicolor di Gaxel usa gli stessi valori originali del file .h!!
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L'italiano è una lingua stupenda. Non killiamola. Craftare nuove parole non serve
[HWU]Virtula - Lenovo Y580: i7 3630QM - Nvidia GTX660M - 8GB - SSD 256 + 750 - 15" FHD + Leap Motion |
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#694 |
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Senior Member
Iscritto dal: Oct 2009
Messaggi: 5001
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Siete sicuri al 100% che non ci sia problemi a mettere la large address aware?
Può essere che i crash siano colpa di quella? Mi sembra strano...
__________________
L'italiano è una lingua stupenda. Non killiamola. Craftare nuove parole non serve
[HWU]Virtula - Lenovo Y580: i7 3630QM - Nvidia GTX660M - 8GB - SSD 256 + 750 - 15" FHD + Leap Motion |
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#695 |
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Senior Member
Iscritto dal: Jan 2010
Messaggi: 2119
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Aahahaah stupido Skyrim ho vinto io
Per portare le texture al massimo bastava portare a 4 il parametro: "iTexMipMapMinimum" Nel file SkyrimPrefs, bastava confrontare con i parametri high del file nella cartella principale di gioco e così sono arrivato alla soluzione, peccato che ora faccia circa 5fps in meno e mi scende a 25, ma è normale con una 5770? Non ho messo antialiasing ne anisotropico. |
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#696 | |
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Senior Member
Iscritto dal: Aug 2005
Città: Orientato al futuro!
Messaggi: 17525
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Quote:
Bhò a me non cambia niente,ad occhio (la qualità intendo).
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La fantasia non è altro che un aspetto della memoria svincolato dall’ordine del tempo e dello spazio.
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#697 |
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Senior Member
Iscritto dal: Nov 2009
Messaggi: 476
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Ma perchè io non ho alcuni valori nel file SkyrimPrefs.ini e Skyrim.ini, risportati in prima pagina?
Cioè, io all'interno dei file ho: Skyrim.ini (Manca tutta la parte [papirus]) SkyrimPrefs.ini (Mancano vari valori, quelli che c'erano li ho modifica, per quanto riguarda gli altri... che faccio li aggiungo io?)
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CPU: Intel i7 8700K; DISSIPATORE: Noctua NH-U14S; MOBO: ASRock Z370 Extreme4; RAM: DDR4 2x16GB 3200mhz Ripjaws; SSDs: 960EVO 500GB + 960EVO 250GB; HD: Samsung 1Tb spinpoint F3; VGA: AMD Radeon HD 7850 Gigabyte OC; MONITOR: Samsung S34J550W 34" 21:9 2k; ALI: Corsair HX750i; CASE: Fractal Design Define R6; SO: Windows 7 + Manjaro; CASSE: Edifier D330D |
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#698 | |
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Senior Member
Iscritto dal: Aug 2005
Città: Orientato al futuro!
Messaggi: 17525
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Quote:
Ovvio,quello che non trovi lo devi aggiungere tu!
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La fantasia non è altro che un aspetto della memoria svincolato dall’ordine del tempo e dello spazio.
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#699 |
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Member
Iscritto dal: Oct 2008
Messaggi: 92
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Ragazzi sono sce*o io lo so ma il valore uGridsToLoad dove lo trovo? non riesco a trovarlo O.o
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#700 |
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Bannato
Iscritto dal: Jan 2007
Messaggi: 39839
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