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#341 | |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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Quote:
un' altra piccole info come si può settare la sensibilità della rotelline del mouse? se si può, la mia è troppo sensibile
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Ultima modifica di NinoRapis : 16-02-2011 alle 01:11. |
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#342 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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Si, devi crearlo.
In quale cartella? Dipende: se vuoi che quell'autoexec parta per tutti i mod lo metti nella cartella principale, altrimenti nella cartella del mod che t'interessa, in altre parole mettilo nella cartella "nq" e via! (all'interno dell'autoexec.cfg o ci metti direttamente i settaggi o un rimando ad un'altra config con una riga tipo "exec miaconfig.cfg") per la sensibilità della rotella mi sa che non esiste, dipende dal mouse quant'è 'molle' tra uno scatto e l'altro, la sensibilità è meccanica.
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PC #1: AMD Phenom II X3 710, Corsair DDR3(1600MHz) 4GB(2x2GB), Sapphire 790GX VGA HD3300, Seagate Barracuda 320GB SATA2. INCOMING:CORSAIR TX 650W, SAPPHIRE VAPOR-X HD4870, altro Barracuda 320GB SATA2 per raid0, dissi cpu |
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#343 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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grazie
ho provato a lanciare manualmente il file .cfg di ma mi da un errore ed ET va in crash ecco il messaggio: GLW_StartOpenGL() - could not load OpenGL subsystem ed ecco il log Codice:
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:75 GAMMA: software w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled anisotropy: 1 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- 199 client cvars in use. CPU Affinity Info: 2 logical processors detected CPU Affinity Info: Current affinity set to CPU[3] LOADING... :collision map: LOADING... :sounds: LOADING... :voice chats: Axis voice chat count = 80 Allies voice chat count = 80 Voice chat memory remaining = 15405 kb ... initializing sound scripts ... loading 'sound/scripts/vo_allies.sounds' ... loading from file sound/scripts/vo_allies.sounds - total script sounds now 56 ... loading 'sound/scripts/vo_axis.sounds' ... loading from file sound/scripts/vo_axis.sounds - total script sounds now 112 ... loading 'sound/scripts/1944_nordwind.sounds' ... sound files loaded: 3 LOADING... :script speakers: LOADING... :game sounds: LOADING... :caching sounds: LOADING... :graphics: LOADING... maps/1944_nordwind.bsp stitched 0 LoD cracks ...loaded 6343 faces, 6 meshes, 181 trisurfs, 0 flares 0 foliage LOADING... :entities: LOADING... :game media: LOADING... :textures: LOADING... :models: WARNING: reused image ui/assets/filter_antilag.tga with mixed glWrapClampMode parm LOADING... :weapons: LOADING... :items: LOADING... :inline models: LOADING... :server models: LOADING... :particles: LOADING... :classes: LOADING... :sprites: LOADING... :media: LOADING... :flamechunks: LOADING... :clients: Cant find target point (tspln_27) for spline (tspln_26) LoadLocations: location data for map 1944_nordwind loaded 146 locations loaded. CL_InitCGame: 9.73 seconds Com_TouchMemory: 0 msec execing profiles/ETUI/etconfig.cfg cg_centertime is cheat protected. PunkBuster Client: PB Services socket initialized [skipnotify]server: retrieved xp save state from 15 mins ago [skipnotify]unknown cmd userinfo Sinasonlu has claimed a bounty point! LuckY7:R*X: 's killing spree ended by Sinasonlu after 6 kills! Sinasonlu's death spree has ended after 11 deaths! LuckY7:R*X: was killed by Sinasonlu's K43. [skipnotify]: LuckY7:R*X: : You got it, man! Sinasonlu was killed by Yayo's Thompson. PunkBuster Client: PnkBstrA successfully loaded PnkBstrB PunkBuster Client: PnkBstrB service installed and started successfully LuckY7:R*X: was killed by LOL's K43. Sinasonlu was killed by Yayo's Thompson. ]/exec mio.cfg execing mio.cfg r_depthbits will be changed upon restarting. r_intensity will be changed upon restarting. r_mapoverbrightbits will be changed upon restarting. r_mode will be changed upon restarting. r_customwidth will be changed upon restarting. r_customheight will be changed upon restarting. r_RoundImagesDown will be changed upon restarting. r_overbrightbits will be changed upon restarting. r_picmip will be changed upon restarting. r_stencilbits will be changed upon restarting. r_subdivisions will be changed upon restarting. r_znear is cheat protected. com_soundMegs will be changed upon restarting. s_wavonly will be changed upon restarting. s_khz will be changed upon restarting. com_hunkMegs will be changed upon restarting. com_soundMegs will be changed upon restarting. cl_punkbuster is read only. in_mouse will be changed upon restarting. com_soundmegs will be changed upon restarting. com_zonemegs will be changed upon restarting. RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- WARNING: cvar 'r_overbrightbits' out of range (2.000000 > 1.000000) WARNING: cvar 'r_intensity' out of range (2.000000 > 1.500000) Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode -1: 1280 1024 FS ...using colorsbits of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...created window@0,0 (1286x1052) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 32, 8 ) ...125 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded ...WARNING: fullscreen unavailable in this mode ...setting mode -1: 1280 1024 FS ...using colorsbits of 16 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...window already present, CreateWindowEx skipped Initializing OpenGL driver ...WARNING: fullscreen unavailable in this mode ...shutting down QGL ...unloading OpenGL DLL ...assuming '3dfxvgl' is a standalone driver ...initializing QGL ...WARNING: missing Glide installation, assuming no 3Dfx available ...shutting down QGL ----- FS_Startup ----- Current search path: c:\program files (x86)\enemy territory\nq\z_aimfix1.2.7.pk3 (3 files) c:\program files (x86)\enemy territory\nq\zz_madsounds.pk3 (119 files) c:\program files (x86)\enemy territory\nq\zzz_madsounds.pk3 (189 files) c:\program files (x86)\enemy territory\nq\nq_255_bins.pk3 (7 files) c:\program files (x86)\enemy territory\nq\nq.pk3 (1801 files) c:\program files (x86)\enemy territory/nq c:\program files (x86)\enemy territory\etmain\xposed.pk3 (75 files) c:\program files (x86)\enemy territory\etmain\warbell.pk3 (242 files) c:\program files (x86)\enemy territory\etmain\tc_base.pk3 (63 files) c:\program files (x86)\enemy territory\etmain\sw_goldrush_te.pk3 (48 files) c:\program files (x86)\enemy territory\etmain\sw_battery.pk3 (32 files) c:\program files (x86)\enemy territory\etmain\supplydepot2.pk3 (46 files) c:\program files (x86)\enemy territory\etmain\supply.pk3 (44 files) c:\program files (x86)\enemy territory\etmain\sp_delivery_te.pk3 (51 files) c:\program files (x86)\enemy territory\etmain\secret_bay_et.pk3 (116 files) c:\program files (x86)\enemy territory\etmain\saberpeak_final.pk3 (243 files) c:\program files (x86)\enemy territory\etmain\reactor_final.pk3 (115 files) c:\program files (x86)\enemy territory\etmain\pak2.pk3 (22 files) c:\program files (x86)\enemy territory\etmain\pak1.pk3 (10 files) c:\program files (x86)\enemy territory\etmain\pak0.pk3 (3725 files) c:\program files (x86)\enemy territory\etmain\mp_bin.pk3 (6 files) c:\program files (x86)\enemy territory\etmain\missile_b3.pk3 (86 files) c:\program files (x86)\enemy territory\etmain\madbunker.pk3 (47 files) c:\program files (x86)\enemy territory\etmain\karsiah_te2.pk3 (41 files) c:\program files (x86)\enemy territory\etmain\goldrush-ga.pk3 (36 files) c:\program files (x86)\enemy territory\etmain\frostbite.pk3 (99 files) c:\program files (x86)\enemy territory\etmain\et_ice.pk3 (61 files) c:\program files (x86)\enemy territory\etmain\et_beach.pk3 (177 files) c:\program files (x86)\enemy territory\etmain\bremen_b2.pk3 (82 files) c:\program files (x86)\enemy territory\etmain\breakout_371.pk3 (103 files) c:\program files (x86)\enemy territory\etmain\braundorf_b4.pk3 (51 files) c:\program files (x86)\enemy territory\etmain\adlernest.pk3 (113 files) c:\program files (x86)\enemy territory\etmain\1944_nordwind.pk3 (74 files) c:\program files (x86)\enemy territory/etmain handle 1: etconsole.log ---------------------- 21662 files in pk3 files ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem per la rondella del mouse googolando ho trovato questo comando, non so se va bene però: cg_weaponCycleDelay "0" // Delay between accepting a new weapon has been selected, due to mousewheel errors
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#344 | |
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Senior Member
Iscritto dal: Jan 2010
Città: Treviglio (BG)
Messaggi: 1770
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E come ci giochi ad ET con un PIII?!? Logico che con la mia cfg crasha... Il problema dovrebbe essere in queste 3 stringhe: seta r_mode (settalo a -1) seta r_customaspect (settalo ad 1) seta r_customwidth (risoluzione del tuo monitor in larghezza, es. 640) seta r_customheight (risoluzione del tuo monitor in altezza es. 480) Non c'è un modo vero e proprio per modificare la sens della rotella del mouse, puoi, dalle opzioni del mouse in pannello di controllo, decidere quante righe scrollare ma penso sia ininfluente nel gioco... Quote:
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#345 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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CPU: Intel Pentium III
avevo sempre notato quella scritta...l'ho sempre attribuita al fatto che WET sia un po datato, io ho un Pentium Dual-Core E5200 @2,5 Ghz, 4Gb Ram (che non è un mostro ma non è certo un pentiun III) mentre la risoluzione dello schermo da proprieta sul desktop è impostata a 1366x768
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#346 | |
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Senior Member
Iscritto dal: Jan 2010
Città: Treviglio (BG)
Messaggi: 1770
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Quote:
Il resto dei consigli però rimangono: seta r_mode -1 seta r_customaspect 1 seta r_customwidth 1366 seta r_customheight 768 Ma ti butta fuori dal server o ti crasha il programma? Il server ti dava 2 warning: WARNING: cvar 'r_overbrightbits' out of range (2.000000 > 1.000000) WARNING: cvar 'r_intensity' out of range (2.000000 > 1.500000) Per cui se non imposti i 2 parametri ai livelli che ti dice lui ti butta fuori dopo poco Poi ti da un errore di missing Glide... a driver grafici e directx come sei messo? Li hai aggiornati recentemente?
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#347 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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adesso non sono a casa..e non posso fare altre prove
cmq WET crashava subito appena davo /exec mio.cfg mi dava quel log e la scritta GLW_StartOpenGL() - could not load OpenGL subsystem rossa lampeggiante in alto sulla finestra di WET in merito ai due WARNING: cvar 'r_overbrightbits' out of range (2.000000 > 1.000000) WARNING: cvar 'r_intensity' out of range (2.000000 > 1.500000) non ho capito cosa devo modificare. i driver sono gli ultimi disponibile per la mia scheda i driverx credo di non averli ancora installati, li prendo da qui giusto? da sito microsoft non ho capito bene ps: grazie 1000 per il supporto
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Ultima modifica di NinoRapis : 16-02-2011 alle 12:52. |
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#348 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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si il collegamento per le directx è giusto
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PC #1: AMD Phenom II X3 710, Corsair DDR3(1600MHz) 4GB(2x2GB), Sapphire 790GX VGA HD3300, Seagate Barracuda 320GB SATA2. INCOMING:CORSAIR TX 650W, SAPPHIRE VAPOR-X HD4870, altro Barracuda 320GB SATA2 per raid0, dissi cpu |
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#349 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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allora ho provato ad installare i directX
poi ho creato il file mio.cfg (con le modifiche proposte da kao): seta r_mode -1 seta r_customaspect 1 seta r_customwidth 1366 seta r_customheight 768 e il file autoexec.cfg con dentro: /exec mio.cfg è partito tutto. la grafica è profondamente cambiata
come faccio?
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Ultima modifica di NinoRapis : 16-02-2011 alle 16:14. |
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#350 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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che strano seta r_customwidth 1366
vabbé cominciamo: 1. non capisco cosa vuoi, magari la faccia del soldato che s'incazza e si riempie di sangue in basso nella UI(user interface)? 2. per il settaggio degli fps cerca nella config cg_drawfps (o showfps) e metti il valore a "0" (cmq cerca fps) 3. non ne ho idea magari è colpa del nq mod 4. cazzo il grafico è quello o della velocità di spostamento o qualcosa inerente alla connessione internet, non mi viene in mente come si chiama se fai un cerca all'interno della cfg prova con "meter" e imposta il valore a 0.
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#351 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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quando ho 1 po' + di tempo ti cerco anke la storia dell'ui che ti spiega bene come cambiare anke le posizioni del compass, le stellette e la testa del soldato
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#352 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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grazie per le risposte angel-rei
ti rispondo in ordine effettivamente 1366 fa un po schifo...proverò 1024x768
in merito al cambio delle stellette e alla faccia del soldato...ti ringrazio ma lascio quelle standard. le prove li faccio non appena arrivo a casa grazie
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Ultima modifica di NinoRapis : 17-02-2011 alle 14:51. |
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#353 | |||
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Senior Member
Iscritto dal: Jan 2010
Città: Treviglio (BG)
Messaggi: 1770
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Ti ho consigliato quella massima del tuo desktop però puoi impostare quella che vuoi
Quote:
Quote:
com_maxfps non toccarlo a meno che tu non riesca a raggiungere i 125 fissi (difficile con il tuo sistema), se no da impostare su 76 Quote:
Il 2 è il tedesco
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#354 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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OK...tutti i vostri consigli hanno funzionato alla grande.
partendo sempre dal file.cfg che mi ha passato kao, ci sono ancora 2 cosette che non vanno
...edit punti 1 risolto
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Ultima modifica di NinoRapis : 18-02-2011 alle 00:26. |
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#355 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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si ma a sto punto, ti consiglierei di cancellare la cfg così ti ritorna tutto originale,
e man mano aggiungi quello che vuoi ![]() praticamente stai facendo il contrario di quello che feci io ai tempi partendo da zero almeno capisci e impari cosa stai cambiando e come, magari ti trovi una cfg spiegata come avevo trovato io.
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#356 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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Infatti mi sa che è la cosa migliore...parto dal bind dei tasti...risoluzione etc
giustamente quella era quella di kao...per le sue caratteristiche. però ho provato a cancellare il mio.cfg ...ma le impostazioni ormai sono caricate ... e non so se basta ps: kao, angel-rei in che server giocate, magari vi vengo a trovare
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Ultima modifica di NinoRapis : 18-02-2011 alle 00:28. |
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#357 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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cancellali anche tutti gli etconfig.cfg che trovi, dovrebbero autogenerarsi, alla peggio ti passerò le versioni pulite, visto che ho installato et_ultimate_installer e ho guardato solo se partiva.
io purtroppo è un sacco che non gioco a et, un tempo giravo sui server italiani di ngi, poi andavo a caso e mi salvavo quelli 1 po' + simpatici nei preferiti di xfire, se mi dici dove giri te magari ci si può trovare un giorno
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PC #1: AMD Phenom II X3 710, Corsair DDR3(1600MHz) 4GB(2x2GB), Sapphire 790GX VGA HD3300, Seagate Barracuda 320GB SATA2. INCOMING:CORSAIR TX 650W, SAPPHIRE VAPOR-X HD4870, altro Barracuda 320GB SATA2 per raid0, dissi cpu |
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#358 |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 486
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ok, provo a cancellate tutti gli etconfig, ne ho 2 uno nella cartella nq e uno in etmain. mi posteresti il tuo etconfig pulito?
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#359 |
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Member
Iscritto dal: Nov 2003
Città: Khorinis - Campo Vecchio (vacanza)
Messaggi: 278
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Codice:
// generated by ET, do not modify unbindall bind TAB "+scores" bind ENTER "+activate" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind ' "+sprint" bind , "mapzoomout" bind - "zoomout" bind . "mapzoomin" bind / "+zoom" bind 0 "weaponbank 10" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind 7 "weaponbank 7" bind 8 "weaponbank 8" bind 9 "weaponbank 9" bind = "zoomin" bind \ "+prone" bind ` "toggleconsole" bind a "+moveleft" bind b "+zoom" bind c "+movedown" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "+mapexpand" bind l "openlimbomenu" bind m "mvactivate" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind CAPSLOCK "+speed" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+stats" bind CTRL "+topshots" bind SHIFT "+sprint" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready" bind F5 "vstr classengi" bind F6 "vstr classmedic" bind F7 "vstr classcovop" bind F8 "vstr classfieldop" bind F9 "vstr classsoldier" bind F10 "vstr spawntoggle" bind F11 "autoscreenshot" bind F12 "vstr record_demo" bind KP_HOME "weaponbank 7" bind KP_LEFTARROW "selectbuddy 3" bind KP_5 "selectbuddy 4" bind KP_RIGHTARROW "selectbuddy 5" bind KP_END "selectbuddy 0" bind KP_DOWNARROW "selectbuddy 1" bind KP_PGDN "selectbuddy 2" bind KP_ENTER "mp_fireteamadmin" bind KP_INS "selectbuddy -2" bind KP_DEL "selectbuddy -1" bind KP_MINUS "vstr timerSet-time" bind KP_PLUS "vstr timerSet-toggle" bind MOUSE1 "+attack" bind MOUSE2 "+attack2" bind MOUSE3 "kill; forcetapout" bind MOUSE4 "+mapexpand" bind MOUSE5 "+scores" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext" seta cg_favWeaponBank "0" seta cg_whizzSounds "1" seta cg_spectator "3" seta cg_skillViewOptions "31" seta cg_pmBigPopupTime "3.5" seta cg_pmPopupTime "1" seta cg_pmFadeTime "2.5" seta cg_pmWaitTime "2" seta cg_logFile "client.log" seta cg_modelHilights "1" seta cg_limbo_secondary "0" seta cg_popupMessageFilter "0" seta cg_drawCarryWeapons "0" seta cg_smallFont "8" seta cg_killAnnouncer "1" seta cg_countryflags "1" seta cpu_Affinity "0" seta cg_shoveSounds "1" seta cg_automapZoom "5.159" seta cg_FTAutoSelect "1" seta cg_drawAuraIcons "1" seta cg_weapAltReloads "1" seta cg_rtcwShake "0" seta cg_altHQVoice "0" seta cg_weaponBounceSound "1" seta cg_fixedFTeamSize "1" seta cg_locations "3" seta cg_optimizePrediction "1" seta cg_speedunit "0" seta cg_speedinterval "100" seta cg_drawspeed "0" seta cg_drawMuzzleFlash "1" seta hud_drawAltHUD "1" seta hud_drawPowerups "1" seta hud_flashTime "200" seta hud_rankAlpha "1.0" seta hud_rankY "408" seta hud_rankX "112" seta hud_skillBarAlpha "1.0" seta hud_skillBarY "388" seta hud_skillBarX "44" seta hud_powerupSize "18" seta cg_markDistance "384" seta cg_drawObjIcons "0" seta cg_drawHUDHead "0" seta cg_goatSound "3" seta cg_hitSounds "1" seta cg_HUDBorderColor ".5 .5 .5" seta cg_HUDBackgroundColor ".16 .2 .17" seta cg_graphicObituaries "0" seta cg_drawTimeSeconds "0" seta cg_drawTime "1" seta cg_drawPing "0" seta cg_drawKillSpree "2" seta cg_drawAccuracy "0" seta cg_impactparticles "1" seta cg_trailparticles "1" seta cg_smokeparticles "1" seta vote_allow_shuffleteamsxp_norestart "1" seta ui_browserNQonly "1" seta omnibot_path "E:\GIOCHI\Enemy Territory\Omni-Bot\" seta omnibot_enable "1" seta sv_screenshake "0" seta cg_impactvibration "0" seta cg_damagekick "0" seta cg_fallkick "0" seta cg_drawfallkick "0" seta b_watermark "1" seta b_lagometerAlpha "0.3" seta b_drawclock "0" seta b_chatfags "1" seta g_landminetimeout "1" seta g_maxGameClients "0" seta g_noTeamSwitching "0" seta g_log "" seta g_logSync "0" seta g_banIPs "" seta g_filterBan "1" seta g_motd "" seta g_filtercams "0" seta g_maxlivesRespawnPenalty "0" seta g_voiceChatsAllowed "4" seta g_enforcemaxlives "1" seta g_lms_teamForceBalance "1" seta g_lms_lockTeams "0" seta g_autoFireteams "1" seta svg_timestring "Zeit" seta svg_healthstring "Energie" seta s_rolloff "1.0" seta s_refgain "0.45" seta s_refdelay "2.0" seta s_polysize "10000000" seta s_polyreflectsize "10000000" seta s_polykeep "1000000000" seta s_occfactor "0.5" seta s_occ_eq "0.75" seta s_numpolys "400" seta s_min_distance "0.5" seta s_max_distance "9999999.0" seta s_loadas8bit "1" seta s_leafnum "0" seta s_distance "100.0" seta s_compression "0" seta s_bloat "2.0" seta r_vertexlighting "1" seta r_vertexLight "1" seta r_preloadTextures "0" seta r_picmip2 "0" seta r_lowMemTextureThreshold "40.0" seta r_lowMemTextureSize "0" seta r_ati_trueform_tess "0" seta r_detailtexture "1" seta r_compressmodels "1" seta mv_sensitivity "20" seta com_blood "0" seta com_blindlyLoadDLLS "1" seta pb_security "0" seta PB_system "1" seta cl_125hz "1" seta cg_zoomStepSnooper "5" seta cg_zoomStepFG "10" seta cg_zoomStepBinoc "3" seta cg_zoomfov "22.5" seta cg_zoomDefaultSnooper "40" seta cg_zoomDefaultFG "55" seta cg_zoomDefaultBinoc "22.5" seta cg_uselessNostalgia "0" seta cg_teamChatTime "10000" seta cg_teamChatsOnly "0" seta cg_teamChatHeight "8" seta cg_stereoSeparation "0.4" seta cg_smoothclients "1" seta cg_simpleItems "1" seta cg_runpitch "0" seta cg_runroll "0" seta cg_reticleType "1" seta cg_reticleBrightness "0.7" seta cg_railTrailTime "400" seta cg_noVoiceText "0" seta cg_noTaunt "0" seta cg_muzzleFlash "1" seta cg_lagometer "0" seta cg_hudFiles "ui_mp/hud.txt" seta cg_hudAlpha "7" seta cg_errordecay "100" seta cg_emptyswitch "2 0 30" seta cg_drawTimer "0" seta cg_drawStatus "1" seta cg_drawSpreadScale "1" seta cg_drawSnapshot "0" seta cg_drawRewards "1" seta cg_drawIcons "1" seta cg_drawFrags "1" seta cg_drawFPS "0" seta cg_drawFPGun "1" seta cg_drawAttacker "0" seta cg_drawAmmoWarning "0" seta cg_drawAllWeaps "1" seta cg_draw3dIcons "0" seta cg_deferPlayers "1" seta cg_cycleAllWeaps "1" seta cg_currentSelectedPlayerName "" seta cg_currentSelectedPlayer "0" seta cg_crosshairY "0" seta cg_crosshairX "0" seta cg_cameraOrbitDelay "50" seta cg_blinktime "100" seta pmove_msec "8" seta pmove_fixed "0" seta model "multi" seta color "4" seta cm_playerCurveClip "1" seta r_clear "0" seta r_shownormals "0" seta r_showtris "0" seta r_nocull "0" seta r_lightmap "0" seta r_nocurves "0" seta r_cacheShaders "0" seta r_displayRefresh "75" unsafe seta r_colorMipLevels "0" seta r_uiFullScreen "1" seta cl_showmouserate "0" seta timescale "1" seta logfile "2" seta r_smp "0" unsafe seta r_stencilbits "0" unsafe seta r_stereo "0" unsafe seta r_clampToEdge "1" unsafe seta r_ext_texture_env_add "0" unsafe seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe seta r_ext_NV_fog_dist "0" unsafe seta r_ext_texture_filter_anisotropic "0" unsafe seta r_ati_fsaa_samples "0" unsafe seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe seta r_ati_truform_tess "0" unsafe seta r_ext_ATI_pntriangles "0" unsafe seta r_glIgnoreWicked3D "0" unsafe seta r_ext_compiled_vertex_array "1" unsafe seta r_ext_multitexture "1" unsafe seta r_ext_gamma_control "1" unsafe seta r_glDriver "opengl32" unsafe seta r_ext_compressed_textures "1" unsafe seta r_mode "-1" unsafe seta r_texturebits "0" unsafe seta r_colorbits "0" unsafe seta r_depthbits "24" unsafe seta r_allowextensions "1" unsafe seta b_fireteamLatchedClass "1" seta cg_autoAction "0" seta cg_coronas "1" seta r_intensity "1" seta name "^2@^8ng^7e^8l^0.^7r^23^8i" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_bloodDamageBlend "0" seta cg_gibs "0" seta cg_showBlood "1" seta cg_bloodTime "0" seta cg_bloodFlash "0" seta cg_crosshairPulse "0" seta cg_drawCrosshairPickups "1" seta cg_cursorHints "4" seta cg_drawCrosshairNames "1" seta cg_crosshairColor "cyan" seta cg_crosshairAlpha "1.0" seta cg_crosshairColorAlt "black" seta cg_crosshairAlphaAlt "1.0" seta cg_crosshairSize "38" seta cg_drawCrosshair "5" seta cg_crosshairHealth "1" seta cg_atmosphericeffects "1" seta cg_marks "1" seta cg_marktime "20000" seta cg_brassTime "2500" seta cg_wolfparticles "1" seta b_tracers "1" seta m_pitch "0.01501" seta m_yaw "0.018" seta m_filter "0" seta cl_mouseAccel "0" seta sensitivity "2.3" seta cg_fov "90" seta r_gamma "3.0" seta r_primitives "0" seta r_inGameVideo "0" seta r_highQualityVideo "0" seta r_fastsky "0" seta r_drawsun "1" seta r_dynamiclight "1" seta r_picmip "1" seta r_mapoverbrightbits "3" seta r_overbrightbits "1" seta r_ignorehwgamma "1" seta r_customwidth "1280" seta r_customheight "960" seta r_subdivisions "1" seta r_lodbias "0" seta r_lodCurveError "250" seta r_swapInterval "0" seta r_flares "0" seta r_roundimagesdown "0" seta r_ignoreFastPath "0" seta r_finish "0" seta r_dlightbacks "1" seta cg_shadows "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_wolffog "1" seta r_drawfoliage "1" seta r_fullbright "0" seta r_faceplanecull "1" seta s_volume "0.5" seta s_musicvolume "0" seta s_doppler "1" seta s_khz "22" seta b_hitsounds "1" seta b_shovesounds "1" seta b_goatsound "1" seta cg_noVoiceChats "0" seta cg_announcer "1" seta s_mixahead "0.12" seta s_mixPreStep "0.08" seta cg_drawgun "1" seta b_althud "2" seta b_althudflags "6" seta b_muzzleflash "0" seta b_drawranks "0" seta b_hudyoffset "0" seta b_numpopups "4" seta cg_drawSmallPopupIcons "1" seta b_popuptime "0" seta b_popupfadetime "0" seta b_popupstaytime "3000" seta b_fireteamalpha "0.33" seta b_chatAlpha "0.3" seta b_chatsounds "0" seta cg_drawweaponiconflash "0" seta b_drawPromotions "0" seta b_watermarkAlpha "0" seta b_drawRewards "0" seta cg_complaintPopUp "0" seta b_drawspectatoralpha "0" seta b_votetextscale "0.6" seta b_descriptiveTextscale "0.6" seta cl_timenudge "0" seta cg_predictitems "0" seta b_backupcvars "0" seta cl_allowdownload "1" seta cg_noAmmoAutoSwitch "0" seta cg_autoreload "0" seta cg_autoactivate "1" seta com_maxfps "71" seta com_hunkMegs "128" seta com_soundMegs "48" seta snaps "20" seta rate "25000" seta cl_maxpackets "100" seta cl_doubletapdelay "0" seta cl_punkbuster "1" seta cl_autoupdate "1" seta cl_packetdup "1" seta cg_weaponCycleDelay "0" seta scr_conspeed "9999" seta b_logbanners "0" seta cl_yawspeed "0" seta com_watchdog "60" seta com_watchdog_cmd "" seta com_introplayed "1" seta com_recommendedSet "1" seta vm_cgame "0" seta vm_game "0" seta vm_ui "0" seta sv_hostname "ETHost" seta sv_punkbuster "0" seta sv_minguidage "0" seta sv_maxRate "0" seta sv_minPing "0" seta sv_maxPing "0" seta sv_floodProtect "1" seta g_friendlyFire "1" seta g_maxlives "0" seta sv_allowDownload "1" seta sv_master2 "" seta sv_master3 "" seta sv_master4 "" seta sv_master5 "" seta sv_lanForceRate "1" seta g_altStopwatchMode "0" seta g_complaintlimit "6" seta g_fastres "0" seta g_fastResMsec "1000" seta g_antilag "1" seta sv_dl_maxRate "42000" seta sv_wwwDownload "0" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "0" seta sv_wwwFallbackURL "" seta sv_fullmsg "Server is full." seta bot_enable "0" seta con_debug "0" seta con_autoclear "1" seta cl_pitchspeed "0" seta cl_run "1" seta cl_freelook "1" seta cl_wwwDownload "1" seta cg_autoswitch "0" seta m_forward "0.25" seta m_side "0.25" seta cl_maxPing "600" seta cg_drawCompass "10" seta cg_drawNotifyText "1" seta cg_quickMessageAlt "1" seta cg_popupLimboMenu "0" seta cg_descriptiveText "0" seta cg_drawTeamOverlay "2" seta cg_voiceSpriteTime "6000" seta cg_zoomDefaultSniper "30" seta cg_zoomstepsniper "1" seta cl_anonymous "0" seta cg_viewsize "100.000000" seta cl_language "0" seta r_rmse "0.0" seta r_detailtextures "0" seta r_oldMode "" seta r_fullscreen "1" seta r_customaspect "1" seta r_simpleMipMaps "1" seta r_ignoreGLErrors "1" seta r_textureAnisotropy "1" seta r_railWidth "16" seta r_railCoreWidth "1" seta r_railSegmentLength "32" seta r_trisColor "1.0 1.0 1.0 1.0" seta r_normallength "0.5" seta r_lastValidRenderer "ATI Radeon HD 3300 Graphics" seta vid_xpos "0" seta vid_ypos "0" seta s_separation "0.5" seta s_defaultsound "0" seta s_wavonly "0" seta s_bits "16" seta s_channels "2" seta ui_glCustom "4" seta ui_ffa_fraglimit "20" seta ui_ffa_timelimit "0" seta ui_team_fraglimit "0" seta ui_team_timelimit "20" seta ui_team_friendly "1" seta ui_ctf_capturelimit "8" seta ui_ctf_timelimit "30" seta ui_ctf_friendly "0" seta g_spScores1 "" seta g_spScores2 "" seta g_spScores3 "" seta g_spScores4 "" seta g_spScores5 "" seta g_spAwards "" seta g_spVideos "" seta g_spSkill "2" seta ui_teamArenaFirstRun "1" seta ui_master "0" seta server1 "" seta server2 "" seta server3 "" seta server4 "" seta server5 "" seta server6 "" seta server7 "" seta server8 "" seta server9 "" seta server10 "" seta server11 "" seta server12 "" seta server13 "" seta server14 "" seta server15 "" seta server16 "" seta ui_dedicated "0" seta cg_selectedPlayer "0" seta cg_selectedPlayerName "1" seta ui_netSource "1" seta ui_menuFiles "ui/menus.txt" seta ui_gametype "3" seta ui_joinGametype "-1" seta ui_netGametype "4" seta ui_mapIndex "0" seta ui_currentMap "0" seta ui_currentNetMap "0" seta ui_browserMaster "0" seta ui_browserGameType "0" seta ui_browserSortKey "4" seta ui_browserShowEmptyOrFull "0" seta ui_browserShowPasswordProtected "2" seta ui_browserShowFriendlyFire "0" seta ui_browserShowMaxlives "2" seta ui_browserShowPunkBuster "1" seta ui_browserShowAntilag "0" seta ui_browserShowWeaponsRestricted "0" seta ui_browserShowTeamBalanced "0" seta ui_serverStatusTimeOut "7000" seta cg_drawBuddies "1" seta cg_drawRoundTimer "1" seta cg_useWeapsForZoom "1" seta cg_printObjectiveInfo "1" seta cg_useScreenshotJPEG "1" seta cg_drawReinforcementTime "1" seta cg_coronafardist "0" seta g_warmup "60" seta g_lms_roundlimit "3" seta g_lms_matchlimit "2" seta g_lms_followTeamOnly "1" seta g_heavyWeaponRestriction "100" seta ui_currentCampaign "0" seta ui_currentNetCampaign "0" seta ui_campaignIndex "0" seta ui_currentCampaignCompleted "0" seta bot_minplayers "0" seta g_ipcomplaintlimit "3" seta g_doWarmup "0" seta g_inactivity "0" seta refereePassword "none" seta g_teamForceBalance "0" seta g_spectatorInactivity "0" seta match_latejoin "1" seta match_minplayers "4" seta match_mutespecs "0" seta match_readypercent "100" seta match_timeoutcount "3" seta match_timeoutlength "180" seta match_warmupDamage "1" seta server_autoconfig "0" seta server_motd0 " ^NEnemy Territory ^7MOTD " seta server_motd1 "" seta server_motd2 "" seta server_motd3 "" seta server_motd4 "" seta server_motd5 "" seta team_maxPanzers "-1" seta team_maxplayers "0" seta team_nocontrols "0" seta vote_allow_comp "1" seta vote_allow_gametype "1" seta vote_allow_kick "1" seta vote_allow_map "1" seta vote_allow_mutespecs "1" seta vote_allow_nextmap "1" seta vote_allow_pub "1" seta vote_allow_referee "0" seta vote_allow_shuffleteamsxp "1" seta vote_allow_swapteams "1" seta vote_allow_friendlyfire "1" seta vote_allow_timelimit "0" seta vote_allow_warmupdamage "1" seta vote_allow_antilag "1" seta vote_allow_muting "1" seta vote_limit "5" seta vote_percent "50" seta ui_r_mode "-1" seta ui_r_gamma "3.000000" seta ui_rate "25000" seta ui_handedness "" seta ui_sensitivity "2.300000" seta ui_profile_mousePitch "" seta ui_showtooltips "1" seta ui_autoredirect "0" seta com_recommended "1" seta net_noudp "0" seta net_noipx "0" seta net_socksEnabled "0" seta net_socksServer "" seta net_socksPort "1080" seta net_socksUsername "" seta net_socksPassword "" seta in_midi "0" seta in_midiport "1" seta in_midichannel "1" seta in_mididevice "0" seta in_mouse "1" seta in_joystick "0" seta in_joyBallScale "0.02" seta joy_threshold "0.15" seta demo_avifpsF5 "30" seta cg_centertime "2" seta b_mapzoom "5" seta pb_sleep "500" seta fraglimit "0" seta timelimit "20" seta sv_maxclients "20" seta URL "" seta g_disableComplaints "0" seta cg_draw2D "1" seta ui_smallFont "0.25" seta ui_bigFont "0.4" seta cf_wstats "1.2" seta cf_wtopshots "1.0" seta cg_specHelp "1" seta demo_avifpsF1 "0" seta demo_avifpsF2 "10" seta demo_avifpsF3 "15" seta demo_avifpsF4 "20" seta demo_drawTimeScale "1" seta demo_infoWindow "1" seta cg_fastSolids "1" seta cg_instanttapout "0" seta cg_drawFireteamOverlay "1" seta cg_recording_statusline "9" seta omnibot_flags "0" seta cg_drawTracers "1" seta cg_tracers "1" seta com_zoneMegs "24"
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PC #1: AMD Phenom II X3 710, Corsair DDR3(1600MHz) 4GB(2x2GB), Sapphire 790GX VGA HD3300, Seagate Barracuda 320GB SATA2. INCOMING:CORSAIR TX 650W, SAPPHIRE VAPOR-X HD4870, altro Barracuda 320GB SATA2 per raid0, dissi cpu |
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#360 |
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Senior Member
Iscritto dal: Mar 2007
Messaggi: 815
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Sapete indicarmi un server senza bot?
Ma soprattutto, ci giocate ancora? Gioco a ET da sempre, adesso, dopo un po' di stop, trovo solamente questi cavolo di server pieni di giocatori controllati dall'AI... Il bello di questo gioco è proprio la strategia UMANA nel portare a termine le missioni, giocare contro una CPU non ha senso
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Monitor FULLHD ASUS 24" VW246H@1920x1080, Motherboard ASUS P5KPL-AM SE, CPU Intel Core 2 Duo E4500@2,2 GHz overclocked to 3,15 GHz, Cooler ASUS TRITON 81, 2GB DDR2-800, VGA Sparkle Nvidia GeForce 9800GT 512MB, HDD WD Caviar 320 GB SATAII, Maxtor 160 GB SATAI & Maxtor 200 GB IDE - Windows 7 Professional SP1 AspireOne A150X, Windows 7 Professional SP1, 1 GB di RAM, 120 GB HD WD MacBook Pro 13.3", 4 GB DDR3 , HD 500GB - Snow Leopard 10.6.8 Guide AspireOne |
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Tutti gli orari sono GMT +1. Ora sono le: 16:14.

























